| For an overview of flares, see flare. |
The flare is a thrown weapon in Fallout.
Characteristics[]
Flares can come in handy in low-light situations. If thrown or dropped, any targets standing in the vicinity of the flare are treated as if in daylight, making them a lot easier to hit with ranged attacks if darkness is causing a penalty to accuracy.
Although the flare will only normally inflict up to 1 damage when hitting an enemy, aiming at the eyes/head and scoring a Critical Hit can blind/knockout or even instantly kill (requires Better Criticals perk), regardless of their armor (*see NOTE).
In Fallout, they can also be sold for 35 bottle caps, which can be quite helpful early on for players who have little money.
Locations[]
- The Vault Dweller starts off with 2 flares.
- Six in a wall locker at Vault 15's entrance.
- Sold by Killian Darkwater and various merchants.
- Jasmine at Old Town gives some when the steal necklace from the merchants quest is accepted.
- Four in a locked fridge at the Hall of the Dead.
- Four in a desk in the Necropolis motel
- Three in a footlocker in the Tower of Doom.
Notes[]
- A lit flare is worth more than an unlit flare. However, they cannot be sold.
- Lit flares are destroyed once the player character transitions to another map.
- When lit in dark areas such as Vault 15, it will improve % chance of hitting an enemy.
Bugs[]
If a stack of flares is used on any world object, the whole stack will become lit. After a certain amount of time one flare will disappear from the stack while the rest will remain permanently lit.
Gallery[]
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