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A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.

The flare is a thrown weapon in Fallout, Fallout 2 and Fallout Tactics.

Characteristics[]

Flares can come in handy in low-light situations. If thrown or dropped, any targets standing in the vicinity of the flare are treated as if in daylight, making them a lot easier to hit with ranged attacks if darkness is causing a penalty to accuracy.

Although the flare will only normally inflict up to 1 damage when hitting an enemy, aiming at the eyes/head and scoring a Critical Hit can blind/knockout or even instantly kill (requires Better Criticals perk), regardless of their armor (*see NOTE). When combined with Living Anatomy, flares will do at least 5 damage to any organic target since they only need one AP to throw. This will allow a character with an Agility of 10 to outperform many starting weapons in terms of damage dealt per turn. Aimed shot with a flare costs 1 AP.

In Fallout, they can also be sold for 35 bottle caps, which can be quite helpful early on for players who have little money.

Locations[]

Fallout[]

Fallout 2[]

Fallout Tactics[]

  • Commonly bought from merchants, while the smoke flare is seen in the Kansas mission.

Notes[]

  • A lit flare is worth more than an unlit flare. However, they cannot be sold.
  • Lit flares are destroyed once the player character transitions to another map.
  • When lit in dark areas such as Vault 15, it will improve % chance of hitting an enemy.

Bugs[]

Fallout Fallout 2 If a stack of flares is used on any world object, the whole stack will become lit. After a certain amount of time one flare will disappear from the stack while the rest will remain permanently lit.

Gallery[]

Fallout
Fallout 2
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