- 1 Background
- 2 Daily schedule
- 3 Interactions with the player character
- 4 Inventory
- 5 Notes
- 6 Notable quotes
- 7 Appearances
- 8 Behind the scenes
- 9 Bugs
- 10 Gallery
- 11 References
Life in the vault
Fawkes was one of the original residents of Vault 87. Not long after the vault dwellers moved into Vault 87, the vault overseer and security guards began testing with the FEV. Several vault dwellers were changed into super mutants, and they forcibly mutated the other normal humans. Thus, all the members of Vault 87 were changed into super mutants and centaurs, or killed.
It was not long before the mutants began to overrun the Capital Wasteland, searching for new sources of the Forced Evolutionary Virus. Despite being infused with FEV, Fawkes's mind was not affected as badly as the other mutants when they went through the transformation; the cause, however, is not clearly given. Even though he forgot his past and who he was, Fawkes still possessed a sense of morality and showed remarkable intelligence. As stated in dialogue with the Lone Wanderer, this "ironically" made Fawkes a mutant in comparison to other super mutants (or "Meta humans," as Fawkes calls them). As a result, he received the same treatment as other failed FEV experiments, and was confined in a medical observation cell in the Vault 87 lab area as a "curiosity."
When Fawkes meets the Lone Wanderer, he states that he has been trapped in that cell for a long time and cannot recall how long he was in there - he states that he has been "in this cage...all my life." He also explains how he was able to keep himself from going crazy, as well as keeping his intelligence up. He did so by using a terminal that linked to the Vault 87 mainframe, containing a large amount of information about the outside world.
His fellow mutants had failed to realize that the chamber Fawkes was locked in had a working terminal. Here he read about the past for at least a century, learning about the history of the world. One piece of history he took a liking to was the 'Gunpowder Plot' which involved a group of rebels, trying to assassinate King James I, the current British monarch at the time, by blowing up the House of Lords. Guy Fawkes was a member of this rebellion, and despite the fact his failure is celebrated throughout the pre-War United Kingdom, Fawkes took a liking to him. Since he had forgotten his own name long ago, he renamed himself Fawkes.
Residing as a prisoner in Vault 87, Fawkes is one of two known "humanized" super mutants in the Capital Wasteland, the other being Uncle Leo. In 2277 he is confined to Isolation Room 5 in Vault 87, where he has resided for as long as memory permits. Fawkes claims that he was able to attain literacy and a civilized personality (things most East Coast super mutants, and super mutants in general, sorely lack) by gleaning as much information as possible from the vault's immense on-line database (or at least until recently as the terminal that he used was destroyed by the other super mutants as a way of tormenting him).
Fawkes credits his intimate knowledge of Vault 87 to being a resident there before being transformed into a super mutant, additionally he wears the tattered remnants of a male Vault 87 jumpsuit, possibly due to him outgrowing it while mutating. Fawkes has knowledge of the Garden of Eden Creation Kit, one of which is located inside Vault 87. He waits patiently inside his small isolation chamber, waiting for someone to come along, in search of the G.E.C.K, and give him his freedom.
Identity before mutation
|The following is based on Fallout 3 cut content.|
A series of unused holotapes that were meant to be found in Vault 87 shed possible light on the identity of Fawkes.
The holotapes are part of a daily diary Shelton started to record, detailing his "life in one of Vault-Tec's newer vaults." The first tape is primarily an introduction, but the later tapes concern some bizarre sounds Shelton hears while on shift, and later something disturbing he witnessed.
After they left I snuck into the containment room, and... and I almost threw up. I don't even know how to describe it. It looked sort of human, but it was deformed... I could see some of its organs on the surface of its body like they were trying to push through.”— from the third unused holotape
Shelton's next recording reveals that his previous holotapes eventually came to the attention of the wrong people. The recording is made as Shelton is hiding in the reactor room. Before the recording abruptly ended, a door can be heard opening.
The fifth and final holotape reveals what eventually happened to Shelton after his capture.
It is important to note that, although Fawkes shares the same voice as most of the Capital Wasteland's super mutants, he is explicitly defined within the game's dialogue files as being the speaker in the final recording.
Though nothing is left to document why these recordings were not included in the final version of the game, Fawkes' demonstrated intelligence does not appear to be present in the fifth holotape recording; this is consistent with his statement that he had to work to become as intelligent and well-spoken again as he was at the time of meeting the Lone Wanderer.
|End of information based on Fallout 3 cut content.|
Fawkes lives in Isolation Room 05, a cell in Vault 87. Should he find a way out, he will be at the Museum of History inside the lobby and right outside of Raven Rock after the quest The American Dream. If Broken Steel is installed, after activating Project Purity, he can generally be found either in the room with Sawbones or in the Jefferson Memorial.
Interactions with the player character
|This character is a temporary companion.|
|This character is a permanent companion.|
|This character is involved in quests.|
- Finding the Garden of Eden: Fawkes pleads to be released from his cell. In exchange for release, Fawkes retrieves the Garden of Eden Creation Kit device from a radioactive section of the Vault, and then bids the Lone Wanderer farewell.
- The American Dream: After the player character is incapacitated and taken to Raven Rock, home of the Enclave, Fawkes appears as the Lone Wanderer emerges from the base. He repels any Enclave soldiers with an acquired Gatling laser to aid the player character's escape. Any items given to Fawkes before the trip to Raven Rock will be gone when he is encountered yet again. If the Lone Wanderer's Karma is high enough, they have the choice to add Fawkes as a companion.
- Take it Back!: When the player character is faced with the climactic decision at the conclusion of the game, Fawkes politely declines to enter the radioactive room in lieu of the Lone Wanderer (even though he is immune to radiation), stating that the decision is the player character's destiny and not his. However, if the player character has the Broken Steel add-on installed, the option to send Fawkes in will appear, allowing them to opt-out of entering themselves or Sentinel Sarah Lyons. When this option is used, he states that although he was going to tell the player character that their destiny lies in that chamber, he has already altered his own.
- Recruiting Fawkes: Depending on the player character's Karma, Fawkes may agree to accompany them on future travels as a companion.
- If the player character's Karma is too low, or if they fire him at any time, Fawkes can be later found wandering around the entrance to Underworld, located in the Museum of History. Fawkes may also return if left on his own for a significant length of time. By maintaining positive Karma, the option of recruiting him again will be available.
- Equipment: The player character cannot equip Fawkes with different clothing, though his staggeringly large health bar and damage rate are more than enough for almost any situation. He can carry a total of 229 pounds of equipment.
- Combat: Fawkes is extremely resilient thanks to the inherent thick skin natural to super mutants. Fawkes is highly skilled in all weapon categories (Small Guns, Big Guns, Energy Weapons, Explosives, Melee Weapons, and Unarmed).
- ¹Fawkes no longer carries this weapon once he appears at the conclusion of The American Dream
Fawkes is limited in the weapons he can use, and will only equip weapons from the following list. He will not equip any unique versions of the weapons below, including:
- By activating the terminal by the door of Fawkes' room in Vault 87, and using the 'Identify Specimen' function, it will be discovered that the cell's inhabitant was called 'Specimen D624.' A different terminal in a room close to Fawkes' cell contains data on five specimens, stating that D624 was a female. However, Fawkes is not Specimen D624, as the terminal also states that all specimens were terminated.
- It seems that after he moves to Underworld, he is counted as a resident as he will become hostile if the player character attacks or kills any of the ghouls, but like most residents of towns, he will forgive them after 72 in-game hours.
- His super sledge is obtainable without him being a follower after releasing him from isolation. By asking to trade equipment, the weapon will be in his inventory.
- In Fallout: New Vegas, Fawkes remains in the game files, however, his Vault 87 jumpsuit doesn't have a texture.
- If Fawkes is provoked and then spoken to, he will say, "It saddens me that it has come to this. Farewell, my friend." and then will proceed to attack.
- If Fawkes is a companion, along with Dogmeat, repeatedly hitting him will cause a never-ending fight between him and Dogmeat. The player character can run away from the fight, hide, and then wait it out. This will cause Fawkes to become a normal companion again.
- If the player character frees Fawkes but retrieves the G.E.C.K. by themselves, Fawkes will comment on how foolish they were for risking their lives.
- Despite the Brotherhood of Steel's intense hatred of super mutants, they will not attack Fawkes on sight if he is brought to the Citadel.
- Fawkes may sometimes block doorways with his immense stature, which can be made worse by the presence of Dogmeat. The most common example is likely that of My Megaton house, where, after sleeping in the upstairs bedroom, Fawkes will be standing directly in the doorframe. If Dogmeat is also present, they will usually be behind Fawkes, pushing against him to get closer to the player character (despite the fact that Fawkes will be incapable of moving much further in the tiny room). Getting through both of them blocking the way will often require a large amount of pushing on the player character's side.
- Fawkes' damage resistance is an in-game unnamed effect that goes by the Editor Id "MQ08FawkesDR" and has the Form Code "00079A3A," according to the G.E.C.K.
- Fawkes has the most Hit Points of all companions and almost ten times as much as a behemoth with Broken Steel installed.
- "In all things, a calm heart must prevail."
- "If you insist. But do be careful - I can hardly repay your kindness while waiting back here."
- "It's amazing that people trust you enough not to attack me."
- "There are times that I feel the primal part of me pulling me away."
- "You're going to pay dearly for what you did to me!"
- "I’m sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that."
Fawkes appears only in Fallout 3.
Behind the scenes
- Contrary to comment about Fawkes' gender made by his voice actor, lead designer Emil Pagliarulo has confirmed, "No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male."
- Much of the random dialogue heard from Fawkes as one wanders around with him can be heard as simple wasteland survival advice. However, there are also references to Zen philosophy, examples being, "Be aware of the present moment" and "There is safety in mindfulness."
- Fawkes' battle cry of "Wake up... Time to die!" mirrors a quote from Leon to Deckard in the film Blade Runner.
- When asked about his name, Fawkes answers that it was taken from a historical entry on his terminal, "The name comes from a man who was willing to fight and die for what he believed in." This refers to Guy Fawkes, an English Catholic who participated in the Gunpowder Plot, a failed assassination attempt on King James I of England.
- Even though he is one of the two companions recruited with "Good" Karma, the other being Cross, Fawkes' Karma is "Neutral."
- In Alan Moore's V for Vendetta, the protagonist "V" was also locked in cell number five, and wears an iconic Guy Fawkes mask.
- Eugene vs. the Minigun). This is caused by the list determining what weapons Fawkes is able to use missing the entries for these unique weapons. [verified] Fawkes is unable to use any unique weapons, including unique versions of weapons he is otherwise able to use (e.g.
- Raven Rock, ("Fawkes, what are you doing out here?"). [verified] If you do not free Fawkes and instead take the G.E.C.K. yourself then return after escaping Raven Rock and talk to him the speech options will be the same as if he had come to rescue you from
- If you kill Fawkes after entering Broken Steel his body may follow you to Adams Air Force Base and back to the Citadel after being taken back via the Vertibird. [verified]
When Fawkes kills something, his Gatling laser may continue to play the sounds, even after he has holstered it. This can be fixed by saving and then loading the saved game. [verified]
- Other fixes include engaging him in conversation and getting him to fire the weapon again or fast traveling to another location.
- Fawkes will "not speak" to the player. Conversation dialogue initiates but he doesn't say anything. Pressing the "Activate" button doesn't help, making it impossible to trade equipment, fire him, etc. This forces the player to kill Fawkes to obtain the equipment given to him. [verified]
- Fawkes will not be in the Museum of History after you fire him. He will sometimes be waiting for you at the entrance to The Pitt DLC. [verified]
- super sledges in his inventory. [verified] Fawkes may have two
- Upon freeing Fawkes, if you choose to retrieve the G.E.C.K. yourself and do not talk to Fawkes after doing so, he will not appear outside of Raven Rock. He will instead be waiting in Vault 87. and will react in the same manner that he would as if he were standing outside of Raven Rock. [verified]
- When fired right before turning on the purifier, Fawkes will sometimes wait in the inaccessible area above the entrance to the Jefferson Memorial. Firing Fawkes anywhere in the Jefferson Memorial will result in this happening. [verified]
- He may just die randomly (after having infinite health) possibly by a door or in the Museum of History. [verified]
- While in the Satellite Relay Station during the Death From Above quest, if told to wait, then follow, Fawkes will not move, nor will he move if told he is "fired." [verified]
- Fawkes may not appear at Raven Rock during your escape in The American Dream. This may happen if you decided to pick up the G.E.C.K. yourself. [verified]
- Underworld, Wilhelm's Wharf, etc. Talking to Fawkes and recruiting him does not work and he cannot be provoked into combat. If you do try to recruit with a higher karma level after he denied you previously, he will be registered as a companion and you can't recruit any other humanoid companion. He will not fast travel with the player character anywhere and instead will be stuck at the place he was recruited. He will travel to DLC locations, such as Adams Air Force Base, but will be stuck at the companion spawn areas. [verification overdue] When the player character escapes Raven Rock with low karma, Fawkes will not be recruitable and will instead just wander. He may become unusable as a companion and will freeze in places such as