Cleanup (Issue: needs references)
To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by the article.
Imprisoned in Vault 87's medical area, Fawkes is an anomaly among his brethren. Where the majority of mutants are aggressive, barely intelligent brutes, he is an educated, soft-spoken person that keeps his violent impulses in check. He is one of the original dwellers of the Vault, and can still remember glimpses of his past, of the Vault in its prime, with scientists and regular dwellers walking through the halls. However, these glimpses are all that remains of his past, and the inability to recall his past identity torments him to no end.
His origin is the same as any other Vault 87 super mutant: He was taken by the mutants and exposed to the modified FEV used in the Vault's Evolutionary Experimentation Program. However, unlike other victims of the virus, Fawkes managed to survive the mutation process with his mind intact. Where others would succumb to excruciating pain and become insane, he retained enough of his intelligence to be capable of speech immediately after the process completed. He was branded a failure by his captors and placed in isolation room 5 in the medical ward. Where normally he would be killed, he was different enough for the super mutants to keep him as a curiosity.
Fawkes coped with the damage thanks to a working terminal still present in the recovery room that acted as his cell. Thanks to its connection to the Vault mainframe, Fawkes was able to study history, literature, science and other subjects. The extensive database of book files gave him a wealth of knowledge and insight into a variety of subjects. An added motivation to learn was provided by his isolation. The super mutants kept him locked in the recovery room for over two centuries; the terminal was the only thing that kept him from going insane. In fact, it is from the history books contained within that Fawkes took his name, from a man willing to fight and die for his beliefs. However, the super mutants recently realized that the terminal was keeping him sane and destroyed it to torment him.
Identity before mutation
|The following is based on Fallout 3 cut content.|
A series of unused holotapes that were meant to be found in Vault 87 shed possible light on the identity of Fawkes. These unused assets take the form of diary entrees and progress over an unspecified amount of time. Although Fawkes shares the same voice as most of the Fallout 3's super mutants, he is explicitly defined within the game's dialogue files as being the speaker in the final recording.
Though nothing is left to document why these recordings were not included in the final version of the game, Fawkes' demonstrated intelligence does not appear to be present in the fifth holotape recording; this is consistent with his statement that he had to work to become as intelligent and well-spoken again as he was at the time of meeting the Lone Wanderer.
Security officer Shelton Delacroix began to record a personal diary at the behest of the staff of Vault 87. He was glad to have been assigned to one of the newer Vaults, and that he was guarding the laboratory level rather then the reactor room. It was not long in his duties that strange noises coming from the experimentation chambers began to make their way to his post. When he asked about the noise he was told that it was the animals they were testing on. Out of morbid curiosity, and boredom of pacing back and forth down the hallway, he wondered what exactly they were doing to them, and decided to investigate further.
One day two of his fellow security staff, Sykes and Cossler, dragged an unconscious man from the dorms into the labs. When he asked them what for they glared at him, angry at him for getting involved in something that he didn't have authority to. They warned him not to tell anyone what he saw, or else, with Sykes patting his 10mm. When they left he snuck into the containment room and was shocked at the deformed thing that had once been a man. His organs on the surface of his body, as if they were trying to push through his now green and brown skin. The horrible stench emanating in the room caused him to stagger out into the hallway, coming to the realization that the monster he saw was one of the missing people. Having no other outlet for his horror he recorded it in his logs, this an action that would be his undoing.
Upon finding one of his older recordings, Delacroix became a wanted man. A friend in security warned him to run before they grabbed him, he ran away and hid in the reactor level. With the realization that he had no where to run, nor anyone to turn to he recorded what would be his last thoughts about his wife in Dorm E that he loved her, just as security captured him. Afterward, he would be mutated into a super mutant, now with no memory of who or what he was. He managed to record one final recording, before destroying his recorder.
|End of information based on Fallout 3 cut content|
Fawkes lives in Isolation Room 05, a cell in Vault 87. Should he find a way out, he will be at the Museum of History inside the lobby and right outside of Raven Rock after the quest The American Dream. If Broken Steel is installed, after activating Project Purity, he can generally be found either in the room with Sawbones or in the Jefferson Memorial.
Interactions with the player character
|This character is a permanent companion.|
|This character is a temporary companion.|
|This character is involved in quests.|
- Finding the Garden of Eden: Fawkes pleads to be released from his cell. In exchange for release, Fawkes retrieves the Garden of Eden Creation Kit device from a radioactive section of the Vault, and then bids the Lone Wanderer farewell.
- The American Dream: After the player character is incapacitated and taken to Raven Rock, home of the Enclave, Fawkes appears as the Lone Wanderer emerges from the base. He repels any Enclave soldiers with an acquired Gatling laser to aid the player character's escape. Any items given to Fawkes before the trip to Raven Rock will be gone when he is encountered yet again. If the Lone Wanderer's Karma is high enough, they have the choice to add Fawkes as a companion.
- Take it Back!: When the player character is faced with the climactic decision at the conclusion of the game, Fawkes politely declines to enter the radioactive room in lieu of the Lone Wanderer (even though he is immune to radiation), stating that the decision is the player character's destiny and not his. However, if the player character has the Broken Steel add-on installed, the option to send Fawkes in will appear, allowing them to opt-out of entering themselves or Sentinel Sarah Lyons. When this option is used, he states that although he was going to tell the player character that their destiny lies in that chamber, he has already altered his own.
- Recruiting Fawkes: Depending on the player character's Karma, Fawkes may agree to accompany them on future travels as a companion.
- If the player character's Karma is too low, or if they fire him at any time, Fawkes can be later found wandering around the entrance to Underworld, located in the Museum of History. Fawkes may also return if left on his own for a significant length of time. By maintaining positive Karma, the option of recruiting him again will be available.
- Equipment: The player character cannot equip Fawkes with different clothing, though his large health bar and damage rate are more than enough for almost any situation. He can carry a total of 229 pounds of equipment.
- Combat: Fawkes is extremely resilient thanks to the inherent thick skin natural to super mutants. Fawkes is highly skilled in all weapon categories (Small Guns, Big Guns, Energy Weapons, Explosives, Melee Weapons and Unarmed).
- ¹Fawkes no longer carries this weapon once he appears at the conclusion of The American Dream
Fawkes is limited in the weapons he can use, and will only equip weapons from the following list. He will not equip any unique versions of the weapons below, including:
- The game includes a number of holotapes in its files that not appear in the game. These chronicle the experiences of Shelton Delacroix, a security guard from Vault 87, who learns of the nature of the experimentation in the Vault's laboratory area and ends up becoming mutated. The final tape indicates that he was at first as feral as regular super mutants from Vault 87, inconsistent with his actual statements in the game.
- By activating the terminal by the door of Fawkes' room in Vault 87, and using the "Identify Specimen" function, it will be discovered that the cell's inhabitant was called "Specimen D624." A different terminal in a room close to Fawkes' cell contains data on five specimens, stating that D624 was a female. However, Fawkes is not Specimen D624, as the terminal also states that all specimens were terminated.
- It seems that after he moves to Underworld, he is counted as a resident as he will become hostile if the player character attacks or kills any of the ghouls, but like most residents of towns, he will forgive them after 72 in-game hours.
- His super sledge is obtainable without him being a follower after releasing him from isolation. By asking to trade equipment, the weapon will be in his inventory.
- In Fallout: New Vegas, Fawkes remains in the game files, however, his Vault 87 jumpsuit doesn't have a texture.
- If Fawkes is provoked and then spoken to, he will say, "It saddens me that it has come to this. Farewell, my friend." and then will proceed to attack.
- If Fawkes is a companion, along with Dogmeat, repeatedly hitting him will cause a never-ending fight between him and Dogmeat. The player character can run away from the fight, hide, and then wait it out. This will cause Fawkes to become a normal companion again.
- If the player character frees Fawkes but retrieves the G.E.C.K. by themselves, Fawkes will comment on how foolish they were for risking their lives.
- Despite the Brotherhood of Steel's intense hatred of super mutants, they will not attack Fawkes on sight if he is brought to the Citadel.
- Fawkes may sometimes block doorways with his immense stature, which can be made worse by the presence of Dogmeat. The most common example is likely that of My Megaton house, where, after sleeping in the upstairs bedroom, Fawkes will be standing directly in the doorframe. If Dogmeat is also present, they will usually be behind Fawkes, pushing against him to get closer to the player character (despite the fact that Fawkes will be incapable of moving much further in the tiny room). Getting through both of them blocking the way will often require a large amount of pushing on the player character's side.
- Fawkes' damage resistance is an in-game unnamed effect that goes by the Editor Id "MQ08FawkesDR" and has the Form Code "00079A3A," according to the G.E.C.K.
- Fawkes has the most Hit Points of all companions and almost ten times as much as a behemoth with Broken Steel installed.
- "In all things, the calm heart must prevail."
- " "
- "It's amazing that people trust you enough not to attack me."
- "There are times that I feel the primal part of me pulling me away."
- "You're going to pay dearly for what you did to me!"
- "I’m sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that."
Fawkes appears only in Fallout 3.
Behind the scenes
- Contrary to comment about Fawkes' gender made by his voice actor, lead designer Emil Pagliarulo has confirmed, "No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male."
- Much of the random dialogue heard from Fawkes as one wanders around with him can be heard as simple wasteland survival advice. However, there are also references to Zen philosophy, examples being, "Be aware of the present moment" and "There is safety in mindfulness."
- Fawkes' battle cry of "Wake up... Time to die!" mirrors a quote from Leon to Deckard in the film Blade Runner.
- When asked about his name, Fawkes answers that it was taken from a historical entry on his terminal, "The name comes from a man who was willing to fight and die for what he believed in." This refers to Guy Fawkes, an English Catholic who participated in the Gunpowder Plot, a failed assassination attempt on King James I of England.
- Even though he is one of the two companions recruited with "Good" Karma, the other being Cross, Fawkes' Karma is "Neutral."
- In Alan Moore's V for Vendetta, the protagonist "V" was also locked in cell number five, and wears an iconic Guy Fawkes mask.
- Eugene vs. the Minigun). This is caused by the list determining what weapons Fawkes is able to use missing the entries for these unique weapons. [verified] Fawkes is unable to use any unique weapons, including unique versions of weapons he is otherwise able to use (e.g.
- Raven Rock, ("Fawkes, what are you doing out here?"). [verified] If you do not free Fawkes and instead take the G.E.C.K. yourself then return after escaping Raven Rock and talk to him the speech options will be the same as if he had come to rescue you from
- If you kill Fawkes after entering Broken Steel his body may follow you to Adams Air Force Base and back to the Citadel after being taken back via the Vertibird. [verified]
When Fawkes kills something, his Gatling laser may continue to play the sounds, even after he has holstered it. This can be fixed by saving and then loading the saved game. [verified]
- Other fixes include engaging him in conversation and getting him to fire the weapon again or fast traveling to another location.
- Fawkes will "not speak" to the player. Conversation dialogue initiates but he doesn't say anything. Pressing the "Activate" button doesn't help, making it impossible to trade equipment, fire him, etc. This forces the player to kill Fawkes to obtain the equipment given to him. [verified]
- Fawkes will not be in the Museum of History after you fire him. He will sometimes be waiting for you at the entrance to The Pitt DLC. [verified]
- super sledges in his inventory. [verified] Fawkes may have two
- Upon freeing Fawkes, if you choose to retrieve the G.E.C.K. yourself and do not talk to Fawkes after doing so, he will not appear outside of Raven Rock. He will instead be waiting in Vault 87. and will react in the same manner that he would as if he were standing outside of Raven Rock. [verified]
- When fired right before turning on the purifier, Fawkes will sometimes wait in the inaccessible area above the entrance to the Jefferson Memorial. Firing Fawkes anywhere in the Jefferson Memorial will result in this happening. [verified]
- He may just die randomly (after having infinite health) possibly by a door or in the Museum of History. [verified]
- While in the Satellite Relay Station during the Death From Above quest, if told to wait, then follow, Fawkes will not move, nor will he move if told he is "fired." [verified]
- Fawkes may not appear at Raven Rock during your escape in The American Dream. This may happen if you decided to pick up the G.E.C.K. yourself. [verified]
- Underworld, Wilhelm's Wharf, etc. Talking to Fawkes and recruiting him does not work and he cannot be provoked into combat. If you do try to recruit with a higher karma level after he denied you previously, he will be registered as a companion and you can't recruit any other humanoid companion. He will not fast travel with the player character anywhere and instead will be stuck at the place he was recruited. He will travel to DLC locations, such as Adams Air Force Base, but will be stuck at the companion spawn areas. [verification overdue] When the player character escapes Raven Rock with low karma, Fawkes will not be recruitable and will instead just wander. He may become unusable as a companion and will freeze in places such as
- Fallout 3 Official Game Guide Game of the Year Edition p.72: "Fawkes
Residing as a prisoner in Vault 87, Fawkes is one of two "humanized" Super Mutants. When F.E.V. mutated him, a little more of his human side remained. His demeanor and attitude differ greatly from his fellow Super Mutants. His lack of bloodlust and nonaddled mind sets him apart from his brethren. Unfortunately for Fawkes, this has made him hated by the other Super Mutants. Not knowing what exactly to do with this "half-breed," the others have relegated him to a tiny observation cell in the Vault 87 lab area. There he sits and ponders his fate, waiting for someone to come along and free him."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
- The Lone Wanderer: "Do you remember who you were?"
Fawkes: "I don't remember enough to tell you everything about my former self. My metamorphosis destroyed a good deal of my long term memory. However, I can recall being in this place when it wasn't the macabre laboratory that it's become. I remember walking around this place and seeing other humans in white lab coats and blue jumpsuits. I wish I could find out more, but the personnel information for the Vault wasn't in the mainframe for some reason. I feel like my identity is so close to me... I can almost see myself as a human but can't recollect the details. It's maddening."
- The Lone Wanderer: "How do you know the layout of this place?"
Fawkes: "These hallways are familiar to me... I think I used to be a resident here in better times. I wish I could remember more, but I'm afraid it's all a blur. As for the G.E.C.K., it's always rested where it does now. The foolish Super Mutants don't even know what they have."
- The Lone Wanderer: "So, tell me more about yourself."
Fawkes: "I was born here, in this place. I don't mean that in the literal sense of course. All I can remember is the excruciating pain that tore through me as my body underwent the rapid physical changes. For most, this moment is what severs the grip on their minds. They become barely a shell of their former selves. I was different. When I spoke to them, they immediately branded me "another failure" and had me placed here as a curiosity."
- The Lone Wanderer: "Why have you been imprisoned?"
Fawkes: "Because I'm a curiosity; an anomaly. They don't know why I'm different than they are and I think it fascinates them. All of the locked rooms in the medical wing contain failed experiments that they created."
The Lone Wanderer: "How come they've kept you alive?"
Fawkes: "I think when I was created, something went wrong and I didn't come out like they planned. Just like the other things in this makeshift cell block, we're the results of what they would call failed experiments if they were smart enough."
- The Lone Wanderer: "It's amazing how well you can speak."
Fawkes: "Yes. I suppose it is. When my captors placed me here, they were too stupid to realize this room contained a working terminal. I've spent all my life teaching myself to read and speak based on the information stored on the Vault's Mainframe. Ironic, isn't it? Surrounded by the world's history and yet my world consists of this tiny room."
- The Lone Wanderer: "That's quite an unusual name."
Fawkes: "It was taken from a historical entry in the computer. The name comes from a man who was willing to fight and die for what he believed in. I felt it was appropriate given my circumstances."
- The Lone Wanderer: "So, you've been stuck in that cell ever since?"
Fawkes: "Yes. I've never been anywhere else. I used to mark the passage of time, but after a few years, it didn't seem to matter anymore. The only thing that prevented me from going insane was the working access point to the Vault Mainframe in my makeshift cell."
- The Lone Wanderer: "How did you become so articulate?"
Fawkes: "The terminal in my cell used to connect with Vault 87's mainframe. That gave me access to the history, literature, science and fiction book files. I used this extensive database of works to better myself and my understanding of everything around me. It was only recently the others caught me using the terminal and destroyed it to torment me."
- Shelton Delacroix logs
- Shelton Delacroix logs
- Shelton Delacroix logs
- Shelton Delacroix logs
- Shelton Delacroix logs
- Bethesda forum page