For an overview of all Molotov cocktails in the Fallout series of games, see Molotov cocktail. |
The fire bomb is a thrown explosive in the Fallout: New Vegas add-on Honest Hearts.
Characteristics[edit | edit source]
It is a Molotov cocktail made out of a Sunset Sarsaparilla bottle, filled with a flammable substance and stuffed with a rag to ignite it. It will also turn enemies into piles of green goo if the killing blow is a Critical Hit, similar to that of plasma-based energy weapons.
This weapon qualifies as an improved holdout weapon.
Locations[edit | edit source]
- One can be found in Angel cave on the way to Joshua Graham, clutched in the hand of a partially buried skeleton. Must be stolen.
- White Legs light-bringers and Dead Horse stalkers carry them.
- Sometimes found in explosives crates in Survivalist caves.
- Joshua Graham will usually have some for sale.
- It can be purchased from Vendortron at the Gun Runners after returning to the Mojave Wasteland.
- Occasionally can be purchased from Chet at Goodsprings.
- Can occasionally be purchased from Michelle Kerr at the 188 trading post.
- Can also be purchased from Alexander, underneath the overpass at the 188 trading post.
Notes[edit | edit source]
- As the fire bomb uses the dynamite animation set, the model of the weapon is not an exact match for the world model of Sarsaparilla bottles, including the dimensions and texture.
- The fire bomb and the Sunset Sarsaparilla bottle vary in several ways, although they are supposedly the same object. The most notable variations are the bottles' lengths and the fact that the drink's label is single and wraps all the way around, while the weapon does not. The bottle also has a different coloration than that of the drink.
- Fire bombs also provide an alternative version of the Exploding Pants trick. Instead of one's target exploding (as with other explosives), they will erupt into flames and collapse. If the target is knocked down, they will simply erupt into flames on whatever they were lying on.
- Like a grenade, they do not go off on contact, so they can bounce away from the target. Also, they have a small effect radius. These two combined make them difficult to use outside of V.A.T.S.
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