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Icon disambig
For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
 
Gametitle-FO4Gametitle-FO4 FHGametitle-FO4 NW
Gametitle-FO4Gametitle-FO4 FHGametitle-FO4 NW
While they can easily be mistaken for zombies, Feral Ghouls are actually horribly irradiated humans whose brains have rotted away, causing madness.Fallout 4 loading screens

Feral ghouls are creatures found in the Commonwealth, on the Island and in Nuka-World in 2287.

BackgroundEdit

Ghouls are former humans who have become horribly irradiated by the radioactive fallout covering the wasteland from the Great War. Many ghouls are pre-War humans who survived the initial nuclear bombardment during the Great War. Becoming permanently irradiated, they were horribly disfigured and their lifespans were increased virtually indefinitely. In most cases, exposure to radiation in the post-War Commonwealth wastes degenerated their brains, causing them to lose their higher cognitive functions, turning them into mindless, radiation-resistant cannibals.

CharacteristicsEdit

BiologyEdit

This section is transcluded from feral ghoul. To change it, please edit the transcluded page.

The brain structure of a feral ghoul indicates that the regenerative ability of the neurological system that affords "normal" necrotic post-humans their longevity does not extend into the higher reasoning functions of the brain itself. This condition is referred to as "ferocious post-necrotic dystrophy," according to the ghoul physician Barrows. Despite the apparent lack of the higher reasoning they once had as humans, some are capable of semi-intelligible speech, as the Vault 34 security officers will occasionally growl out understandable phrases similar to the trogs of The Pitt, indicating that their vocal chords and their brain's speech centers are still relatively intact.

Dr. Banfield supports the theory that all ghouls will eventually become feral ghouls however, it should be noted that he has never taken the time to actually study a ghoul and is biased against them. It should also be noted that many of the ghouls in existence were born prior to the war and have yet to go feral making it quite possible that this theory is inaccurate.

As with normal ghouls, ferals are not only extremely resistant to radiation, they are actually healed by it, as can be seen when a glowing one uses its radiation blast nearby other ghouls. M.A.R.Go.T. also states that feral ghouls have no internal body heat.

Gameplay attributesEdit

It is now possible to dismember ghouls, however they will continue to chase and bite the Sole Survivor even if they lose both of their arms. When losing a leg, however, they will become docile and will no longer try to attack, allowing the player to quickly dispatch them and handle any uninjured ghouls. Rarely, a feral ghoul will still attack after its head is decapitated. It is unknown if this is a bug. Feral ghouls being exposed to high levels of radiation such as those present in the Glowing Sea will regenerate HP rapidly.

A notable difference between the Massachusetts feral ghouls and feral ghouls seen throughout New California, the Mojave Wasteland, and the Capital Wasteland, is that they have glowing yellow eyes. Sometimes feral ghouls will lie on the ground, either to rest or play dead. Once the player character gets close enough or they are otherwise alerted, they get up and attack. These ghouls can sometimes be targeted in V.A.T.S. and if spotted, attacked before they rise. They also show up as living actors on the HUD if the Sole Survivor is wearing power armor with a targeting HUD-equipped helmet or aims at them with any kind of Recon Scope.

Occasionally, they will start to run faster at the player moving erratically to dodge incoming attacks, suggesting some form of intelligence, and will eventually lunge at their attacker once they're close enough. A gurgling roar is heard when a ghoul charges at the Sole Survivor. This attack can sometimes be difficult to dodge without sprinting, but it can however be blocked or interrupted with a melee strike. Additionally, when feral ghouls lunge at the player, they often fall down beside or behind their target, giving the player a brief chance to strike while the ghoul is getting back to its feet. In some locations, particularly indoors, ghouls will also emerge from windows, ductwork, etc., to attack when a victim comes close. Ghouls hiding in this sort of ambush cannot be detected even by V.A.T.S. before they begin emerging - however while they are emerging they are helpless while climbing into the room and can be freely attacked if one is quick. Often they will not detect the player until they finish emerging.

They very rarely travel alone, and it is quite unusual to encounter a single ghoul. This behavior has lead to groups of ferals often being called "packs" or "hordes" by wastelanders.

Another notable difference from previous versions of ferals is that they inflict radiation damage as well as physical damage.

VariantsEdit

Feral ghoulEdit

Fo4-feral-ghoul

Typical feral ghoul, exhibiting zombie-like behavior. These are more than likely the first type of creatures the Sole Survivor will encounter as they can be found all over the Commonwealth.Aboard the Yangtze unique feral ghouls called Crewmen can be found

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul
000758ad
Icon level
3
Icon eye
2
Icon heart
35
Icon shield silver
10
Icon electrical
20
Icon radiation
1000
Icon poison
50
Icon XP
7
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (15-20 Icon damage)
Icon attack
Radiation Damage (10 Icon damage)

Feral ghoul roamerEdit

Fo4-feral-ghoul-roamer

Roamers appear to be somewhat older and consequently sturdier ferals. They are still somewhat weak however compared to other types of ferals.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul roamer
0011669d
Icon level
9
Icon eye
2
Icon heart
70
Icon shield silver
15
Icon electrical
30
Icon radiation
1000
Icon poison
50
Icon XP
13
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (15 Icon damage)
Icon attack
Radiation Damage (10 Icon damage)

Pink ghoulEdit

Fo4-pink-ghoul

This type of ghoul is found exclusively in Suffolk County charter school. They appear pink because of a food paste served by the school before the War.[1]

Name (Base ID)StatisticsBehaviorAbilitiesItems
Pink ghoul
001d475e
Icon level
14
Icon eye
2
Icon heart
10
Icon shield silver
15
Icon electrical
15
Icon radiation
1000
Icon poison
200
Icon XP
22
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (5 Icon damage)
Icon attack
Radiation Damage (10 Icon damage)

Feral ghoul stalkerEdit

Fo4-feral-ghoul-stalker

Stalkers are a variant of feral ghouls that can easily be distinguished by their bloody mouths and paler skin. They often pretend to be dead or hide amid rubble until an enemy is detected, where they then attempt to quietly ambush their prey without revealing themselves, usually with success. There are generally at least a few stalkers mixed into larger groups of weaker ferals. As they wear the same tattered clothing as roamers and normal ferals, they can be difficult to spot until they're damaged. They will also sometimes serve as a "boss" in locations populated by ferals. If the player is of a high enough level, the boss may instead be a glowing one, which the stalker will still accompany.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul stalker
00165790
Icon level
15
Icon eye
2
Icon heart
80
Icon shield silver
30
Icon electrical
45
Icon radiation
1000
Icon poison
50
Icon XP
22
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (30 Icon damage)
Icon attack
Radiation Damage (20 Icon damage)

Feral ghoul reaverEdit

Fo4-feral-ghoul-reaver

Reavers usually have pieces of post-war metal armor attached to them as in Fallout 3's and New Vegas', possibly implying these are rather recent victims of ghoulification. As in New Vegas, they lack a projectile attack, and are generally the ones in a pack to reach better-equipped targets thanks to their respectable amount of HP. They are much easier to deal with than past versions. Unlike the ones in Fallout 3 and New Vegas, their corpses do not emit green fumes.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral ghoul reaver
0007ed09
Icon level
22
Icon eye
2
Icon heart
140
Icon shield silver
40
Icon electrical
60
Icon radiation
1000
Icon poison
50
Icon XP
32
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (40 Icon damage)
Icon attack
Radiation Damage (30 Icon damage)

Withered feral ghoulEdit

Fo4-whitered-feral-ghoul

Withered feral ghouls are slightly skinnier, with a yellowish leathery-looking skin, and wear no clothes. These ghouls are likely fairly old compared to others, as their clothing has rotted away and they appear to be severely sun-damaged. A withered feral ghoul can be found inside the power armor storage in the national guard armory. Their eyes and mouth also appear severely damaged and shriveled.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Withered feral ghoul
0007ed08
Icon level
32
Icon eye
3
Icon heart
170
Icon shield silver
50
Icon electrical
75
Icon radiation
1000
Icon poison
50
Icon XP
47
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (50 Icon damage)
Icon attack
Radiation Damage (40 Icon damage)

Gangrenous feral ghoulEdit

Fo4-gangrenous-feral-ghoul

Gangrenous feral ghouls are considerably rarer and stronger than the previous variants, with torn rags like common variants, and yellow skin. They can be hard to defeat even for some mid/high level player due to their aggressive attacks and high health. A gangrenous feral ghoul can be found inside Croup Manor's basement guarding a chest with some expensive loot. One can also be found at O'Neill Family Manufacturing in the Glowing Sea.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gangrenous feral ghoul
0011669e
Icon level
42
Icon eye
3
Icon heart
200
Icon shield silver
60
Icon electrical
90
Icon radiation
1000
Icon poison
50
Icon XP
61
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (60 Icon damage)
Icon attack
Radiation Damage (50 Icon damage)

Rotting feral ghoulEdit

Fo4-rotting-feral-ghoul

Rotting feral ghouls have a bloated appearance, indicating that their bodies have begun decomposing, also suggested by the name. Although their offensive capabilities are on par with gangrenous feral ghouls, they have almost twice the amount of health.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Rotting feral ghoul
0007ed07
Icon level
52
Icon eye
4
Icon heart
385
Icon shield silver
70
Icon electrical
110
Icon radiation
1000
Icon poison
225
Icon XP
76
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (60 Icon damage)
Icon attack
Radiation Damage (50 Icon damage)

Charred feral ghoulEdit

Fo4-charred-feral-ghoul

The highest tier of all non-glowing feral ghouls, this variant is covered by a thick layer of rust and is much tougher to kill than a normal feral. These level with the player character, making them immune to the Wasteland Whisperer perk.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Charred feral ghoul
001166a0
Icon level
62+
Icon eye
5
Icon heart
505+
Icon shield silver
85
Icon electrical
140
Icon radiation
1000
Icon poison
250
Icon XP
90
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (90 Icon damage)
Icon attack
Radiation (30+ per sec. Icon damage)

Glowing oneEdit

Fo4-glowing-one

A highly irradiated version of a feral ghoul, they glow with green light emitting from within, and just being near them causes radiation damage. They can perform an area of effect radiation attack indicated by the raising of their arms which releases radiation around them. This radiation also heals nearby feral ghouls, and glowing ones can even sometimes revive recently killed allies. They are potentially more dangerous than past iterations, especially against low-level players, due in part to their radiation-fueled healing, although their passive radiation radius is smaller and thus they are easier to dispatch without taking any radiation.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing one
00020bcc
Icon level
22
Icon eye
3
Icon heart
400
Icon shield silver
40
Icon electrical
80
Icon radiation
1000
Icon poison
200
Icon XP
32
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (40 Icon damage)
Icon attack
Radiation Damage (35 Icon damage)
Icon attack
AOE Rad/Revive

Putrid glowing oneEdit

Fo4-putrid-glowing-one

A higher level version of glowing one, covered in glowing green blisters of radiation. Its radiation aura is almost twice as strong, but it is no longer capable of performing its area of effect radiation attack. This is the strongest type of feral ghoul in the game, damage-wise.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Putrid glowing one
0011669f
Icon level
40
Icon eye
4
Icon heart
650
Icon shield silver
75
Icon electrical
150
Icon radiation
1000
Icon poison
200
Icon XP
57
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (75 Icon damage)
Icon attack
Radiation Damage (60 Icon damage)

Bloated glowing oneEdit

Fo4-bloated-glowing-one

A higher level version of glowing ones. Its body is bloated and swollen with radioactive material. It gives off more radiation than its counterparts and the melee attack is a little weaker, compared to a putrid glowing one. However, it does have the highest health of all feral ghouls.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Bloated glowing one
000a0eee
Icon level
58+
Icon eye
5
Icon heart
785+
Icon shield silver
90
Icon electrical
175
Icon radiation
1000
Icon poison
225
Icon XP
83
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (35 Icon damage)
Icon attack
Radiation Damage (75 Icon damage)

Fog ghoulEdit

Fh-fog-ghoul

A variant only found on the Island and mutated by the island's radioactive fog. Fog ghouls are much paler than ghouls found in the Commonwealth, with black burns on certain parts of their skin and fishing nets draped over their chest. Their eye sockets are quite large, with the eyes sunken in, and their teeth are permanently gritted, exposing the gums, which seem inflamed, and the teeth sunk in as well. Black soot is also smeared across their faces.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Fog ghoul Gametitle-FO4 FH
xx01c85f
Icon level
3
Icon eye
2
Icon heart
35
Icon shield silver
10
Icon electrical
20
Icon radiation
1000
Icon poison
200
Icon XP
7
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee ( Icon damage)
Icon attack
Radiation Damage ( Icon damage)

Painted ghoulEdit

FO4NW-painted-ghoul

Painted ghouls are found in Kiddie Kingdom and are painted in bright colors by Oswald the Outrageous, usually with forced smiles or bright eyes.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Painted ghoul Gametitle-FO4 NW
xx019e7f
Icon level
22
Icon eye
2
Icon heart
140
Icon shield silver
40
Icon electrical
60
Icon radiation
1000
Icon poison
50
Icon XP
32
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee (40 Icon damage)

Charred painted ghoulEdit

FO4NW-charred-painted-ghoul

Just like regular painted ghouls, charred painted ghouls have been painted on by Oswald, except they are much larger and bloated in appearance.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Charred painted ghoul Gametitle-FO4 NW
xx019e88
Icon level
52
Icon eye
4
Icon heart
385
Icon shield silver
70
Icon electrical
110
Icon radiation
1000
Icon poison
75
Icon XP
76
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
Icon attack
Melee (75 Icon damage)

LocationsEdit

Found througout the Commonwealth, The Island and Nuka-World.

Notable feral ghoulsEdit

NotesEdit

  • Feral ghouls encountered in Suffolk County charter school are a unique shade of pink not seen in any other population.
  • Feral ghouls are not hostile towards cats. This might be due to the game's data which does not allow the Sole Survivor to interact with cats and, as a consequence, also does not allow other characters to do so as well. [citation needed]
  • Feral ghouls' limbs are severed when broken, unlike other creatures.
    • A feral ghoul that has been affected by a weapon with the Kneecapper effect may have their leg crippled instead of outright destroyed, allowing it to continue to limp after its enemies.
  • Feral ghouls can continue to survive, even if (the top part of) their head has been blown off. However this is extremely rare and this may even be a bug.
  • Feral ghouls will randomly become friendly if one has the Ghoulish perk.
  • The Children of Atom believe that feral ghouls were originally ghouls but rejected Atom and became feral. [citation needed]
  • Feral ghouls can be found in most graveyards in game.
  • The only way to prevent a ghoul from being reanimated by a glowing one is by blowing its head off or destroying its torso (using the Bloody Mess perk).
  • Ferals can sometimes do a finishing kill on both the player (in third person mode) and NPCs by jumping on top of its victim and biting their neck.

AppearancesEdit

Feral ghouls appear in Fallout 4 and its add-ons Far Harbor and Nuka-World.

GalleryEdit

ReferencesEdit

  1. > Complaint Letter Draft: Also, I could almost swear everyone seems a little bit pinker after a week of eating the stuff.
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