Fallout Wiki
Advertisement
Fallout Wiki

The squad leader's got some promise, kid named Mags, but as for the rest... I don't see much hope.Sgt. McCredie

Flags of Our Foul-Ups is a side quest in Fallout: New Vegas.

Quick walkthrough[]

Side Quest: Flags of Our Foul-Ups 
Talk to Sgt. McCredie
Talk to O'Hanrahan and follow his advice. 
Talk to Mags and follow her advice. 
Talk to Poindexter and follow his advice. 
Talk to Razz and follow his advice. 
Talk to Mags, Poindexter and Razz and convince them to work together with speech checks for each. 
Take the squad to the firing range and teach them, successful on a guns and explosive check. 
Go to the two computer terminals and alter the squad's records, the second terminal requiring a science check. 
Go to Red Rock Canyon and talk to Jack, then bring the psycho package back to Razz. 
Reward: Varying XP depending on actions
NCR fame 

Detailed walkthrough[]

Head to Camp Golf. Go to the large tent on the main field outside of the hotel and talk to Sgt. McCredie. He expresses his dissatisfaction with the peace around the camp, which leads to inactive and lazy troops, chief among them the group called the Misfits, the most unmotivated, undisciplined squad the NCR's ever had (though the leader Mags admittedly has some promise). His methods have done squat to change that, but he's willing to let the Courier try and handle it their way.

Go to the Misfits' tent (the one at the end of the west-side row of tents with the 'Hole 8, Par 6' sign in front of it). Inside, talk to each of the Misfits to find out four different methods for how to improve their circumstances, with positive and negative consequences respectively.

Follow O'Hanrahan's advice[]

Talk to O'Hanrahan about talking to the whole troop about improving teamwork and strengthening their relationships. The Courier will need to pass a Speech check of 40 to convince Poindexter, Mags and Razz. The Courier will gain experience for each party member that is convinced.

The Courier will receive 40 XP for each of the members convinced and then 200 XP once complete (Total XP = 320) and positive fame with the NCR. Additionally, the team looks to be working well together.

Follow Mags' advice[]

Use Mags' advice and offer to teach the squad real combat tactics. Succeeding will require skill levels in Guns and Explosives to get the squad to pass the firing and grenade range. Through a series of checks at 25, 35, and 45, and only by completing all three for both training sessions will the Misfits be able to fully improve themselves.

The Courier will receive 200 XP and XP relative to each passed check (210 total from all 6) while teaching the squad and positive fame with the NCR. Additionally, the team looks to be working well together.

Follow Poindexter's advice[]

Suggest to Poindexter that the system could be cheated. He'll give the advice to hack the terminal in the House Lodge so that the squad doesn't have to do any work.

There are two hackable computers. The one in the lobby requires no Science skill, but it must be accessed when nobody is looking. The other one needs a Science skill of 75 but can be accessed at any time.

NCR infamy will be gained and Karma will be lost when the player character alters the records, but upon completion of the quest, 200 XP and positive fame with NCR will be received.

Follow Razz's advice[]

Listen to Razz, who will have the squad take Psycho. The player character must talk to Jack in Red Rock Canyon to get a suspicious package.

Completing this quest gives 200 XP and positive fame with the NCR. No Karma is incurred for providing the drugs.

Quest stages[]

StageStatusDescription
10 Talk to the Misfits about improving their squad.
15 Convince the Misfits to work together.
16 Return to O'Hanranhan.
17 Get drugs from Jack at Red Rock Canyon.
18 Return the drugs to Razz
20 Help the Misfits improve their shooting skills.
25 Talk to Mags about further improvements.
30 Fake the Misfits' readiness reports.
40 Help the Misfits improve their grenade skills.
45 Talk to Mags about the squad's readiness.
55 Return to Poindexter and tell him about the altered records.
65Quest finishedTalk to Sgt. McCredie about the Misfits' improvement.
66 Convince Mags to respect the squad and work with them.
67 Convince Razz to respect the squad and work with them.
68 Convince Poindexter to respect the squad and work with them.

Notes[]

  • The new dialogue options are buried in conversation paths that the player character has already taken. Some dialogue will have to be repeated with Poindexter, Mags and Razz in order to obtain the new Speech options.
    • The Speech check is after the player character asks them about their squadmates, which is always the second line in the dialogue choice box.
  • Once the player character starts a quest arc, another cannot be picked up; e.g. if the player character starts with Mags and does not have the skill, it is not possible to pick up the quest arc with Poindexter until the first quest arc is completed.
  • If the player character chooses to train the troops' skill with weapons, they cannot do so if the squad's rifles have been removed from their inventories. If this happens, the troops will immediately go to using grenades and the quest won't be able to be completed.
  • The player character can follow part of O'Hanrahan's advice, gaining experience for talking to each squadmate (40x3), then instead of returning to O'Hanrahan to finish the quest, go and complete Mags' training the squad at the firing range.
  • After the quest is completed, Mr. New Vegas may be heard talking on the radio about how a "young band of soldiers shattered NCR records on a combat readiness assessment at Camp Golf."
  • When the Courier begins to train the squad in grenades, Mags says that they have the dummy grenades ready, they appear to throw live grenades, but a check of their inventory shows they are coded to only do 1 damage.
  • On fast-traveling to Camp Golf, a lakelurk may spawn near or at the firing range. This can lead to Misfits squad members being killed, which results in quest failure.
  • If the player character travels to Camp Golf from the southwest, the Misfits can come under attack by Legionary assassins and be killed.

Behind the scenes[]

  • There is an unused objective in this quest that would have involved bringing the Misfits along on an assigned combat patrol, described as a "suicide mission." The player character would have deleted mission orders from the Camp Golf mission parameters terminal, which was also cut.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Mags may become unresponsive at the gun range. Simply push her out of place and let her return to her position to talk to her. This may also be caused by some of the squad getting stuck in place and not lining up. Loading an autosave gets them moving and you can talk to Mags when everyone is lined up. Walking into and out of one of the tents may help as well. [verified]
  • Playstation 3Playstation 3Playstation 3 On first arriving at Camp Golf (without having completed the earlier steps in the Return to Sender quest) Sgt. McCredie may sometimes be found dead (killed by a cazador) at the entrance to the tent at the base of the ramps up to the House Resort building. This will prevent being able to start this quest. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes, the Misfits will cluster together too closely when training together at the firearms range, causing them to kill each other. This is especially dangerous once you speak with Mags and agree to assist with grenade training. [verified]
  • PCPC It's sometimes impossible to finish the quest No, Not Much before completing this one, so finish this quest before starting that one.[verified]
  • PCPC After the gun range portion of training Mags may remain crouched. Dialogue options are available but after all are in position for grenades she no longer responds. Initiating a load screen after the gun training will unlock Mags and allow the grenade training to proceed. If it fails, make Mags drop her grenade launcher with console commands before the rifle training, so she will equip her rifle and the quest will continue normally. Reverse pickpocketing a weapon and stealing it back can also solve this issue. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Prior to patch, it's possible to gain infinite XP by repeatedly performing the Speech check with Razz. [verified]
  • PCPC After successfully completing the quest and talking again to Sgt. McCredie, you may find that the line of conversation that led to the quest is still available to you (beginning with "Sounds like you're a little disappointed in your troops.") Selecting it does not, however, begin the quest again.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After quest completion, the misfits may clump together at the targeting range, firing continuously at the targets long after the finish of the quest. [verified]
  • PCPC It is possible for the misfits to kill themselves while throwing their grenades. They can throw too many grenades at once causing some of the undetonated ones to be launched back towards the misfits. The undetonated grenades then explode near the misfits, killing them. [verified]
    • This can be fixed by setting each of the misfits essential using the console.
  • PCPC It is possible for Fiends to attack Camp Golf while the misfits are lined up at the firing range. This will cause the misfits to run around the camp until the Fiends are killed. You may need to enter and then leave a tent to reset the misfits. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 If the player chooses O'Hanrahan's option, the Speech checks may not appear in the dialogue trees of the others. However, the quest can still be advanced by choosing to side with another member. [verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
Advertisement