| For an overview of alien blaster models, see alien blaster. |
Firelance is a weapon in Fallout 3. It is the unique variant of the alien blaster.
Characteristics[]
In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.
Durability[]
Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.
Variants[]
- Alien blaster - The common variant found in the Capital Wasteland.
- Captain's Sidearm - A unique, cleaner, shinier alien blaster used by the alien captain.
Comparison[]
| Legend | ||||
|---|---|---|---|---|
| - Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
| - Weapon name (gun, energy or explosive) | - Action point cost | |||
| - Damage per attack (damage per projectile) | - Damage per action point | |||
| - Damage per second | - Weapon spread | |||
| - Area of effect damage | - Magazine capacity (shots per reload) | |||
| - Effect damage & duration | - Durability (number of attacks before breaking) | |||
| - Bonus effects | - Weight | |||
| - Attacks per second | - Value in caps | |||
| - Critical chance % multiplier | - Value to weight ratio | |||
| - Critical damage | - Skill required | |||
| - Critical effect damage & duration | - Strength required | |||
| - With all mods attached | ||||
| Alien blaster | 100 | 300 | 3 | x100 | 100 | 20 | 5 | 0.0 | 10 | 125 | 2 | 500 | 250 | |
| Firelance | 80 | 242 | +2/5s | 3 | x100 | 80 | 20 | 4.5 | 0.0 | 10 | 63 | 2 | 750 | 375 |
| Captain's Sidearm | 35 (5.8x6) | 105 | 3 | x1 | 40 | 20 | 1.8 | 3.0 | 30(10) | 714 | 2 | 500 | 250 |
Locations[]
Main article: Fallout 3 random encounters
The Firelance can only be obtained in the Unidentified Flying Debris random encounter. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per character playthrough.
Notes[]
- There is no guaranteed location and the ammunition scatters across the general area of the event, making recovering it a difficult task.
- There is a total of 24 Alien power cells that drop with the event, but they may clip through walls, rocks, terrain, or can be flung off out of render distance, as can the weapon itself.
- Dogmeat can be used to recover the weapon and the ammo, sometimes even if they are out of sight or clipped into objects.
- The Firelance encounter produces a brief radiation field which is usually centered on the weapon itself.
- The weapon can get stuck on unreachable buildings, such as a water tower, or be picked up by NPCs, who happen to be in the encounter zone.
- Hostile non-player characters may be able to pick up the weapon from unreachable buildings, in which case it can be retrieved by killing and looting them.
- The Firelance and the experimental MIRV break down faster than any other weapon in the game.
- Entering the console command getStageDone 00031E39 8 will return "1", if the encounter already took place in the world, or "0" if it can still occur.
- If the event has not taken place, approaching any of the yellow-marked locations on the Fallout 3 random encounters map and using the command setStage 00031E39 8 will force the event to happen, even if there is another event currently taking place in that location.
Behind the scenes[]
- The Firelance is a reference to an identically-named Martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.
- An alien weapon called "firelance" is also mentioned in a cut line in Fallout.[1]
Sounds[]
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Gallery[]
References[]
- ↑ Jason Zimmerman: "{102}{}{Hey, are you from really far away? Have you had a lot of adventures?}"
The Vault Dweller: "{104}{}{Actually, I'm from Mars. Want to see my firelance?}"
(JASON.MSG)



