FANDOM


This page lists all derived statistics in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For derived statistics in other Fallout games, please see "Derived statistic."
  • For an overview of Fallout content, please refer to "Portal:Fallout."
 
Gametitle-FO1
Gametitle-FO1

ListEdit

Derived statistic Description Derived from Initial value
Action Points The amount of actions your character can take during a combat turn. Agility (AG / 2) +5
Armor Class How good your character is at avoiding being hit in combat. Agility AG
Carry Weight The maximum amount of equipment your character can carry, in pounds. Strength (ST + 1) * 25
Critical Chance Chance to cause a Critical Hit. Luck (LK) %
Damage Resistance Any damage taken is reduced by this amount. - 0
Healing Rate How much Hit Points you heal at the end of each day. Endurance EN / 3 (min. 1)
Hit Points How much damage your character can take before dying. Endurance
Strength
15 + (2* EN) + ST
Melee Damage Amount of bonus damage in hand-to-hand combat. Strength ST - 5 (min. 1)
Perk Rate How many levels must pass before your character gains another perk. - 3
Poison Resistance Reduces any poison damage by this amount. Endurance (EN * 5) %
Radiation Resistance Amount of radiation your character is exposed to is reduced by this amount. Endurance (EN * 2) %
Sequence Determines how soon in a combat turn your character can react. Perception PE * 2
Skill Rate How many skill points your character gains per level. Intelligence (IN * 2) + 5
Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+