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+ | {{Infobox person |
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+ | |type =developer |
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− | {{Person |
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+ | |image =Feargus urquhart.jpg |
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+ | |other names = |
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+ | |date of birth =April 19, 1970 |
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+ | |games =FO1, FO2, VB |
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− | |dob =19 April, 1970 |
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+ | |facebook =feargus.urquhart |
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+ | |other links = |
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− | |game2role =Designer |
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− | |game3 =VB |
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− | |game3role =Designer |
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− | |otherwork =Neverwinter Nights 2 |
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− | |otherlinks =none |
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}}{{Games|FO1|FO2|VB}} |
}}{{Games|FO1|FO2|VB}} |
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− | '''Feargus Urquhart''', born April 19, 1970, is a computer games designer. Urquhart was involved with the production of both ''[[Fallout]]'' and ''[[Fallout 2]]'', and had been working on the ''[[Van Buren]]'' project up until its cancellation. |
+ | '''Feargus MacRae Urquhart''', born April 19, 1970, is a computer games designer. Urquhart was involved with the production of both ''[[Fallout]]'' and ''[[Fallout 2]]'', and had been working on the ''[[Van Buren]]'' project up until its cancellation. |
==The Fallout Years== |
==The Fallout Years== |
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⚫ | In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "''Fallout: A Post-Nuclear Role Playing Game''". Following ''Fallout'''s 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original ''Fallout''. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios. |
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⚫ | ''Fallout 2'' was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release. |
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⚫ | In the mid-1990s, Urquhart joined forces with [[Tim Cain]] and others to produce the opening act of what would be the Fallout franchise, "Fallout: A Post-Nuclear Role Playing Game |
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⚫ | Fallout 2 was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although |
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==The End of Interplay, the Beginning of Obsidian== |
==The End of Interplay, the Beginning of Obsidian== |
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⚫ | In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former ''Fallout'' colleagues [[Chris Avellone]], [[Chris Jones]], [[Darren Monahan]] and [[Chris Parker]], Urquhart founded Obsidian Entertainment in Santa Ana, California. |
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⚫ | In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former Fallout colleagues Chris Avellone, Chris Jones, Darren Monahan |
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Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games. |
Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games. |
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==Gameography== |
==Gameography== |
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+ | * ''[[Fallout: New Vegas]]'' (2010) |
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+ | ==Employment history== |
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+ | {{Employment history table|start}} |
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+ | {{Employment history table|row |
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+ | |role = |
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+ | }} |
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+ | {{Employment history table|row |
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+ | |from =2003 |
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+ | |to =Present |
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+ | |role = |
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+ | }} |
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+ | {{Employment history table|end}} |
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+ | |||
+ | ==Credits== |
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+ | ===''Fallout'' series=== |
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+ | {{Credits table|start}} |
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+ | {{Credits table|row |
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+ | |year =1997 |
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+ | |title =FO1 |
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+ | |credit =Division Director |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =1998 |
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+ | |credit =Producer<br />Lead Designer<br />SPECIAL game system design<br />Division Director |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year = |
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+ | |title =VB |
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+ | }} |
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+ | {{Credits table|end}} |
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+ | |||
+ | ===Other work=== |
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+ | {{Credits table|start}} |
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+ | {{Credits table|row |
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+ | |year =1992 |
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+ | |title =[[wikipedia:Castles II: Siege and Conquest|Castles II: Siege and Conquest]] |
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+ | |credit = |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =1999 |
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+ | |title =[[wikipedia:Planescape: Torment|Planescape: Torment]] |
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+ | |credit =Production |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =2000 |
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+ | |title =[[wikipedia:Icewind Dale|Icewind Dale]] |
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+ | |credit =Production Division Director |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =2006 |
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+ | |title =[[wikipedia:Neverwinter Nights 2|Neverwinter Nights 2]] |
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+ | |credit ='''Obsidian Entertainment, Inc.'''<br />CEO & President<br />Executive Producer |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =2014 |
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+ | |title =[[wikipedia:Pillars of Eternity|Pillars of Eternity]] |
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+ | |credit ='''Obsidian Entertainment, Inc.'''<br />CEO & President<br />Kickstarter Team |
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+ | }} |
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+ | {{Credits table|row |
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+ | |year =2019 |
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+ | |title =[[w:c:theouterworlds:The Outer Worlds|The Outer Worlds]] |
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+ | |credit = |
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+ | }} |
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+ | {{Credits table|end}} |
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+ | |||
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+ | * [[wikipedia:Feargus Urquhart|Feargus Urquhart Article on Wikipedia]] |
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+ | * [http://fallout.bethsoft.com/eng/vault/diaries_diary12-06.08.10.html Feargus Urquhart's New Vegas developer diary] |
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+ | * [http://bethblog.com/index.php/2010/03/17/inside-the-vault-feargus-urquhart/ Bethesda Blog: Inside the Vault - Feargus Urquhart] |
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+ | [[Category:Fallout 2 designers and writers]] |
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+ | [[cs:Feargus Urquhart]] |
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+ | [[de:Feargus Urquhart]] |
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+ | [[es:Feargus Urquhart]] |
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− | + | [[nl:Feargus Urquhart]] |
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+ | [[pl:Feargus Urquhart]] |
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+ | [[ru:Фергюс Уркхарт]] |
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+ | [[uk:Фергюс Уркхарт]] |
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Revision as of 16:40, 23 October 2019
Feargus MacRae Urquhart, born April 19, 1970, is a computer games designer. Urquhart was involved with the production of both Fallout and Fallout 2, and had been working on the Van Buren project up until its cancellation.
The Fallout Years
In the mid-1990s, Urquhart joined forces with Tim Cain and others to produce the opening act of what would be the Fallout franchise, "Fallout: A Post-Nuclear Role Playing Game". Following Fallout's 1997 release, team-structure negotiations between Interplay and Cain collapsed, leading to the departure of several principal designers of the original Fallout. In 1998, Urquhart was given the reins to Interplay's newly-created development division for role-playing games, Black Isle Studios.
Fallout 2 was released later that year, but due to a rushed production schedule, numerous bugs and programming mistakes were discovered by the general public. Although many of these mistakes were the result of an abnormally-compressed production schedule, blame was laid mostly at Urquhart's feet. However, Urquhart and the rest of the Black Isle Studios staff worked diligently to patch many of the mistakes that made it into the release.
The End of Interplay, the Beginning of Obsidian
In 2003, Interplay fell into serious financial difficulties. In December, the Black Isle Studios division was closed down, and its staff laid off - Urquhart included. With the help of former Fallout colleagues Chris Avellone, Chris Jones, Darren Monahan and Chris Parker, Urquhart founded Obsidian Entertainment in Santa Ana, California.
Today, Obsidian employs 110 people in a two-and-a-half team setup. Obsidian has also entered into partnership with Sega for the production of at least two games.
Gameography
- Fallout (1997)
- Fallout 2 (1998)
- Baldur's Gate (1998)
- Planescape: Torment (1999)
- Icewind Dale (2000)
- Van Buren (Canceled in 2003)
- Fallout: New Vegas (2010)
Employment history
From | To | Company | Role |
---|---|---|---|
1991 | 2003 | Interplay | |
2003 | Present | Obsidian Entertainment |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Division Director |
1998 | Fallout 2 | Producer Lead Designer SPECIAL game system design Division Director |
? | Van Buren | Designer |
Other work
Year | Title | Credited as/for |
---|---|---|
1992 | Castles II: Siege and Conquest | |
1999 | Planescape: Torment | Production |
2000 | Icewind Dale | Production Division Director |
2006 | Neverwinter Nights 2 | Obsidian Entertainment, Inc. CEO & President Executive Producer |
2014 | Pillars of Eternity | Obsidian Entertainment, Inc. CEO & President Kickstarter Team |
2019 | The Outer Worlds |