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Tag: sourceedit
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* When first meeting Festus you may want to select the "Pleased to meetcha" dialogue option. This option will explain all of the dialogue options available to the player.
 
* When first meeting Festus you may want to select the "Pleased to meetcha" dialogue option. This option will explain all of the dialogue options available to the player.
 
* If the player asks Festus to tell about the "Silly Ol' Advisory," he will list numerous serious health problems associated with drinking Sunset Sarsaparilla. He will ask the player to repeat yourself twice before finally telling. This may have been programmed into Festus in an attempt to prevent people from hearing the advisory.
 
* If the player asks Festus to tell about the "Silly Ol' Advisory," he will list numerous serious health problems associated with drinking Sunset Sarsaparilla. He will ask the player to repeat yourself twice before finally telling. This may have been programmed into Festus in an attempt to prevent people from hearing the advisory.
* After redeeming 50 Sunset Sarsaparilla star bottle caps for the quest, Festus will tell you the story of "The Legend of the Star." He'll make mention of [[Nuka-Cola (Fallout: New Vegas)|Nuka-Cola]], the principal rival soft drink of Sunset Sarsaparilla. After this, he'll mention that to avoid legal action from the Nuka-Cola Corporation, he will inform you that Nuka-Cola is a "swell" drink, but sometimes people just want something "different."
+
* After redeeming 50 Sunset Sarsaparilla star bottle caps for the quest, Festus will tell you the story of "The Legend of the Star." He'll make mention of [[Nuka-Cola (Fallout: New Vegas)|Nuka-Cola]], the principal rival soft drink of Sunset Sarsaparilla. After this, he'll mention that to avoid legal action from the [[Nuka-Cola Corporation]], he will inform you that Nuka-Cola is a "swell" drink, but sometimes people just want something "different."
   
 
===="Lucky Horseshoes"====
 
===="Lucky Horseshoes"====

Revision as of 15:44, 27 March 2015

 
Gametitle-FNV
Gametitle-FNV
Howdy partner, welcome to the headquarters of the Sunset Sasparilla company. Wrangle up a stool and listen to ol' Festus jaw awhile.

Festus is a unique robot residing in the Sunset Sarsaparilla Headquarters' lobby in the Mojave Wasteland.

Background

Festus is an animatronic automaton designed as an interactive display for visitors and tourists. Unlike most other robots in the Fallout universe, who operate with a degree of autonomous artificial intelligence, Festus is a simple machine that only responds to a set of about a dozen designated command phrases with pre-recorded responses.

According to a message from Lucas Nash, Festus was made by RobCo Industries for the Sunset Sarsaparilla Corporation and was indicated to have replaced an older model in that corporate memo. The message also states that others were to be purchased, but were never put into use, due to the Great War of 2077.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.

Quests

  • The Legend of the Star: Festus will introduce the legend of the Sunset Sarsaparilla Stars and tell the Courier there is a reward for collecting enough of them.
  • A Valuable Lesson: Festus unlocks a door containing the reward for collecting 50 Sunset Sarsaparilla Stars.

Other interactions

  • When first meeting Festus you may want to select the "Pleased to meetcha" dialogue option. This option will explain all of the dialogue options available to the player.
  • If the player asks Festus to tell about the "Silly Ol' Advisory," he will list numerous serious health problems associated with drinking Sunset Sarsaparilla. He will ask the player to repeat yourself twice before finally telling. This may have been programmed into Festus in an attempt to prevent people from hearing the advisory.
  • After redeeming 50 Sunset Sarsaparilla star bottle caps for the quest, Festus will tell you the story of "The Legend of the Star." He'll make mention of Nuka-Cola, the principal rival soft drink of Sunset Sarsaparilla. After this, he'll mention that to avoid legal action from the Nuka-Cola Corporation, he will inform you that Nuka-Cola is a "swell" drink, but sometimes people just want something "different."

"Lucky Horseshoes"

If you select the dialogue option "I Feel Lucky," you have the option to play a variant of blackjack called Lucky Horseshoes. You can ask Festus to instruct you on which buttons perform which action.

Rules
  • Number cards count as face value.
  • There are no face cards (Jacks, Queens, Kings, and Jokers).
  • The goal of the game is to get close to 21 in order to win the hand.
  • You may draw or hold, however once you hold you are done drawing for that hand.
  • If the players are equal close to 21 (for example 17 - 25), the player who got there first has the advantage.
  • If a player draws and their new total equals the other player's total, the other player's total is increased (bumped up) by one. This is known as lucky horseshoes, and ensures that ties are not possible.

Each time you win you have a 6% chance of getting a Sunset Sarsaparilla star cap and a 24.44% chance of getting a card for your Caravan deck, otherwise you get up to 9 bottle caps. The game can be played repeatedly to garner more and more prizes.

  • NOTE: A mental tally of yours and Festus' total must be kept, as Festus does not keep track of this for you.

Inventory

Apparel Weapon Other items
- - -

Notes

  • If the Courier attacks Festus with a melee or unarmed weapon, Festus will stand up, look around, and then return to his idle stance. Any companions following the player will then initiate combat briefly before returning to their idle stance(s). Shooting Festus or using explosives will not count as hitting him, as all projectiles will simply go through and hit the wall behind him.
  • Festus is one of the three robots in the game who cannot die. The other two are Yes Man and the Gun Runners' Vendortron.
  • There is an option to "pickpocket" Festus when crouched, but this only initiates dialogue with him.
  • The story Festus tells you about the origins of Sunset Sarsaparilla does not fit with the information he gives you. He tells you that before Sunset Sarsaparilla was invented, the main choices people had for drinking was water or Nuka-Cola. The Nuka-Cola Corporation was founded in in the year 2044, but according to the logo of the Sunset Sarsaparilla Headquarters, Sunset Sarsaparilla was founded in 1918, over 125 years before Nuka-Cola was invented.
  • Festus is affected by the Robotics Expert perk.
  • You cannot play Lucky Horseshoes with him after you have completed The Legend of the Star.
  • After completing Legend of the Star, Festus will begin to tell a completely different version of the star cap origin tale. In this story all major events are mostly the same as the first time, but some happen in a different order (for example, the bar owner receives the recipe before he hears news of the strangers death).

Notable quotes

Appearances

Festus appears only in Fallout: New Vegas.

Behind the scenes

Festus is a reference to the character Festus of the 1952 radio and 1955 television Western drama series Gunsmoke.

Bugs

  • Xbox 360Xbox 360 Sometimes when entering the Sunset Sarsaparilla Headquarters a loud metal crashing noise can be heard (like when a robot crashes to the floor), due to Festus having turned 180 or 45 degrees to face the wall. Interaction is still possible even though the player will only be able to see the back panel. He may eventually turn back if you re-enter. [verified]
  • Xbox 360Xbox 360 It is possible to knock him unconscious with the Golden Gloves or boxing tape. If done so you cannot speak to him and he will not regain consciousness. If you do kill him you can walk through him. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes, when entering dialogue, the words may skip to the next line. The next lines will also skip until you are ready to talk. [verified]

Gallery