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Fiddler's Green Trailer Estates is the remains of a trailer park in the Commonwealth in 2281.


The location was a retirement community where most of the residents had no family to speak of and ended up here due to improper financial planning.[1] After the Great War, a soldier used one of the trailers as his home, parking his damaged power armor inside before his death. Feral ghouls now infest the estates.

At some point, a settler made his way to the shelter west of the pool. Although he was normally able to handle the ferals, he ended up with an injury, and sent radio distress messages for any assistance before dying.[2]


The trailer estate is a small cul-de-sac containing eight trailers, all surrounding the main leasing office, which has a pool in front of it. There is a live glowing one in the trailer at the northeast corner. There is also a hidden underground shelter (with an Advanced locked safe) just west of the pool between a picket fence and some barrels.

There is a cooking station on the east side of the pool and one of the trailers has a chemistry station. There is also an Expert-locked safe in the swimming pool.

Notable loot

  • Live & Love issue issue #12 - In the trailer to the southeast. There is a motorcycle leaning against the trailer.
  • The New Squirrel tapes #1, #2 and #3.
    • #1 can be found in the leasing office.
    • #2 can be found in the rusted trailer to the west of and adjacent to the leasing office.
    • #3 can be found in the rusted trailer to the east of and adjacent to the leasing office, in the same trailer as the Live & Love magazine.
  • Fiddler's Green trailer key is in the leasing office's Novice locked safe, which can be opened with the terminal next to it.
  • A leveled set of power armor (with a fusion core) can be found in the trailer to the north of the office, in a Master locked trailer which can be opened with the Fiddler's Green trailer key.
  • Stealth Boy in the trailer just west of the swimming pool, on a table next to a console.
  • Creation Club A variety of graphic t-shirts and Calvin's letter in a suitcase, inside a rusted trailer.

Related quests

  • Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
  • Pest Control: Dr. Binet of the Institute's Robotics division asks the Sole Survivor to eliminate some feral ghouls that are causing problems for a synth scavenger team.
  • Ghoul Problem: Settlers have asked the player character for help in taking care of some feral ghouls that have been terrorizing a nearby location.


  • After extending the satellites at relay tower 0BB-915 a distress signal can be picked up. It is broadcasted by a man trapped in a shelter after he fled from feral ghouls because he hurt his leg. The entrance to the shelter is to the west of the swimming pool next to a couple of barrels and some trees, partially hidden underneath a wooden plank.
  • There is a skeleton with three cymbal-banging monkey toys on top of the reception's roof. It can be reached by climbing the trailer to the west of the building using the trash cans and then jumping on the building's roof.
  • There is a dead glowing one and an Expert locked safe with random leveled loot at the bottom of the deep end of the pool.
  • When at this location companions make comments, which are activated at the entrance.
Location comments
Character Comment
Cait "Spent me childhood livin' in trailers like this. Of course, me parents made me sleep outside."
Codsworth "Fiddler's Green is in surprisingly good shape. Some of those trailers look better than most houses."
Curie "And people used to live in these little trailers, yes?"
Danse "You mean to tell me that people used to live in these tiny vehicles? I didn't realize the overcrowding was that severe."
Deacon "Trailer parks are a decent place to shack up for the night."
John Hancock "If I wanted to live on top of my neighbors, I'd at least do it someplace with a wall."
Nick Valentine "Must've been nice, bein' able to pick up and move at a whim."
Piper Wright "All the dangers of the wilderness, all the privacy of downtown."
Preston Garvey "You never know what might be hiding in a place like this."
Robert MacCready "Always wanted my own trailer... it'd be midnight blue with a leopard-skin interior. Hey... it beats living in a cave."
X6-88 "I wonder what crimes a person had to commit to be be forced to live here?"


Fiddler's Green Trailer Estates appears only in Fallout 4.

Behind the scenes


  • PCPC Xbox OneXbox One The feral ghouls at Fiddler's Green may not respawn if they are killed on the first visit. This could potentially break any quests that require clearing the place, such as the Randolph Safehouse questline if obtained after the initial visit. [verified]
  • PCPC Xbox OneXbox One If the ham radio in the hidden bunker is turned off before extending relay tower 0BB-915, its signal may keep broadcasting. Solution: Turn the ham radio off and back on, go to the relay tower and extend it, go back to the bunker and turn the radio off.[verified]



  1. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p. 311: "[3.15] FIDDLER'S GREEN TRAILER ESTATES
    This is a "retirement community" in every sense. Most of the residents had no family to speak of and ended up here due to improper financial planning. Now the residents are more of an infestation."
    (Fallout 4 Vault Dweller's Survival Guide Map)
  2. Distress signal (Relay tower 0BB-915)