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For an overview of alien blaster models in the Fallout series of games, see Alien blaster.

 
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Gametitle-FO3.png

Firelance is a weapon in Fallout 3. It is the unique variant of the alien blaster.

Characteristics[edit | edit source]

In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.

Durability[edit | edit source]

Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Alien blaster 100
3003x1001002050.0101252500250
Firelance 80
242+2Fire/5s3x10080204.50.010632750375
Captain's Sidearm Mothership Zeta (add-on)35
(5.8x6)
1053x140201.83.030(10)7142500250

Locations[edit | edit source]

The Firelance can only be obtained in the "Unidentified Flying Debris" random encounter or through console commands. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per game (character playthrough).

Notes[edit | edit source]

  • There is no guaranteed location and the ammunition scatters across the general area of the event which can make recovering it a difficult task.
  • The Firelance event produces a brief radiation field which is usually centered on the weapon itself. The weapon may not always be found within the irradiated area but will usually be very nearby.
  • The Firelance can get stuck on buildings, such as a water tower.
  • If the Firelance event took place near hostile non-player characters, they may utilize the Firelance. If the Firelance has fallen on top of a building the non-player character will take the Firelance to use, even if it couldn't normally be picked up. It will be retrievable by simply killing them and taking it off their corpse.
  • Normally, this weapon is weaker (but still very hard-hitting) than the alien blaster due to its burning effect. However, with the Pyromaniac perk, its power exceeds that of the blaster. It still wears down significantly faster, though.
  • The Firelance and the Experimental MIRV break down faster than any other weapon in the game.

Behind the scenes[edit | edit source]

  • The Firelance is a reference to an identically named martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.
  • Both the Firelance and the alien blaster resemble Commander Adams' pistol from the 1956 movie Forbidden Planet, both in design and firing. The "bullets" disperse in a very similar way when they hit solid objects, such as walls.

Sounds[edit | edit source]

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery[edit | edit source]

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