|For an overview of alien blaster models in the Fallout series of games, see Alien blaster.|
Characteristics[edit | edit source]
In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.
Durability[edit | edit source]
Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.
Variants[edit | edit source]
- Alien blaster - The common variant found in the Capital Wasteland.
- Captain's Sidearm - A unique, cleaner, shinier alien blaster used by the alien captain.
Comparison[edit | edit source]
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
Locations[edit | edit source]
The Firelance can only be obtained in the "Unidentified Flying Debris" random encounter or through console commands. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per game (character playthrough).
Notes[edit | edit source]
- There is no guaranteed location and the ammunition scatters across the general area of the event which can make recovering it a difficult task.
- The Firelance event produces a brief radiation field which is usually centered on the weapon itself. The weapon may not always be found within the irradiated area but will usually be very nearby.
- The Firelance can get stuck on buildings, such as a water tower.
- If the Firelance event took place near hostile non-player characters, they may utilize the Firelance. If the Firelance has fallen on top of a building the non-player character will take the Firelance to use, even if it couldn't normally be picked up. It will be retrievable by simply killing them and taking it off their corpse.
- Normally, this weapon is weaker (but still very hard-hitting) than the alien blaster due to its burning effect. However, with the Pyromaniac perk, its power exceeds that of the blaster. It still wears down significantly faster, though.
- The Firelance and the Experimental MIRV break down faster than any other weapon in the game.
Behind the scenes[edit | edit source]
- The Firelance is a reference to an identically named martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.
- Both the Firelance and the alien blaster resemble Commander Adams' pistol from the 1956 movie Forbidden Planet, both in design and firing. The "bullets" disperse in a very similar way when they hit solid objects, such as walls.