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Fallout Wiki

The flamer is a weapon in Fallout: New Vegas.


It is identical to the Fallout 3 version, but can now be modded with the flamer expanded tanks. Also, it is now an Energy Weapon instead of a Big Gun like in Fallout 3. With a high enough Energy Weapons skill, the flamer will deal high damage to all forms of unarmored and lightly armored enemies (giant ants, most humans, cazadores, mantises, and spore carriers).

It produces a cone of fire from the nozzle, capable of hitting multiple enemies or allies simultaneously. Additionally, it is capable of hitting multiple body parts and inflicting widespread damage.


The flamer can shoot a total of about 995 times using standard fuel, the equivalent of 17 reloads, or 9 reloads when modified with expanded tanks, from full condition before breaking. The incinerator and heavy incinerator both fire the same amount of fuel before breaking.

Ammunition typeUnmodifiedW/ Expanded tanks




Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Flamer 16
Flamer With all weapon mods attached 16
Cleansing Flame Gun Runners' Arsenal15



  • Since the flamer is an energy weapon, it is affected by Meltdown. In order for Meltdown to trigger, the target has to die from the damage from the initial attack of the flamer, not the damage over time effect that it applies. This can sometimes hinder the player's use of the flamer because the range of the flamer places the player character on the outskirts of the blast, and will do moderate damage to the limbs. In comparison to the meltdown effect of other energy weapons though (such as the multiplas rifle or the alien blaster) the damage to the player character is very small and won't threaten to take much more than 25 HP even in a large chain reaction blast.
  • A full tank in Hardcore mode will weigh 1.2 pounds, or 1.5 pounds if using the homemade fuel (without Pack Rat). The flamer expanded tanks will weigh in at 2.4 pounds for normal fuel and 3 pounds for the homemade fuel without Pack Rat.


  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 There are many bugs associated with this weapon. One such bug causes the handheld part of the weapon to not disappear when put away; waving around as if an extension of the hand. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Another glitch (possibly caused by modding the weapon) is when the tank part of the weapon appears to fall off and bounce, much like when dropping a weapon, in third-person. When the player returns to first-person the tank disappears from the ground. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Also when upgraded, the flamer tanks may permanently appear on your back, even if you drop the weapon. Exiting and restarting the game will fix this. It appears that this bug is triggered by traveling between areas while wielding the weapon. Also switching to another weapon with a pack will fix the bug. Getting your weapons taken at a casino or similar place will also fix this. An easy fix is to equip another weapon *without* a pack, then equip the flamer, then finally unequip the flamer, and the pack should be off. [verified]
  • Playstation 3Playstation 3 Sometimes if you equip the flamer, the flamer tanks will not appear, to resolve this problem simply re-equip it. [verified]
  • Xbox 360Xbox 360 When hot keyed this weapon is incorrectly labeled with the explosive weapon icon. [verified]
  • Playstation 3Playstation 3 Xbox 360Xbox 360 The flamer can shoot through walls, windows, and force-fields. [verified]
  • PCPC Xbox 360Xbox 360 The flamer can sometimes appear to still be firing when the player has exhausted all fuel and just makes the sound but no fire actually comes out of the nozzle. Note; this doesn't affect the condition and can easily be fixed by releasing the fire button[verified]


Flamer icon.png ReloadVB.png