Find Collar 14: Dean Domino is a main quest in the Fallout: New Vegas add-on Dead Money.
Quick walkthrough[]
| Quest: Find Collar 14: Dean Domino | |||||||||||||||||||||||||||||
| Reach the Residential District and speak with Dean Domino in his apartment. | |||||||||||||||||||||||||||||
| Choose passive dialogue options to convince Dean to work on Elijah's plan. | Pass a Barter 25 skill check to "impress" Dean and persuade him to help. | ||||||||||||||||||||||||||||
| Reward: Dean Domino as a companion Recruited Dean: Unclean Living perk (100% increased duration of protection from Cloud exposure and 25% decreased damage dealt by Cloud exposure) Sierra Madre Martini perk (ability to craft Sierra Madre martinis at a campfire/electric hot plate) (optional) | |||||||||||||||||||||||||||||
| Next Quest: Fires in the Sky | |||||||||||||||||||||||||||||
Detailed walkthrough[]
After receiving instructions from Elijah at the fountain to locate the other collar-bearers in the Villa during Sierra Madre Grand Opening!, one of the three is located in the Residential District. Like the other two, though, the three recruitment quests can be completed in any order desired.
The Residential District[]
From the fountain, go east until reaching the doors to the Residential District. In the first area, one will find a dead ghost seeker and a loose gas bomb indicating the dangers ahead. Slightly ahead of the body, one will find an Average-locked gate. It leads to a back-end corridor going through a courtyard with heavy Cloud pockets that ends very close to where the map marker is, serving to bypass large parts of the area. The first toxic region beyond the gate, with two staircases in front and at least one ghost person, only leads to a treasure trove that is best left for later. Instead, when in the area described, turn right (south) and follow the sheltered awning to another passage leading to the right (west). There will be another corridor leading south that is filled with toxin. Run down that to reach the location of the new recruit.
If one does not have the necessary Lockpick skill level, they will need to run the gauntlet of the trap-laden, Cloud-choked Residential District. The street leading to the right in front of the stairs near the entrance, and the makeshift walkway to the left at the top of the stairs, lead to side rooms with a few supplies, guarded by both a ghost seeker and a shotgun tripwire, respectively. The doorway leading right from the top of the stairs has a pressure plate that triggers a double shotgun trap. Inside the room is an armed frag mine, and the doorway on the other side is guarded by a tripwire-activated grenade bouquet.
The doorway opens out to overlook a large, enclosed courtyard, easily reached by descending the stairs to a smaller courtyard. However, the large courtyard is almost entirely covered by the Cloud, and watched over by one of the ghost people on that remains in one place (second floor balcony, the very center of the opposite side of the courtyard). The courtyard itself holds a treasure trove of energy weapon ammunition, marked by a convenient glowing package of Rad-Away, but gathering it before completing this quest is almost certain to result in dying to the poison without substantial healing items. The Cloud doesn't extend to the area under the awnings of the buildings surrounding the courtyard, though, and directly under the ghost seeker's route on the second floor, one can find a storage area guarded by a frag mine that contains one of Dean's Secret Stashes.
To continue toward the map marker, climb the staircase at the entrance of the toxic courtyard, leading to a room that opens onto the courtyard balcony. There is a tripwire that triggers a grenade bouquet in the doorway to the room. The balcony is too narrow to sneak past the nearby seeker, even using a Stealth Boy, thus a fight is highly likely. Once completely around the balcony, another door leads to a pressure plate that sets off a shotgun trap. This trap is aimed at a fire extinguisher in the doorway, which explodes violently when shot.
From the next room, there are two poison-free paths that can be taken through the toxic cloud covering the alley. One is down a staircase from the room with the bed in it, the other is out onto a balcony from a second room reached from a hole in the wall of the first. This upper path has more traps than the lower path and can only be safely used in one direction, but it does allow the player to easily ambush a ghost person waiting at the end of both routes, while the lower path forces the player to walk down a hallway the ghost person is watching directly, and may require a Stealth Boy to successfully pull off a sneak attack.
- Top path: Exit onto the balcony from the room past the bed room, watching out for a frag mine or two along the way. Follow the balcony to a makeshift walkway leading to the left. This walkway is oddly free of the toxin, while the rest of the balcony is not. On the other side of the balcony, atop a stairway, there is a tripwire that drops another grenade bouquet. The tripwire is difficult to see without looking down when at the end of the walkway, due to the height of the stairway's edge. Inside the following room there is another frag mine, followed by a balcony that leads to the trickiest trap of all: a drop into the safe area at the end of Poison Alley, practically behind the ghost person, but directly onto a pressure plate that triggers a grenade bouquet directly under the drop-off point. It can be tricky to either avoid setting off the pressure plate or defusing the grenade bouquet before jumping off, but a third option can be to jump on the pressure plate and run as fast as you can, leaving the ghost person to deal with the grenades. Alternatively, if one either has Light Step or recruited God during Find Collar 8: "Dog" beforehand, the risk is moot as one can land directly on the pressure plate without setting it off.
- Bottom path: There is a small safe area at the bottom of the stairs leading to an area under the balcony, where the Cloud is not present. The area behind the staircase is also safe and contains a vending machine, but one will have to run through the Cloud to leave the vending machine area and return to the bottom of the staircase. Just beyond the corner with the ammunition box and graffiti ("One of dead men isnt") is a tripwire that drops a grenade bouquet, though it may have already been tripped by a wandering ghost person. At least one more ghost person is set here, though, and it's very difficult to sneak up on him without a Stealth Boy. Beyond this ghost person is the safe area leading to Dean's domain. When looking to the left, into the street, just beyond the Cloud, one can see the pressure plate and grenade bouquet mentioned at the end of the top path.
Recruit the ghoul singer[]
Whichever method is utilized to reach the map marker, it will lead to a multi-story apartment building with the objective residing on the third floor. Continue to the end of the street to find the stairs leading into the building around the last corner. In his apartment, the player character will meet Dean Domino, Old World performer-turned-ghoul survivalist, sipping a Sierra Madre martini and enjoying the view of the Sierra Madre Casino & Resort through his makeshift bay window. He will not engage in dialogue until one sits on the obviously booby-trapped chair beside him, so do so.
During the conversation, Dean reveals that he placed a bomb under the Courier's seat to threaten them into cooperating. The player character will have several opportunities to make skill checks to guide the conversation with Dean. There is no consequence in passing either the Explosives 25 or Speech 45 checks. However, the Dead Money storyline and in particular Dean's ending will be significantly affected if one passes the Barter 25 check or chooses the non-skill options "I'll cooperate. What do you want?" followed by "I'm not going to help you." (Selecting "I'm not going to help you." and then "Either deal with me as an equal, or I walk." will cause Dean to detonate the chair bomb and kill the player character.) Recruiting Dean in whatever manner chosen will make him available as a companion and complete the quest.
It is advisable to recruit Dean as a companion after completing this quest as the Residential District has many areas with valuable loot that Dean's perk can help to navigate and collect. In particular, the center of the large courtyard and the area behind the locked gate (accessible through the toxic hall north of Dean's apartment) have enough supplies to help even in Hardcore mode.
Companion perk[]
If Dean is recruited, he will grant the perk Unclean Living, which gives a 100% increase to the duration between entering a Cloud pocket and beginning to suffer damage from exposure, as well as a 25% decrease to the amount of damage dealt when beginning to suffer damage from exposure.
A second perk, Sierra Madre Martini, can be acquired by recruiting Dean; a dialogue option with him will unlock if one or more of his secret stashes have been found and opened before or after recruiting him during the quest. It grants the ability to craft Sierra Madre martinis at a campfire and/or electric hot plate by combining 2 junk food, 1 tin can, and 1 jar of Cloud residue. Consuming one grants +75 maximum HP as well as +4 Endurance and +2 Strength for 4 in-game minutes at the cost of a 15% chance to cause alcohol addiction.
Quest stages[]
Notes[]
- With 30 Explosives, it is possible for the player character to disarm the five grenade bouquets set up around the Residential District. This will garner 15 frag grenades, a rare resource in the Sierra Madre otherwise which will be very useful in destroying hard-to-reach hologram emitters as well as serving as one of the few weapons that can be equipped by Dog and God (if the nightkin is an active companion).
Gallery[]
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
