The location was a retirement community where most of the residents had no family to speak of and ended up here due to improper financial planning. After the Great War, a soldier used one of the trailers as his home, parking his damaged power armor inside before his death. Feral ghouls now infest the estates.
At some point, a settler made his way to the shelter west of the pool. Although he was normally able to handle the ferals, he ended up with an injury, and sent radio distress messages for any assistance before dying.
The trailer estate is a small cul-de-sac containing eight trailers, all surrounding the main leasing office, which has a pool in front of it. There is a live glowing one in the trailer at the northeast corner. There is also a hidden underground shelter (with an Advanced locked safe) just west of the pool between a picket fence and some barrels.
- Live & Love issue issue #4 - In the trailer to the southeast. There is a motorcycle leaning against the trailer.
- The New Squirrel tapes #1, #2 and #3.
- #1 can be found in the leasing office.
- #2 can be found in the rusted trailer to the west of and adjacent to the leasing office.
- #3 can be found in the rusted trailer to the east of and adjacent to the leasing office, in the same trailer as the Live & Love magazine.
- Fiddler's Green trailer key is in the leasing office's Novice locked safe, which can be opened with the terminal next to it.
- A leveled set of power armor (with a fusion core) can be found in the trailer to the north of the office, in a Master locked trailer which can be opened with the Fiddler's Green trailer key.
- Stealth Boy in the trailer just west of the swimming pool, on a table next to a console.
- graphic t-shirts and Calvin's letter in a suitcase, inside a rusted trailer. A variety of
- Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
- Pest Control: Dr. Binet of the Institute's Robotics division asks the Sole Survivor to eliminate some feral ghouls that are causing problems for a synth scavenger team.
- Ghoul Problem: Settlers have asked the player character for help in taking care of some feral ghouls that have been terrorizing a nearby location.
- After extending the satellites at relay tower 0BB-915 a distress signal can be picked up. It is broadcasted by a man trapped in a shelter after he fled from feral ghouls because he hurt his leg. The entrance to the shelter is to the west of the swimming pool next to a couple of barrels and some trees, partially hidden underneath a wooden plank.
- There is a skeleton with three cymbal-banging monkey toys on top of the reception's roof. It can be reached by climbing the trailer to the west of the building using the trash cans and then jumping on the building's roof.
- There is a dead glowing one and an Expert locked safe with random leveled loot at the bottom of the deep end of the pool.
- When at this location companions make comments, which are activated at the entrance.
|Curie||"And people used to live in these little trailers, yes?"|
|Deacon||"Trailer parks are a decent place to shack up for the night."|
|Preston Garvey||"You never know what might be hiding in a place like this."|
Fiddler's Green Trailer Estates appears only in Fallout 4.
Behind the scenes
|The following is based on unverified behind the scenes information and is speculative and may not be accurate.|
- Fiddler's Green is a version of the afterlife, full of dancers where the music never stops playing.
- The numerous feral ghouls inside the trailers is also a reference to the 2005 zombie video game Land of the Dead: Road to Fiddler's Green.
|End of information based on unverified behind the scenes information.|
- Randolph Safehouse questline if obtained after the initial visit. [verified] The feral ghouls at Fiddler's Green may not respawn if they are killed on the first visit. This could potentially break any quests that require clearing the place, such as the
- relay tower 0BB-915, its signal may keep broadcasting. Solution: Turn the ham radio off and back on, go to the relay tower and extend it, go back to the bunker and turn the radio off.[verified] If the ham radio in the hidden bunker is turned off before extending
- Fallout 4 Vault Dweller's Survival Guide Collector's Edition p. 311: "[3.15] FIDDLER'S GREEN TRAILER ESTATES
This is a "retirement community" in every sense. Most of the residents had no family to speak of and ended up here due to improper financial planning. Now the residents are more of an infestation."
(Fallout 4 Vault Dweller's Survival Guide Map)
- Distress signal (Relay tower 0BB-915)