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For more information on the world of Fallout, see Fallout world.
Not to be confused with Fallout Worlds (update).
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Fallout Worlds are an expansion to the Private Worlds feature in Fallout 76, introduced in the Fallout Worlds update.

Overview

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Fallout Worlds brings two game modes to the main menu screen:

  • Public Worlds: monthly rotating public worlds with settings hand picked by the developers; available to all players
  • Custom Worlds: a private world with settings customized by the player; available to Fallout 1st subscribers and their friends
Progression

Any progress made on Public or Custom Worlds is not linked to Adventure Mode, instead, it is specific to those worlds. Your Adventure Mode character may be cloned/synced at any time for up to a total of 5 concurrent Fallout World character slots. If a Public World is unavailable for play, the character progress will be lost.

Challenges and S.C.O.R.E. challenges may not be completed while playing on both Public and Custom Worlds.

Public Worlds

Public Worlds mode is offered as an alternative to the normal gameplay, featuring special preset Fallout Worlds designed around a theme. A player may join a Public World at any time, as Fallout 1st is not a requirement to participate in this feature. Public Worlds will be rotated on a monthly basis when available on the live version of the game, but will be rotated weekly during their debut on the Public Test Server. Public Worlds are limited to 24 players.

Public Worlds
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Butcher's Delight
 · Unlimited ammo
 · VATS AP cost disabled
 · Extreme dismemberment
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Dweller Must Die
 · Players deal reduced damage
 · Players receive increased damage
 · Enemy difficulty increased
 · Permanent “Dark Bog” weather effects
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Happy Builder
 · C.A.M.P. placement restrictions disabled
 · Relaxed restrictions on building
 · All Map locations travelable
 · PvP disabled
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High Risk
 · Fast Travel disabled[1]
 · Open PvP
 · Players drop additional loot upon death[2]
 · Free workbench crafting
 · Legendary mods disabled
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Quantum World
 · Maximized jump height
 · Fall damage disabled
 · Nuked creatures and flora
 · Permanent “Quantum Storm” weather effects

Custom Worlds

FO76 mainmenu falloutworlds newcustom.png

Custom Worlds are the next evolution of Private Worlds, allowing Fallout 1st subscribers to tweak and personalize their Fallout 76 experience. Additionally, friends or teammates of Fallout 1st members may join Custom Worlds, although they cannot configure or host their own settings. Private Worlds are limited to 8 players.

As up to three Custom World loadouts may be stored, they may be personalized with a unique name, description and styled with one of 20 Vault Boy perk images. Several words and characters, however, are blacklisted from use.

Customization options

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Custom Worlds may even be created without any configuration settings.

Workshop settings
Free Workbench Crafting Toggles crafting material costs when using workbenches On
Off
-
C.A.M.P. Height Modifies the maximum building height for player C.A.M.P.s Default
High
Very High
Nuclear
100%
150%
200%
400%
Relaxed C.A.M.P. Placement Modifies the proximity to which C.A.M.P.s may be built near existing exteriors locations Default
Partially Relaxed
Fully Relaxed[3]
-
C.A.M.P. Power Toggles whether powered objects require power Default
Always Powered
-
Free Building Toggles crafting material costs when using Workshop Mode On
Off
-
C.A.M.P. Radius Modifies the maximum building radius for player C.A.M.P.s Very Low
Low
Default
High
Very High
25%
50%
100%
150%
200%
C.A.M.P. Budget Modifies the maximum building budget for player C.A.M.P.s Zero
Extremely Low
Very Low
Low
Default
High
Very High
0%[4]
25%
50%
75%
100%
125%
150%
Relaxed Building Restrictions Modifies snapping and collision restrictions when placing objects in Workshop Mode On
Off
-
Combat settings
Equipment Durability Adjusts the condition decay of equipped armor and weapons Weak
Default
Strong
Invincible
N/A
100%
N/A
0%[5]
Legendary Mod Effects Toggles the effects of Legendary items On
Off
-
Proximity Enemy Spawn Allows additional enemies to periodically spawn around the player On
Off
-
Difficulty Increases the difficulty of standard enemies[6] Easy
Default
Hard
Very Hard
Nuclear
N/A
100%
N/A
N/A
N/A
PvP Rules Sets the rules for PvP engagement but does not override Pacifist Mode[7] Default
Always
Never
Closed PvP
Open PvP
Disabled
Nuked Flora & Creatures Toggles flora and enemies in exteriors to spawn as they would in a nuked zone On
Off
-
V.A.T.S. & Melee AP Cost Modifies the AP cost of attacks made in V.A.T.S. or by melee attacks Zero
Very Low
Low
Default
High
Very High
Nuclear
0%
25%
50%
100%
125%
150%
200%
Dismemberment Toggles the Bloody Mess effect to permanently active Default
Always Bloody Mess
-
Ragdoll Behavior Modifies the directional force applied to a body upon death Normal
Increased Upward Force
Increased Force
Nuclear Upward Force
Nuclear Force
100%
N/A
N/A
N/A
N/A
Infinite Ammo Toggles unlimited ammo on all ranged weapons On
Off
On (No Reload)[8]
-
Damage Received Modifies the overall damage received by players Very Low
Low
Default
High
Very High
Nuclear
25%
50%
100%
150%
300%
1000%
Damage Dealt Modifies the overall damage dealt by players Very Low
Low
Default
High
Very High
Nuclear
25%
50%
100%
150%
300%
1000%
General settings
Weather Sets a permanent weather for the entirety of Appalachia Default
Clear
Misty
Foggy
Misty Rain
Overcast
Rain
Radstorm
Ashstorm[9]
Nuke
Searing[10]
Swamp[11]
Quantum Storm[12]
Dark Bog[13]
Quantum Storm Rain
-
Jump AP Cost Modifies the Action Point cost for performing a jump Zero
Very Low
Low
Default
High
Very High
Nuclear
0%
25%
50%
100%
125%
150%
200%
Jump Height Modifies the height to which a player may jump Zero
Very Low
Low
Default
High
Very High
Nuclear
0%[14]
25%
50%
100%
150%
200%
400%
Power Armor Drain Modifies the fusion core decay rate while using power armor Disabled
Very Slow
Slow
Default
Fast
Very Fast
0%
25%
50%
100%
150%
200%
Visual Filter Applies a permanent photomode filter None
Black and White
Enhanced
Feral
Sepia
Sugar Bomb
-
Drop Additional Loot On Death Toggles whether players will drop different kinds of items upon death On
Off
-
Fast Travel Toggles the ability to Fast Travel Disabled
Default
Free
-
Map Locations Toggles whether Locations are revealed or discovered on the Map by default Default
All Discovered
-
Fall Damage Modifies the magnitude of fall damage Zero
Very Low
Low
Default
High
Very High
Nuclear
0%[15]
25%
50%
100%
150%
300%
600%

Behind the scenes

Dweller Must Die is in reference to the Devil May Cry series and its hardest unlockable difficulty Dante Must Die that has appeared in all games. Additionally, both the Dweller and Dante Must Die difficulty modes generally achieve the same effect of difficulty by making enemies tougher/more resistant and do increased damage to the player.

Gallery

External links

References

  1. 1.0 1.1 Fast travel and respawns are restricted to Vault 76, Foundation, Crater, Fort Atlas, workshops owned by the player, and CAMPs and survival tents owned by either the player or their teammates.
  2. 2.0 2.1 All food/drink, aid, misc, notes, holotapes, mods, junk and ammo are dropped on death. Only weapons, armor and apparel are not dropped on death. Additionally, quest items, untradeable items or Atomic Shop items (like Lunchboxes) are not dropped.
  3. C.A.M.P.s may be placed virtually anywhere (no interiors)
  4. Object placement disabled
  5. Equipment degradation effectively disabled
  6. Note: This seems to affect their max HP; still affects Daily Ops and Legendary enemies
  7. Pacifist Mode players will not be able to deal damage in PvP, but may still receive PvP damage
  8. Unlimited ammo + Unlimited magazine capacity
  9. Ash Heap weather
  10. Nuclear Winter weather
  11. The Mire weather, Glowing Sea weather or a radstorm without the storm? Green palette
  12. A radstorm with an aqua-and-pink palette. The weather equivalent to Mountain Dew Baja Blast
  13. A thick fog with a dark blue palette
  14. Jumping effectively disabled/Jet Pack only mode
  15. Fall damage effectively disabled
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