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## Preface

Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun.

They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and companions can only use weapons if they have the corresponding animation frames:

• Ian: Unarmed, knife, pistol, SMG
• Tycho: Unarmed, spear, pistol, rifle
• Katja: Unarmed, knife, spear, SMG

All weights provided are for unloaded weapons, as the game accounts somewhat for ammunition weight: Every stack of ammunition loaded into the weapon adds the stack's weight, rounded up.

Eg. the 10mm SMG has a 30 round capacity, but the base 10mm round has a 24 round stack size, so the game calculates that as two stacks and the fully loaded weapon weighs 7 pounds (5 pounds base weapon + 2 pounds worth of stacks).

Finally, unique weapons are highlighted.

## Legend

• Attack mode: The mode of attack: single shot, aimed shot, burst fire, thrown, swing, thrust, punch or placed.
• : The number of shots per use, or burst.
• : The damage caused by a single attack of the weapon. If the damage is a link, the weapon has the Weapon Penetrate weapon perk, which reduces the target's Damage Threshold to 20% (1/5) of its value, rounded down.
• : The AP cost of a single attack of the weapon.
• : The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
• : The maximum range of a weapon, in hexes. If the range is a link, the weapon has the Weapon Long Range weapon perk, which increases the range at which range penalties start applying from 2*(Perception-2) hexes (i.e. 0-16) to 4*(Perception-2) hexes (0-32). Because the size of the range penalty is not exactly known, this can't be simply reconciled with Weapon Accurate; the combat article suggests that Weapon Accurate mitigates 5 hexes of distance.
• : The type of ammunition, if any, consumed by the weapon.
• : The maximum amount of ammunition held by the weapon's magazine.
• : The value of the weapon, in bottle caps.
• : The weight of the weapon.
• : The ratio of value to weight of the weapon.
• : The minimum ST required for the weapon.
• Prototype id: The prototype id of the weapon.

## Unarmed

Icon Name Mode Damage AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Brass knuckles Punch 2-5 3 0.67-1.67 (1.17) 1 - - 40 1 40 1 00000021
Power fist Punch 12-24 (18) 3 4-8 (6) 5.84 1 SEC 25 2200 7 314 1 00000235
Rock Punch 1-4 3 0.33-1.33 (0.83) 1 - - 0 1 0 1 00000019
Spiked knuckles Punch 4-10 3 1.3-3.3 (2.33) 1 - - 250 1 250 1 00000234

## Melee Weapons

Icon Name Mode Damage AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Cattle prod Swing 12-20 4 3-5 (4) 3.9 1 SEC 20 600 3 200 4 00000160
Thrust
Club Swing 1-6 3 0.33-2 (1.17) 1 - - 30 3 10 3 00000005
Combat knife Swing 3-10 3 1-3.3 (2.17) 1 - - 165 2 82.5 2 00000236
Thrust
Crowbar Swing 3-10 4 0.75-2.5 (1.63) 1 - - 65 5 13 5 00000020
Knife Swing 1-6 3 0.33-2 (1.17) 1 - - 40 1 40 2 00000004
Thrust
Ripper Swing 15-32 (23.5) 4 3.75-8 (5.88) 5.78 1 SEC 30 900 2 450 4 00000116
Thrust
Sledgehammer Swing 4-9 4 1-2.1 (1.63) 2 - - 120 12 10 6 00000006
Thrust 5 0.8-1.8 (1.3)
Spear Thrust 3-10 4 0.75-2.5 (1.63) 2 - - 80 4 20 4 00000007
Super sledge Swing 18-36 (27) 3 6-12 (9) 2 - - 3750 12 312.5 5 00000115
Thrust 4 4.5-9 (6.75)
Throwing knife Swing 3-6 4 0.75-1.5 (1.13) 1 - - 100 1 100 3 00000045

## Small Guns

### Pistols

Pistols are affected by One Hander and can be wielded by Ian and Tycho.

Icon Name Damage Mode AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
9mm Mauser 5-10 (7.5) Single 4 1.25-2.5 (1.88) 1.75 22 9mm 7 1500 3 500 3 00000122
Aimed 5 1-2 (1.5) 1.42
10mm pistol 5-12 (8.5) Single 5 1-2.4 (1.7) 1.65 25 10mm 12 250 3 83.3 3 00000008
Aimed 6 0.83-2 (1.42) 1.38
Desert Eagle .44 10-16 (13) Single 5 2-3.2 (2.6) 2.48 25 .44 Magnum 8 800 4 200 4 00000018
Aimed 6 1.67-2.67 (2.17) 2.08

### SMGs

SMGs are affected by One Hander and can be wielded by Ian and Katja.

Icon Name Damage Mode Shots AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
.223 pistol 20-30 (25) Single 1 5 4-6 (5) 4.63 30 .223 FMJ 5 3500 5 140 5 00000241
Aimed 1 6 3.33-5 (4.17) 3.91
10mm SMG 5-12 (8.5) Single 1 5 1-2.4 (1.7) 1.68 25 10mm 30 1000 5 200 4 00000009
Aimed 1 6 0.83-2 (1.42) 1.4 25
5-12 (8.5) per round, 50-120 (85) total Burst 10 6 8.33-20 (14.17) 12.75 20
14mm pistol 12-22 (17) Single 1 5 2.4-4.4 (3.4) 3.19 24 14mm AP 6 1100 4 275 4 00000022
Aimed 1 6 2-3.67 (2.83) 2.68

### Rifles

Rifles are not affected by One Hander and can be wielded by Tycho. There is no meaningful distinction between rifles and shotguns.

Icon Name Damage Mode Shots AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Assault rifle 8-16 (12) Single 1 5 1.6-3.2 (2.4) 2.36 45 5mm 24 1300 7 185.7 5 00000023
Aimed 1 6 1.33-2.67 (2) 1.97 45
Burst 8 6 10.67-21.33 (16) 14.4 38
Hunting rifle 8-20 (14) Single 1 5 1.6-4 (2.8) 2.69 40 .223 10 1000 9 111.1 5 00000010
Aimed 1 6 1.33-3.33 (2.33) 2.26 45
Red Ryder BB gun 1-3 (2) Single 1 4 0.25-0.75 (0.5) 0.5 30 BB 100 200 5 40 3 00000161
Aimed 1 5 0.2-0.6 (0.4) 0.4 30
Red Ryder LE BB gun 25 Single 1 4 6.25 6.22 32 BB 100 3500 5 700 3 00000162
Aimed 1 5 5 4.98 32
Sniper rifle 14-34 (24) Single 1 6 2.33-5.67 (4) 3.82 50 .223 6 2200 10 220 5 00000143
Aimed 1 7 2-4.86 (3.43) 3.29 50

### Shotguns

Shotguns are not affected by One Hander and can be wielded by Tycho. There is no meaningful distinction between rifles and shotguns.

Icon Name Damage Mode Shots AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Combat shotgun 15-25 (20) Single 1 5 3-5 (4) 3.87 22 12 GA 12 2750 10 275 5 00000242
Aimed 1 6 2.5-4.17 (3.33) 3.24 22
Burst 3 6 7.5-12.5 (10) 9.23 18
Shotgun 12-22 (17) Single 1 5 2.4-4.4 (3.4) 2.83 14 12 GA 2 800 5 160 4 00000094
Aimed 1 6 2-3.67 (2.83) 2.43 14

## Big Guns

The rocket launcher entry is inaccurate, because it deals damage in an area; as the weapon article does not contain information on how large the area is, the table below does not account for this in amount of damage dealt.

Icon Name Damage Mode Shots AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Minigun 7-11 (9) Burst 40 6 46.67-73.33 (60) 54 35 5mm 120 3800 28 135.7 7 00000012
Flamer 40-90 (65) Burst 1 6 6.67-15 (10.83) 10.16 5 Flamer fuel 5 2000 28 71.4 6 00000011
Rocket launcher 35-100 (67.5) Single 1 6 5.83-16.67 (11.25) 8.44 40 Rocket 1 2300 15 153.3 6 00000013

## Energy Weapons

### Pistols

Icon Name Damage Mode Shots AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Alien blaster 30-90 (60) Single 1 4 7.5-22.5 (15) 14.75 10 SEC 30 10000 2 5000 2 00000120
Aimed 1 5 6-18 (12) 11.84
Laser pistol 10-22 (16) Single 1 5 2-4.4 (3.2) 3.1 35 SEC 12 1400 4 350 3 00000016
Aimed 1 6 1.67-3.67 (2.67) 2.59
Plasma pistol 15-35 (25) Single 1 5 3-7 (5) 4.88 20 SEC 16 2750 4 687.5 4 00000024
Aimed 1 6 2.5-5.83 (4.17) 4.08

### Large weapons

Icon Name Damage Mode Shots AP Dam./AP w/ reload Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Gatling laser 20-40 (30) Burst 10 6 33.33-66.67 (50) 45 40 MFC 30 7500 24 312.5 6 00000028
Laser rifle 25-50(37.5) Single 1 5 5-10 (7.5) 7.26 45 MFC 12 5000 12 416.7 6 00000118
Aimed 1 6 4.17-8.33 (6.25) 6.08 45
Plasma rifle 30-65 (47.5) Single 1 5 6-13 (9.5) 9.13 25 MFC 10 4000 12 333.3 6 00000015
Aimed 1 6 5-10.83 (7.92) 7.66 25
Turbo plasma rifle 30-70 (50) Single 1 4 7.5-17.5 (12.5) 11.9 35 MFC 10 10000 14 714.3 6 00000233
Aimed 1 5 6-14 (10) 9.62 35

## Throwing

Icon Name Mode Damage AP Dam./AP Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Flare Throw 1 1 1 15 - - 35 1 35 0 00000079
Frag grenade Throw 20-35 4 5-8.8 15 - - 150 1 150 3 00000025
Molotov cocktail Throw 8-20 5 1.6-4 12 - - 50 1 50 3 00000159
Plasma grenade Throw 40-90 4 10-22.5 15 - - 300 1 300 4 00000026
Pulse grenade Throw 100-150 4 25-37.5 15 - - 250 1 250 4 00000027
Rock Throw 1-4 4 .25-1 15 - - 0 1 0 1 00000019
Spear Throw 3-10 6 .5-1.7 8 - - 80 4 20 4 00000007
Throwing knife Throw 3-6 5 .6-1.2 16 - - 100 1 100 3 00000045

## Traps

Icon Name Mode Damage AP Dam./AP Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Dynamite Placed 30-50 - - 0 - - 500 5 100 0 00000051
Plastic explosives Placed 40-80 - - 0 - - 1250 3 416.7 0 00000085

## Cut content

Icon Name Mode Damage AP Dam./AP Range Ammo Cap. Value Weight WT/Val ST req. Proto. id
Old knife Swing N/A 3 N/A 1 - - N/A N/A N/A N/A N/A
Thrust N/A 3 N/A