This page lists all weapons in Fallout .
The content is not described in full detail on this page. For details, please see the respective articles.
For weapons in other Fallout games, please see "Weapon ".
For an overview of Fallout content, please refer to "Portal:Fallout ."
Preface [ ]
Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun.
They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and companions can only use weapons if they have the corresponding animation frames :
Ian : Unarmed, knife, pistol, SMG
Tycho : Unarmed, spear, pistol, rifle
Katja : Unarmed, knife, spear, SMG
All weights provided are for unloaded weapons, as the game accounts somewhat for ammunition weight: Every stack of ammunition loaded into the weapon adds the stack's weight, rounded up.
Eg. the 10mm SMG has a 30 round capacity, but the base 10mm round has a 24 round stack size, so the game calculates that as two stacks and the fully loaded weapon weighs 7 pounds (5 pounds base weapon + 2 pounds worth of stacks).
Finally, unique weapons are highlighted.
Legend [ ]
Attack mode : The mode of attack: single shot, aimed shot, burst fire, thrown, swing, thrust, punch or placed.
: The number of shots per use, or burst.
: The damage caused by a single attack of the weapon. If the damage is a link, the weapon has the Weapon Penetrate weapon perk , which reduces the target's Damage Threshold to 20% (1/5) of its value, rounded down.
: The AP cost of a single attack of the weapon.
: The damage per AP of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
: The maximum range of a weapon, in hexes. If the range is a link, the weapon has the Weapon Long Range weapon perk , which increases the range at which range penalties start applying from 2*(Perception -2) hexes (i.e. 0-16) to 4*(Perception -2) hexes (0-32). Because the size of the range penalty is not exactly known, this can't be simply reconciled with Weapon Accurate ; the combat article suggests that Weapon Accurate mitigates 5 hexes of distance.
: The type of ammunition, if any, consumed by the weapon.
: The maximum amount of ammunition held by the weapon's magazine.
: The value of the weapon, in bottle caps .
: The weight of the weapon.
: The ratio of value to weight of the weapon.
: The minimum ST required for the weapon.
Prototype id : The prototype id of the weapon.
Icon
Name
Mode
Damage
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Brass knuckles
Punch
2-5
3
0.67-1.67 (1.17)
1
-
-
40
1
40
1
00000021
Power fist
Punch
12-24 (18)
3
4-8 (6)
5.84
1
SEC
25
2200
7
314
1
00000235
Rock
Punch
1-4
3
0.33-1.33 (0.83)
1
-
-
0
1
0
1
00000019
Spiked knuckles
Punch
4-10
3
1.3-3.3 (2.33)
1
-
-
250
1
250
1
00000234
Icon
Name
Mode
Damage
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Cattle prod
Swing
12-20
4
3-5 (4)
3.9
1
SEC
20
600
3
200
4
00000160
Thrust
Club
Swing
1-6
3
0.33-2 (1.17)
1
-
-
30
3
10
3
00000005
Combat knife
Swing
3-10
3
1-3.3 (2.17)
1
-
-
165
2
82.5
2
00000236
Thrust
Crowbar
Swing
3-10
4
0.75-2.5 (1.63)
1
-
-
65
5
13
5
00000020
Knife
Swing
1-6
3
0.33-2 (1.17)
1
-
-
40
1
40
2
00000004
Thrust
Ripper
Swing
15-32 (23.5)
4
3.75-8 (5.88)
5.78
1
SEC
30
900
2
450
4
00000116
Thrust
Sledgehammer
Swing
4-9
4
1-2.1 (1.63)
2
-
-
120
12
10
6
00000006
Thrust
5
0.8-1.8 (1.3)
Spear
Thrust
3-10
4
0.75-2.5 (1.63)
2
-
-
80
4
20
4
00000007
Super sledge
Swing
18-36 (27)
3
6-12 (9)
2
-
-
3750
12
312.5
5
00000115
Thrust
4
4.5-9 (6.75)
Throwing knife
Swing
3-6
4
0.75-1.5 (1.13)
1
-
-
100
1
100
3
00000045
Pistols [ ]
Pistols are affected by One Hander and can be wielded by Ian and Tycho .
Icon
Name
Damage
Mode
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
9mm Mauser
5-10 (7.5)
Single
4
1.25-2.5 (1.88)
1.75
22
9mm
7
1500
3
500
3
00000122
Aimed
5
1-2 (1.5)
1.42
10mm pistol
5-12 (8.5)
Single
5
1-2.4 (1.7)
1.65
25
10mm
12
250
3
83.3
3
00000008
Aimed
6
0.83-2 (1.42)
1.38
Desert Eagle .44
10-16 (13)
Single
5
2-3.2 (2.6)
2.48
25
.44 Magnum
8
800
4
200
4
00000018
Aimed
6
1.67-2.67 (2.17)
2.08
SMGs [ ]
SMGs are affected by One Hander and can be wielded by Ian and Katja .
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
.223 pistol
20-30 (25)
Single
1
5
4-6 (5)
4.63
30
.223 FMJ
5
3500
5
140
5
00000241
Aimed
1
6
3.33-5 (4.17)
3.91
10mm SMG
5-12 (8.5)
Single
1
5
1-2.4 (1.7)
1.68
25
10mm
30
1000
5
200
4
00000009
Aimed
1
6
0.83-2 (1.42)
1.4
25
5-12 (8.5) per round, 50-120 (85) total
Burst
10
6
8.33-20 (14.17)
12.75
20
14mm pistol
12-22 (17)
Single
1
5
2.4-4.4 (3.4)
3.19
24
14mm AP
6
1100
4
275
4
00000022
Aimed
1
6
2-3.67 (2.83)
2.68
Rifles [ ]
Rifles are not affected by One Hander and can be wielded by Tycho . There is no meaningful distinction between rifles and shotguns.
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Assault rifle
8-16 (12)
Single
1
5
1.6-3.2 (2.4)
2.36
45
5mm
24
1300
7
185.7
5
00000023
Aimed
1
6
1.33-2.67 (2)
1.97
45
Burst
8
6
10.67-21.33 (16)
14.4
38
Hunting rifle
8-20 (14)
Single
1
5
1.6-4 (2.8)
2.69
40
.223
10
1000
9
111.1
5
00000010
Aimed
1
6
1.33-3.33 (2.33)
2.26
45
Red Ryder BB gun
1-3 (2)
Single
1
4
0.25-0.75 (0.5)
0.5
30
BB
100
200
5
40
3
00000161
Aimed
1
5
0.2-0.6 (0.4)
0.4
30
Red Ryder LE BB gun
25
Single
1
4
6.25
6.22
32
BB
100
3500
5
700
3
00000162
Aimed
1
5
5
4.98
32
Sniper rifle
14-34 (24)
Single
1
6
2.33-5.67 (4)
3.82
50
.223
6
2200
10
220
5
00000143
Aimed
1
7
2-4.86 (3.43)
3.29
50
Shotguns [ ]
Shotguns are not affected by One Hander and can be wielded by Tycho . There is no meaningful distinction between rifles and shotguns.
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Combat shotgun
15-25 (20)
Single
1
5
3-5 (4)
3.87
22
12 GA
12
2750
10
275
5
00000242
Aimed
1
6
2.5-4.17 (3.33)
3.24
22
Burst
3
6
7.5-12.5 (10)
9.23
18
Shotgun
12-22 (17)
Single
1
5
2.4-4.4 (3.4)
2.83
14
12 GA
2
800
5
160
4
00000094
Aimed
1
6
2-3.67 (2.83)
2.43
14
The rocket launcher entry is inaccurate, because it deals damage in an area; as the weapon article does not contain information on how large the area is, the table below does not account for this in amount of damage dealt.
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Minigun
7-11 (9)
Burst
40
6
46.67-73.33 (60)
54
35
5mm
120
3800
28
135.7
7
00000012
Flamer
40-90 (65)
Burst
1
6
6.67-15 (10.83)
10.16
5
Flamer fuel
5
2000
28
71.4
6
00000011
Rocket launcher
35-100 (67.5)
Single
1
6
5.83-16.67 (11.25)
8.44
40
Rocket
1
2300
15
153.3
6
00000013
Pistols [ ]
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Alien blaster
30-90 (60)
Single
1
4
7.5-22.5 (15)
14.75
10
SEC
30
10000
2
5000
2
00000120
Aimed
1
5
6-18 (12)
11.84
Laser pistol
10-22 (16)
Single
1
5
2-4.4 (3.2)
3.1
35
SEC
12
1400
4
350
3
00000016
Aimed
1
6
1.67-3.67 (2.67)
2.59
Plasma pistol
15-35 (25)
Single
1
5
3-7 (5)
4.88
20
SEC
16
2750
4
687.5
4
00000024
Aimed
1
6
2.5-5.83 (4.17)
4.08
Large weapons [ ]
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
w/ reload
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Gatling laser
20-40 (30)
Burst
10
6
33.33-66.67 (50)
45
40
MFC
30
7500
24
312.5
6
00000028
Laser rifle
25-50(37.5)
Single
1
5
5-10 (7.5)
7.26
45
MFC
12
5000
12
416.7
6
00000118
Aimed
1
6
4.17-8.33 (6.25)
6.08
45
Plasma rifle
30-65 (47.5)
Single
1
5
6-13 (9.5)
9.13
25
MFC
10
4000
12
333.3
6
00000015
Aimed
1
6
5-10.83 (7.92)
7.66
25
Turbo plasma rifle
30-70 (50)
Single
1
4
7.5-17.5 (12.5)
11.9
35
MFC
10
10000
14
714.3
6
00000233
Aimed
1
5
6-14 (10)
9.62
35
Icon
Name
Mode
Damage
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Flare
Throw
1
1
1
15
-
-
35
1
35
0
00000079
Frag grenade
Throw
20-35
4
5-8.8
15
-
-
150
1
150
3
00000025
Molotov cocktail
Throw
8-20
5
1.6-4
12
-
-
50
1
50
3
00000159
Plasma grenade
Throw
40-90
4
10-22.5
15
-
-
300
1
300
4
00000026
Pulse grenade
Throw
100-150
4
25-37.5
15
-
-
250
1
250
4
00000027
Rock
Throw
1-4
4
.25-1
15
-
-
0
1
0
1
00000019
Spear
Throw
3-10
6
.5-1.7
8
-
-
80
4
20
4
00000007
Throwing knife
Throw
3-6
5
.6-1.2
16
-
-
100
1
100
3
00000045
Icon
Name
Mode
Damage
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Dynamite
Placed
30-50
-
-
0
-
-
500
5
100
0
00000051
Plastic explosives
Placed
40-80
-
-
0
-
-
1250
3
416.7
0
00000085
Cut content [ ]
Icon
Name
Mode
Damage
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Old knife
Swing
N/A
3
N/A
1
-
-
N/A
N/A
N/A
N/A
N/A
Thrust
N/A
3
N/A
Gallery [ ]
Upscaled throwing and explosives
Upscaled unarmed and melee weapon sprites
See also [ ]