|For an overview of alien blaster models, see Alien blaster.|
In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.
Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.
- Alien blaster - The common variant found in the Capital Wasteland.
- Captain's Sidearm - A unique, cleaner, shinier alien blaster used by the alien captain.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
The Firelance can only be obtained in the "Unidentified Flying Debris" random encounter or through console commands. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per game (character playthrough).
- There is no guaranteed location and the ammunition scatters across the general area of the event, which can make recovering it a difficult task.
- The Firelance encounter produces a brief radiation field which is usually centered on the weapon itself.
- The weapon can get stuck on unreachable buildings, such as a water tower, or be picked up by NPCs, who happen to be in the encounter zone.
- Hostile non-player characters may be able to pick up the weapon from unreachable buildings, in which case it can be retrived by killing and looting them.
- The Firelance and the Experimental MIRV break down faster than any other weapon in the game.
- Entering the console command getStageDone 00031E39 8 will return "1", if the encounter already took place in the world, or "0" if it can still occur.
Behind the scenes
- The Firelance is a reference to an identically named martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.