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Those Feral Ghouls that prefer the dark, dank underground? They ARE basically mindless zombies. So kill as many as you damn well please.Three Dog

Feral ghouls are creatures found in the Capital Wasteland in 2277.

Characteristics

Gameplay attributes

Feral ghouls often give a loud, low-pitched screech or growl before attacking enemies. This can be helpful in dark places or areas with objects blocking the Lone Wanderer's view, especially in the metro system and the Dunwich Building. As with normal ghouls, ferals are entirely resistant to radiation. This makes a glowing one especially dangerous when encountered with regular ferals, as they constantly emit radiation that will heal the ghouls within the surrounding area.

Feral ghouls attack with no strategy. They rush foes in one massive onslaught. At first, they attack with a running over-the-head strike. When close to an enemy, they will swipe at them horizontally or diagonally.

Variants

Feral ghoul

Feral ghoul.png

Feral ghouls can drop rare pass cards in blue and red colors, and they have the highest chance in the game for a creature to drop them, at a 1.5% chance.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Feral ghoul
0009FAFA
Level
3
Experience Points
?
Perception
3
Hit Points
25
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 85%
Ability
Radiation Healing
(+1 Hit Points +100 Radiation)

Feral ghoul roamer

Ghoul Roamer.png

These ghouls are seen wearing the remains of pre-War combat armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Feral ghoul roamer
00072B79
Level
3
Experience Points
?
Perception
3
Hit Points
25
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 85%
Ability
Radiation Healing
(+1 Hit Point +100 Radiation)
Feral ghoul roamer
0009FAFB
Level
6
Experience Points
?
Perception
4
Hit Points
80
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (16 Damage)
Ability
Radiation resistance Radiation resist. 85%
Ability
Radiation Healing
(+1 Hit Point +100 Radiation)

Feral ghoul reaver

Feral ghoul reaver.png

Feral ghoul reavers, introduced by the Broken Steel add-on. Reavers' skin may, upon close inspection, appear to bubble and burn, emitting radiation and dark green smoke. If a reaver is killed by a critical hit from an energy weapon, the smoke will continue to emanate from the remains.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Feral ghoul reaver Broken Steel
xx00103E
Level
12
Experience Points
?
Perception
7
Hit Points
1100
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (100 Damage)
Ability
Radiation resistance Radiation resist. 85%
Ability
Radiation Healing
(+1 Hit Point +100 Radiation)

Glowing one

Glowing one.png

In battle, they sometimes release a massive burst of radiation, severely injuring and irradiating enemies and healing any other nearby feral ghouls.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing one
0001CF7B
Level
9
Experience Points
?
Perception
5
Hit Points
240
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (32 Damage)
Attack
Aura Explosion (5 Damage and 5 Radiation/sec for 2 seconds)
Ability
Radiation resistance Radiation resist. 80%
Ability
Radiation Healing
(+1 Hit Point +100 Radiation)

Swamp ghoul

Swamp ghoul.png

Swamp ghouls are ferals that inhabit the swamps of Point Lookout. They can be found in various locations in Point Lookout, with high concentrations at the Turtledove Detention Camp and the Ark & Dove resting grounds along with the other types of feral ghouls, including feral ghoul reavers and glowing ones.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Swamp ghoul Point Lookout (add-on)
xx0116F6
xx008807
xx009C09
Level
3
Experience Points
?
Perception
3
Hit Points
25
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 85%
Ability
Radiation Healing
(+1 Hit Point +100 Radiation)

Locations

Named feral ghouls

Notes

No variants of feral ghouls will be hostile towards the Lone Wanderer should they be wearing the ghoul mask.

Appearances

Feral ghouls appear in Fallout 3 and its add-ons Broken Steel and Point Lookout.

Bugs

  • PCPC Xbox 360Xbox 360 Feral ghoul reavers may become invincible for a short period of time. While they can be successfully targeted in V.A.T.S., all shots fired will miss. If this happens, shoot for the legs, make use of grenades or wear the ghoul mask. Ghouls affected by this glitch may begin shaking vigorously. Alternatively, you can open the developer console, click on the offending ghoul and type in "disable" then "enable," however, this will reset them, including their health and any effects they might have received.[verified]
  • PCPC Playstation 3Playstation 3 When the feral ghoul reavers throw radioactive gore, it may explode, and they will keep throwing it.[verified]
  • Playstation 3Playstation 3 Xbox 360Xbox 360 If a feral ghoul reaver is killed using a plasma rifle and the body disintegrates into a goo pile, then it may keep the green aura that surrounded the reaver prior to its death.[verified]
  • Xbox 360Xbox 360 In some cases, feral ghouls will be non-hostile when not wearing the ghoul mask and will not attack unless provoked.[verified]
  • PCPC Feral ghoul reavers encountered in Point Lookout may throw their flesh at you, though it does not explode. The red arrow will denote its location and when hovering over it, the name radioactive gore will appear. It is possible to pick it up, and will explode when dropped again.[verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Feral ghoul reavers may occasionally constantly 'spasm', making them incredibly difficult to hit without the use of V.A.T.S. This is most notable with the reavers in the train tunnel to Adams Air Force Base.[verified]

Sounds

  • Aware feral ghoul
  • Glowing one emitting radiation

Gallery

References

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