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Skill books can be used to permanently increase the Vault Dweller's skill in Small Guns, First Aid, Science, Repair and Outdoorsman.

General information[]

The amount of skill points gained from reading a skill book is equal to . Therefore, a skill can not be raised above 91% with skill books.

Reading books takes time and its duration is based on intelligence. Specifically, it takes hours to read a book. Therefore, it takes 1 hour to read a book at INT 10 and 10 hours to read a book at INT 1. If a book is used inside the inventory screen, rather than used in weapon slots, time will not pass until the inventory screen is exited.

Using a book removes it from inventory.

Maximizing skill point gain[]

Passive skills are lowered by 10% when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to a minimum value, significantly lowering skill values.

This way it's possible to raise Small Guns to 100%, First Aid, Repair, and Outdoorsman to 110% and Science to 119%, in the case of a player whose Perception, Intelligence, and Agility are at 10. To lose Agility and/or Endurance, use Buffout, then wait six hours. To lose Intelligence and/or Perception, use Mentats and wait a day. To lose only Intelligence use Psycho. To lose only Perception, drink beer, booze, etc. If books are used from inventory (by left-clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off until the inventory screen closes.

Locations[]

This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Big Book of ScienceThe HubMerchant: Mitch in Downtown
Big Book of ScienceThe HubMerchant: Mrs. Stapleton in Downtown
Big Book of ScienceThe GlowLevel 1, in locker
Big Book of ScienceThe GlowLevel 4, in locker
Big Book of ScienceLost HillsLevel 1, in a storage crate
Big Book of ScienceThe CathedralTower, level 3, on bookshelf
Big Book of ScienceLos Angeles VaultEntrance to the lair, on the floor
Big Book of ScienceLos Angeles VaultLevel 2, on a mad scientist
Dean's ElectronicsThe HubMerchant: Mitch in Downtown.
Dean's ElectronicsThe HubMerchant: Mrs. Stapleton in Downtown.
Dean's ElectronicsNecropolisThe leader of the underground ghouls will give the player three if their Repair is too low to fix the water pump.
Dean's ElectronicsThe GlowTwo on Level 4, one in a locker, the other in a wall safe.
Dean's ElectronicsLost HillsLevel 1, in a storage crate.
Dean's ElectronicsLost HillsGiven by Kyle near the broken power armor when the player finds the parts.
Dean's ElectronicsThe CathedralTower, level 3, on bookshelf.
Dean's ElectronicsLos Angeles VaultLevel 2, on a mad scientist.
First Aid BookShady SandsRazlo's house, on bookshelf.
First Aid BookVault 15Level 3 Command Center, nearby northwest wall.
First Aid BookThe HubMerchant: Mitch in Downtown.
First Aid BookThe HubMerchant: Mrs. Stapleton in Downtown.
First Aid BookLost HillsLevel 1, in a storage crate.
First Aid BookBoneyardAdytum underground (Zimmerman's hideout), on bookshelf.
First Aid BookThe CathedralTower, level 3, on bookshelf.
First Aid BookLos Angeles VaultLevel 2, on a mad scientist.
Guns and BulletsJunktownCasino, on Gizmo's bookshelf.
Guns and BulletsThe HubMerchant: Mrs. Stapleton in Downtown.
Guns and BulletsNecropolisHall, in desk.
Guns and BulletsThe GlowLevel 5, in locker.
Guns and BulletsBoneyardFollowers of the Apocalypse Library, 1st room to the left, on the floor.
Guns and BulletsMariposa Military BaseStronghold, level 1, on the floor.
Guns and BulletsThe CathedralTower, level 3, on bookshelf.
Scout HandbookShady Sands entranceEmpty house, on the bookshelf.
Scout HandbookShady Sands gardenGarden, on the bookshelf.
Scout HandbookJunktownGeneral Store, in Killian Darkwater's safe.
Scout HandbookThe HubMerchant: Mitch in Downtown.
Scout HandbookThe HubMerchant: Mrs. Stapleton in Downtown.
Scout HandbookLost HillsIn a box on level 1
Scout HandbookThe CathedralMerchant: Shopkeeper on level 1 of the tower.
Scout HandbookThe CathedralTower, level 3, on bookshelf.

Gallery[]

Skill books in Fallout
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