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You don't have time to aim for a targeted attack, because you attack faster than normal people. It costs you one less action point for guns and thrown weapons.Fallout 2 In-game description

Fast Shot is a trait in Fallout, Fallout 2, Fallout: New Vegas, and Fallout Tactics.

Fallout, Fallout 2 and Fallout Tactics

This trait reduces the Action Point cost of all throwing and firearm attacks by 1, but does not allow making Aimed Shots. Despite the description, in Fallout, it actually reduces the cost of all weapons, not just throwing and firearms. This was changed in the later games.

When combined with 10 Agility, "Bonus rate of Fire", "Sniper" and a turbo plasma rifle, it gives the player character 5 single-shot attacks per turn on average. Adding two ranks of "Action boy" into the mix allows for 3 consecutive bursts from a heavy weapon.

Notes

In the demo, the Vault Boy image for this trait is used by the Small Guns skill. Its filename also says "AMDIDEXT" (apparently for "ambidextrous"), as though it could have been an opposite of the One Hander trait.

Fallout: New Vegas

This trait increases fire rate by 20% and reduces AP costs by 20%, but increases weapon spread and reduces V.A.T.S. accuracy by 20%, with energy weapons and guns.

Accuracy penalty can be completely negated by the Gunslinger and Commando perks, (0.8 x 1.25 = 1). Note that this trait will reduce maximum accuracy in V.A.T.S. to 76% (not the case on PC).

Notes

  • Automatic weapons' fire rates are not affected by fire rate bonuses.
  • Fast Shot and Trigger Discipline use multipliers, meaning that the product of all bonuses and maluses of both traits are 0.96, resulting in an all-around loss if both traits are taken.
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