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MutfruitPlant

Food, in the form of plantable crops, is a settlement component in Fallout 4.

Overview[]

Right next to water, food is essential for a settlement. The usual method of generating food is planting crops using the workshop interface. To do so, just pick any of the food plants from the resources menu and plant them in the dirt (open ground). Food resources need a settler to be assigned to them, otherwise, they will not contribute to the settlement's food score. Any food node generates the same amount of food regardless if it is harvested or not, and can only be harvested by the Sole Survivor.

Generating food[]

Each settler assigned to food resources can only handle up to 6 units of food; nearly all crops (carrots, corn, gourds, melons, razorgrain and tato) have a yield of 0.5 food per harvest, but mutfruit yields 1 food per harvest. Unique to the Slog, tarberry plants also generate food but additional plants cannot be grown.

Food sources[]

Name Crop image Item image Growable Food stat yield Found at
Carrot CarrotPlant FO4Carrot Yes 0.5
Corn CornStalk1
CornStalk2
Corn Yes 0.5
Gourd GourdPlant FO4Gourd Yes 0.5
Melon MelonPlant FO4Melon Yes 0.5 Abernathy farm
Mutfruit MutfruitPlant FO4Mutfruit Yes 1 Graygarden
Greentop Nursery
Razorgrain RazorgrainPlant1
RazorgrainPlant2
FO4Razorgrain Yes 0.5
Tarberry TarberryPlant FO4Tarberry No 0.5 The Slog
Tato TatoPlant1
TatoPlant2
FO4Tato Yes 0.5 Abernathy farm

Notes[]

Alternatively, supply lines can be established between settlements, which allow surplus crops from one settlement to be delivered to another. Crops can be damaged during attacks, so it can be vital to establish these supply lines while the settlement's own food nodes are repaired (passively or by the player).

Bugs[]

  • PCPC Xbox OneXbox One Crops can sometimes leave an invisible copy when stored in the workbench. Every attempt to move these causes the game to crash or lag.[verified]
    • After around 60s real-time, all bugged instances seem to vanish simultaneously.