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{{Infobox stat
 
{{Infobox stat
 
|type =derived
 
|type =derived
|image =Unconcious.gif
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|image =Unconscious.png
|games1 =FNV
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|games1 =FO3, FNV, FO4
|modifies1 =Consciousness
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|modifies1 =[[Unconscious|Consciousness]] {{Icon|FNV}}<br /> [[Action Points#Fallout 4|Action Points]] {{Icon|FO4}}
|governed by1 =[[Endurance]]<br />[[Level]]
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|governed by1 =[[Endurance]], [[Level]] {{Icon|FNV}}<br />[[Sleep]], [[Hunger]], [[Thirst]] {{Icon|FO4}}
|initial value1 =Varies
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|initial value1 =
 
|related perks1 =
 
|related perks1 =
 
|related traits1 =
 
|related traits1 =
}}{{Games|FNV}}
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}}{{Games|FO3|FNV|FO4}}
   
'''Fatigue''' is a [[Fallout: New Vegas derived statistics|derived statistic]] in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''.
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'''Fatigue''' is a [[derived statistic]] in ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout 4]]''.
   
 
==Overview==
 
==Overview==
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Fatigue is a derived statistic that measures the [[condition]] of fatigue damage that a character can take before either experiencing [[unconscious]]ness (''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'') or losing [[Action Points#Fallout 4|Action Points]] (''[[Fallout 4]]'' in [[Survival mode]]).
'''Fatigue''' is a measurement of how much of a special type of damage (Fatigue damage) a character can take before they are knocked down in a state resembling unconsciousness.
 
   
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==''Fallout 3''==
If a creature or NPC suffers enough Fatigue damage to reduce their Fatigue level to 0 or below, the value is immediately set to -30 and the NPC will enter a state similar to unconsciousness. While in this state the NPC cannot move or react, but is still considered alive and can suffer normal damage, up to death. Unlike unconsciousness in ''[[Fallout 3]]'', "fatigued" or "knocked out" NPCs cannot be looted; any attempts to interact with them will fail with the message "<NAME> is Unconscious".
 
 
In ''[[Fallout 3]]'', Fatigue damage is only encountered as part of the "capture" sequence at the end of the quest [[Finding the Garden of Eden]] when the [[Lone Wanderer]] and their companions are incapacitated. Nonetheless, the game's engine does support Fatigue damage.
   
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==''Fallout: New Vegas''==
Fatigue is a "self-restoring" value, in the sense that it restores back to its maximum value over time. If an NPC suffers Fatigue damage, their Fatigue value will slowly raise at a rate of one point per second until it is back at its maximum. Fatigue maximums range from 50 (low-level creatures such as [[mole rat]]s) to 910 ([[Lanius|Legate Lanius]]). Though fatigue values are modified by the NPC's Endurance and Level, the value is derived from a "base" Fatigue value, set individually for each NPC or creature. The approximate average Fatigue rating for humanoid NPCs is 250.
 
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{{Main|Fatigue (Fallout: New Vegas)}}
   
 
In ''[[Fallout: New Vegas]]'' the number of sources which induce Fatigue damage are limited. Only five weapons inherently cause Fatigue damage: [[Boxing gloves (Fallout: New Vegas)|boxing gloves]], [[boxing tape]], [[Cattle prod (Fallout: New Vegas)|cattle prod]], [[flash bang]]s, and [[Golden Gloves]]. All shotguns chambered for the 12 gauge shell can also cause Fatigue damage if loaded with [[12 gauge shotgun shell (Fallout: New Vegas)#12_gauge.2C_bean_bag|12 gauge bean bag]] ammunition.
Once the Fatigue value of an NPC dips below 0 it is immediately set to -30. From this point it will increase at a rate of one point per second. Additional Fatigue damage can be applied to a "Fatigued out" NPC, but it ''cannot'' lower the value below -30. Once the NPCs Fatigue level climbs back to 0 they will become responsive again, and the NPC's Fatigue level will be restored to its maximum value.
 
   
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Most sources of Fatigue damage make exceptions for [[robot]]s and the [[Courier]], as neither should ever be rendered fully unconscious. In these cases a small amount of additional standard damage is applied to the target instead. The only exceptions are flash bangs and 12 gauge bean bag rounds, which due to various bugs do not properly account for robots or the Courier.
==Equation==
 
:<math>\text{Fatigue}=\text{Base Fatigue}+(\text{Endurance}\times20)+(\text{Level}\times10)</math>
 
   
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==''Fallout 4''==
In plain terms, this means that for every level the NPC's Fatigue rating is increased by 10 and for every point of Endurance the rating is increased by 20.
 
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In ''[[Fallout 4]]'', fatigue is displayed in [[Survival mode]]. Fatigue damage occurs from lack of [[Sleep]], [[Thirst]], and [[Hunger]], as well as from being [[Encumbered]]. This [[condition]] directly impacts the [[Sole Survivor]]'s available [[Action points#Fallout 4|Action points]]. The amount of Fatigue they accumulate is displayed in red on the AP bar. The more Fatigue a character has developed, the less Action Points are available. Fatigue also directly increases the risk of contracting diseases.
   
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Fatigue is also the name of an illness (illnesses occur in Survival mode only). Having Fatigue as an illness increases the rate at which the character gets tired, resulting in a necessity for more sleep, which in turn can result in other illnesses. Like all illnesses, it can be cured with [[antibiotics (Fallout 4)|antibiotics]], by paying a doctor to Cure Health, or by resting for several days.
==Damage sources==
 
Within ''[[Fallout 3]]'', Fatigue damage is only encountered as part of the "capture" sequence at the end of the quest [[Finding the Garden of Eden]] when the [[Lone Wanderer]] and their companions are incapacitated. Nonetheless, the game's engine does support Fatigue damage.
 
 
In ''[[Fallout: New Vegas]]'' the number of sources which induce Fatigue damage are limited. Only four weapons inherently cause Fatigue damage: [[Boxing gloves (Fallout: New Vegas)|boxing gloves]], [[boxing tape]], [[Cattle prod (Fallout: New Vegas)|cattle prod]] and [[Golden Gloves]]. All shotguns chambered for the 12 Gauge shell can also cause Fatigue damage if loaded with [[12 gauge shotgun shell (Fallout: New Vegas)#12_Gauge.2C_Bean_Bag|12 Gauge Bean Bag]] ammunition.
 
   
 
{{Navbox derived stats}}
 
{{Navbox derived stats}}
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{{Navbox conditions}}
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[[Category:Condition]]
 
[[Category:Fallout 3 derived statistics]]
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[[Category:Fallout 4 derived statistics]]
   
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[[fr:Fatigue]]
[[Category:Fallout: New Vegas derived statistics]]
 
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[[ru:Запас сил]]

Revision as of 21:27, 5 January 2020

 
Gametitle-FO3Gametitle-FNVGametitle-FO4
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Fatigue is a derived statistic in Fallout 3, Fallout: New Vegas and Fallout 4.

Overview

Fatigue is a derived statistic that measures the condition of fatigue damage that a character can take before either experiencing unconsciousness (Fallout 3, Fallout: New Vegas) or losing Action Points (Fallout 4 in Survival mode).

Fallout 3

In Fallout 3, Fatigue damage is only encountered as part of the "capture" sequence at the end of the quest Finding the Garden of Eden when the Lone Wanderer and their companions are incapacitated. Nonetheless, the game's engine does support Fatigue damage.

Fallout: New Vegas

In Fallout: New Vegas the number of sources which induce Fatigue damage are limited. Only five weapons inherently cause Fatigue damage: boxing gloves, boxing tape, cattle prod, flash bangs, and Golden Gloves. All shotguns chambered for the 12 gauge shell can also cause Fatigue damage if loaded with 12 gauge bean bag ammunition.

Most sources of Fatigue damage make exceptions for robots and the Courier, as neither should ever be rendered fully unconscious. In these cases a small amount of additional standard damage is applied to the target instead. The only exceptions are flash bangs and 12 gauge bean bag rounds, which due to various bugs do not properly account for robots or the Courier.

Fallout 4

In Fallout 4, fatigue is displayed in Survival mode. Fatigue damage occurs from lack of Sleep, Thirst, and Hunger, as well as from being Encumbered. This condition directly impacts the Sole Survivor's available Action points. The amount of Fatigue they accumulate is displayed in red on the AP bar. The more Fatigue a character has developed, the less Action Points are available. Fatigue also directly increases the risk of contracting diseases.

Fatigue is also the name of an illness (illnesses occur in Survival mode only). Having Fatigue as an illness increases the rate at which the character gets tired, resulting in a necessity for more sleep, which in turn can result in other illnesses. Like all illnesses, it can be cured with antibiotics, by paying a doctor to Cure Health, or by resting for several days.