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General information

Skill books in the original Fallout can be used to increase the character's Small Guns, First Aid, Science, Repair and Outdoorsman. When a book is used, it is removed from the inventory and time passes.

The amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can be increased by books is up to 91%.

Maximizing skill point gain

Passive skills are lowered by 10% when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to a minimum value, significantly lowering skill values.
This way it's possible to raise Small Guns to 100%, First Aid, Repair, and Outdoorsman to 110% and Science to 119%, in the case of a player whose Perception, Intelligence, and Agility are at 10. To lose Agility and/or Endurance, use Buffout, then wait six hours. To lose Intelligence and/or Perception, use Mentats and wait a day. To lose only Intelligence use Psycho. To lose only Perception, drink beer, booze, etc. If books are used from inventory (by left-clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off until the inventory screen closes.


This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Big Book of ScienceCathedralTower, level 3, on bookshelf
Big Book of ScienceLos Angeles VaultEntrance to the lair, on the floor
Big Book of ScienceLos Angeles VaultLevel 2, on a mad scientist
Big Book of ScienceGlowLevel 1, in locker
Big Book of ScienceGlowLevel 4, in locker
Big Book of ScienceLost HillsLevel 1, in a storage crate
Big Book of ScienceThe HubMerchant: Mitch in Downtown
Big Book of ScienceThe HubMerchant: Mrs. Stapleton in Downtown
Dean's ElectronicsCathedralTower, level 3, on bookshelf.
Dean's ElectronicsGlowTwo on Level 4, one in a locker, the other in a wall safe.
Dean's ElectronicsLos Angeles VaultLevel 2, on a mad scientist.
Dean's ElectronicsLost HillsLevel 1, in a storage crate.
Dean's ElectronicsThe HubMerchant: Mitch in Downtown.
Dean's ElectronicsThe HubMerchant: Mrs. Stapleton in Downtown.
Dean's ElectronicsNecropolisThe leader of the underground ghouls will give you three if your Repair is too low to fix the water pump.
Dean's ElectronicsLost HillsGiven by Kyle near the broken power armor when you find the parts.
First Aid BookBoneyardAdytum underground (Zimmerman's hideout), on bookshelf.
First Aid BookCathedralTower, level 3, on bookshelf.
First Aid BookLos Angeles VaultLevel 2, on a mad scientist.
First Aid BookLost HillsLevel 1, in a storage crate.
First Aid BookThe HubMerchant: Mitch in Downtown.
First Aid BookThe HubMerchant: Mrs. Stapleton in Downtown.
First Aid BookShady SandsRazlo's house, on bookshelf.
First Aid BookVault 15Level 3 Command Center, nearby northwest wall.
Guns and BulletsCathedralTower, level 3, on bookshelf.
Guns and BulletsBoneyardFollowers of the Apocalypse Library, 1st room to the left, on the floor.
Guns and BulletsGlowLevel 5, in locker.
Guns and BulletsThe HubMerchant: Mrs. Stapleton in Downtown.
Guns and BulletsJunktownCasino, on Gizmo's bookshelf.
Guns and BulletsMariposa Military BaseStronghold, level 1, on the floor.
Guns and BulletsNecropolisHall, in desk.
Scout HandbookCathedralMerchant: Shopkeeper on level 1 of the tower.
Scout HandbookCathedralTower, level 3, on bookshelf.
Scout HandbookThe HubMerchant: Mitch in Downtown.
Scout HandbookThe HubMerchant: Mrs. Stapleton in Downtown.
Scout HandbookJunktownGeneral Store, in Killian Darkwater's safe.
Scout HandbookShady Sands gardenGarden, on the bookshelf.
Scout HandbookShady Sands entranceEmpty house, on the bookshelf.



Skill books in Fallout