Fallout Wiki

READ MORE

Fallout Wiki
Advertisement
Fallout Wiki
Mbox split.png
Split (reason: Glowing one (Fallout 76))
It has been suggested that this article or section should be split. Please help Nukapedia by discussing this issue on the article's talk page.
Mbox incomplete.png
Infobox incomplete (missing tons of info)
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
Mbox image.png
Image needed (variant thumbnails, ~20 outfits)
This article is missing an image. You can help Nukapedia by uploading it.

 
Gametitle-FO76.png
Gametitle-FO76.png
For a cross-game overview, see Feral ghoul.
For glowing ones, see Glowing one (Fallout 76).

Feral ghouls are creatures found in Appalachia.

Background

FO76 Weak feral ghoul.png

Feral ghouls are found all over Appalachia, and are hostile to the Vault Dweller. They wear distinguishable clothing such as work clothes, police uniforms, and professional wear rather than just indeterminate rags. Some feral ghouls have area-dependent apparel, such as feral ghouls wearing golf outfits at the Whitespring Resort. Unlike the Scorched, which have retained greater cerebral functions and motor skills, feral ghouls are unable to use weapons due to the loss of mental and motor functions associated with their feral state.

Characteristics

Biology

Feral ghouls were formerly humans who suffered mutations due to radiation, including brain decay, resulting in complete loss of reason due to diminished mental functions. Their skin is slightly decomposed and their hair has almost disappeared. They live in groups wandering in nature or human infrastructures in search of future prey, whether human or animal, to feed on their flesh. It is rare to see ghouls wandering alone and the presence of a single ghoul is a sign of the presence of other ghouls in the vicinity. Sometimes a group of ghouls can be accompanied by a wendigo. The ghouls are friendly to the wendigos and show no sign of aggression towards them.

Ghouls have a natural resilience to the Scorched Plague.

Gameplay attributes

Feral ghouls will attack most other creatures they encounter, with the exception of wendigos. They will attack charging and striking their opponents. Their attacks are always accompanied by radiation damage, with glowing ones inflicting increased radioactive damage. Withered, gangrenous and diseased (Disease) feral ghouls will also deal poison damage. All ghouls have a flat 15% chance to transmit rad worms to the player character on-hit.

  • Unarmed: Attack 7 - 180
  • Radiation: Radiation 3 - 110
  • Poison: Acid 1 per second (Duration 5 sec)

Ghouls often prepare their attacks by advancing slowly towards their opponent before running very quickly (often faster than the player character) and throwing themselves at their target in an exaggerated lunge. When adjacent, ghouls will perform a single and multi slap attacks. If downed by a multi slap, the remaining slaps will execute them.

Variants

Mbox datamine.png
Missing data (stats missing, loot incorrect)
This article is missing some required data. You can help Nukapedia by filling it in.
Name (Form ID)AbilitiesItems
Weak feral ghoul
000758AD
Attack
Unarmed (7 Damage)
Attack
Rads (3 Damage)
Feral ghoul
003ADDF4
Attack
Unarmed (10 Damage)
Attack
Rads (5 Damage)
Feral ghoul roamer
0011669D
Attack
Unarmed (15 Damage)
Attack
Rads (7 Damage)
Feral ghoul
Fallout 76 events Back on the Beat
Feral ghoul stalker
00165790
Attack
Unarmed (30 Damage)
Attack
Rads (10 Damage)
Feral ghoul stalker (golfer)
0042D362
Attack
Unarmed (30 Damage)
Attack
Rads (10 Damage)
Feral ghoul reaver
0007ED09
Attack
Unarmed (40 Damage)
Attack
Rads (13 Damage)
Feral ghoul reaver (golfer)
0042D363
Attack
Unarmed (40 Damage)
Attack
Rads (13 Damage)
Withered feral ghoul
0007ED09
Attack
Unarmed (50 Damage)
Attack
Rads (18 Damage)
Withered feral ghoul (golfer)
0042D364
Attack
Unarmed (50 Damage)
Attack
Rads (18 Damage)
Rotting feral ghoul
0007ED09
Rotting feral ghoul (golfer)
0042D366
Attack
Unarmed (75 Damage)
Attack
Rads (35 Damage)
Gangrenous feral ghoul
0011669E
Attack
Unarmed (60 Damage)
Attack
Rads (25 Damage)
Gangrenous feral ghoul (golfer)
0042D365
Attack
Unarmed (60 Damage)
Attack
Rads (25 Damage)
Charred feral ghoul
001166A0
Attack
Unarmed (95 Damage)
Attack
Rads (45 Damage)
Charred feral ghoul (golfer)
0042D367
Attack
Unarmed (95 Damage)
Attack
Rads (45 Damage)
Decaying feral ghoul
????????
Blighted feral ghoul
????????
Putrid feral ghoul
????????
Deadly feral ghoul
????????
Communist feral ghoul Daily Ops
0060EC41
Fog ghoul Cut content
Feral ghoul Cut content
Vault 76 exit ambush
Strangler feral ghoul

Strangler Feral Ghoul.png

Always appears during the Heart of the Swamp public event where they are called as reinforcements for the strangler heart. Each regular non-glowing feral ghoul variant has a corresponding strangler variant with the same stats, abilities, and items.

Feral ghoul officer

Feral Ghoul Officer 1.png

Feral ghoul officers were once high-ranking officers in the United States Armed Forces, responsible for carrying one of eight launch code keys needed to launch a nuke from Appalachia's nuclear missile silos. They can be identified by unique radio packs on their back, emitting both red light and a high pitched tone that sound off in a regular sequence. They may also carry a nuclear keycard. Each regular non-glowing feral ghoul variant has a corresponding officer variant with the same stats, abilities, and items.

Name (Form ID)AbilitiesItems
Feral ghoul officer
????????
Attack
Melee (0 Damage)
Attack
empty

Glowing ones

A highly irradiated variant of the feral ghoul which deals high amounts of radiation damage. Some may even emit radiation damage in an aura.

Name (Form ID)AbilitiesItems
Glowing one
00020BCC
Attack
Unarmed (45 Damage)
Attack
Rads (30 Damage)
Putrid glowing one
0016669F
Attack
Unarmed (75 Damage)
Attack
Rads (50 Damage)
Bloated glowing one
000A0EEE
Attack
Unarmed (95 Damage)
Attack
Rads (125 Damage)
Reeking glowing one
003F3E04
Attack
Unarmed (125 Damage)
Attack
Rads (150 Damage)
Corroded glowing one
003F3E05
Attack
Unarmed (160 Damage)
Attack
Rads (185 Damage)
Deadly glowing one
003F3E06
Attack
Unarmed (160 Damage)
Attack
Rads (185 Damage)
Irradiated feral ghoul Public Event
Radiation Rumble

Locations

Notable feral ghouls

Related quests

Challenges

  • Kill feral ghouls in nuked regions (daily).
  • Kill feral ghouls with simple weapons (weekly).

Notes

Appearances

Feral ghouls appear in Fallout 76.

Gallery

Glowing ones
Advertisement