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For an overview of axe models in the Fallout series, see axe.

 
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The fire axe is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

The fire axe is a wooden handled axe with a heavy steel head intended for firefighting use. It has a broad finely sharpened front blade and a sharp pick point on the rear of the head. The long hardwood handle allows for sweeping attacks at reasonable distance and is partially rubber coated to ensure a good grip on the weapon. Originally designed for breaking down walls and doors, this weapon can inflict severe damage to a soft target.

Special attack[edit | edit source]

It has a special Mauler attack, which does 50% damage in V.A.T.S. at the cost of 5 more action points, but has a chance to knock down enemies (requires a Melee skill of 50).

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0110225none
Mauler5055272.04Knockdown chance
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Mauler outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[edit | edit source]

The fire axe can successfully strike about 995 times from full condition before breaking.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Fire axe 55
86.81.58x12722599582500312.5755
Knock-Knock 66
118.81.8x133216.354583200400755
Note: Melee damage is doubled in V.A.T.S.

Locations[edit | edit source]

Notes[edit | edit source]

Bugs[edit | edit source]

  • PCIcon pc.png This weapon and its unique variant "Knock-Knock" can perform the spinning power attack but only deal damage to one target. [verified]
  • PCIcon pc.png This weapon cannot be repaired with pool cues. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png While in Zion, the White Legs carrying one will die and the axe will be stuck in mid-air. [verified]
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