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{{Infobox location
 
{{Infobox location
 
|games =FO4FH
 
|games =FO4FH
|type =Settlement
+
|type =settlement
 
|image =FarHarborTown-FarHarbor.jpg
 
|image =FarHarborTown-FarHarbor.jpg
 
|local map =
 
|local map =
 
|map marker ='''Far Harbor'''
 
|map marker ='''Far Harbor'''
|map marker image =Far_Harbor_Local_Map_Location.png
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|map marker image =Far Harbor Local Map Location.png
 
|part of =[[The Island]]
 
|part of =[[The Island]]
 
|sections =
 
|sections =
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|creatures =
 
|creatures =
 
|robots =
 
|robots =
|quests =[[Far From Home]]<br/>[[Walk in the Park]]<br/>[[Rite of Passage (Far Harbor)|Rite of Passage]]<br/>[[Safe Passage]]<br/>[[Blood Tide]]<br/>[[Hull Breach]]
+
|quests =[[Far From Home]]<br />[[Walk in the Park]]<br />[[Rite of Passage (Far Harbor)|Rite of Passage]]<br />[[Safe Passage]]<br />[[Blood Tide]]<br />[[Hull Breach]]
 
|terminal =
 
|terminal =
 
|cell name =FarHarborApproach (approach)<br />FarHarborApproach02<br />FarHarborBoatExt (boat)<br />FarHarborExt<br />FarHarborExt02<br />FarHarborExt03<br />BarHarborMuseumExt (museum)
 
|cell name =FarHarborApproach (approach)<br />FarHarborApproach02<br />FarHarborBoatExt (boat)<br />FarHarborExt<br />FarHarborExt02<br />FarHarborExt03<br />BarHarborMuseumExt (museum)
 
|refid ={{DLC ID|002b3d}} (approach)<br />{{DLC ID|000b39}}<br />{{DLC ID|00b20}} (boat)<br />{{DLC ID|000b44}}<br />{{DLC ID|000bde}}<br />{{DLC ID|000b1e}}<br />{{DLC ID|000c07}} (museum)
 
|refid ={{DLC ID|002b3d}} (approach)<br />{{DLC ID|000b39}}<br />{{DLC ID|00b20}} (boat)<br />{{DLC ID|000b44}}<br />{{DLC ID|000bde}}<br />{{DLC ID|000b1e}}<br />{{DLC ID|000c07}} (museum)
|footer =[[File:FO4FarHarbor_FarHarbor_Full.jpg|240px]]<br />Concept art
+
|footer =[[File:FO4FarHarbor FarHarbor Full.jpg|240px]]<br />Concept art
}}{{Games|FO4FH}}
+
}}{{Games|FO4FH|FO4CC}}
   
'''Far Harbor''' is a harbor town in the ''[[Fallout 4]]'' [[Fallout 4 add-ons|add-on]] ''[[Far Harbor (add-on)|Far Harbor]]''. It is home to the [[harbormen]] and women, a [[settlement]] well defended against [[The Island]]'s wild creatures and one of the last not consumed by [[the Fog]].
+
'''Far Harbor''' is the main [[Far Harbor locations|town]] on [[the Island]] in the ''[[Fallout 4]]'' [[Fallout 4 add-ons|add-on]] ''[[Far Harbor (add-on)|Far Harbor]]''. Once known as [[Bar Harbor]] before the [[Great War]], Far Harbor still functions as a town after the war.
   
 
==Background==
 
==Background==
It is implied by many residents that the town of Far Harbor had been a prominent settlement for many, many years, with the Fog only recently having become a problem. Most of the people live at the docks as harbormen and women, with their primary defensive capabilities being [[meat hook]]s, [[harpoon gun]]s and [[Lever-action rifle (Far Harbor)|lever-action rifles]]. The settlement was originally inhabited by, and technically is "owned" by [[The Mariner]].
+
A small settlement on the northeastern tip of the island, Far Harbor is the last bastion of humanity on the Island. Once, the entire island was colonized by [[human]]s, but following the return and radical expansion of the [[The Fog|radioactive fog]] that blankets the island, wildlife and radioactive hazards pushed the humans back to the dock. Once the sole property of [[The Mariner]],<ref>The [[Sole Survivor]]: ''"Why doesn't anyone help you?"''<br />[[The Mariner]]: ''"{{Tooltip|Each Harborman is the captain of his own ship.|Taking care to explain a concept mainlanders don't get}} Worked fine for generations on the homesteads. Your land, your rules. {{Tooltip|But when the island pushed them onto my dock, one-by-one, the ungrateful bastards expect me to look after "my land."|Starting to get worked up / Irritated}} {{Tooltip|Even though they're squatting on it, like wretches.|Irritated}}"''<br />([[DLC03Mariner.txt|The Mariner's dialogue]])</ref> it was turned into a fortified location surrounded by a massive defensive wall called the Hull, and remains the only landing point available to mainlanders wishing to brave the dangers of the region.<ref>[[The Mariner]]: ''"{{Tooltip|Everyone's always ripping into me about the Hull.|Tired / Irritated}} {{Tooltip|But without my walls, all of us would've been killed long ago.|Defensive / Irritated}}"''<br />([[DLC03Mariner.txt|The Mariner's dialogue]])</ref> Furthermore, a network of [[fog condenser]]s provided by [[Acadia (location)|Acadia]] surrounds the settlement and ensures that the fog does not take it over.<ref>The [[Sole Survivor]]: ''"You're keeping Far Harbor safe, is that it?"''<br />[[DiMA]]: ''"Not exactly. They're fiercely independent, but the Fog was starting to choke more and more of the island, so I proposed a trade. We would give them the technology to keep the Fog at bay, in return for them being a lifeline to the outside world. A safe dock and a place to buy supplies. Unfortunately, the Children of Atom view the radioactive fog as a holy portent, and their bloodied history with Far Harbor puts us at odds."''<br />([[DLC03DiMA.txt|DiMA's dialogue]])</ref>
   
At first, there were not many people to speak of on the docks. But, as the Fog became more dangerous, it forced many people off their own lands and into the town of Far Harbor, increasing the population, and dissent among the residents. In 2287, Far Harbor is led by [[Avery (Far Harbor)|Captain Avery]], a stubborn, strong-willed woman.
+
The majority of the town's residents are exceptionally traditional, valuing their longstanding tradition of living off the land and the sea. Since time in memoriam, the leader of the town has donned the mantle of "captain" to remember their roots as sailors and fishermen.<ref>[[Fallout 4 loading screens#Far Harbor|''Far Harbor'' loading screens]]: ''"Descended from sailors and fishermen, the leader of Far Harbor has always held the title of "Captain."''</ref> However, the town's current captain, [[Avery (Far Harbor)|Avery]], is slightly more open than the other residents, only wanting peace for her people.<ref>The [[Sole Survivor]]: ''"Sounds like you should deal with the Children of Atom. Permanently."''<br />[[Allen Lee]]: ''"{{Tooltip|The mainlander sees the sense in all this.|Surprised and pleased / Stern}}"''<br />[[Avery (Far Harbor)|Avery]]: ''"{{Tooltip|I will do everything in my power to keep the peace here. So go, Allen.|Tone of finality / Irritated}}"''<br />([[Allen Lee's dialogue|Allen Lee's]] and [[Avery's dialogue]])</ref>
   
==Layout==
+
But the people of Far Harbor are suspicious of and quick to distrust outsiders.<ref>[[Fallout 4 loading screens#Far Harbor|''Far Harbor'' loading screens]]: ''"The people of Far Harbor distrust outsiders, but particularly hate the Children of Atom, a cult who worships the radioactive fog that's slowly killing the island."''</ref> The town remains at war with the [[Church of the Children of Atom|Children of Atom]] ever since [[Allen Lee]] murdered their last missionary, who came to the town preaching the fog's divine nature and stating, flatly, that the town's destiny is to be wiped out.<ref>The [[Sole Survivor]]: ''"What's the deal with the Children of Atom?"''<br />[[Avery (Far Harbor)|Avery]]: ''"{{Tooltip|They're religious folk. Worship the power of Atom. Which is... radiation, I guess?|The diplomat - trying to give a thoughtful answer / Thinking}} {{Tooltip|If you want details you'd have to find and ask them.|Thinking}} {{Tooltip|We used to have a peace with them, until a certain hothead menace named Allen Lee-|Irritated}}"''<br />[[Allen Lee]]: ''"{{Tooltip|Now, that's enough. That preacher came into the Harbor saying that it was Atom's will that we lost our land.|Sharing a story that galls him, infuriates him / Angry}}"''<br />Avery: ''"{{Tooltip|Allen pulled a gun on him. He claims the preacher reached for his.|Is positive Allen's lying, disgust / Disbelief}} {{Tooltip|We don't have police. Or really any law. Just custom and popular sentiment.|Tired / Tired}} {{Tooltip|And after everything the preacher said, it was abundantly clear doing anything to Allen would've made matters worse.|Greatly disturbed by this miscarriage of justice / Somber}}"''<br />([[Avery's dialogue]])</ref> This proved to be the final straw to the people of Far Harbor, as years later the Children of Atom were banished from the town for their poisonous beliefs, growing evermore militant.<ref>[[Fallout 4 loading screens#Far Harbor|''Far Harbor'' loading screens]]: ''"Many Children of Atom missionaries have been exiled or killed by the people of Far Harbor over the years. The bloodshed has only succeeded in making the Children more militant."''</ref>
The docks make up the settlement. The marketplace consists of three merchants, [[Allen Lee]], the gunsmith; [[Brooks]], the general merchant and a [[synth]]; and [[Teddy Wright]], the physician. [[The Last Plank]] is at the very end of the town, and serves as its only bar. Just outside the Last Plank is what appears to be a very large boiling pot containing a dead [[Mirelurk (Fallout 4)|mirelurk]].
 
   
This is presumably the settlement's main food source. The town is enclosed by the Hull, a wall maintained by [[The Mariner]]. The Hull can be upgraded through the optional missions for The Mariner by providing her with power tools, securing the hull of the [[MS Azalea]], and obtaining three mirelurk carapaces. The town's water supply comes from a trio of water purifiers in a pond south of the town.
+
==Layout==
  +
Far Harbor is small and compact, built on a dock jutting out into the Narrows. At its terminus lies [[The Last Plank]], the finest (and only) tavern on the island, with the docks to the south. In the center lies [[Brooks]]' and [[Allen Lee]]'s shops, offering goods to survivalists, as well as a giant crab boiler. Brook's shop also holds a clinic in the back, with a [[Chemistry station (Fallout 4)|chemistry station]], and Allen's shop holds [[Weapons workbench (Fallout 4)|weapons]] and [[Armor workbench (Fallout 4)|armor workbenches]], as well as is a [[Power armor station (Fallout 4)|power armor station]] beside it.
   
If the [[Sole Survivor]] wishes, they can destroy Far Harbor by shutting down the wind turbine at [[Wind Farm Maintenance]] in the quest [[Cleansing the Land]]. They will then be able to watch the destruction of Far Harbor, as it is attacked by [[Angler|anglers]], [[Fog crawler|fog crawlers]] and [[Gulper|gulpers]]. Some harbor men and women will still be alive, but will be hostile.
+
The outer sections of Far Harbor, beyond the condenser line, are abandoned, with [[Trappers (Far Harbor)|trappers]] and other wildlife typically occupying the areas beyond.
   
 
==Buildings==
 
==Buildings==
 
* [[The Last Plank]]
 
* [[The Last Plank]]
* Bar Harbor Souvenirs
+
* Bar Harbor souvenirs
* Bar Harbor Information
+
* Bar Harbor information
   
 
==Inhabitants==
 
==Inhabitants==
 
{{columns|3|
 
{{columns|3|
 
* [[Allen Lee]]
 
* [[Allen Lee]]
  +
* [[Andre Michaud]]
 
* [[Sandra Lee]]
 
* [[Sandra Lee]]
 
* [[Brooks]]
 
* [[Brooks]]
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* [[Consultation note]] - Located on Teddy Wright's desk within the Bait Shop.
 
* [[Consultation note]] - Located on Teddy Wright's desk within the Bait Shop.
 
* [[Report from PV]] - Under the counter in Allen's shop.
 
* [[Report from PV]] - Under the counter in Allen's shop.
  +
* [[Recon marine helmet]] - Sold by [[Brooks]].
  +
* [[Admiral's Friend]] and [[The Fish Catcher]] - Sold by [[Allen Lee]].
  +
* [[Defender's Harpoon Gun]] - Given by The Mariner for completing Hull Breach 3.
  +
* [[Bloodletter]] - Given by Cassie Dalton for completing Blood Tide.
  +
* [[The Captain's Hat]] and [[The Captain's Feast]] - Both given by Teddy Wright for completing [[Rite of Passage (Far Harbor)|Rite of Passage]].
  +
* [[Rescue diver suit]] - Given by Captain Avery for completing [[The Changing Tide]].
  +
* [[Legend of the Harbor]] - Given by The Mariner for completing [[The Great Hunt]].
  +
* [[Lucky Eddy]] - Given by Allen Lee for completing [[The Way Life Should Be]] by informing Far Harbor of DiMA's secret.
   
 
==Related quests==
 
==Related quests==
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* [[Safe Passage]]
 
* [[Safe Passage]]
 
* [[Blood Tide]]
 
* [[Blood Tide]]
* [[Hull Breach]] - Through this series of 3 quests the Sole Survivor can help the Mariner to upgrade the wall protecting Far Harbor from land attacks.
+
* [[Hull Breach]] - Through this series of three quests, the Sole Survivor can help the Mariner to upgrade the wall protecting Far Harbor from land attacks.
* [[Rite of Passage (Far Harbor)|Rite of Passage]] - After having helped a couple harbormen the Sole Survivor will have the opportunity to go through an ancient ritual and become the new captain of the harbormen.
+
* [[Rite of Passage (Far Harbor)|Rite of Passage]] - After having helped a couple of citizens, the Sole Survivor will have the opportunity to go through an ancient ritual and become the new captain.
   
 
==Notes==
 
==Notes==
* Despite most NPCs talking about the Island being far away, fast-traveling between Far Harbor and the Commonwealth actually takes less time than what is necessary to traverse the Commonwealth itself. The exact amount seems to vary from a mere 1.5 to 12 hours in-game time.
+
* If the [[Sole Survivor]] wishes, they can destroy Far Harbor by shutting down the wind turbine at [[wind farm maintenance]] in the quest Cleansing the Land. They will then be able to watch the destruction of Far Harbor, as it is attacked by [[Angler (Far Harbor)|anglers]], [[Fog crawler (Far Harbor)|fog crawlers]] and [[Gulper (Far Harbor)|gulpers]]. Some harbormen and women will still be alive, but will be hostile.
* The travel time between [[the Island]] and [[the Commonwealth]] is very impressive compared to ''[[Fallout: New Vegas]]'' and its [[Fallout: New Vegas add-ons|add-ons]] fast-traveling, which takes three days. Additionally, in ''[[Fallout 3]]'', it takes one in-game month to travel from the [[Capital Wasteland]] to [[Point Lookout (location)|Point Lookout]], which should be analogously closer to [[Washington, D.C.]] than Far Harbor would be to the greater [[Boston]] area.
+
* Despite most NPCs talking about the Island being far away, fast-traveling between Far Harbor and the Commonwealth actually takes less time than is necessary to traverse the Commonwealth itself. The exact amount seems to vary from a mere 1.5 to 12 hours in-game time.
  +
* The travel time between the Island and [[the Commonwealth]] is fast compared to ''[[Fallout: New Vegas]]'' and its [[Fallout: New Vegas add-ons|add-ons']] fast-traveling, which takes three days (two weeks to travel to [[Zion Canyon|Zion]] in ''[[Honest Hearts]]''). Additionally, in ''[[Fallout 3]]'', it takes one in-game month to travel from the [[Capital Wasteland]] to [[Point Lookout (location)|Point Lookout]], which should be analogously closer to [[Washington, D.C.]] than Far Harbor would be to the greater [[Boston]] area.
 
* Upon completion of The Hull quest for the mariner, the name [[MS Azalea]] can be seen on the metal parts of the wall.
 
* Upon completion of The Hull quest for the mariner, the name [[MS Azalea]] can be seen on the metal parts of the wall.
   
 
==Appearances==
 
==Appearances==
Far Harbor appears only in the ''[[Fallout 4]]'' [[Fallout 4 add-ons|add-on]] ''[[Far Harbor (add-on)|Far Harbor]]''.
+
Far Harbor appears only in the ''Fallout 4'' add-on ''Far Harbor''. It is mentioned in the [[Creation Club]] content "anti-materiel rifle."<ref>[[Ivy's story]]</ref>
   
 
==Behind the scenes==
 
==Behind the scenes==
Far Harbor is based on the town of [[Wikipedia:Bar Harbor, Maine|Bar Harbor, Maine]] on [[Wikipedia:Mount Desert Island|Mount Desert Island]], the largest island off the coast of Maine.
+
Far Harbor is based on the town of [[Wikipedia:Bar Harbor, Maine|Bar Harbor, Maine]] on [[Wikipedia:Mount Desert Island|Mount Desert Island]], the largest island off the coast of Maine. This can also be seen by examining, the billboard saying "Welcome to Far Harbor," which should read "Welcome to Bar Harbor," but part of the billboard is worn away, making the "B" appear as an "F" instead, as well as in terminals found at various points of the Island such as [[Beaver Creek Lanes]] where the town's real name is displayed. This is similar to [[Novac]] (no vacancies) in ''Fallout: New Vegas'' and [[Arefu]] (careful) in ''Fallout 3''. Additionally, pre-War signs around the town also refer to the location as "Bar Harbor."
 
Additionally, Far Harbor appears to have gotten its name due to the fact that, upon closer examination, the billboard saying "Welcome to Far Harbor" actually should have read "Welcome to Bar Harbor," but part of the billboard is worn away, making the "B" appear as an "F" instead, similar to [[Novac]] and [[Arefu]]. Pre-War signs around the town also refer to it as "Bar Harbor."
 
   
 
==Gallery==
 
==Gallery==
<gallery widths="200">
+
<gallery widths=200>
Fallout4_FarHarbor_Arrival.png|Arrival
+
Fallout4 FarHarbor Arrival.png|Arrival
Fallout4_FarHarbor_WelcomeSign.png|Welcome sign
+
Fallout4 FarHarbor WelcomeSign.png|Welcome sign
 
FarHarbor-Brooks-ShopFront.jpeg|The shop front of [[Brooks]] and [[Teddy Wright]]
 
FarHarbor-Brooks-ShopFront.jpeg|The shop front of [[Brooks]] and [[Teddy Wright]]
 
FarHarbor-Avery-SouvenirShop-Front.jpeg|The front of the souvenir shop that [[Avery (Far Harbor)|Captain Avery]] lives in
 
FarHarbor-Avery-SouvenirShop-Front.jpeg|The front of the souvenir shop that [[Avery (Far Harbor)|Captain Avery]] lives in
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FO4-FarHarbor-TheLastPlank.jpeg|[[The Last Plank]] front entrance
 
FO4-FarHarbor-TheLastPlank.jpeg|[[The Last Plank]] front entrance
 
FO4-FarHarbor-InformationBooth.jpeg|Boarded-up information booth
 
FO4-FarHarbor-InformationBooth.jpeg|Boarded-up information booth
FO4-FarHarbor-MirelurkDecorationPod.jpeg|[[Mirelurk]] pod
+
FO4-FarHarbor-MirelurkDecorationPod.jpeg|[[Mirelurk (Fallout 4)|Mirelurk]] pod
 
FarHarbor-Night-FarHarbor.jpg|Town at night
 
FarHarbor-Night-FarHarbor.jpg|Town at night
 
FarHarborTownOverview-FarHarbor.jpg|Overview of the entire town
 
FarHarborTownOverview-FarHarbor.jpg|Overview of the entire town
  +
Last note from mom loc.jpg|[[Last note from mom]]
  +
Old Letter loc.png|[[Old letter]]
  +
Report from PV.jpg|[[Report from PV]]
  +
FO4FH Consultation Note.png|[[Consultation note]]
  +
FO4FH Far Harbor Loading Screen.png|[[Fallout 4 loading screens#Far Harbor 3|Loading screen slide]]
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox Far Harbor}}
 
{{Navbox Far Harbor}}
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[[de:Far Harbor (Ort)]]
 
[[de:Far Harbor (Ort)]]
[[es:Far Harbor (Lugar)]]
+
[[es:Far Harbor (lugar)]]
  +
[[fr:Far Harbor (location)]]
  +
[[pl:Far Harbor (Miasto)]]
 
[[ru:Фар-Харбор]]
 
[[ru:Фар-Харбор]]
  +
[[uk:Фар-Харбор]]

Latest revision as of 21:54, March 21, 2020

Icon disambig
For the add-on, see Far Harbor (add-on).
 
Gametitle-FO4 FHGametitle-FO4 CC
Gametitle-FO4 FHGametitle-FO4 CC

Far Harbor is the main town on the Island in the Fallout 4 add-on Far Harbor. Once known as Bar Harbor before the Great War, Far Harbor still functions as a town after the war.

BackgroundEdit

A small settlement on the northeastern tip of the island, Far Harbor is the last bastion of humanity on the Island. Once, the entire island was colonized by humans, but following the return and radical expansion of the radioactive fog that blankets the island, wildlife and radioactive hazards pushed the humans back to the dock. Once the sole property of The Mariner,[1] it was turned into a fortified location surrounded by a massive defensive wall called the Hull, and remains the only landing point available to mainlanders wishing to brave the dangers of the region.[2] Furthermore, a network of fog condensers provided by Acadia surrounds the settlement and ensures that the fog does not take it over.[3]

The majority of the town's residents are exceptionally traditional, valuing their longstanding tradition of living off the land and the sea. Since time in memoriam, the leader of the town has donned the mantle of "captain" to remember their roots as sailors and fishermen.[4] However, the town's current captain, Avery, is slightly more open than the other residents, only wanting peace for her people.[5]

But the people of Far Harbor are suspicious of and quick to distrust outsiders.[6] The town remains at war with the Children of Atom ever since Allen Lee murdered their last missionary, who came to the town preaching the fog's divine nature and stating, flatly, that the town's destiny is to be wiped out.[7] This proved to be the final straw to the people of Far Harbor, as years later the Children of Atom were banished from the town for their poisonous beliefs, growing evermore militant.[8]

LayoutEdit

Far Harbor is small and compact, built on a dock jutting out into the Narrows. At its terminus lies The Last Plank, the finest (and only) tavern on the island, with the docks to the south. In the center lies Brooks' and Allen Lee's shops, offering goods to survivalists, as well as a giant crab boiler. Brook's shop also holds a clinic in the back, with a chemistry station, and Allen's shop holds weapons and armor workbenches, as well as is a power armor station beside it.

The outer sections of Far Harbor, beyond the condenser line, are abandoned, with trappers and other wildlife typically occupying the areas beyond.

BuildingsEdit

InhabitantsEdit

Notable lootEdit

Related questsEdit

NotesEdit

  • If the Sole Survivor wishes, they can destroy Far Harbor by shutting down the wind turbine at wind farm maintenance in the quest Cleansing the Land. They will then be able to watch the destruction of Far Harbor, as it is attacked by anglers, fog crawlers and gulpers. Some harbormen and women will still be alive, but will be hostile.
  • Despite most NPCs talking about the Island being far away, fast-traveling between Far Harbor and the Commonwealth actually takes less time than is necessary to traverse the Commonwealth itself. The exact amount seems to vary from a mere 1.5 to 12 hours in-game time.
  • The travel time between the Island and the Commonwealth is fast compared to Fallout: New Vegas and its add-ons' fast-traveling, which takes three days (two weeks to travel to Zion in Honest Hearts). Additionally, in Fallout 3, it takes one in-game month to travel from the Capital Wasteland to Point Lookout, which should be analogously closer to Washington, D.C. than Far Harbor would be to the greater Boston area.
  • Upon completion of The Hull quest for the mariner, the name MS Azalea can be seen on the metal parts of the wall.

AppearancesEdit

Far Harbor appears only in the Fallout 4 add-on Far Harbor. It is mentioned in the Creation Club content "anti-materiel rifle."[9]

Behind the scenesEdit

Far Harbor is based on the town of Bar Harbor, Maine on Mount Desert Island, the largest island off the coast of Maine. This can also be seen by examining, the billboard saying "Welcome to Far Harbor," which should read "Welcome to Bar Harbor," but part of the billboard is worn away, making the "B" appear as an "F" instead, as well as in terminals found at various points of the Island such as Beaver Creek Lanes where the town's real name is displayed. This is similar to Novac (no vacancies) in Fallout: New Vegas and Arefu (careful) in Fallout 3. Additionally, pre-War signs around the town also refer to the location as "Bar Harbor."

GalleryEdit

ReferencesEdit

  1. The Sole Survivor: "Why doesn't anyone help you?"
    The Mariner: "Each Harborman is the captain of his own ship. Worked fine for generations on the homesteads. Your land, your rules. But when the island pushed them onto my dock, one-by-one, the ungrateful bastards expect me to look after "my land." Even though they're squatting on it, like wretches."
    (The Mariner's dialogue)
  2. The Mariner: "Everyone's always ripping into me about the Hull. But without my walls, all of us would've been killed long ago."
    (The Mariner's dialogue)
  3. The Sole Survivor: "You're keeping Far Harbor safe, is that it?"
    DiMA: "Not exactly. They're fiercely independent, but the Fog was starting to choke more and more of the island, so I proposed a trade. We would give them the technology to keep the Fog at bay, in return for them being a lifeline to the outside world. A safe dock and a place to buy supplies. Unfortunately, the Children of Atom view the radioactive fog as a holy portent, and their bloodied history with Far Harbor puts us at odds."
    (DiMA's dialogue)
  4. Far Harbor loading screens: "Descended from sailors and fishermen, the leader of Far Harbor has always held the title of "Captain."
  5. The Sole Survivor: "Sounds like you should deal with the Children of Atom. Permanently."
    Allen Lee: "The mainlander sees the sense in all this."
    Avery: "I will do everything in my power to keep the peace here. So go, Allen."
    (Allen Lee's and Avery's dialogue)
  6. Far Harbor loading screens: "The people of Far Harbor distrust outsiders, but particularly hate the Children of Atom, a cult who worships the radioactive fog that's slowly killing the island."
  7. The Sole Survivor: "What's the deal with the Children of Atom?"
    Avery: "They're religious folk. Worship the power of Atom. Which is... radiation, I guess? If you want details you'd have to find and ask them. We used to have a peace with them, until a certain hothead menace named Allen Lee-"
    Allen Lee: "Now, that's enough. That preacher came into the Harbor saying that it was Atom's will that we lost our land."
    Avery: "Allen pulled a gun on him. He claims the preacher reached for his. We don't have police. Or really any law. Just custom and popular sentiment. And after everything the preacher said, it was abundantly clear doing anything to Allen would've made matters worse."
    (Avery's dialogue)
  8. Far Harbor loading screens: "Many Children of Atom missionaries have been exiled or killed by the people of Far Harbor over the years. The bloodshed has only succeeded in making the Children more militant."
  9. Ivy's story
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