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Skeletons are world objects, the remains of deceased people and creatures in Fallout 76.

Background[]

The bones of creatures and human beings, found in various places across Appalachia.

Characteristics[]

Skeletons cannot be interacted with or searched. Some are wearing specific outfits, such as Vault 76 jumpsuit. Skeletons can be moved by nearby explosions, or by walking into them. Human skeletons are found commonly throughout the region, wherever people have died or been disposed of.

Image Editor ID Form ID
DN001 BADTFLSkeleton DN001_BADTFLSkeleton 00043B4B
DN001 BADTFLSkeleton MTN_MQ_MadiganSkeleton 003A5FBD
SkeletonBareBody01 SkeletonBareBody01 0008B675
SkeletonBareBodyHeadless SkeletonBareBodyHeadless 000E1B85
SkeletonClothedArmy01 SkeletonClothedArmy01 0008E470
SkeletonClothedArmy02 SkeletonClothedArmy02 0008E471
SkeletonClothedArmy02 SkeletonClothedF01 0008B214
SkeletonClothedArmy02 SkeletonClothedF02 001A4D3F
SkeletonClothedArmy02 SkeletonClothedF03 001A4D3E
SkeletonClothedArmy02 SkeletonClothedF04 001A4D45
SkeletonClothedArmy02 SkeletonClothedF05 001A4D44
DN001 BADTFLSkeleton SkeletonClothedM01 0008B213
DN001 BADTFLSkeleton SkeletonClothedM02 001A4D43
DN001 BADTFLSkeleton SkeletonClothedM03 001A4D42
DN001 BADTFLSkeleton SkeletonClothedM04 001A4D41
DN001 BADTFLSkeleton SkeletonClothedM05 001A4D40
SkeletonClothedScientist SkeletonClothedScientist 000AB6AA
SkeletonClothedScientist02 SkeletonClothedScientist02 0001D993
SkeletonClothedScientist02 SkeletonClothedScientist02_NoVTLogo 0031C70D
SkeletonClothedVaultsuit76 SkeletonClothedVaultsuit63 003BE8B2
SkeletonClothedVaultsuit76 SkeletonClothedVaultsuit76 003BE8B0
SkeletonClothedVaultsuit76 SkeletonClothedVaultsuit94 003BE8B4
SkeletonClothedVaultsuit76 SkeletonClothedVaultsuit96 003BE8B6
SkeletonClothedVaultsuit76 SkeletonClothedVaultsuitVT 003BE8B8
SkeletonDismembered01 SkeletonDismembered01 0031BCB5
SkeletonDismembered02 SkeletonDismembered02 0031BCB6
SkeletonDismembered03 SkeletonDismembered03 0031BCB7
SkeletonDismembered04 SkeletonDismembered04 0031BCB8
SkeletonDismembered05 SkeletonDismembered05 0031BCBA
SkeletonDismembered06 SkeletonDismembered06 0031BCBC
SkeletonDismembered07 SkeletonDismembered07 0031BCBD
SkeletonDismembered08 SkeletonDismembered08 0031BCBE
SkeletonDismembered09 SkeletonDismembered09 0031BCBF
SkeletonDismembered10 SkeletonDismembered10 0031BCC0
SkeletonDismembered11 SkeletonDismembered11 0032AB7B
SkeletonDismembered12 SkeletonDismembered12 0032AB79
SkeletonDismembered13 SkeletonDismembered13 0032AB7A
SkeletonWithMeat SkeletonWithMeat 001C3599

Named skeletons[]

This list does not mean these skeletons have names when interacted with, but rather that they are the remains of people who can be identified through location, notes, or other context.

Creature bones[]

The skeletons of a large aquatic creature are found throughout Appalachia. For example, large bones have been unearthed near the blade of the Rockhound in the Ash Heap, and some are laid out on top of a structure at the Crater. A specimen can be seen at the Forbidden digsite. They are especially common at sites of cultist activity including the Big Maw, inside the Hopewell Cave, and near the Interloper inside of Lucky Hole Mine. The strange flat skulls of these creatures (minus the two large appendages) are commonly used to construct an effigy of the Mothman.

One is exhibited at the Aquarium of the Atlantic, in a display apparently assembled before the War, suggesting the remains do not belong to a post-War mutant creature, but something ancient.

Notes[]

At Johnson's Acre, three skeletons can be found on some spike board traps, which are connected to dynamite plungers. Interacting with the plungers catapults the skeletons off into the distance.

Behind the scenes[]

In the real world, decay equates to skeletons disintegrating as opposed to maintaining their shape. In-game, they are seen posed and intact as a gameplay mechanic utilized to aid in storytelling.

Gallery[]

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