For an overview of alien blaster models, see Alien blaster. |
Firelance is a weapon in Fallout 3. It is the unique variant of the alien blaster.
Contents
Characteristics[edit | edit source]
In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.
Durability[edit | edit source]
Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.
Variants[edit | edit source]
- Alien blaster - The common variant found in the Capital Wasteland.
- Captain's Sidearm - A unique, cleaner, shinier alien blaster used by the alien captain.
Comparison[edit | edit source]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Alien blaster | 100 | 300 | 3 | x100 | 100 | 20 | 5 | 0.0 | 10 | 125 | 2 | 500 | 250 | |
Firelance | 80 | 242 | +2 | /5s3 | x100 | 80 | 20 | 4.5 | 0.0 | 10 | 63 | 2 | 750 | 375 |
Captain's Sidearm | 35 (5.8x6) | 105 | 3 | x1 | 40 | 20 | 1.8 | 3.0 | 30(10) | 714 | 2 | 500 | 250 |
Locations[edit | edit source]
Main article: Fallout 3 random encounters
The Firelance can only be obtained in the "Unidentified Flying Debris" random encounter or through console commands. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per game (character playthrough).
Notes[edit | edit source]
- There is no guaranteed location and the ammunition scatters across the general area of the event which can make recovering it a difficult task.
- The Firelance event produces a brief radiation field which is usually centered on the weapon itself. The weapon may not always be found within the irradiated area but will usually be very nearby.
- The Firelance can get stuck on buildings, such as a water tower.
- If the Firelance event took place near hostile non-player characters, they may utilize the Firelance. If the Firelance has fallen on top of a building, the non-player character will take the Firelance to use, even if it is normally unreachable. It will be retrievable by simply killing them and taking it off their corpse.
- Normally, this weapon is weaker than the alien blaster. However, with the Pyromaniac perk, its power exceeds that of the blaster. It still wears down significantly faster, though.
- The Firelance and the Experimental MIRV break down faster than any other weapon in the game.
Behind the scenes[edit | edit source]
- The Firelance is a reference to an identically named martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.
- Both the Firelance and the alien blaster resemble Commander Adams' pistol from the 1956 movie Forbidden Planet, both in design and firing. The "bullets" disperse in a very similar way when they hit solid objects, such as walls.
Sounds[edit | edit source]
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Gallery[edit | edit source]
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