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General information

A major bug in the Fallout engine (not fixed in the latest patches) prevents any of the ammunition modifiers (Damage modifier, Armor Class modifier, Damage Resistance modifier) from working. This table list the intended values, but Armor Class and Damage Resistance modifiers are actually 0% and Damage modifier is 1/1. As such, only the weapon base damage and Critical Hit modifier are used.

List of Fallout ammunition

Image Name Type AC mod DR mod Damage mod Magazine size Value Weight Weapons using this ammo
223fmj.gif .223 FMJ FMJ -20% -20% 1/1 50 200 2
44fmj.gif .44 Magnum FMJ FMJ 0% -20% 1/1 20 50 1
44jhp.gif .44 Magnum JHP JHP 0% 20% 2/1 20 50 1
10mmap.gif 10mm AP AP 0% -25% 1/2 24 100 1
10mmjhp.gif 10mm JHP JHP 0% 25% 2/1 24 75 1
12ga.gif 12 gauge shotgun shell shotgun shells -10% 0% 1/1 20 225 1
14mmap.gif 14mm AP AP 0% -50% 1/2 30 150 1
5mmap.gif 5mm AP AP 0% -35% 1/2 50 120 1
5mmjhp.gif 5mm JHP JHP 0% 35% 2/1 50 100 1
9mmBall.png 9mm ball 9mm 0% 0% 1/1 20 100 2
BBS.gif BBs BBs 0% 0% 1/1 20 20 2
Explosiverocket.gif Explosive rocket Explosive 0% -25% 1/1 1 200 3
Flamethrowerfuel.gif Flamethrower fuel Flamethrower fuel -20% 25% 1 10 250 10
DCELLS.gif Microfusion cell Energy Weapons 0% 0% 1 50 1000 5
Rocketap.gif Rocket AP AP -15% -50% 1/1 1 400 3
CCELLS.gif Small energy cell Energy Weapons 0% 0% 1 40 400 3
Ammunition in Fallout
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