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This page lists all primary statistics in Fallout. |
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Overview[]
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.
List[]
Primary statistic | Description | Derived statistics and effects | Associated skills |
---|---|---|---|
Strength | Raw physical strength. | Carry Weight Hit Points Melee Damage |
Melee Weapons, Unarmed |
Perception | The ability to see, hear and taste and notice unusual things. | Dialogue options Distance from enemies in random encounters Ranged combat distance modifiers Sequence |
Doctor, First Aid, Lockpick, Traps |
Endurance | Stamina and physical toughness. | Healing Rate Hit Points Poison Resistance Radiation Resistance |
Outdoorsman |
Charisma | A combination of appearance and charm. | NPC reactions Prices |
Barter, Speech |
Intelligence | Knowledge, wisdom and the ability to think quickly. | Dialogue options skill points per level |
Doctor, First Aid, Outdoorsman, Repair, Science |
Agility | Coordination and the ability to move well. | Action Points Armor Class |
Big Guns, Energy Weapons, Lockpick, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed |
Luck | Fate, Karma. | Chances with the virtual dice of the game Critical Chance |
Gambling |
Increasing attributes[]
Permanent[]
- Lorri at Lost Hills can provide operations to raise each of your stats (except Luck and Charisma) by 1, although it incurs a significant cost in money and time. It's possible to receive two Intelligence upgrades, as if the player character has less than 4 intelligence, Lorri will offer an intelligence upgrade at a significantly lower cost.
- Chuck in Adytum can raise Luck by 1.
- Patrick the Celt's encounter can increase Charisma by 1.
Temporary[]
- Wearing power armor will increase Strength by 3 while it's equipped.
Behind the scenes[]
As Fallout did not support #define
commands, scripting relies on direct references. As such, scripts reference primary statistics in the following fashion:
0 Strength 1 Perception 2 Endurance 3 Charisma 4 Intelligence 5 Agility 6 Luck
Eg.: get_critter_stat(dude_obj,3) tells the game to check the player character's Charisma.