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For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
 
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While they can easily be mistaken for zombies, Feral Ghouls are actually horribly irradiated humans whose brains have rotted away, causing madness.Fallout 4 loading screens

Feral ghouls are creatures found in the Commonwealth and are present on The Island in 2287.

Background

Ghouls are former humans who have become horribly irradiated due to the radioactive fallout covering the wasteland from the Great War. Many ghouls are pre-War humans who survived the initial nuclear bombardment during the Great War. Becoming permanently irradiated, they were horribly disfigured and their lifespans were increased virtually indefinitely. Eventually, the constant exposure to radiation in the post-War Commonwealth wastes degenerated their brains, causing them to lose their higher cognitive functions, turning them into mindless, radiation-resistant cannibals.

Characteristics

Biology

This section is transcluded from feral ghoul. To change it, please edit the transcluded page.

The brain structure of a feral ghoul indicates that the regenerative ability of the neurological system that affords "normal" necrotic post-humans their longevity does not extend into the higher reasoning functions of the brain itself. This condition is referred to as "ferocious post-necrotic dystrophy," according to the ghoul physician Barrows. Despite the apparent lack of the higher reasoning they once had as humans, some are capable of semi-intelligible speech, as the Vault 34 security officers will occasionally growl out understandable phrases similar to the trogs of The Pitt, indicating that their vocal chords and their brain's speech centers are still relatively intact.

Dr. Banfield supports the theory that all ghouls will eventually become feral ghouls however, it should be noted that he has never taken the time to actually study a ghoul and is biased against them. It should also be noted that many of the ghouls in existence were born prior to the war and have yet to go feral making it quite possible that this theory is inaccurate.

As with normal ghouls, ferals are not only extremely resistant to radiation, they are actually healed by it, as can be seen when a glowing one uses its radiation blast nearby other ghouls. M.A.R.Go.T. also states that feral ghouls have no internal body heat.

Gameplay attributes

It is now possible to dismember ghouls, however they will continue to chase and bite the Sole Survivor even if they lose both of their arms. When losing a leg, however, they will become docile and will no longer try to attack, allowing the player to quickly dispatch them and handle any uninjured ghouls. Rarely, a feral ghoul will still attack after its head is decapitated. It is unknown if this is a bug.

A notable difference between the Massachusetts feral ghouls and feral ghouls seen throughout New California, the Mojave Wasteland, and the Capital Wasteland, is that they have glowing yellow eyes. Sometimes feral ghouls will lie on the ground, either to rest or play dead. Once the player character gets close enough or they are otherwise alerted, they get up and attack. These ghouls can sometimes be targeted in V.A.T.S. and if spotted, attacked before they rise. They also show up as living actors on the HUD if the Sole Survivor is wearing power armor with a targeting HUD-equipped helmet or aims at them with any kind of Recon Scope.

Occasionally, they will start to run faster at the player moving erratically to dodge incoming attacks, suggesting some form of intelligence, and will eventually lunge at their attacker once they're close enough. This attack can sometimes be difficult to dodge without sprinting, but it can however be blocked or interrupted with a melee strike. Additionally, when feral ghouls lunge at the player, they often fall down beside or behind their target, giving the player a brief chance to strike while the ghoul is getting back to its feet. In some locations, particularly indoors, ghouls will also emerge from windows, ductwork, etc, to attack when a victim comes close. Ghouls hiding in this sort of ambush cannot be detected even by V.A.T.S. before they begin emerging - however while they are emerging they are helpless while climbing into the room and can be freely attacked if one is quick.

They very rarely travel alone, and it is quite unusual to encounter a single ghoul. This behavior has lead to groups of ferals often being called "packs" or "hordes" by wastelanders.

Another notable difference from previous versions of ferals is that they inflict radiation damage as well as physical damage.

Variants

Feral ghoul

File:Fo4 feral ghoul near dozer.jpg

Typical feral ghoul, exhibiting zombie-like behavior. These are more than likely the first type of creatures the Sole Survivor will encounter as they can be found all over the Commonwealth.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul
000758ad
Icon level
3
Icon eye
2
Icon heart
35
Icon shield silver
10
Icon electrical
20
Icon radiation
1000
Icon poison
200
Icon XP
7
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Cautious: Will avoid/flee from threats unless stronger than them.Icon requiredIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (15-20 Icon damage)
Icon attack
Radiation Damage (10 Icon damage)

Feral ghoul roamer

File:Feral Ghoul Roamer.jpg

Roamers appear to be somewhat older and consequently sturdier ferals. They are still somewhat weak however compared to other types of ferals.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul roamer
0011669d
Icon level
9
Icon eye
2
Icon heart
120
Icon shield silver
15
Icon electrical
30
Icon radiation
1000
Icon poison
200
Icon XP
13
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (15 Icon damage)
Icon attack
Radiation Damage (10 Icon damage)

Feral ghoul stalker

File:Fo4 feral ghoul stalker.jpg

Stalkers often pretend to be dead or hide amid rubble until an enemy is detected, where they then attempt to ambush their prey. There are generally at least a few stalkers mixed into larger groups of weaker ferals. As they wear the same tattered clothing as roamers and normal ferals, they can be difficult to spot until they're damaged. They will also sometimes serve as a "boss" in locations populated by ferals.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul stalker
00165790
Icon level
15
Icon eye
2
Icon heart
200
Icon shield silver
30
Icon electrical
45
Icon radiation
1000
Icon poison
200
Icon XP
22
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (30 Icon damage)
Icon attack
Radiation Damage (20 Icon damage)

Feral ghoul reaver

File:Feral Ghoul Reaver.jpg

Reavers usually have pieces of post-war metal armor attached to them as in Fallout 3 and New Vegas, possibly implying these are rather recent victims of ghoulification. As in New Vegas, they lack a projectile attack, and are generally the ones in a pack to reach better-equipped targets thanks to their respectable amount of HP. They are much easier to deal with than past versions.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul reaver
0007ed09
Icon level
22
Icon eye
2
Icon heart
290
Icon shield silver
40
Icon electrical
60
Icon radiation
1000
Icon poison
200
Icon XP
32
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (40 Icon damage)
Icon attack
Radiation Damage (30 Icon damage)

Withered feral ghoul

File:Withered Feral Ghoul.jpg

Withered feral ghouls are slightly skinnier, with a leathery-looking skin, and wear no clothes. These ghouls are likely fairly old compared to others, as their clothing has rotted away and they appear to be severely sun-damaged. A withered feral ghoul can be found inside the power armor storage in the national guard armory.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Withered feral ghoul
0007ed08
Icon level
32
Icon eye
3
Icon heart
350
Icon shield silver
50
Icon electrical
75
Icon radiation
1000
Icon poison
200
Icon XP
47
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (50 Icon damage)
Icon attack
Radiation Damage (40 Icon damage)
  • Icon dead

Gangrenous feral ghoul

File:Gangrenous feral ghoul.jpg

Gangrenous feral ghouls are more rare and considerably stronger than the previous variants. They can be hard to defeat even for some mid/high level player due to their aggressive attacks and high health. A gangrenous feral ghoul can be found inside Croup Manor's basement guarding a chest with some expensive loot. One also exists within the O'neill family factory in the Glowing Sea.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gangrenous feral ghoul
0011669e
Icon level
42
Icon eye
3
Icon heart
500
Icon shield silver
60
Icon electrical
90
Icon radiation
1000
Icon poison
200
Icon XP
61
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (60 Icon damage)
Icon attack
Radiation Damage (50 Icon damage)
  • Icon dead

Rotting feral ghoul

File:Rotting Feral Ghoul.jpg

Rotting feral ghouls have a bloated appearance, indicating that their bodies have began decomposing, also suggested by the name. Although their offensive capabilities are on par with Gangrenous feral ghouls, they have almost twice the amount of health.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Rotting feral ghoul
0007ed07
Icon level
52
Icon eye
4
Icon heart
700
Icon shield silver
70
Icon electrical
110
Icon radiation
1000
Icon poison
225
Icon XP
76
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (60 Icon damage)
Icon attack
Radiation Damage (50 Icon damage)
  • Icon dead

Charred feral ghoul

File:Charred feral ghoul.jpg

Found in the Glowing Sea, and sometimes in other locations in the Commonwealth, this variant of Feral Ghoul is covered by a thick layer of rust and is much tougher to kill than a normal feral.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Charred feral ghoul
001166a0
Icon level
62+
Icon eye
5
Icon heart
855+
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
250
Icon XP
90
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (0 Icon damage)
Icon attack
Radiation (30+ per sec. Icon damage)
  • Icon dead

Glowing one

Fo4 glowing one

A highly irradiated version of a feral ghoul, they glow with green light emitting from within, and just being near them causes radiation damage. They can perform an area of effect radiation attack indicated by the raising of their arms which releases radiation around them. This radiation also heals nearby feral ghouls, and glowing ones can even sometimes revive recently killed allies. They are potentially more dangerous than past iterations, especially against low-level players, due in part to their radiation-fueled healing, although their passive radiation radius is smaller and thus they are easier to dispatch without taking any radiation.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing one
00020bcc
Icon level
22
Icon eye
3
Icon heart
400
Icon shield silver
40
Icon electrical
80
Icon radiation
1000
Icon poison
200
Icon XP
32
Icon fist
Frenzied: Will attack anyone else.Icon requiredIcon requiredIcon required
Icon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (40 Icon damage)
Icon attack
Radiation Damage (35 Icon damage)
Icon attack
AOE Rad/Revive

Putrid glowing one

Putrid glowing one

A higher level version of glowing one, covered in glowing green blisters of radiation. It gives off radiation the closer one is, even more so when hit by it. This is the strongest type of Feral in the game, damage wise.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Putrid glowing one
0011669f
Icon level
40
Icon eye
4
Icon heart
650
Icon shield silver
75
Icon electrical
150
Icon radiation
1000
Icon poison
200
Icon XP
57
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (75 Icon damage)
Icon attack
Radiation Damage (60 Icon damage)

Bloated glowing one

Bloated glowing one

A higher level version of glowing ones. Its body is bloated and swollen with radioactive material. It gives off more radiation than its counterparts and the melee attack is a little weaker, compared to a putrid glowing one. However, it does have the highest health of all ferals.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Bloated glowing one
000a0eee
Icon level
58+
Icon eye
5
Icon heart
800+
Icon shield silver
90
Icon electrical
175
Icon radiation
1000
Icon poison
225
Icon XP
83
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (35 Icon damage)
Icon attack
Radiation Damage (75 Icon damage)


Fog ghoul

A variant only found on The Island.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Fog ghoul Gametitle-FO4 FH
xx??????
Icon level
3
Icon eye
?
Icon heart
?
Icon shield silver
10
Icon electrical
20
Icon radiation
1000
Icon poison
200
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
Icon attack
Radiation Damage ( Icon damage)

Notable feral ghouls

Notes

  • Feral ghouls encountered in Suffolk County charter school are a unique shade of pink not seen in any other population, and this trend is assumed to be tied to the food paste which resides there.
  • Curiously, feral ghouls are not hostile towards cats. This might be due to the game's data which does not allow the Sole Survivor to interact with cats and, as a consequence, also does not allow other characters to do so as well.
  • Feral ghouls' limbs are severed when broken compared to other creatures. Against a crowd, they can be safely incapacitated with less effort by severing their legs first, and only disposing them when it's safe to do so.
  • Feral ghouls can continue to survive, even if (the top part of) their head has been blown off (however this is vary rare).
  • Feral ghouls will randomly become friendly if you have the Ghoulish perk.

Appearances

Feral ghouls appear in Fallout 4.

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