For an overview of alien blaster models, see alien blaster. |
Firelance is a weapon in Fallout 3. It is the unique variant of the alien blaster.
Characteristics[]
In addition to its 100% critical chance and high damage, the Firelance sets its target on fire upon strike, causing 2 points of damage every second for 5 seconds. Both the Pyromaniac and Xenotech Expert perks affect this weapon and it uses the rare alien power cells as ammunition.
Durability[]
Firelance can fire 63 shots, the equivalent of 7 reloads, from full condition, before breaking.
Variants[]
- Alien blaster - The common variant found in the Capital Wasteland.
- Captain's Sidearm - A unique, cleaner, shinier alien blaster used by the alien captain.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Alien blaster | 100 | 300 | 3 | x100 | 100 | 20 | 5 | 0.0 | 10 | 125 | 2 | 500 | 250 | |
Firelance | 80 | 242 | +2/5s | 3 | x100 | 80 | 20 | 4.5 | 0.0 | 10 | 63 | 2 | 750 | 375 |
Captain's Sidearm | 35 (5.8x6) | 105 | 3 | x1 | 40 | 20 | 1.8 | 3.0 | 30(10) | 714 | 2 | 500 | 250 |
Locations[]
Main article: Fallout 3 random encounters
The Firelance can only be obtained in the Unidentified Flying Debris random encounter. See Fallout 3 random encounter locations (Type A) for locations where this event may take place. The encounter occurs only once per character playthrough.
Notes[]
- There is no guaranteed location and the ammunition scatters across the general area of the event, making recovering it a difficult task.
- The Firelance encounter produces a brief radiation field which is usually centered on the weapon itself.
- The weapon can get stuck on unreachable buildings, such as a water tower, or be picked up by NPCs, who happen to be in the encounter zone.
- Hostile non-player characters may be able to pick up the weapon from unreachable buildings, in which case it can be retrieved by killing and looting them.
- The Firelance and the experimental MIRV break down faster than any other weapon in the game.
- Entering the console command getStageDone 00031E39 8 will return "1", if the encounter already took place in the world, or "0" if it can still occur.
- If the event has not taken place, approaching any of the yellow-marked locations on the Fallout 3 random encounters map and using the command setStage 06031E39 8 will force the event to happen, even if there is another event currently taking place in that location.
Behind the scenes[]
- The Firelance is a reference to an identically-named Martian weapon appearing in the Wasteland paragraph book, in the red herring Mars plot.
- An alien weapon called "firelance" is also mentioned in a cut line in Fallout.[1]
Sounds[]
Gallery[]
References[]
- ↑ Jason Zimmerman: "{102}{}{Hey, are you from really far away? Have you had a lot of adventures?}"
The Vault Dweller: "{104}{}{Actually, I'm from Mars. Want to see my firelance?}"
(JASON.MSG)