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Gametitle-FO4 FH
Gametitle-FO4 FH

Forbidden Knowledge is a quest in the Fallout 4 add-on Far Harbor.

Quick walkthrough

Detailed walkthrough

Upon the discovery of Acadia and while allied with the Institute, the Sole Survivor has the option to inform the Institute of the existence of the escaped synths in this location. The Institute will then send a team to Acadia to subdue and capture the escaped synths. The player character needs to speak to Dr. Moseley to begin the raid of Acadia. After a brief battle, all escaped synths are teleported to the Institute.

Quest stages

Quest stages
StageStatusDescriptionLog Entry
100 Speak to Dr. Moseley.After informing the Institute about the existence of Acadia, a team was sent to the island to deal with the situation. I need to check in with Doctor Moseley, and let him know it's time to reclaim the escaped synths.
200 Subdue the synths in AcadiaAfter informing the Institute about the existence of Acadia, a team was sent to the island to deal with the situation. It's time to reclaim the escaped synths; once I arrive at Acadia Institute forces will join me.
400 Speak to Doctor MoseleyAll of the escaped synths in Acadia have been successfully subdued by Institute forces. I need to check in with Doctor Moseley.
500Quest finishedQuest CompletedAfter being informed of Acadia's existence, a team from the Institute has successfully re-captured all of the escaped synths living there. They will be re-purposed and put to work once more.
1000Quest failedQuest Failed

Notes

  • Completing this quest can fail Close to Home, as Kasumi Nakano will be captured by the Institute if she's still at Acadia.
  • Completing this quest before completing Reformation will remove the possibility of a peaceful ending to the war between Far Harbor and Children of Atom.
  • As long as Dr. Moseley is not spoken to, Acadia will not become hostile and any Acadia-related quests can still be completed, including Close to Home.
  • Actually the game is not teleporting synths from Acadia to the Institute or elsewhere - it is just animation - they all stay in acadia invisible and disabled. Alike the cosole command "disable". And if you choose proper Ref ID and "enable" it - it will appear sitting on the floor just like before teleporting.
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