This page lists all skill books in . Fallout
The content is not described in full detail on this page. For details, please see the respective articles.
For skill books in other
Fallout games, please see " Skill book." For an overview of Fallout content, please refer to " Portal:Fallout."
Skill books in the original
can be used to increase the character's Fallout Small Guns, First Aid, Science, Repair and Outdoorsman. When a book is used, it is removed from the inventory and time passes.
The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.
Maximizing skill point gain [ edit | edit source ]
Passive skills are lowered by 10% when the difficulty is changed from Normal to Hard.
SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to a minimum value, significantly lowering skill values.
This way it's possible to raise Small Guns to 100%, First Aid, Repair, and Outdoorsman to 110% and Science to 119%, in the case of a player whose Perception, Intelligence, and Agility are at 10. To lose Agility and/or Endurance, use Buffout, then wait six hours. To lose Intelligence and/or Perception, use Mentats and wait a day. To lose only Intelligence use Psycho. To lose only Perception, drink beer, booze, etc. If books are used from inventory (by left-clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off until the inventory screen closes.
This section is
from the respective item articles. To change it, please edit the transcluded pages.
Name Closest map marker Location description
Big Book of Science Cathedral Tower, level 3, on bookshelf
Big Book of Science Los Angeles Vault Entrance to the lair, on the floor
Big Book of Science Los Angeles Vault Level 2, on a mad scientist
Big Book of Science Glow Level 1, in locker
Big Book of Science Glow Level 4, in locker
Big Book of Science Lost Hills Level 1, in a storage crate
Big Book of Science The Hub Merchant: Mitch in Downtown
Big Book of Science The Hub Merchant: Mrs. Stapleton in Downtown
Dean's Electronics Cathedral Tower, level 3, on bookshelf
Dean's Electronics Glow Two on Level 4, one in a locker, the other in a wall safe
Dean's Electronics Los Angeles Vault Level 2, on a mad scientist
Dean's Electronics Lost Hills Level 1, in a storage crate
Dean's Electronics The Hub Merchant: Mitch in Downtown
Dean's Electronics The Hub Merchant: Mrs. Stapleton in Downtown
Dean's Electronics Necropolis The leader of the underground ghouls will give you three if your Repair is too low to fix the water pump.
Dean's Electronics Lost Hills Given by Kyle near the broken power armor when you find the parts.
First Aid Book Boneyard Adytum underground (Zimmerman's hideout), on bookshelf
First Aid Book Cathedral Tower, level 3, on bookshelf
First Aid Book Los Angeles Vault Level 2, on a mad scientist
First Aid Book Lost Hills Level 1, in a storage crate
First Aid Book The Hub Merchant: Mitch in Downtown
First Aid Book The Hub Merchant: Mrs. Stapleton in Downtown
First Aid Book Shady Sands Razlo's house, on bookshelf
First Aid Book Vault 15 Level 3 Command Center, nearby northwest wall
Guns and Bullets Cathedral Tower, level 3, on bookshelf
Guns and Bullets Boneyard Followers of the Apocalypse Library, 1st room to the left, on the floor
Guns and Bullets Glow Level 5, in locker
Guns and Bullets The Hub Merchant: Mrs. Stapleton in Downtown
Guns and Bullets Junktown Casino, on Gizmo's bookshelf
Guns and Bullets Mariposa Military Base Stronghold, level 1, on the floor
Guns and Bullets Necropolis Hall, in desk
Scout Handbook Cathedral Merchant: Shopkeeper on level 1 of the tower
Scout Handbook Cathedral Tower, level 3, on bookshelf
Scout Handbook The Hub Merchant: Mitch in Downtown
Scout Handbook The Hub Merchant: Mrs. Stapleton in Downtown
Scout Handbook Junktown Crash house, in Killian Darkwater's safe
Scout Handbook Shady Sands garden Garden, on the bookshelf
Scout Handbook Shady Sands entrance Empty house, on the bookshelf