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{{Infobox person
{{incomplete}}
 
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|type =developer
{{Person
 
|type =developer
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|image =Feargus urquhart.jpg
|name ={{PAGENAME}}
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|other names =
|image =Feargus urquhart.jpg
+
|date of birth =April 19, 1970
|aka =empty
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|games =FO1, FO2, VB
 
|homepage =[http://forums.obsidianent.com/index.php?showuser=4 Feargus Urquhart's Profile on Obsidian Entertainment]
|dob =19 April, 1970
 
 
|wikipedia =Feargus Urquhart
|employer1 =[[Interplay]]
 
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,13496/
|year1 =1991-2004
 
  +
|facebook =feargus.urquhart
|employer2 =[[Obsidian Entertainment]]
 
|year2 =2006-Present
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|other links =
|game1 =FO
 
|game1role =Designer
 
|game2 =FO2
 
|game2role =Designer
 
|game3 =VB
 
|game3role =Designer
 
|otherwork =Neverwinter Nights 2
 
|homepage =[http://forums.obsidianent.com/index.php?showuser=4 Feargus Urquhart's Profile on Obsidian Entertainment]
 
|wikipedia =Feargus Urquhart
 
|moby =http://www.mobygames.com/developer/sheet/view/developerId,13496/
 
|otherlinks =none
 
 
}}{{Games|FO1|FO2|VB}}
 
}}{{Games|FO1|FO2|VB}}
   
'''Feargus Urquhart''', born April 19, 1970, is a computer games designer. Urquhart was involved with the production of both ''[[Fallout]]'' and ''[[Fallout 2]]'', and had been working on the ''[[Van Buren]]'' project up until its cancellation.
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'''Feargus MacRae Urquhart''', born April 19, 1970, is a computer games designer. Urquhart was involved with the production of both ''[[Fallout]]'' and ''[[Fallout 2]]'', and had been working on the ''[[Van Buren]]'' project up until its cancellation.
   
 
==The Fallout Years==
 
==The Fallout Years==
 
In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "''Fallout: A Post-Nuclear Role Playing Game''". Following ''Fallout'''s 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original ''Fallout''. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.
   
 
''Fallout 2'' was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.
In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "Fallout: A Post-Nuclear Role Playing Game." Following Fallout's 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principle designers of the original Fallout. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.
 
 
Fallout 2 was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although much of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.
 
   
 
==The End of Interplay, the Beginning of Obsidian==
 
==The End of Interplay, the Beginning of Obsidian==
 
In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former ''Fallout'' colleagues [[Chris Avellone]], [[Chris Jones]], [[Darren Monahan]] and [[Chris Parker]], Urquhart founded Obsidian Entertainment in Santa Ana, California.
 
In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former Fallout colleagues Chris Avellone, Chris Jones, Darren Monahan, and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.
 
   
 
Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.
 
Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.
   
 
==Gameography==
 
==Gameography==
 
* ''[[Fallout]]'' (1997)
 
* ''[[Fallout 2]]'' (1998)
 
* ''Baldur's Gate'' (1998)
 
* ''Planescape: Torment'' (1999)
 
* ''Icewind Dale'' (2000)
 
* ''[[Van Buren]]'' (Canceled in 2003)
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* ''[[Fallout: New Vegas]]'' (2010)
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  +
==Employment history==
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{{Employment history table|start}}
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{{Employment history table|row
 
|from =1991
 
|to =2003
 
|company =[[Interplay]]
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|role =
  +
}}
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{{Employment history table|row
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|from =2003
  +
|to =Present
 
|company =[[Obsidian Entertainment]]
  +
|role =
  +
}}
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{{Employment history table|end}}
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==Credits==
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===''Fallout'' series===
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{{Credits table|start}}
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{{Credits table|row
  +
|year =1997
  +
|title =FO1
  +
|credit =Division Director
  +
}}
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{{Credits table|row
  +
|year =1998
 
|title =FO2
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|credit =Producer<br />Lead Designer<br />SPECIAL game system design<br />Division Director
  +
}}
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{{Credits table|row
  +
|year =
  +
|title =VB
 
|credit =Designer
  +
}}
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{{Credits table|end}}
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===Other work===
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{{Credits table|start}}
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{{Credits table|row
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|year =1992
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|title =[[wikipedia:Castles II: Siege and Conquest|Castles II: Siege and Conquest]]
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|credit =
  +
}}
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{{Credits table|row
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|year =1999
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|title =[[wikipedia:Planescape: Torment|Planescape: Torment]]
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|credit =Production
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}}
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{{Credits table|row
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|year =2000
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|title =[[wikipedia:Icewind Dale|Icewind Dale]]
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|credit =Production Division Director
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}}
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{{Credits table|row
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|year =2006
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|title =[[wikipedia:Neverwinter Nights 2|Neverwinter Nights 2]]
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|credit ='''Obsidian Entertainment, Inc.'''<br />CEO & President<br />Executive Producer
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}}
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{{Credits table|row
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|year =2014
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|title =[[wikipedia:Pillars of Eternity|Pillars of Eternity]]
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|credit ='''Obsidian Entertainment, Inc.'''<br />CEO & President<br />Kickstarter Team
  +
}}
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{{Credits table|row
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|year =2019
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|title =[[w:c:theouterworlds:The Outer Worlds|The Outer Worlds]]
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|credit =
  +
}}
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{{Credits table|end}}
  +
 
==External links and references==
 
* [http://www.nma-fallout.com/article.php?id=9549 Feargus Urquhart's developer profile] at No Mutants Allowed
 
* [http://forums.obsidianent.com/index.php?showuser=4 Feargus Urquhart's Profile on Obsidian Entertainment]
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* [[wikipedia:Feargus Urquhart|Feargus Urquhart Article on Wikipedia]]
 
* [http://www.obsidianent.com Obsidian Entertainment Official Web Site]
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* [http://fallout.bethsoft.com/eng/vault/diaries_diary12-06.08.10.html Feargus Urquhart's New Vegas developer diary]
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* [http://bethblog.com/index.php/2010/03/17/inside-the-vault-feargus-urquhart/ Bethesda Blog: Inside the Vault - Feargus Urquhart]
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{{DEFAULTSORT:Urquhart, Feargus}}
   
 
[[Category:Interplay Entertainment and Black Isle Studios employees]]
* Fallout (1997)
 
 
[[Category:Obsidian Entertainment employees]]
* Fallout 2 (1998)
 
 
[[Category:Fallout developers]]
* Baldur's Gate (1998)
 
 
[[Category:Fallout 2 producers]]
* Planescape: Torment (1999)
 
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[[Category:Fallout 2 designers and writers]]
* Icewind Dale (2000)
 
 
[[Category:Van Buren designers and writers]]
* Fallout 3 "Van Buren" (Canceled)
 
   
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[[cs:Feargus Urquhart]]
==External Links and References==
 
  +
[[de:Feargus Urquhart]]
* [http://www.nma-fallout.com/article.php?id=9549 Feargus Urquhart's developer profile] at [[No Mutants Allowed]]
 
  +
[[es:Feargus Urquhart]]
*[http://forums.obsidianent.com/index.php?showuser=4 Feargus Urquhart's Profile on Obsidian Entertainment]
 
*[http://en.wikipedia.org/wiki/Feargus_Urquhart Feargus Urquhart Article on Wikipedia]
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[[nl:Feargus Urquhart]]
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[[pl:Feargus Urquhart]]
*[http://www.obsidianent.com Obsidian Entertainment Official Web Site]
 
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[[ru:Фергюс Уркхарт]]
{{DEFAULTSORT:Urquhart}}
 
  +
[[uk:Фергюс Уркхарт]]
[[Category:Fallout developers|Urquhart, Feargus]]
 
[[Category:Fallout 2 developers|Urquhart, Feargus]]
 
[[Category:Van Buren developers|Urquhart, Feargus]]
 
[[Category:Interplay Entertainment and Black Isle Studios employees|Urquhart, Feargus]]
 
[[Category:Obsidian Entertainment employees|Urquhart, Feargus]]
 

Revision as of 16:40, 23 October 2019

 
Gametitle-FO1Gametitle-FO2Gametitle-VB
Gametitle-FO1Gametitle-FO2Gametitle-VB

Feargus MacRae Urquhart, born April 19, 1970, is a computer games designer. Urquhart was involved with the production of both Fallout and Fallout 2, and had been working on the Van Buren project up until its cancellation.

The Fallout Years

In the mid-1990s, Urquhart joined forces with Tim Cain and others to produce the opening act of what would be the Fallout franchise, "Fallout: A Post-Nuclear Role Playing Game". Following Fallout's 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original Fallout. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.

Fallout 2 was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.

The End of Interplay, the Beginning of Obsidian

In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former Fallout colleagues Chris Avellone, Chris Jones, Darren Monahan and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.

Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.

Gameography

Employment history

FromToCompanyRole
19912003Interplay
2003PresentObsidian Entertainment

Credits

Fallout series

YearTitleCredited as/for
1997FalloutDivision Director
1998Fallout 2Producer
Lead Designer
SPECIAL game system design
Division Director
?Van BurenDesigner

Other work

YearTitleCredited as/for
1992Castles II: Siege and Conquest
1999Planescape: TormentProduction
2000Icewind DaleProduction Division Director
2006Neverwinter Nights 2Obsidian Entertainment, Inc.
CEO & President
Executive Producer
2014Pillars of EternityObsidian Entertainment, Inc.
CEO & President
Kickstarter Team
2019The Outer Worlds

External links and references