Eric "Ferret" Baudoin is a developer who served as one of the game designers of Van Buren, Black Isle's canceled Fallout 3 project. He was later hired by Bethesda Softworks and served as a quest designer and writer on Fallout 4. He was also the lead quest designer of Fallout 76 at launch, and was the lead designer on all of its updates.[1]
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Work on the Fallout series[edit | edit source]
For Fallout 4, Baudoin worked on content for the Railroad, Deacon and Curie.[1] He also created and designed the quests The Silver Shroud[2] and Last Voyage of the U.S.S. Constitution.[3] For Fallout 76, he wrote a majority of the story for the Appalachian Brotherhood of Steel.[4] For Van Buren, he originally designed the Maxson bunker and Hoover Dam, which were later passed on to other designers after he left Black Isle.
Employment history[edit | edit source]
From | To | Company | Role |
---|---|---|---|
1997 | 2001 | Activision | Lead QA Tester / Production Coordinator |
2001 | 2003 | Cyberlore | Lead Level Designer |
2003 | 2003 | Black Isle Studios | Designer |
2003 | 2006 | Obsidian Entertainment | Lead Designer |
2006 | 2012 | BioWare | Lead Designer |
2012 | Present | Bethesda Softworks | Lead Designer |
Credits[edit | edit source]
Fallout series[edit | edit source]
Year | Title | Credited as/for |
---|---|---|
- | Van Buren | Designer |
2015 | Fallout 4 | Quest Designer & Writer |
2018 | Fallout 76 | Lead Quest Designer Lead Designer (all updates) |
Other work[edit | edit source]
Year | Title | Credited as/for |
---|---|---|
1997 | Dark Reign: The Future of War | Quality Assurance Test Team |
1997 | Comanche 3 | Team NovaLogic |
1998 | Remington Top Shot: Interactive Target Shooting | Quality Assurance Lead |
1998 | Battlezone | Quality Assurance Test Team |
1999 | Shanghai: Second Dynasty | Quality Assurance Tester |
1999 | Kingpin: Life of Crime | Quality Assurance Tester |
1999 | Heavy Gear II | Production Tester |
1999 | Civilization: Call to Power | Quality Assurance Tester |
1999 | Battlezone II: Combat Commander | QA Project Lead |
2001 | MechWarrior 4: Black Knight | Designer |
2002 | MechWarrior 4: Mercenaries | Designer |
2004 | Star Wars Knights of the Old Republic II: The Sith Lords | Designer |
2006 | Neverwinter Nights 2 | Design Lead |
2009 | Dragon Age: Origins | Lead Designer / Writer |
2011 | Dragon Age II | Lead Designer / Writer |
2014 | Dragon Age: Inquisition | Additional Design |
External links[edit | edit source]
- Fallout Developers Profile - Ferret Baudoin at NMA
- Wastelanders Interview with Ferret Baudoin and Jeff Gardiner
References[edit | edit source]
- ↑ 1.0 1.1 Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
Ferret Baudoin: "I was a designer on Fallout 4, I did the Railroad, I did Deacon, I did Curie, I did all sorts of fun quests there. And I was the lead quest designer at launch for all the content for Fallout 76, and then post-launch, I was lead designer." - ↑ Emil Pagliarulo on Twitter: "I created the character of the Silver Shroud, wrote all the radio plays. Most of the quest was done by designer Ferret Baudoin."
- ↑ Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
Ferret Baudoin: "I did the Last Voyage of the U.S.S. Constitution and so I was doing all sorts of research about rockets. My searches would be like, 'rockets how do I tamper and make them explode.' Like, that would be my search, right? And then I'd be like, 'oh no, that wouldn't quite do it, we need to make the rocket explode in a different way' so that you could tamper with it. So I kept doing search after search, and I'm like, 'if I'm not on a watchlist...'" - ↑ Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
Ferret Baudoin: "I did a lot of the writing for the Brotherhood of Steel at the launch of Fallout 76. And for me, I'm like, a big, huge Fallout Brotherhood of Steel fan. And to me, it was an awesome chance to sort of say like, 'let's explore some things that haven't been explored before that make sense.' Because Maxson has always been just a very intriguing figure to me. Just by talking about that, actually, there are nods to all sorts of things from various games. Fallout 1, probably, more than anything."