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For a cross-game overview, see feral ghoul.

 
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Feral ghouls are creatures found in Appalachia.

Background

Feral ghouls are found all over Appalachia, and are hostile to the Vault Dweller. They wear distinguishable clothing such as work clothes, police uniforms, and professional wear rather than just indeterminate rags. Some feral ghouls have area-dependent apparel, such as feral ghouls wearing golf outfits at the Whitespring Resort. Unlike the Scorched, which have retained greater cerebral functions and motor skills, feral ghouls are unable to use weapons due to the loss of mental and motor functions associated with their feral state.

Characteristics

Biology

Feral ghouls were formerly humans who suffered mutations due to radiation, including brain decay, resulting in complete loss of reason due to diminished mental functions. Their skin is slightly decomposed and their hair has almost disappeared. They live in groups wandering in nature or human infrastructures in search of future prey, whether human or animal, to feed on their flesh. It is rare to see ghouls wandering alone and the presence of a single ghoul is a sign of the presence of other ghouls in the vicinity. Sometimes a group of ghouls can be accompanied by a wendigo. The ghouls are friendly to the wendigos and show no sign of aggression towards them.

Ghouls have a natural resilience to the Scorched Plague.

Gameplay attributes

Feral ghouls will attack most other creatures they encounter, with the exception of wendigos. They will attack charging and striking their opponents. Their attacks are always accompanied by radiation damage, with glowing ones inflicting increased radioactive damage. Withered, gangrenous and diseased (Disease) feral ghouls will also deal poison damage. All ghouls have a flat 15% chance to transmit rad worms to the player character on-hit.

  • Unarmed: Attack 7 - 180
  • Radiation: Radiation 3 - 110
  • Poison: Acid 1 per second (Duration 5 sec)

Ghouls often prepare their attacks by advancing slowly towards their opponent before running very quickly (often faster than the player character) and throwing themselves at their target in an exaggerated lunge. When adjacent, ghouls will perform a single and multi slap attacks. If downed by a multi slap, the remaining slaps will execute them.

Variants

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Weak feral ghoul

FO76 Weak feral ghoul.png

These are the weakest variant of feral ghoul, hence the name, and are commonly found around other ferals.

Name (Form ID)AbilitiesItems
Weak feral ghoul
000758AD
Attack
Unarmed (7 Damage)
Attack
Rads (3 Damage)

Feral ghoul

A standard feral ghoul, they can be found in big numbers in towns and are always in groups.

Name (Form ID)AbilitiesItems
Feral ghoul
003ADDF4
Attack
Unarmed (10 Damage)
Attack
Rads (5 Damage)
Feral ghoul roamer
0011669D
Attack
Unarmed (15 Damage)
Attack
Rads (7 Damage)
Feral ghoul
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Feral ghoul stalker

A stronger variant of the feral ghoul usually encountered in a pack.

Name (Form ID)AbilitiesItems
Feral ghoul stalker
00165790
Attack
Unarmed (30 Damage)
Attack
Rads (10 Damage)
Feral ghoul stalker (golfer)
0042D362
Attack
Unarmed (30 Damage)
Attack
Rads (10 Damage)

Feral ghoul reaver

A strong variant of the feral ghoul, having metal armor over their clothes. They are usually found among packs of weaker ferals.

Name (Form ID)AbilitiesItems
Feral ghoul reaver
0007ED09
Attack
Unarmed (40 Damage)
Attack
Rads (13 Damage)
Feral ghoul reaver (golfer)
0042D363
Attack
Unarmed (40 Damage)
Attack
Rads (13 Damage)

Withered feral ghoul

An older feral ghoul, they are stronger than most. They do not have any armor or clothing.

Name (Form ID)AbilitiesItems
Withered feral ghoul
0007ED09
Attack
Unarmed (50 Damage)
Attack
Rads (18 Damage)
Withered feral ghoul (golfer)
0042D364
Attack
Unarmed (50 Damage)
Attack
Rads (18 Damage)

Gangrenous feral ghoul

A powerful type of feral ghoul, they can poison the player character upon a successful hit and have a greenish skin tone. They are mostly found at higher levels.

Name (Form ID)AbilitiesItems
Gangrenous feral ghoul
0011669E
Attack
Unarmed (60 Damage)
Attack
Rads (25 Damage)
Gangrenous feral ghoul (golfer)
0042D365
Attack
Unarmed (60 Damage)
Attack
Rads (25 Damage)

Rotting feral ghoul

These powerful yet disgusting feral ghouls have both rotting flesh and improved statistics from its predecessors.

Name (Form ID)AbilitiesItems
Rotting feral ghoul
0007ED09
Rotting feral ghoul (golfer)
0042D366
Attack
Unarmed (75 Damage)
Attack
Rads (35 Damage)

Charred feral ghoul

A powerful ghoul variant found commonly at the Whitespring, the Mire, and the Cranberry Bog. They are usually in small groups but can have weaker ghouls alongside them. They are easily identified by their dark, bulbous, and naked appearance. They can deal high damage and radiation damage with their strikes, quickly triggering mutations.

Name (Form ID)AbilitiesItems
Charred feral ghoul
001166A0
Attack
Unarmed (95 Damage)
Attack
Rads (45 Damage)
  • Dead
Charred feral ghoul (golfer)
0042D367
Attack
Unarmed (95 Damage)
Attack
Rads (45 Damage)
  • Dead

Decaying feral ghoul

Blighted feral ghoul

Putrid feral ghoul

Deadly feral ghoul

Strangler feral ghoul

Strangler Feral Ghoul.png

Only appears during the Heart of the Swamp public event. Powerful variants of the feral ghoul called as reinforcements for the strangler heart. Each regular non-glowing feral ghoul variant has a corresponding strangler variant with the same stats, abilities, and items.

Feral ghoul officer

Feral Ghoul Officer 1.png

Feral ghoul officers were once high-ranking officers in the United States Armed Forces, responsible for carrying one of eight launch code keys needed to launch a nuke from Appalachia's nuclear missile silos. They can be identified by unique radio packs on their back, emitting both red light and a high pitched tone that sound off in a regular sequence. They may also carry a nuclear keycard. Each regular non-glowing feral ghoul variant has a corresponding officer variant with the same stats, abilities, and items.

Name (Form ID)AbilitiesItems
Feral ghoul officer
????????
Attack
Melee (0 Damage)
Attack
empty

Cut

  • Cut content Fog ghoul
  • Cut content Vault 76 exit ambush

Glowing ones

  • Irradiated feral ghoul - Radiation Rumble only. Nameplate override of any glowing one.

Glowing one

Fo4-glowing-one.png

A highly irradiated variant of the feral ghoul. They can be found as a boss at the end of ghoul-infested buildings and give off high amounts of radiation.

Name (Form ID)AbilitiesItems
Glowing one
00020BCC
Attack
Unarmed (45 Damage)
Attack
Rads (30 Damage)

Putrid glowing one

EncFeralGhoulGlowing02.png

A higher-level version of glowing one, covered in glowing green blisters of radiation.

Name (Form ID)AbilitiesItems
Putrid glowing one
0016669F
Attack
Unarmed (75 Damage)
Attack
Rads (50 Damage)

Bloated glowing one

EncFeralGhoulGlowing03.png

One of the strongest variants of the feral ghoul. They are found as an end boss in ruins and also appear after a nuke lands in a ghoul infested area (i.e. Morgantown, the Whitespring, etc). They give off a radiation aura and are usually in groups.

Name (Form ID)AbilitiesItems
Bloated glowing one
000A0EEE
Attack
Unarmed (95 Damage)
Attack
Rads (125 Damage)

Reeking glowing one

They are identical in appearance to bloated glowing ones.

Name (Form ID)AbilitiesItems
Reeking glowing one
003F3E04
Attack
Unarmed (125 Damage)
Attack
Rads (150 Damage)

Corroded glowing one

FO76NW Red.png

They are identical in appearance to bloated glowing ones.

Name (Form ID)AbilitiesItems
Corroded glowing one
003F3E05
Attack
Unarmed (160 Damage)
Attack
Rads (185 Damage)

Deadly glowing one

The deadly glowing one has the same stats as the corroded glowing one and is one of the strongest variants of the feral ghoul.

Name (Form ID)AbilitiesItems
Deadly glowing one
003F3E06
Attack
Unarmed (160 Damage)
Attack
Rads (185 Damage)

Locations

Notable feral ghouls

Related quests

Challenges

  • Kill feral ghouls in nuked regions (daily).
  • Kill feral ghouls with simple weapons (weekly).

Notes

Appearances

Feral ghouls appear in Fallout 76.

Gallery