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For an overview of alien blaster models in the Fallout series of games, see Alien blaster.

Firelance is a weapon in Fallout 3. It is the unique variant of the alien blaster.


In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.


Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.



Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon effectIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratio
Alien blaster 100
Firelance 80
242+2Icon fire/5s3x10080204.50.010632750375
Captain's Sidearm Gametitle-FO3 MZ35


The Firelance can only be obtained in the "Unidentified Flying Debris" random encounter or through console commands. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per game (character playthrough).


  • There is no guaranteed location and the ammunition scatters across the general area of the event which can make recovering it a difficult task.
  • The Firelance event produces a brief radiation field which is usually centered on the weapon itself. The weapon may not always be found within the irradiated area but will usually be very nearby.
  • The Firelance can get stuck on buildings, such as a water tower.
  • If the Firelance event took place near hostile non-player characters, they may utilize the Firelance. If the Firelance has fallen on top of a building the non-player character will take the Firelance to use, even if it couldn't normally be picked up. It will be retrievable by simply killing them and taking it off their corpse.
  • Normally, this weapon is weaker (but still very hard-hitting) than the alien blaster due to its burning effect. However, with the Pyromaniac perk, its power exceeds that of the blaster. It still wears down significantly faster, though.
  • The Firelance and the Experimental MIRV break down faster than any other weapon in the game.

Behind the scenesEdit

  • The Firelance is a reference to an identically named martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.
  • Both the Firelance and the alien blaster resemble Commander Adams' pistol from the 1956 movie the Forbidden Planet, both in design and firing. The "bullets" disperse in a very similar way when they hit solid objects, such as walls.




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