Jeff Husges is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a designer. Previously, he worked on Van Buren, the canceled Fallout 3 by Black Isle Studios.
Career[]
Work on the Fallout series[]
According to J.E. Sawyer, Husges was responsible for writing dialogue for most of Jacobstown, the Enclave remnants, and "a ton of minor characters all over the place" including Boulder City, many Legion characters and Rex's quest.[citation needed]
He was also the author of the Blackfoot Tribe, Mesa Verde and Jericho design documents for Van Buren.
Employment history[]
From | To | Company | Role |
---|---|---|---|
2000 | 2003 | Interplay | |
2004 | 2005 | LucasArts | |
2005 | Present | Obsidian Entertainment | Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2003 | Van Buren | Designer |
2010 | Fallout: New Vegas | Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2006 | Neverwinter Nights 2 | Area Designer |
2014 | South Park: The Stick of Truth | Level Designer |
2015 | Pillars of Eternity | Level Design |
2018 | Pillars of Eternity II: Deadfire | Area Designer |