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Icon disambig
For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
 
Gametitle-FO76Gametitle-FO76 NW
Gametitle-FO76Gametitle-FO76 NW

Feral ghouls are creatures found in Appalachia in 2102.

BackgroundEdit

Feral ghouls are almost similar to the ghouls of previous Fallout games. However, their clothes are more recognizable (work clothes, police uniforms, holiday wear, etc. rather than just indeterminate rags) and their appearance is much less decomposed than their previous appearances.

Unlike the Scorched, which have retained greater cerebral functions and motor skills, feral ghouls are unable to use weapons due to the loss of mental (and motor) functions associated with going feral.

CharacteristicsEdit

BiologyEdit

Feral ghouls were formerly pre-War American citizens who suffered mutations due to radiation, including brain decay, resulting in complete loss of reason due to diminished mental functions.

Their skin is slightly decomposed and their hair has almost disappeared.

They live in groups wandering in nature or human infrastructures in search of future prey, whether human or animal, to feed on their flesh. It is rare to see ghouls wandering alone and the presence of a single ghoul is a sign of the presence of other ghouls in the vicinity.

Sometimes a group of ghouls can be accompanied by a wendigo. The ghouls are friendly to the wendigos and show no sign of aggression towards them. Feral ghouls are also attracted by the wendigo's howls.

Gameplay attributesEdit

Feral ghouls will attack most other creatures they encounter, with the exception of wendigos.

They will attack charging and striking their opponents. Their attacks are accompanied by radiation damage. Glowing ghouls inflict more radioactive damage (50 per hit without Rad-X) and diseased, rotting, withered, and gangrenous ghouls can inflict poison damage or transmit diseases to the player character.

Ghouls often prepare their attacks by advancing slowly towards their opponent before running very quickly (often faster than the player) and throwing themselves at their target in an exaggerated lunge.

VariantsEdit

Weak feral ghoulEdit

FO76 Weak feral ghoul

These are the weakest variant of feral ghoul, hence the name, and are commonly found around other ferals.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Weak feral ghoul
000758ad
Icon level
1
Icon eye
4
Icon heart
30
Icon shield silver
10
Icon electrical
20
Icon radiation
1000
Icon poison
150
Icon XP
10
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (7 Icon damage)
Icon attack
Rads (3 Icon damage)

Feral ghoulEdit

A standard feral ghoul, they can be found in big numbers in towns and are always in groups. They can be called as reinforcements by wendigo screams.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul
003addf4
Icon level
3
Icon eye
4
Icon heart
35
Icon shield silver
10
Icon electrical
20
Icon radiation
1000
Icon poison
150
Icon XP
12
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (10 Icon damage)
Icon attack
Rads (5 Icon damage)

Feral ghoul roamerEdit

A slightly stronger variant of feral ghoul. These can be found in the wilderness and in towns. They are usually in a pack with other ferals.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul roamer
0011669d
Icon level
9
Icon eye
4
Icon heart
40
Icon shield silver
10
Icon electrical
20
Icon radiation
1000
Icon poison
150
Icon XP
19
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (15 Icon damage)
Icon attack
Rads (7 Icon damage)

Feral ghoul stalkerEdit

A stronger variant of the feral ghoul, usually encountered in a pack.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul stalker
00165790
Icon level
15
Icon eye
4
Icon heart
80
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
26
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (30 Icon damage)
Icon attack
Rads (10 Icon damage)
Feral ghoul stalker (golfer)
0042d362
Icon level
15
Icon eye
4
Icon heart
80
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
26
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (30 Icon damage)
Icon attack
Rads (10 Icon damage)

Feral ghoul reaverEdit

A decently strong variant of the feral ghoul, having metal armor over their clothes. They are usually found among packs of weaker ferals.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul reaver
0007ed09
Icon level
22
Icon eye
4
Icon heart
90
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
34
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (40 Icon damage)
Icon attack
Rads (13 Icon damage)
Feral ghoul reaver (golfer)
0042d363
Icon level
22
Icon eye
4
Icon heart
90
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
34
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (40 Icon damage)
Icon attack
Rads (13 Icon damage)

Withered feral ghoulEdit

An older Feral Ghoul, they are stronger than most. They do not have any armor or clothing, likely due to the wear and tear they have endured over the years.

Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Withered feral ghoul
0007ed09
Icon level
32
Icon eye
4
Icon heart
125
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
46
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (50 Icon damage)
Icon attack
Rads (18 Icon damage)
Withered feral ghoul (golfer)
0042d364
Icon level
32
Icon eye
4
Icon heart
125
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
46
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (50 Icon damage)
Icon attack
Rads (18 Icon damage)

Gangrenous feral ghoulEdit

A powerful type of feral ghoul, they can poison the player character upon a successful hit and have a greenish skin tone. They are mostly found at higher levels.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gangrenous feral ghoul
0011669e
Icon level
42
Icon eye
4
Icon heart
150
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
57
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (60 Icon damage)
Icon attack
Rads (25 Icon damage)
Gangrenous feral ghoul (golfer)
0042d365
Icon level
42
Icon eye
4
Icon heart
150
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
57
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (60 Icon damage)
Icon attack
Rads (25 Icon damage)

Rotting feral ghoulEdit

Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Rotting feral ghoul
0007ed09
Icon level
?
Icon eye
4
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
150
Icon XP
?
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Rotting feral ghoul (golfer)
0042d366
Icon level
52
Icon eye
4
Icon heart
200
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
69
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (75 Icon damage)
Icon attack
Rads (35 Icon damage)

Charred feral ghoulEdit

A very strong ghoul variant found commonly at the Whitespring, the Mire and the Cranberry Bog. They are usually in small groups but can have weaker ghouls alongside them.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Charred feral ghoul
001166a0
Icon level
62
Icon eye
4
Icon heart
300
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
80
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (95 Icon damage)
Icon attack
Rads (45 Icon damage)
  • Icon dead
Charred feral ghoul (golfer)
0042d367
Icon level
62
Icon eye
4
Icon heart
300
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
150
Icon XP
80
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Unarmed (95 Icon damage)
Icon attack
Rads (45 Icon damage)
  • Icon dead

Strangler feral ghoulEdit

Powerful variants of the feral ghoul, called as reinforcements for the strangler heart. Each regular non-glowing feral ghoul variant has a corresponding strangler variant with the same stats, abilities, and items.

Feral ghoul officerEdit

Feral ghoul officers were once high-ranking officers in the United States Armed Forces, responsible for carrying one of eight launch code keys needed to launch a nuke from Appalachia's nuclear I.C.B.M. silos. They can be identified by unique radio packs on their back, emitting both a red light and a high pitched tone that sound off in a regular sequence. They may also carry a nuclear keycard. Each regular non-glowing feral ghoul variant has a corresponding officer variant with the same stats, abilities, and items.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul officer
????????
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
Immune
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
empty

Glowing oneEdit

Fo4-glowing-one

A highly irradiated variant of the feral ghoul. They can be found as a boss at the end of ghoul-infested buildings and give off high amounts of radiation.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing one
00020bcc
Icon level
22
Icon eye
4
Icon heart
425
Icon shield silver
115
Icon electrical
230
Icon radiation
1000
Icon poison
150
Icon XP
54
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Unarmed (45 Icon damage)
Icon attack
Rads (30 Icon damage)

Putrid glowing oneEdit

EncFeralGhoulGlowing02

A higher level version of glowing one, covered in glowing green blisters of radiation.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Putrid glowing one
0016669f
Icon level
40
Icon eye
4
Icon heart
725
Icon shield silver
115
Icon electrical
230
Icon radiation
1000
Icon poison
150
Icon XP
87
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Unarmed (75 Icon damage)
Icon attack
Rads (50 Icon damage)

Bloated glowing oneEdit

EncFeralGhoulGlowing03

One of the strongest variants of the feral ghoul. They are found as an end boss in ruins and also appear after a nuke lands in a ghoul infested area (i.e. Morgantown, the Whitespring, etc.). They give off a radiation aura and are usually in groups.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Bloated glowing one
000a0eee
Icon level
58
Icon eye
4
Icon heart
1000
Icon shield silver
115
Icon electrical
230
Icon radiation
1000
Icon poison
150
Icon XP
121
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Unarmed (95 Icon damage)
Icon attack
Rads (125 Icon damage)

Reeking glowing oneEdit

The second strongest variant of the feral ghoul. They are only found in Vault 94 during vault raids, at a much higher level than even other glowing ones.They are identical in appearance to bloated glowing ones.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Reeking glowing one Gametitle-FO76 NW
003f3e04
Icon level
75
Icon eye
4
Icon heart
1400
Icon shield silver
115
Icon electrical
230
Icon radiation
1000
Icon poison
150
Icon XP
153
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Unarmed (125 Icon damage)
Icon attack
Rads (150 Icon damage)

Corroded glowing oneEdit

The strongest variant of the feral ghoul. They are only found in Vault 94 during vault raids, at a much higher level than even other glowing ones.They are identical in appearance to bloated glowing ones.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Corroded glowing one Gametitle-FO76 NW
003f3e05
Icon level
95
Icon eye
4
Icon heart
2000
Icon shield silver
115
Icon electrical
230
Icon radiation
1000
Icon poison
150
Icon XP
190
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Unarmed (160 Icon damage)
Icon attack
Rads (185 Icon damage)

Deadly glowing oneEdit

Mbox stub
Section needed
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Name (Base ID)StatisticsBehaviorAbilitiesItems
Deadly glowing one Gametitle-FO76 NW
003f3e06
Icon level
95
Icon eye
4
Icon heart
2000
Icon shield silver
115
Icon electrical
230
Icon radiation
1000
Icon poison
150
Icon XP
190
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Unarmed (160 Icon damage)
Icon attack
Rads (185 Icon damage)

LocationsEdit

Related questsEdit

ChallengesEdit

  • Kill feral ghouls in nuked regions (daily)
  • Kill feral ghouls with simple weapons (weekly)

Notable feral ghoulsEdit

AppearancesEdit

Feral ghouls appear in Fallout 76.

GalleryEdit


Mbox stub
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