Two terminals, found opposite eachother in the north of the Fort's lower level.
Fort Independence Lower Access Door Terminal
Scanner Missing - Security Overridden
Anti-Bacterial Spray Depleted
Six terminals, found in the room next to the armory, in the lower levels. Reading them will give the player six holotapes.
Research Note - Laser RifleEdit
Further research regarding Laser Weaponry has not revealed much we didn't already know. Small production run of prototype weapons developed by US Military.
Power drawn from Micro fusion Cell is processed through a Wave/Particle Diverter (manuf:Gen Atomics Intnl). Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.
Precision-cut lenses focus optic energy. Lenses are prone to damage and can grossly affect precision of the firing weapon's firing mechanism. Lenses are easily replaced with any clear glass, but require a great deal of skill to fabricate.
A fully charged cell will discharge 20 bolts from a pistol, and 12 shots from the rifle model. Recoil is negligible compared to ballistic weapons, so long range combat requires less marksmanship ability of the soldier.
The chassis are easily opened, allowing the weapon to be serviced in the field. Purified water and a clean cloth can be used to wash mirrored and glass components, slowing wear on the weapon. The weapon can also overheat after a period of intense use. This can be counteracted by submerging the barrel of the weapon in water, which helps cool heat sinks located beneath the chassis shell in that area.
Research Note - Enclave ArmorEdit
Subject -> Enclave Armor
Researcher ->T. T. Bowser
Analysis -> After several radiation experiments, I can safely conclude that the Enclave Armor is more radiation resistant than Power Armor, although not by much. Regardless, more research and tests are needed to determine exactly what makes it more resistant.
Research Note - MinigunEdit
Subject -> Minigun
Researcher -> H. P. Smith
Analysis -> Why am I researching such old technology? Practice, practice, practice, blah, blah, blah. Anyway, the Minigun uses a much smaller round than most of the rifles found throughout the Wastes. However, the rate of fire of the Minigun makes up for the small, 5mm round, sending a hail of bullets toward its target. Its shear size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy. A typical cartridge holds around 100 rounds.
Research Note - Missile LauncherEdit
Subject -> Missile Launcher
Researcher ->J. J. Browne
Analysis -> After several attempts to modify the Missile Launcher to increase its accuracy, I conclude that it cannot be done. In fact, this is third one I've "broken" in the past month. I will pass the task on to L. J. Rogers, who seems confident enough that it can be modified and that I merely overlooked obvious miscalculations. Technically, the Missile Launcher I've recently worked on is not broken. It just does not function properly. I have since locked it up in Weapons Storage.
Research Note - Plasma RifleEdit
Subject -> Plasma Rifle
Researcher -> R. R. Rasting
Analysis -> The Plasma Rifle, like the Laser Rifle, uses a micro fusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconductor barrel. A typical micro fusion cell can supply the rifle with around eight shots. Further research needs to be done to determine exactly how the plasma retains its density while traveling through the air toward its target.
Research Note - Pulse GrenadeEdit
Subject -> Pulse Grenade
Researcher -> L. J. Rogers
Analysis -> The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the Capital Wasteland.
Terminal located in the office area, east in the main level. They contain two holodisks, the Fort Independence field reports.
"Always remember the fires that we were forged in. Those who forget are lost."
0700 Surface Patrol (Fairfax)
<Data Log - Prot Casdin>Edit
0300 SpecOps Recon Patrol
<Data Log - Def Rockfowl>Edit
> Shutting Down.
Turret control systemEdit
Two Average locked wall terminals; one is just outside the exterior entrance door to the Lower Level section; the other is located in the medical room on the Lower Level second floor.
-RobCo Trespasser Management System-
Re-configure Targeting ParametersEdit
> Target Data Cleared. Exercise Caution.
<!>WARNING: No Targeting Data<!>Edit
> <!>Please Exercise Caution<!>
Deactivate Turret SystemEdit
> Powering Down...
Activate Turret SystemEdit
| User Log:
| >> Administrator (RobCoID 2398-H)
| >> New_Admin: Outcast
| Welcome new user, Outcast
| >> New_Targeting_Param:
| >>> Outcast_userGroup
> Loading LOG file...
Terminal is located in the Lower Level.
"No Input Device Recognized."