The Fallout canon is a set of ideas considered to be an official part of the Fallout universe.
Because each game of the Fallout series was created by a different development team and the plot and dialogues were created by mostly different people each time around, there are numerous inconsistencies between them and the canonicity of each game is a point of contention between various Fallout fans. For example, in case of inconsistency between games, some fans might consider newer entries in the series to override the older ones, while others might consider the original lore to still be "true" and inconsistencies to be mistakes on the part of the later titles' developers. Even various developers of one game might disagree on what holds true in the games' setting: for example, Tim Cain and Chris Taylor have different views on the origins of ghouls.
"Core" canon works
- Fallout and Fallout 2 are canon according to Bethesda, and other games incorporate lore and backstory established by Fallout and Fallout 2.
- Fallout 3 and its add-ons are produced by Bethesda, therefore are canon, as are all other games and supplementary materials released by Bethesda.
- Fallout: New Vegas and its add-ons (with the exception of content changed with the Wild Wasteland trait), which were published by Bethesda, are canon, as are all officially released supplementary materials, like the All Roads comic.
- Fallout 4 and its add-ons are produced by Bethesda and therefore canon.
- Fallout 76 and its add-ons are produced by Bethesda and therefore canon.
As these works are established canon, events confirmed to have occurred in a later game can be referenced freely.
- Dogmeat is referenced in Vault Dweller's memoirs, which mentions that he died in the Mariposa Military Base. This is canon and can be referenced freely.
- The EPA was cut from Fallout 2 and is not canon. The inclusion of this information should carry a cut content/non-canon warning.
- Tycho is not referenced in future canon games. Whether or not he was recruited by the Vault Dweller is not established in canon. It is okay to discuss Tycho in relevant contexts (Fallout NPCs, Junktown quests, etc) and it is okay to include facts that are "history" at the start of Fallout (i.e. that he was a ranger, that he was in Junktown, etc.), but it is not okay to mention any possible fact that may depend on the game outcome. For example, on the Vault Dweller page, we cannot claim that the Vault Dweller recruited Tycho in Junktown.
Other canon material
- Fallout: Wasteland Warfare, a miniatures wargame released in 2018, is considered canon as it was made in close conjunction with Bethesda Softworks.
- The upcoming Fallout television series by Kilter Films is expected to be canon, as it was also made in close conjunction with Bethesda Softworks. Specifically, Bethesda executives Todd Howard and James Altman serve as executive producers on the series.
- Fallout Tactics is considered semi-canon: Major events are canon (and are referenced in Fallout 3 and Fallout 4), but some details are not. As part of the Fallout Tactics release, Fallout: Warfare has the same level of canonicity.
- Official Fallout game guides can be tricky to place. On one hand, the developers of the games are involved during their production, so through this, the authors do have access to inside information that may not make it into a game. On the other hand, these guides have to be completed well in advance of release date, meaning some information can be changed between when the book went to print and the eventual release. Information in these items can be considered canon (but should be referenced to the book with <ref> tags) unless directly contradicted in-game. Where the books are contradicted, it is usually notable enough to make an appearance in the "Notes" section.
Released non-canon works
- Fallout: Brotherhood of Steel has been declared as non-canon by Bethesda Softworks, and by Interplay prior to Bethesda's purchase of the franchise. Fallout: Brotherhood of Steel content should always contain a non-canon warning.
- Fallout Shelter, while produced by Bethesda, is not canon as it has no over-arching narrative, contains some contradictions to established canon and focuses solely on gameplay and cameos. However, certain item descriptions (such as X-01 Mk I power armor) may provide additional lore insight.
- Fallout: The Board Game and its expansion Fallout: New California are not canon. Although they received assistance from Bethesda during development, the game's setting can take place in a myriad of different locales (the Capital Wasteland, the Commonwealth, the Pitt, Far Harbor and New California are all available options), at the player's discretion. This can lead to potentially lore-breaking scenarios with certain characters, items and locations. As such, this wiki currently considers Fallout: The Board Game non-canon for similar reasons to Fallout Shelter.
Canceled and ancillary works
- While Van Buren (the canceled Fallout 3 by Black Isle Studios) is not officially canon, some elements of it were incorporated into Fallout 3 and its add-ons, as well as into Fallout: New Vegas, and are now part of the Fallout canon. However, in many cases, people, places and concepts that were to appear in this game are very different from the portrayal in-game. Van Buren content should include a non-canon warning unless verified from a canon source.
- The canonicity of the Fallout Bible by Chris Avellone has been disputed, but for all intents and purposes, it is considered non-canon as the series' lore has evolved and changed over time. However, it does serve as useful commentary on the first two games and has been used by Bethesda as a source. Some setting elements introduced in the Bible have been further developed in Fallout 3, Fallout: New Vegas, and Fallout 76. The Bible does contain some erroneous elements, many of which were later corrected either in following issues of the Bible, in the games or by the developers themselves. In 2011, Chris Avellone recommended against using the Bible to determine canonicity. Any content using the Bible without separate verification from a canon source should include a warning that it might not be confirmed.
- Similarly, cut content from Fallout 1 and Fallout 2 is non-canon, but is a useful commentary on the games. Some cut Fallout 2 concepts have reappeared in different forms (such as the EPA's Hologram 00000 becoming Dr. 0 in the Fallout: New Vegas add-on Old World Blues).
- Canceled games that were not developed by Black Isle Studios, such as Fallout Extreme, Fallout Tactics 2, Fallout: Brotherhood of Steel 2, and Project V13 are non-canon and should always contain a non-canon warning.
Order of precedence
The order of precedence, when listing Fallout games, should be canon games first, non-canon released games second, all other non-canon canceled games and ancillary works third, listed in order of first known development dates:
- Canon games
- Fallout - 1997
- Fallout 2 - 1998
- Fallout 3 - 2008
- Fallout: New Vegas - 2010
- Fallout 4 - 2015
- Fallout 76 - 2018
- Other canon material
- Released semi-canon games
- Fallout Tactics - 2001
- Released non-canon games
- Canceled games and ancillary works
- Fallout Extreme - 2000
- Fallout Tactics 2 - 2001
- Fallout Bible - 2002
- Van Buren - 2003
- Fallout: Brotherhood of Steel 2 - 2004
- Project V13 - 2008
- ↑ Information acquired from Emil Pagliarulo by Paweł "Ausir" Dembowski. The wiki currently does not have a transcipt of this information, though all content from Fallout Tactics should still be tagged.
- ↑ Welcome Back to Fallout
- ↑ Emil Pagliarulo on DAC: "Don't worry, guys. I sleep with a copy of the Fallout Bible under my pillow."
- ↑ Vault 106 in Fallout 3, Vault 34 in Fallout: New Vegas, Vault 29 in Fallout 76.
- ↑ Tweet by Chris Avellone