This is a transcript for dialogue with Scout Leader Penny. |
Dialogue_E01C_Tales_Penny[]
# | Dialog Topic | Form ID | Response Text | Script Notes |
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1 | 003F5167 | 003F516F | It's just so nice to have campers scampering around here again. |
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2 | 003F5170 | Now who remembers the Pioneer Scout motto? |
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3 | Say it with me: "Ever Upwards". |
"Ever Upwards" said deliberately | ||
4 | Ohohoho... very good! |
"very good" said a little condescendingly | ||
5 | 003F5171 | Aren't we just so lucky here in Appalachia? The hills, the trees, the rabid wolves... |
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6 | Well, could be worse, aha ha. |
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7 | 003F5172 | Don't leave any scraps out, now. Don't want any more scroungers like Bearsy over there! |
Bearsy is a bear statue at the campsite | |
8 | Oh, poor ol' Bearsy. I give him trouble, but he's fun to have around. |
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9 | 003F5173 | Well wouldya look at that! The view here never ceases to amaze. |
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10 | Admire it while you're young, kiddos. One day you wake up with rusty sensors and it's all downhill from there. |
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11 | 003F5174 | Ah, just smell this mountain air! | ||
12 | And only moderate to severe amounts of hazardous particles, to boot. |
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13 | 003F5175 | Remember, campers: no littering! How'd you like it if you came up this mountain to a heap of garbage? |
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14 | 003F5176 | Ok campers, when you go out hiking don't forget the buddy system. |
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15 | Little Layla really fried my circuits, running off like she did. |
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16 | 003F5177 | Boy, that sun's a killer, there. You could fry an egg on my dome at this rate. |
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17 | But that wouldn't make a bad breakfast, though, would it? Aha ha. |
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18 | 003F5178 | Well, wouldya just look at all those stars! Oooh, how precious. |
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19 | 003F5179 | Didya bring any marshmallows? Little Susie always loved roasting marshmallows. |
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20 | 003F5168 | 003F516A | Well gosh, it's just so good to see ya, there, kiddo. |
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21 | 003F516B | Wouldya look at that? Guests, all the way up here! Oh, for cute! |
Oh, for cute! = How adorable/delightful | |
22 | 003F516C | You look like an expert camper, there. I betcha been all over Appalachia! |
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23 | 003F5169 | 003F517A | Oh, welcome! Welcome! Take a seat and rest, why dontcha? |
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24 | 003F517B | Make yourself at home, now, dear. |
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25 | 003F517C | Welcome to Camp Adams, hon'. We just love visitors, dontcha know. |
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26 | 003F517D | Oh yeah, sure, it's tough to keep track of the little whippersnappers. |
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27 | But seeing them all grow up from tiny Tadpoles into brave Pioneers? That's worth it, you betcha. |
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28 | 003F517E | Bearsy? Oh sure, he's harmless. Been there as long as I can remember. |
Bearsy is a bear statue at the campsite | |
29 | And my memory banks go back- well, a lady never tells her age, dontcha know. |
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30 | 003F517F | Well, I do have some scary stories to tell, but not while the sun's still up! |
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31 | That wouldn't be very scary at all. |
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32 | 003F5180 | Bedtime now, dear. C'mon back another night. |
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33 | 003F5181 | Enjoy the rest of your night, now. |
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34 | 003F5182 | Have you thought about joining the Pioneer Scouts? |
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35 | We could always use more members, aha ha! |
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36 | Especially now. |
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37 | 003F5183 | You know, we're always looking for more Scouts to join our happy campers! |
Insinuatingly | |
38 | 003F5184 | Oh, well if it isn't another Pioneer Scout! So good to see a fresh face. |
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39 | 003F5185 | Uff da! A little big for a Pioneer Scout, arentcha? |
Uff da! = Surprise | |
40 | 003F5186 | Welcome! I just love meeting new campers. |
E01C_Tales_Dark[]
# | Scene | Form ID | Response Text | Script Notes |
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41 | E01C_Tales_Dark_Scene_01 | 004648CA | This on? Oh, good. I'm sure glad the speakers are still working. |
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42 | Hello, campers! Ready for a frightful tale? Remember, these tales are interactive, so put on your brave face and act out the story when prompted. | |||
43 | Today's tale is called: Terrors of the Dark. Hm. Seems the holotape has some errors... Well, I'm sure it'll be fine. | |||
52 | E01C_Tales_Dark_Scene_03 | 003EC1A5 | Uff da! I'm sorry to interrupt the tale, but we have an emergency. Or at least, my Scout Leader Emergency Protocol says we do. |
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53 | My protocol is pulling up a missing camper flag. Now, I'm almost certain I counted everyone correctly, but we should be thorough, just in case. | |||
54 | If we can't find our shadow camper, let's look for traces they may have left behind. And remember the buddy system! | |||
59 | 003FC1D8 | Poor little Scout, frightened out of her wits. |
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60 | 003FC1D9 | Knock down those shadows! |
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61 | 003FC1DA | Help our little Scout by taking down the shadows. |
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62 | 003FC1DC | Pretend you're there with the Scouts. Laugh, snack, enjoy! |
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63 | 003FC1DD | Including me in the festivities? Oh, for cute. |
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64 | 003FC1DE | This is an interactive story. Try doing what the Scouts were doing! |
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65 | 003FC1E0 | Gather some firewood, but don't wander too far. |
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66 | 003FC1E1 | I bet that poor Scout could use some help gathering firewood. |
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67 | 003FC1E2 | Remember, wet wood doesn't burn. |
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68 | 003FC1E4 | I do hope we haven't really lost anyone. |
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69 | 003FC1E5 | The last time a Scout went missing was... well, the last time I told this story. |
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70 | 003FC1E6 | Have you checked everywhere? |
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71 | 003FC1E7 | Don't be shy, there. Come over and take a seat by the fire! |
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72 | 003FC1E9 | What are you doing out there in the dark? Come sit by the fire. |
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73 | 003FC1EA | Tonight we're doing one of my very favorite Pioneer Scout pastimes: campfire tales! |
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74 | 003FC1EB | Aren'tcha cold, dear? Bundle up and sit down for a tale. |
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75 | 003FC1EC | As soon as everyone's seated, I'll get started. C'mon, now! |
Happily excited | |
76 | 003FC1D0 | Uff da! I am not equipped for a fight! |
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37 | 003FC1D1 | Um, not to alarm anyone, but this is bad. This is very, very bad! |
Trying to keep it cool when she's extremely frightened | |
78 | 003FC1D2 | Please be safe, campers! Run and hide, but- but only if you can find your way back! |
Panicing in an emergency situation | |
79 | 003FCB58 | Um, campers? You can handle this, right? You're big and well-equipped for Pioneer Scouts! |
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80 | 003FCB59 | This is not what I had in mind when I planned for campfire tales! |
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81 | 0042A05F | The dark is dangerous, so we need to keep the campfire lit. | ||
82 | E01C_Tales_Dark_Scene_BringHolo | 003FC1D4 | No camper to be found? What about that holotape? Bring it to me and I'll play it over the speakers. |
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83 | 003FC1D5 | Find something? That holotape could be from our missing camper. Bring it over and I'll play it on the speakers. |
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84 | 003FC1D6 | Would you bring that holotape here so I can play it over the speakers? Maybe it'll give some peace of mind. |
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85 | E01C_Tales_Dark_Scene_HoloIntro | 0041227A | Thanks for your efforts, everyone. Now, I found a holotape in this misplaced bag. I hope that this will explain what's going on. |
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86 | 0041227B | Alright now, gather round. There was a holotape among the missing camper's belongings. Let's give it a listen and see what we can find. |
A little apprehensive of what they'll find | |
87 | 0041227C | Gather in, campers! I'm going to play this holotape we found. I sure do hope it will explain some things. |
E01C_Tales_Mary_Old[]
# | Scene | Form ID | Response Text | Script Notes |
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107 | E01C_Tales_Mary_Scene00_Welcome | 0046DF29 | Ah, young thespians! I'm so glad you showed up. I am telling these young Pioneer Scouts a story, you see. |
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108 | Just listen to the story and during the obvious moments, I will cue you for a sound effect. | |||
109 | If I say someone screams, then you should scream. If I say someone fell down, make a thumping noise. Use anything nearby, ok? | |||
110 | Splendid. As a storyteller, I strive for interactivity with my audience. This is an art! Ok, now... go hide yourselves. It's almost time! | |||
111 | E01C_Tales_Mary_Scene01_Hammer | 0046A5B1 | Beware my young campers. This is a tale of the creeping fear that dwells within... and without. |
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112 | Long ago, the Bellwether family built a home in these very woods. For days, Ma and Pa Bellwether built their cabin with their hammers. Tap tap tap. | |||
112 | E01C_Tales_Mary_Scene02_Squeak | 0046DF23 | The very moment their home was complete, Mary heard squeaking from the floorboards. Squeak squeak... |
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113 | "Rats!" Mary exclaimed to her parents. "The home has rats! Can't you hear this?" But they could not hear it. | |||
114 | E01C_Tales_Mary_Scene03_Axes | 0046DF27 | Their ears were dull, Mary thought. She laid out traps for the rats and went to bed. |
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115 | But then... chop chop. The sound of a distant axe chopping wood. Chop. Chop chop. Much closer now... | |||
116 | Chop. CHOP! Right outside her window. Mary rushed to look, but nothing was there. "Ma! Pa!" She exclaimed. | |||
117 | E01C_Tales_Mary_Scene04_Splash | 0046DF28 | But Mary's parents didn't hear the chopping. "Why do you make up these stories, Mary? Get back to work. Take water to the animals," they said. |
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118 | Maybe it was a dream, she hoped. Mary went to the well and dipped in her bucket, but the bucket was heavier than it should have been. Strange. | |||
119 | She peered into the bucket. Blood, and a severed head stared back! Chopped at the neck with an axe! | |||
120 | She screamed and dropped the bucket into the deep well! SPLASH! | |||
121 | E01C_Tales_Mary_Scene05_Slam | 0046DF20 | Terrified, Mary ran back to her home and slammed the door, locking it behind her, then boarded up the windows with planks of wood. |
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122 | "We are cursed!" She cried out to her parents. | |||
123 | E01C_Tales_Mary_ Scene06_Gramophone |
0046DF21 | Suddenly from behind the cabin, a quiet voice whispered mechanically... "Tut tut... I am so glad to see you here in my home." |
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124 | "Such a sweet family to call me here with your noises. I am drawn to the cacophony of chaos." She cackled. | |||
125 | *cough* Gramophone *cough* | |||
126 | E01C_Tales_Mary_Scene07_Alarm | 0046DF26 | Ma Bellwether threw her hands in the air. "Honestly Mary, I don't know what to do with you. You need to stop playing games. You're nearly an adult!" |
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127 | Pa Bellwether said, "Enough. We'll bring the Sheriff out to investigate." And he rang the alarm bell which could be heard for miles. | |||
128 | "No Pa! She is drawn to the noise!" Mary shrieked and backed into the cabin. | |||
129 | E01C_Tales_Mary_Scene08_Sheriff | 0046DF2A | "I don't see any blood," Pa Bellwether sighed as he looked down the well while Mary's parents waited for the Sheriff. |
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130 | The Sheriff was beckoned by the alarm, and arrived with her deputies. "What's the distress, exactly?" She started to look around the cabins. | |||
131 | As they entered the family cabin, the Witch cackled madly and they flew into a sudden and catastrophic rage! | |||
132 | E01C_Tales_Mary_Scene09_Witch | 0046DF25 | The Sheriff lunged at Mary, but she ducked, and he fell down the well and drowned. |
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133 | Ma and Pa Bellwether ran into the woods, followed by the deputies. It is not known what happened to any of them. | |||
134 | It was then that the Witch arrived to claim Mary. | |||
135 | E01C_Tales_Mary_Scene10_Well | 0046DF24 | Mary opened her eyes and stood tall. "You do not scare me!" She shouted at the top of her lungs. "You are nothing!" |
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136 | And at that very moment, the sun rose and flooded the woods with its bright light. | |||
137 | The Witch was scalded and her hair caught fire. Mary took her chance and shoved the Witch into the well. | |||
138 | Then Mary calmly closed the well cover and locked it tightly. | |||
139 | E01C_Tales_Mary_Scene11_End | 0046DF22 | Mary Bellwether lived the rest of her days here waiting for her parents, drinking not a drop of water from that well. |
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140 | Some say the Witch could still sometimes be heard cackling from the well. Waiting to be let out once more. | |||
141 | So that's why Pioneer Scouts Campgrounds built your cabin right on top of the well itself, so it can never be opened again. | |||
142 | Storytime is now over. Sleep tight, campers! |
E01C_Tales_Mary_New[]
# | Dialog Topic | Form ID | Response Text | Script Notes |
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1 | 0041A677 | 0041A6B2 | The storm is lightening up... it probably will clear up soon. We need to finish up the story before it's nice out and the mood is ruined! |
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2 | 0041A678 | 0041A699 | Oh! Looks like the storm is clearing up. Well, I can't tell this story when it's nice and lovely outside. I'll just have to tell it some other time. |
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3 | 0041A679 | 0041A697 | Hmm. Well, campers, we have to have some older scouts to help me tell this story. Maybe next time there's a storm we'll try again! |
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4 | 0041A67A | 0041A6A4 | As the Witch was dead, Mary destroyed the ring of stones just to make sure she could never be summoned again on Bellmont land. |
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5 | But some say that if too much blood is spilled up here during a storm ... that the Witch's coven will return to claim what's theirs. |
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6 | Sleep well, my pioneer scouts... sleep well. |
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7 | 0041A67B | 0041A694 | Then, after most of the familiars were destroyed, Mary was able to kill the Witch herself. |
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8 | 0041A67C | 0041A6A1 | It was then that Mary's Granny dropped her shawl to the ground and stepped from the shadows. |
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9 | "You're... you're not my granny at all!" Shrieked Mary. |
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10 | The Witch shrugged, "If you say so, but I did think of you my own..." She threw her head back laughing. |
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11 | 0041A67D | 0041A6A0 | "Thank you child, for donating this man to the coven," her Granny snarled. "For donating your Gran, too." |
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12 | 0041A67E | 0041A691 | Mary, though sickened, flew into a rage. "You have no power on Bellmont land!" She shrieked. |
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13 | Remembering that familiars are the best way to weaken the Witch, she began viciously destroying everything except the Witch herself. | |||
14 | "What are you doing?!" The Witch screamed as her familiars were mowed down by Mary's fury. | |||
15 | 0041A67F | 0041A69B | Mary's parents went to town to look for the doctor, leaving Mary and her Gramps in the homestead. |
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16 | 0041A680 | 0041A6B0 | The Witch's many familiars noticed Mary's activities, and hustled into the clearing from the nearby woods. |
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17 | 0041A6B1 | It was common knowledge that familiars gave Witches strength, secrets, and long life. |
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18 | 0041A681 | 0041A698 | Mary began to feel ill, and lept out of the Ring. "Why am I sick?" She shrieked. "What's happening, Granny?" |
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19 | Her Granny stepped into the Ring and knelt by the Uncle, hand on his chest. Blood oozed from his face, and suddenly he stopped moving. | |||
20 | Insects exploded from the woods, attracted to the scent of cursed blood. | |||
21 | 0041A682 | 0041A695 | The storm raged on as Mary collected the things that her Granny asked for. "I feel sick," she told her Granny. |
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22 | Her Granny put a warm rag on her neck, "Dear heart, the Witch knows what you're doing and she's trying to hurt you." | |||
23 | Mary looked determined. "I'm going to finish this circle of protection anyway, and she'll be sorry she ever hurt our family!" | |||
24 | But she knew that something had affected her, something very unusual. Did she get it from the circle, or from something else? | |||
25 | 0041A683 | 0041A6A5 | Everybody gather around the campfire before the night is over and I'll tell a tale. |
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26 | 0041A6A6 | Some of you scouts have been here before. Especially you in the front row. Huh. |
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27 | 0041A6A7 | Time for a story, scouts! If any older scouts can assist, we can make this tale really come to life for the younger scouts. |
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28 | 0041A6A8 | A night like this seems like it's perfect for the tale of Shrieking Mary. Gather around, scouts, and we'll get started! |
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29 | 0041A6A9 | As a Scout Leader, it's our job to prepare you all for the world! My program adapts to incorporate skills that you may need for the future. |
Lots of excitement, as if she incorporated normal camping skills like sewing or archery into the program. | |
30 | 0041A6AA | Okie-dokie Pioneer Scouts! Look at this night. Perfect for a campfire tale if you ask me. Gather up by the fire and we can begin. |
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31 | 0041A6AB | This is a spooky story, not recommended for younger scouts! Unless you sit with another scout who can help you through the scary parts. |
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32 | 0041A6AC | Some of you look old enough to help me demonstrate some of the scenes in the story to the younger scouts. Be prepared! |
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33 | 0041A6AD | This is a scary story, so bring a buddy! |
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34 | 0041A6AE | Don't worry, campers. I'll try to shake things up a little bit! |
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35 | 0041A6AF | Is everybody ready? This is the perfect night for this tale! I'd hate to miss it. |
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36 | 0041A684 | 0041A6A3 | Mary pulled her Uncle into the Ring of Protection and suddenly he grimaced in terrible pain. "Granny? What's happening?" She shrieked. |
Scared Mary |
37 | 0041A685 | 0041A696 | Once everything was in place, Mary looked at her Uncle and he was even worse. His eyes were bulging, and his fingers and toes were black. |
Annoyed |
38 | "Granny, we must get him to his bed. He's in pain!" Mary shrieked. | |||
39 | But her Granny replied, "No dear, he can't move. He is cursed by a Witch, and now he suffers. Drag him into the Ring of Protection now!" | |||
40 | 0041A686 | 0041A69F | Scouts, come on! The campers are waiting to see how this looks. |
Annoyed |
41 | 0041A687 | 0041A69C | Mary's Uncle followed her back to their campfire and sat down. He was a wreck. Bite marks all over his body, chunks of flesh gone. |
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42 | He stared into the flames, barely blinking. She offered him soup and water, but he remained motionless. | Ominous | ||
43 | Her parents went to town to look for a doctor, and her gramps whispered, "Get your uncle some herbs from your gramp's grave." | |||
44 | 0041A69D | Mary's gramps had died the day they arrived on the homestead, and was buried behind their family cabin. |
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45 | "You must also gather stones, clear a space, and build a purification ring. Light 13 candles, my dear, one for each month," her granny advised. | |||
46 | "But how do you know this, granny?" Mary asked as she gathered these things. "A witch? What is happening?" | |||
47 | "Hurry! Once you have started, the Witch's familiars will become attracted to your activities," her granny ignored her question. | |||
48 | 0041A688 | 0041A68F | Do I hear more scouts running to our campfire to listen to our tale? |
Excited |
49 | 0041A689 | 0041A6A2 | Oh! More campers have returned at last! Turns out Mary's bells work even today! |
Delighted |
50 | 0041A68A | 0041A690 | Oh, how nice! More Scouts have joined us for the story. I'm delighted! |
Delighted |
51 | 0041A68B | 0041A69E | Scouts! Ring those bells louder please! The other campers can't hear them! |
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52 | 0041A68C | 0041A693 | The first stormy night after moving in to their newly built cabins, Mary's Uncle went missing in the woods while collecting firewood. |
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53 | She begged her family to ring all three bells at the homestead in the hopes that he would heard them and find his way home. | |||
54 | 0041A68D | 0041A69A | Don't forget. If you're an older scout, I expect you to help tell this story! Try to re-enact some of the scenes around the campfire. |
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55 | Make noises with common items around the cabins or just go wild and be creative! | |||
56 | Since there are some older scouts here, I expect some realistic interpretations of this story! Roll those sleeves up, Scouts! | |||
57 | 0041A68E | 0041A692 | All right, my scouts! It's time to get started. We want to wrap up while it's still night time. |
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58 | This story has been retold many times, and the truth of it is somewhat lost to time. Here is a version of... the Tale of Shrieking Mary. | |||
59 | This is the story of a young girl named Mary who lived in this very spot a long time ago with her family, the Bellmonts. | |||
60 | They settled this land and tried to build a homestead here, but little did they know... this land was already claimed! |