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Revision as of 16:32, 7 February 2019
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For an overview of feral ghouls in the Fallout series of games, see feral ghoul. |
Feral ghouls are creatures found in Appalachia in 2102.
Background
Feral ghouls are almost similar to the ghouls of previous Fallout games. However, their clothes are more recognizable (miners' clothes, police uniforms, holiday wear, etc. rather than indeterminate rags) and their appearance is much less decomposed than their previous appearances.
Unlike the Scorched, which have retained greater cerebral functions and motor skills, feral ghouls are unable to use weapons due to the loss of mental functions associated with going feral.
Characteristics
Biology
Feral ghouls were formerly pre-War American citizens who suffered mutations due to radiation, including brain decay, resulting in complete loss of reason due to diminished mental functions.
Their skin is slightly decomposed and their hair has almost disappeared.
They live in groups wandering in nature or human infrastructures in search of future prey, whether human or animal, to feed on their flesh. It is rare to see ghouls wandering alone and the presence of a single ghoul is a sign of the presence of other ghouls in the vicinity.
Sometimes a group of ghouls can be accompanied by a wendigo. The ghouls are friendly to the wendigos and show no sign of aggression towards them. Feral ghouls are also attracted by the wendigo's howls.
Gameplay attributes
Feral ghouls will attack most other creatures they encounter, with the exception of wendigos.
They will attack charging and striking their opponents. Their attacks are accompanied by radiation damage. Glowing ghouls inflict more radioactive damage and sick, infected, parched, and gangrenous ghouls can inflict poison damage or transmit diseases to the player character.
Ghouls often prepare their attacks by advancing slowly towards their opponent before running and throwing themselves at their target in an exaggerated lunge.
Variants
Weak feral ghoul
These are the weakest variant of ghouls, henceforth the name. Commonly found around other ghouls.
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Weak feral ghoul |
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Weak feral ghoul officer
A weaker variant of the ghouls, this one carries a peice of a nuclear code. Usually can be found by themselves and they emit a loud beeping sound.
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Weak feral ghoul officer |
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Feral ghoul
A standard feral ghoul. Can be found in big numbers in towns and are always in groups. Can be called as reinforcements by Wendigo screams
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Feral ghoul |
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Feral ghoul roamer
A slightly stronger variant of feral ghoul. These can be found in the wilderness along with in towns. Are usually in a pack.
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Feral ghoul roamer |
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Feral ghoul stalker
A stronger variant of ghoul. Usually encountered as you progress west of vault 76. They are usually in a pack
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Feral ghoul stalker |
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Feral ghoul reaver
A decently strong variant of ghoul, having metal armor over their clothes, signifying this one became a ghoul after the bombs. Usually found in packs
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Feral ghoul reaver |
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Gangrenous feral ghoul
A powerful type of feral ghoul. Can poison a player upon successful hit and has a greenish color skin tone. Found mostly in Whitesprings and the Savage Divide.
Section needed
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Gangrenous feral ghoul |
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Glowing one
A highly irradiated variant of ghoul. Can be found as a boss at the end of ghoul infested buildings and gives high amounts of radiation around him.
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Glowing one |
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Charred feral ghoul
A very strong ghoul variant found commonly in Whitesprings, The Mire, and the Cranberry Bog. Usually in small groups but can have weaker ghouls along with them
Section needed
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Charred feral ghoul |
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Bloated glowing one
The strongest variant of ghoul. Found as a end boss in ruins and also appears after a nuke lands in a ghoul infested area (I.E Morgantown, Whitesprings, etc.) give off a radiation aura and are usually in groups.
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Bloated glowing one |
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Locations
Some feral ghouls occupy the camp areas of Flatwoods and the Red Rocket station.
- Feral ghouls can be found inside of the Vault-Tec Agricultural Research Center to the west of Flatwoods.
- Feral ghouls occupy the majority of Morgantown and connected buildings, such as Vault-Tec University and the Shadowbreeze Apartments.
- Feral ghouls make up most of the enemies at the The Whitespring Resort and surrounding areas.
Notable feral ghouls
- J47 is a named diseased feral ghoul summoned by interacting with the DMV number terminal at the Charleston Capitol Building and selecting "Boot up Department C." The loudspeaker will attract it and more feral ghouls into the DMV lobby upon activating.
- Freddie Lang was the leader of the Blackwater Bandits raider gang. He can be found as a feral Glowing one in Blackwater Mine.
- Feral ghoul officers appear randomly throughout areas where feral ghouls reside. These are noteworthy, however, due to the fact that they drop nuclear code keys.
Appearances
Feral ghouls appear in Fallout 76.
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.
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