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Eric "Ferret" Baudoin is a developer who served as one of the game designers of Van Buren, Black Isle's canceled Fallout 3 project. He was later hired by Bethesda Softworks and served as a quest designer and writer on Fallout 4. He was also the lead quest designer of Fallout 76 at launch, and was the lead designer on all of its updates.[1]

Work on the Fallout series[edit | edit source]

For Fallout 4, Baudoin worked on content for the Railroad, Deacon and Curie.[1] He also created and designed the quests The Silver Shroud[2] and Last Voyage of the U.S.S. Constitution.[3] For Fallout 76, he wrote a majority of the story for the Appalachian Brotherhood of Steel.[4] For Van Buren, he originally designed the Maxson bunker and Hoover Dam, which were later passed on to other designers after he left Black Isle.

Employment history[edit | edit source]

FromToCompanyRole
19972001ActivisionLead QA Tester / Production Coordinator
20012003CyberloreLead Level Designer
20032003Black Isle StudiosDesigner
20032006Obsidian EntertainmentLead Designer
20062012BioWareLead Designer
2012PresentBethesda SoftworksLead Designer

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
-Van BurenDesigner
2015Fallout 4Quest Designer & Writer
2018Fallout 76Lead Quest Designer
Lead Designer (all updates)

Other work[edit | edit source]

YearTitleCredited as/for
1997Dark Reign: The Future of WarQuality Assurance Test Team
1997Comanche 3Team NovaLogic
1998Remington Top Shot: Interactive Target ShootingQuality Assurance Lead
1998BattlezoneQuality Assurance Test Team
1999Shanghai: Second DynastyQuality Assurance Tester
1999Kingpin: Life of CrimeQuality Assurance Tester
1999Heavy Gear IIProduction Tester
1999Civilization: Call to PowerQuality Assurance Tester
1999Battlezone II: Combat CommanderQA Project Lead
2001MechWarrior 4: Black KnightDesigner
2002MechWarrior 4: MercenariesDesigner
2004Star Wars Knights of the Old Republic II: The Sith LordsDesigner
2006Neverwinter Nights 2Design Lead
2009Dragon Age: OriginsLead Designer / Writer
2011Dragon Age IILead Designer / Writer
2014Dragon Age: InquisitionAdditional Design

External links[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
    Ferret Baudoin: "I was a designer on Fallout 4, I did the Railroad, I did Deacon, I did Curie, I did all sorts of fun quests there. And I was the lead quest designer at launch for all the content for Fallout 76, and then post-launch, I was lead designer."
  2. Emil Pagliarulo on Twitter: "I created the character of the Silver Shroud, wrote all the radio plays. Most of the quest was done by designer Ferret Baudoin."
  3. Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
    Ferret Baudoin: "I did the Last Voyage of the U.S.S. Constitution and so I was doing all sorts of research about rockets. My searches would be like, 'rockets how do I tamper and make them explode.' Like, that would be my search, right? And then I'd be like, 'oh no, that wouldn't quite do it, we need to make the rocket explode in a different way' so that you could tamper with it. So I kept doing search after search, and I'm like, 'if I'm not on a watchlist...'"
  4. Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
    Ferret Baudoin: "I did a lot of the writing for the Brotherhood of Steel at the launch of Fallout 76. And for me, I'm like, a big, huge Fallout Brotherhood of Steel fan. And to me, it was an awesome chance to sort of say like, 'let's explore some things that haven't been explored before that make sense.' Because Maxson has always been just a very intriguing figure to me. Just by talking about that, actually, there are nods to all sorts of things from various games. Fallout 1, probably, more than anything."
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