Derived statistic
|
Description
|
Derived from
|
Initial value
|
Action Points
|
The amount of actions your character can take during a combat turn.
|
Agility
|
(AG / 2) +5
|
Armor Class
|
How good your character is at avoiding being hit in combat.
|
Agility
|
AG
|
Carry Weight
|
The maximum amount of equipment your character can carry, in pounds.
|
Strength
|
(ST + 1) * 25
|
Critical Chance
|
Chance to cause a Critical Hit.
|
Luck
|
(LK) %
|
Damage Resistance
|
Any damage taken is reduced by this amount.
|
-
|
0
|
Healing Rate
|
How much Hit Points you heal at the end of each day.
|
Endurance
|
EN / 3 (min. 1)
|
Hit Points
|
How much damage your character can take before dying.
|
Endurance Strength
|
15 + (2* EN) + ST
|
Melee Damage
|
Amount of bonus damage in hand-to-hand combat.
|
Strength
|
ST - 5 (min. 1)
|
Perk Rate
|
How many levels must pass before your character gains another perk.
|
-
|
3
|
Poison Resistance
|
Reduces any poison damage by this amount.
|
Endurance
|
(EN * 5) %
|
Radiation Resistance
|
Amount of radiation your character is exposed to is reduced by this amount.
|
Endurance
|
(EN * 2) %
|
Sequence
|
Determines how soon in a combat turn your character can react.
|
Perception
|
PE * 2
|
Skill Rate
|
How many skill points your character gains per level.
|
Intelligence
|
(IN * 2) + 5
|