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|image =Feargus urquhart.jpg
 
|image =Feargus urquhart.jpg
 
|other names =
 
|other names =
|date of birth =19 April, 1970
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|date of birth =April 19, 1970
 
|games =FO1, FO2, VB
 
|games =FO1, FO2, VB
|homepage =[http://forums.obsidianent.com/index.php?showuser=4 Feargus Urquhart's Profile on Obsidian Entertainment]
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|homepage =[https://web.archive.org/web/20070327131936/http://forums.obsidianent.com/index.php?showuser=4 Feargus Urquhart's Profile on Obsidian Entertainment]
 
|wikipedia =Feargus Urquhart
 
|wikipedia =Feargus Urquhart
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,13496/
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,13496/
  +
|facebook =feargus.urquhart
|other links =[http://www.facebook.com/Mikey2x4?ref=sgm#!/profile.php?id=701354527&ref=sgm Facebook Page]
 
  +
|other links =
 
}}{{Games|FO1|FO2|VB}}
 
}}{{Games|FO1|FO2|VB}}
   
'''Feargus MacRae Urquhart''', born April 19, 1970, is a computer games designer. Urquhart was involved with the production of both ''[[Fallout]]'' and ''[[Fallout 2]]'', and had been working on the ''[[Van Buren]]'' project up until its cancellation.
+
'''Feargus MacRae Urquhart''' (born April 19, 1970) is the former President at [[Interplay Entertainment]], [[Black Isle Studios]] and is the current CEO of [[Obsidian Entertainment]]. Urquhart was involved with the production of both ''[[Fallout]]'' and ''[[Fallout 2]]'', and had been working on the ''[[Van Buren]]'' project up until its cancellation.
   
  +
==Career==
==The Fallout Years==
 
In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "''Fallout: A Post-Nuclear Role Playing Game''". Following ''Fallout'''s 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original ''Fallout''. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.
+
In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the ''Fallout'' franchise, "''Fallout: A Post-Nuclear Role Playing Game''". Following ''Fallout''{{'}}s 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original ''Fallout''. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.
   
 
''Fallout 2'' was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.
 
''Fallout 2'' was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.
   
 
In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former ''Fallout'' colleagues [[Chris Avellone]], [[Chris Jones]], [[Darren L. Monahan]] and [[Chris Parker]], Urquhart founded Obsidian Entertainment in Santa Ana, California.
==The End of Interplay, the Beginning of Obsidian==
 
In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former ''Fallout'' colleagues [[Chris Avellone]], [[Chris Jones]], [[Darren Monahan]] and [[Chris Parker]], Urquhart founded Obsidian Entertainment in Santa Ana, California.
 
 
Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.
 
   
 
==Gameography==
 
==Gameography==
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|from =1991
 
|from =1991
 
|to =2003
 
|to =2003
|company =[[Interplay]]
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|company =[[Interplay Entertainment]]
|role =
+
|role =President
 
}}
 
}}
 
{{Employment history table|row
 
{{Employment history table|row
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|to =Present
 
|to =Present
 
|company =[[Obsidian Entertainment]]
 
|company =[[Obsidian Entertainment]]
|role =
+
|role =CEO
 
}}
 
}}
 
{{Employment history table|end}}
 
{{Employment history table|end}}
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}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
|year =
+
|year =-
 
|title =VB
 
|title =VB
 
|credit =Designer
 
|credit =Designer
  +
}}
  +
{{Credits table|row
  +
|year =2010
  +
|title =FNV
  +
|credit =CEO & President
 
}}
 
}}
 
{{Credits table|end}}
 
{{Credits table|end}}
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|year =1992
 
|year =1992
 
|title =[[wikipedia:Castles II: Siege and Conquest|Castles II: Siege and Conquest]]
 
|title =[[wikipedia:Castles II: Siege and Conquest|Castles II: Siege and Conquest]]
|credit =
+
|credit =Additional Designer
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
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|year =2006
 
|year =2006
 
|title =[[wikipedia:Neverwinter Nights 2|Neverwinter Nights 2]]
 
|title =[[wikipedia:Neverwinter Nights 2|Neverwinter Nights 2]]
|credit ='''Obsidian Entertainment, Inc.'''<br />CEO & President<br />Executive Producer
+
|credit =CEO & President<br />Executive Producer
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
 
|year =2014
 
|year =2014
 
|title =[[wikipedia:Pillars of Eternity|Pillars of Eternity]]
 
|title =[[wikipedia:Pillars of Eternity|Pillars of Eternity]]
|credit ='''Obsidian Entertainment, Inc.'''<br />CEO & President<br />Kickstarter Team
+
|credit =CEO & President<br />Kickstarter Team
  +
}}
  +
{{Credits table|row
  +
|year =2019
  +
|title =[[w:c:theouterworlds:The Outer Worlds|The Outer Worlds]]
  +
|credit =CEO & President
 
}}
 
}}
 
{{Credits table|end}}
 
{{Credits table|end}}
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[[Category:Van Buren designers and writers]]
 
[[Category:Van Buren designers and writers]]
   
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[[es:Feargus Urquhart]]
 
[[nl:Feargus Urquhart]]
 
[[nl:Feargus Urquhart]]
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[[pl:Feargus Urquhart]]
 
[[ru:Фергюс Уркхарт]]
 
[[ru:Фергюс Уркхарт]]
 
[[uk:Фергюс Уркхарт]]
 
[[uk:Фергюс Уркхарт]]

Revision as of 15:36, 8 July 2020

 
Gametitle-FO1Gametitle-FO2Gametitle-VB
Gametitle-FO1Gametitle-FO2Gametitle-VB

Feargus MacRae Urquhart (born April 19, 1970) is the former President at Interplay Entertainment, Black Isle Studios and is the current CEO of Obsidian Entertainment. Urquhart was involved with the production of both Fallout and Fallout 2, and had been working on the Van Buren project up until its cancellation.

Career

In the mid-1990s, Urquhart joined forces with Tim Cain and others to produce the opening act of what would be the Fallout franchise, "Fallout: A Post-Nuclear Role Playing Game". Following Fallout's 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original Fallout. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.

Fallout 2 was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.

In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former Fallout colleagues Chris Avellone, Chris Jones, Darren L. Monahan and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.

Gameography

Employment history

FromToCompanyRole
19912003Interplay EntertainmentPresident
2003PresentObsidian EntertainmentCEO

Credits

Fallout series

YearTitleCredited as/for
1997FalloutDivision Director
1998Fallout 2Producer
Lead Designer
SPECIAL game system design
Division Director
-Van BurenDesigner
2010Fallout: New VegasCEO & President

Other work

YearTitleCredited as/for
1992Castles II: Siege and ConquestAdditional Designer
1999Planescape: TormentProduction
2000Icewind DaleProduction Division Director
2006Neverwinter Nights 2CEO & President
Executive Producer
2014Pillars of EternityCEO & President
Kickstarter Team
2019The Outer WorldsCEO & President

External links and references