FANDOM


(Revamping Fallout 4 conditions pages: Clarified the difference between "Fatigue" and the actual illness "Fatigue")
m (Third person project.)
Line 4: Line 4:
 
|games1 =FO3, FNV, FO4
 
|games1 =FO3, FNV, FO4
 
|modifies1 =[[Unconscious|Consciousness]] (''[[Fallout: New Vegas|FNV]]'')<br /> [[Action Points#Fallout 4|Action Points]] (''[[Fallout 4]]'')
 
|modifies1 =[[Unconscious|Consciousness]] (''[[Fallout: New Vegas|FNV]]'')<br /> [[Action Points#Fallout 4|Action Points]] (''[[Fallout 4]]'')
|governed by1 =[[Endurance]], [[Level]] (FNV)<br/>[[Sleep]], [[Hunger]], [[Thirst]] (FO4)
+
|governed by1 =[[Endurance]], [[Level]] (FNV)<br />[[Sleep]], [[Hunger]], [[Thirst]] (FO4)
 
|initial value1 =
 
|initial value1 =
 
|related perks1 =
 
|related perks1 =
Line 23: Line 23:
 
In ''[[Fallout: New Vegas]]'' the number of sources which induce Fatigue damage are limited. Only five weapons inherently cause Fatigue damage: [[Boxing gloves (Fallout: New Vegas)|boxing gloves]], [[boxing tape]], [[Cattle prod (Fallout: New Vegas)|cattle prod]], [[flash bang]]s, and [[Golden Gloves]]. All shotguns chambered for the 12 gauge shell can also cause Fatigue damage if loaded with [[12 gauge shotgun shell (Fallout: New Vegas)#12_gauge.2C_bean_bag|12 gauge bean bag]] ammunition.
 
In ''[[Fallout: New Vegas]]'' the number of sources which induce Fatigue damage are limited. Only five weapons inherently cause Fatigue damage: [[Boxing gloves (Fallout: New Vegas)|boxing gloves]], [[boxing tape]], [[Cattle prod (Fallout: New Vegas)|cattle prod]], [[flash bang]]s, and [[Golden Gloves]]. All shotguns chambered for the 12 gauge shell can also cause Fatigue damage if loaded with [[12 gauge shotgun shell (Fallout: New Vegas)#12_gauge.2C_bean_bag|12 gauge bean bag]] ammunition.
   
Most sources of Fatigue damage make exceptions for [[robot]]s and the [[Courier]], as neither should ever be rendered fully unconscious. In these cases a small amount of additional standard damage is applied to the target instead. The only exceptions are flash bangs and 12 gauge bean bag rounds, which due to various bugs do not properly account for robots or the player.
+
Most sources of Fatigue damage make exceptions for [[robot]]s and the [[Courier]], as neither should ever be rendered fully unconscious. In these cases a small amount of additional standard damage is applied to the target instead. The only exceptions are flash bangs and 12 gauge bean bag rounds, which due to various bugs do not properly account for robots or the Courier.
   
 
==Fallout 4==
 
==Fallout 4==
In ''[[Fallout 4]]'', fatigue is displayed in [[Survival mode]]. Fatigue damage occurs from lack of [[Sleep]], [[Thirst]], and [[Hunger]], as well as from being [[Encumbered]]. This [[condition]] directly impacts the player's available [[Action points#Fallout 4|Action points]]. The amount of Fatigue the player accumulates is displayed in red on the AP bar. The more Fatigue a player has developed, the less Action Points are available.
+
In ''[[Fallout 4]]'', fatigue is displayed in [[Survival mode]]. Fatigue damage occurs from lack of [[Sleep]], [[Thirst]], and [[Hunger]], as well as from being [[Encumbered]]. This [[condition]] directly impacts the [[Sole Survivor]]'s available [[Action points#Fallout 4|Action points]]. The amount of Fatigue they accumulate is displayed in red on the AP bar. The more Fatigue a character has developed, the less Action Points are available.
   
Fatigue is also an '''illness'''. Having fatigue as an illness increases the rate at which the player gets tired, resulting in a necessity for more sleep, which in turn can result in other illnesses. It can be cured with [[antibiotics]] or sleeping at least 10 hours a day for several days in a row.
+
Fatigue is also an '''illness'''. Having fatigue as an illness increases the rate at which the character gets tired, resulting in a necessity for more sleep, which in turn can result in other illnesses. It can be cured with [[antibiotics]] or sleeping at least 10 hours a day for several days in a row.
   
 
{{Navbox derived stats}}
 
{{Navbox derived stats}}

Revision as of 12:15, December 20, 2016

 
Gametitle-FO3Gametitle-FNVGametitle-FO4
Gametitle-FO3Gametitle-FNVGametitle-FO4

Fatigue is a derived statistic in Fallout 3, Fallout: New Vegas, and Fallout 4.

Overview

Fatigue is a derived statistic that measures the condition of fatigue damage that a character can take before either experiencing unconsciousness (Fallout 3, Fallout: New Vegas) or losing Action Points (Fallout 4 in Survival mode).

Fallout 3

In Fallout 3, Fatigue damage is only encountered as part of the "capture" sequence at the end of the quest Finding the Garden of Eden when the Lone Wanderer and their companions are incapacitated. Nonetheless, the game's engine does support Fatigue damage.

Fallout: New Vegas

In Fallout: New Vegas the number of sources which induce Fatigue damage are limited. Only five weapons inherently cause Fatigue damage: boxing gloves, boxing tape, cattle prod, flash bangs, and Golden Gloves. All shotguns chambered for the 12 gauge shell can also cause Fatigue damage if loaded with 12 gauge bean bag ammunition.

Most sources of Fatigue damage make exceptions for robots and the Courier, as neither should ever be rendered fully unconscious. In these cases a small amount of additional standard damage is applied to the target instead. The only exceptions are flash bangs and 12 gauge bean bag rounds, which due to various bugs do not properly account for robots or the Courier.

Fallout 4

In Fallout 4, fatigue is displayed in Survival mode. Fatigue damage occurs from lack of Sleep, Thirst, and Hunger, as well as from being Encumbered. This condition directly impacts the Sole Survivor's available Action points. The amount of Fatigue they accumulate is displayed in red on the AP bar. The more Fatigue a character has developed, the less Action Points are available.

Fatigue is also an illness. Having fatigue as an illness increases the rate at which the character gets tired, resulting in a necessity for more sleep, which in turn can result in other illnesses. It can be cured with antibiotics or sleeping at least 10 hours a day for several days in a row.

Community content is available under CC-BY-SA unless otherwise noted.