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| This page is about settlement crops. For a list of all consumable foods and their effects in Fallout 4, see Fallout 4 consumables. |

Food, in the form of plantable crops, is a settlement component in Fallout 4.
Overview[]
Right next to water, food is essential for a settlement. The usual method of generating food is planting crops using the workshop interface. To do so, just pick any of the food plants from the resources menu and plant them in the dirt (open ground). Food resources need a settler to be assigned to them, otherwise, they will not contribute to the settlement's food score. Any food node generates the same amount of food regardless if it is harvested or not, and can only be harvested by the Sole Survivor.
Generating food[]
Each settler assigned to food resources can only handle up to 6 units of food; nearly all crops (carrots, corn, gourds, melons, razorgrain and tato) have a yield of 0.5 food per harvest, but mutfruit yields 1 food per harvest. Unique to the Slog, tarberry plants also generate food but additional plants cannot be grown.
Food sources[]
| Name | Crop image | Item image | Growable | Food stat yield | Found at |
|---|---|---|---|---|---|
| Carrot | ![]() |
![]() |
0.5 | ||
| Corn | ![]() ![]() |
![]() |
0.5 | ||
| Gourd | ![]() |
![]() |
0.5 | ||
| Melon | ![]() |
![]() |
0.5 | Abernathy farm | |
| Mutfruit | ![]() |
![]() |
1 | Graygarden Greentop Nursery | |
| Razorgrain | ![]() ![]() |
![]() |
0.5 | ||
| Tarberry | ![]() |
![]() |
0.5 | The Slog | |
| Tato | ![]() ![]() |
![]() |
0.5 | Abernathy farm |
Notes[]
Alternatively, supply lines can be established between settlements, which allow surplus crops from one settlement to be delivered to another. Crops can be damaged during attacks, so it can be vital to establish these supply lines while the settlement's own food nodes are repaired (passively or by the player).
Bugs[]
- Crops can sometimes leave an invisible copy when stored in the workbench. Every attempt to move these causes the game to crash or lag.[verified]
- After around 60s real-time, all bugged instances seem to vanish simultaneously.

















