Fallout Wiki
Fallout Wiki
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{{Navbox wiki policies and guidelines}}
{{Games|FO1|FO2|FO3|FNV|FO4|FO76|FOT|FOBOS|FOS|FBG|FOWW|FOX|FOT2|FB|VB|FBOS2|PV13}}
 
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{{Update|This policy was not formally ratified in the form presented. A [[Forum:Canon Policy Re-evaluation Discussion|discussion]] to revise this guideline is currently underway.}}
[[File:FB8 deco 301 color.png|thumb|right]]
 
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{{Shortcut|FW:CAN}}
In a general sense, '''''Fallout'' canon''' is the body of works considered to be an official part of the [[Fallout world|''Fallout'' universe]] by its current rights holder ([[Bethesda Softworks]] since 2007).<ref>[[Asset Purchase Agreement]]</ref>
 
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{{policyintro|type=policy|name=canon policy|summary=instructions for categorization of content presented on this wiki, derived from the [[Fallout series|''Fallout'' series]]}}
   
 
[[File:Wiki policy canon.png|thumb|150px]]
In the context of the ''Fallout'' Wiki, the term refers to the framework for authoring articles and resolving conflicts that may arise when covering topics spanning multiple games. The general idea is to provide a comprehensive overview of a subject drawing on all available sources, while clearly identifying their origin to allow users to identify what's binding for the current IP holder and what's not.
 
   
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==Background==
:''Note that the topic is complicated, as much of the [[Fallout series|''Fallout'' series]] was created by completely different teams with limited overlap and developers of one game may differ on their approach to certain topics.''<ref>For example, [[Tim Cain]] and [[Chris Taylor]] had different views on the origins of [[ghoul]]s, with the issue eventually resolved by a completely different development team.</ref>
 
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Nukapedia strives to provide a comprehensive overview of all subject matter drawing on all available sources across the [[Fallout series|''Fallout'' series]], while clearly identifying the information's origins to be easily identifiable at a glance.
   
==Summary==
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==Canon==
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The canon distinction is applied to the video games in the series from the franchise's owner [[Bethesda Softworks]]. Canon information includes content from the following six games.
# '''[[#Core canon|Core canon]]''' or '''canon''' refers to all items in released games that aren't otherwise struck from it. These are the only binding sources.
 
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{| class="va-table va-table-full"
# '''[[#Supplementary sources|Supplementary sources]]''' refers to non-binding, non-game sources that provide additional information on the subject.
 
  +
! colspan="2" | Games
# '''[[#Dependent sources|Dependent sources]]''' refers to non-binding, non-game sources that can provide additional information on the subject, but cannot be reconciled with other sources or the involvement of game developers in their creation is unclear.
 
  +
|-
# '''[[#Non-canon|Non-canon]]''' is a term used in a narrow sense, to refer to content explicitly removed from the continuity or those that have never been released.
 
  +
|<big>
 
* ''[[Fallout]]''
 
* ''[[Fallout 2]]''
 
* ''[[Fallout 3]]'' and its [[Fallout 3 add-ons|add-ons]]
 
* ''[[Fallout: New Vegas]]'' and its [[Fallout: New Vegas add-ons|add-ons]]
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* ''[[Fallout 4]]'' and its [[Fallout 4 add-ons|add-ons]]
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* ''[[Fallout 76]]'' and subsequent [[Fallout 76 updates|updates]]</big>
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|}
   
 
==Non-canon==
All references that do not call upon released games that make up part of the canon should be grouped together according to referencing guidelines (see [[#formatting guide|below]]), so that the origin of the information can be identified at a glance. [[Template:Notice canon|This template]] should also be added to the references section.
 
  +
Content that is derived from any other work or source is categorized as non-canon. The following [[#Formatting guide|formatting section]] outlines the guidelines for referencing information from all non-canon sources.
   
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{| class="va-table va-table-full mw-collapsible mw-collapsed"
==Sources in detail==
 
===Core canon===
 
{{notice canon}}
 
{{quote|For us, canon always starts with what is in the games.|[[Emil Pagliarulo]]}}
 
Canon sources encompass released video games and are '''the only binding source''' for the current IP holder.
 
   
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! colspan="2" | Manuals and strategy guides
These are the point of reference for every other source and take absolute precedence over other sources, if they have not been otherwise deemed non-canon. Unless facts are included in them, they can be changed, revised, or retconned at any time. For the purposes of the wiki, they are referred to as "core" canon.<ref name="Emil" />
 
  +
|-
   
  +
! '''Manuals'''
The ''Fallout'' canon includes:<ref name="Emil">[https://www.youtube.com/watch?v=biqqobPm-h8 Fallout 76: Would the Fallout bible be considered canon or not?]:<br />[[Emil Pagliarulo]]: ''"So, there's actually different versions of the Bible, too. A lot of the stuff from the Bible is on- public on the Fallout Wiki, online, and you can look at that stuff. For us, it's always... for us, canon always starts with what is in the games. And so... it's what is in Fallout 1, Fallout 2... even some of like, Fallout Tactics is- there's some stuff from canon from Fallout Tactics as well. And our Fallout games. So, we always look at what's in the games first, and then we go to the Fallout Bible and look at the stuff. So, some of the stuff that is in Fallout 3 that is now canon came from the Fallout Bible, some of that fiction. And so... it '''depends'''. We look at the Fallout Bible and some of the lore that really... was written, y'know, back in the day. It makes sense and we use that and put it in our games. We don't just assume that everything in the Bible is canon. We have to take it step-by-step inside. It's a judgement call."''<br />{{Small|'''Note''': This video is an excerpt from a longer interview at Gamescom 2020.}}</ref>
 
 
! '''Strategy guides'''
 
  +
|-
* ''[[Fallout]]'' (1997)
 
  +
|
* ''[[Fallout 2]]'' (1998)
 
* ''[[Fallout 3]]'' and its [[Fallout 3 add-ons|add-ons]] (2008)
+
* [[Vault Dweller's Survival Guide|''Fallout'' manual]]
* ''[[Fallout: New Vegas]]'' and its [[Fallout: New Vegas add-ons|add-ons]] (2011)
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* [[Fallout 2 manual|''Fallout 2'' manual]]
* ''[[Fallout 4]]'' and its [[Fallout 4 add-ons|add-ons]] (2015)
 
* ''[[Fallout 76]]'' and subsequent [[Fallout 76 updates|updates]] (2018)
 
 
===Supplementary sources===
 
{{quote|The primal source of lore is what you see in the games [...] if it's not in the games, we may use it, we may not.|[[Ferret Baudoin]], CHAD}}
 
Supplementary content is any material that expands on what is included in the games and provides additional information. These sources encompass content outside video game sources, such as development documentation, developer commentary, presentations, online responses, and so on and so forth. These may be used as reference materials or inspiration by developers.
 
 
However, released games, as the only canon, take absolute precedence in all cases, and can contradict supplementary content at any time. In some instances, the lore on a subject may have been much more developed than the lore in a released game. Even in such instances that the specific, authoritative developer expands on in-game lore, existing or subsequent game releases take absolute precedence.<ref name="CHAD12162020>[[Ferret Baudoin]] - [https://www.youtube.com/watch?v=l8DQVP1om8w&feature=youtu.be 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream]: ''"The primal source of lore is what you see in the games. Everything after that is varying degrees--I would say, if it's not in the games, we may use it, we may not. There's things we may fully like, 'no, this is what happened!' No, that's just headcanon for a writer. That doesn't actually exist until you see it... the funny thing is, there are things I intend that have already been re-written, but that's OK. That was never in the game. Sure, alright. You wanna change that? That's a great story; go for it! We will get inspiration from all sorts of sources, right? Who's to say what we'll take and what we won't?"''</ref>
 
 
If supplementary sources conflict with each other, these should be resolved on a case-by-case basis, taking into account the age, context, and degree of conflict with canon sources, if any.
 
 
The following is a non-exhaustive list of supplementary sources. All should be noted, at minimum, as <sup>[Non-game]</sup> to distinguish them from game sources.
 
;Complementary materials
 
This refers to materials provided as part of a game's release:
 
 
* [[Vault Dweller's Survival Guide]] (''Fallout'' manual)
 
* [[Fallout 2 manual|''Fallout 2'' manual]], including ''[[Vault Dweller's memoirs]]''
 
 
* [[Fallout 3 Manual|''Fallout 3'' manual]]
 
* [[Fallout 3 Manual|''Fallout 3'' manual]]
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* [[Fallout: New Vegas Manual|''Fallout: New Vegas'' manual]]
* ''[[All Roads]]''
 
* [[Fallout 4 manual|''Fallout 4'' manual]] and ''[[Pip-Boy Operational Instructions]]''
+
* [[Fallout 4 manual|''Fallout 4'' manual]]
 
* [[Fallout 76 manual|''Fallout 76'' manual]]
 
* [[Fallout 76 manual|''Fallout 76'' manual]]
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|
 
;Strategy guides
 
Strategy guides frequently contain additional information not released in the game, such as character biographies, behind the scenes information, or other miscellaneous lore. In some cases, this information is provided directly by Bethesda themselves from internal company documents.<ref name="Hodgson tweet">[[David S.J. Hodgson]] (via [https://web.archive.org/web/20210325203556/https://twitter.com/DavidSJHodgson/status/1374912418174758913 twitter]): ''"If memory serves, [the "Wasteland Census" section in the Fallout 3 Game Guide] is supposedly canon as I worked with “certain documents” and the guide was fully approved by Bethesda. You’d have to confirm with @DCDeacon of course. However, if you come across a discrepancy between game and guide canon, game trumps guide."''</ref> However, the majority of their content is based on early game builds<ref name="Hogdson interview">[https://mashable.com/2017/03/17/strategy-guide-how-its-made/ Mashable.com interview] with [[David S.J. Hodgson]], author of the strategy guides for ''Fallout 3'', ''New Vegas'', ''Fallout 4'', and ''Fallout 76''</ref> and cannot be updated to account for changes implemented by patches or updates, which may lead to discrepancies between the guide and the game they cover. In these cases, the in-game information should be used instead.<ref name="Hodgson tweet" />
 
 
 
* ''[[Fallout Official Survival Guide]]''
 
* ''[[Fallout Official Survival Guide]]''
* ''[[Fallout 2 Official Strategies & Secrets]]'', including ''[[Book of the Elders]]''
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* ''[[Fallout 2 Official Strategies & Secrets]]''
 
* ''[[Fallout 3 Official Game Guide]]''<ref name="Hodgson tweet">[[David S.J. Hodgson]] (via [https://web.archive.org/web/20210325203556/https://twitter.com/DavidSJHodgson/status/1374912418174758913 Twitter]): ''"If memory serves, [the "Wasteland Census" section in the Fallout 3 Game Guide] is supposedly canon as I worked with “certain documents” and the guide was fully approved by Bethesda. You’d have to confirm with @DCDeacon of course. However, if you come across a discrepancy between game and guide canon, game trumps guide."''</ref><ref name="Hogdson interview">[https://mashable.com/2017/03/17/strategy-guide-how-its-made/ Mashable.com interview] with [[David S.J. Hodgson]], author of the strategy guides for ''Fallout 3'', ''New Vegas'', ''Fallout 4'', and ''Fallout 76''</ref>
* ''[[Fallout 3 Official Game Guide]]''
 
 
* ''[[Fallout: New Vegas Official Game Guide]]''
 
* ''[[Fallout: New Vegas Official Game Guide]]''
 
* ''[[Fallout 4 Vault Dweller's Survival Guide]]''
 
* ''[[Fallout 4 Vault Dweller's Survival Guide]]''
 
* ''[[Fallout 76 Vault Dweller's Survival Guide]]''
 
* ''[[Fallout 76 Vault Dweller's Survival Guide]]''
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|}
   
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{| class="va-table va-table-full mw-collapsible mw-collapsed"
;Developer commentary and documentation
 
  +
! '''Games and expansions'''
Some ''Fallout'' developers have decided to share various pieces of information with the public, through blogs, forums, editorials, and other means. This can provide useful information regarding various topics and expand on the information already included in the game.
 
  +
|-
  +
|
 
* ''[[Fallout Tactics]]'', its manual, strategy guide, and tabletop component, ''[[Fallout: Warfare]]''.<ref name="ToddCanon">[http://pc.gamespy.com/pc/fallout-3/800771p1.html Todd Howard]: "''For our purposes, neither Fallout Tactics nor Fallout: Brotherhood of Steel happened.''"</ref>
 
* ''[[Fallout: Brotherhood of Steel]]'', its manual and strategy guide.<ref name="ToddCanon" />
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* ''[[Fallout Shelter]]'', designed, directed, and updated by Bethesda.
  +
* ''[[Fallout: The Board Game]]'' - Developed and published by [[Fantasy Flight Games]].
 
* ''[[Fallout: New California]]'' - Expansion of ''[[Fallout: The Board Game]]''.
 
* ''[[Fallout: Wasteland Warfare]]'' - A ''Fallout''-themed miniatures wargame from [[Modiphius]].
 
* ''[[Fallout: Wasteland Warfare Roleplaying Game]]'' - Expansion of ''[[Fallout: Wasteland Warfare]]''.
  +
* ''[[Fallout Shelter Online]]'' - Published by Bethesda, was developed/distributed by [[Shengqu Games]]/[[Gaea Mobile]].
 
* ''[[Fallout Shelter: The Board Game]]'' - A tabletop version of ''Fallout Shelter''.
 
* ''[[Fallout: The Roleplaying Game]]'' - A 2d20 tabletop role-playing game developed by Modiphius.
  +
|}
   
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{| class="va-table va-table-full mw-collapsible mw-collapsed"
Examples of developer commentary include:
 
* [[Chris Taylor interview for Vault13.net]] (2001)
 
* ''[[Fallout Bible]]'' (2002): Commonly mistaken for a definitive guide to ''Fallout'' canon, the ''Bible'' is mostly a collection of "background material and hijinks" released on Black Isle Studios' front page, compiled by [[Chris Avellone]] with commentary from various developers.<ref>[https://web.archive.org/web/20031011054527/http://fallout.blackisle.com/bible.html ''The Fallout Bible'' on blackisle.com (archived)]</ref>
 
* [[Joshua Sawyer]]'s Formspring responses (archived [https://rpgcodex.net/forums/threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ here]), Tumblr posts, and SomethingAwful.com forum replies (2011+): J.E. Sawyer was always an active poster and his replies provide a significant amount of behind the scenes information, expanding on the setting of ''Fallout: New Vegas''.
 
* [[The Origins of Fallout]] (2012): A web article penned by [[Scott Campbell]] and released on [[No Mutants Allowed]], the article goes into detail about the inspirations, the reasons, and the design decisions during the making of ''Fallout''.
 
* [[Ferret Baudoin]] interview on ''CHAD: A Fallout 76 Story Podcast'' (2020): A behind-the-scenes live stream interview and Q&A session with the lead writer for ''[[Fallout 76]]'': ''[[Wastelanders]]''.<ref name="CHAD12162020" />
 
   
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! '''Content and promotional items'''
===Dependent sources===
 
  +
|-
This category encompasses content that does not fall strictly into the non-canon category, but due to various reasons may not be compatible with the canon.
 
  +
|
 
* The [[Atomic Shop]] for ''Fallout 76''.<ref>[https://www.youtube.com/watch?v=1Wk3N4sO3RY&feature=youtu.be Fallout 76: Is the Atomic Shop or Creation Club considered canon?]:<br />[[Emil Pagliarulo]]: ''"Atomic Shop is a lot...we found that Atomic Shop tends to not be canon so much, it's a lot looser. Just because it's, y'know, stuff that you purchase or use Atoms get into your game that is, like... there's a big fun factor there. There's a lot of stuff in Atomic Shop that we could take out because it's not strictly Fallout canon, and then players would be bummed. Because it's in a live multiplayer game, you... it's always a judgement call, it's tough. There's a lot of stuff that's... the canon rules are a lot lighter with the Atomic Shop stuff. Because we want people to have what they want and just have fun."''</ref><ref>[[Ferret Baudoin]] - 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream: ''"I think if you're buying it in the store, you're choosing to go outside of the game in order to customize your experience. The same way that you would getting a mod that you particularly enjoy. So I tend not to sweat that stuff. If people can rationalize it, fantastic."''</ref>
 
* [[Creation Club]] content for ''Fallout 4''.<ref name="AtomicEmil">[https://www.youtube.com/watch?v=1Wk3N4sO3RY Fallout 76: Is the Atomic Shop or Creation Club considered canon?]:<br />[[Emil Pagliarulo]]: ''"Okay, lemme answer this. So... um, Creation Club and Atomic Shop are two very different things, first of all. Creation Club is, let's start there, Creation Club is sort of as close to canon as we can get but also sort of the lines get blurred. So, for example, the team that does the Creation Club stuff always runs fiction by me and says 'would this work? Is this canon? How close is this?' And any time there's any writing or anything that goes into Creation Club, we wanna make sure that it's, y'know, everything fits. So for example, y'know, there was a cyberpunk apartment that went in that you access in Fallout 4 that you access via Goodneighbor. And there was some notes in it, it was like a synth's apartment. So all the fiction there had to be right. It could be canon, it could be... So it's sort of like parallel to canon, almost. It's... we don't wanna limit ourselves. We don't wanna not do something completely. It's tough. Because you don't wanna not do something that would be awesome, because it might get a little close to not being canon. So, it's always a judgement call. We weigh everything."''</ref>
  +
* Official merchandise on Bethesda Gear Store or developed by third parties.
  +
* Promotional publications such as ''[[All Roads]]'', ''[[One Man, and a Crate of Puppets]]'' and ''[[The Vault Dweller's Official Cookbook]]''.
  +
* Design documents, concept art, and art books such as ''[[The Art of Fallout 3]]'' and ''[[The Art of Fallout 4]]''.
  +
* Promotional material, advertisements, and cross promotional releases in other video games.
 
* Content that is not present in the game, but still located in its files, such as due to being unused, bugged, cut, or removed via patching is considered non-canon. Exceptions may be discussed and decided on a case-by-case basis. In all instances, if such a piece of content is referenced, it should be added to the bugs section of an article or marked with <nowiki>{{removed}}</nowiki> {{removed}}, <nowiki>{{cut}}</nowiki> {{cut}}, or <nowiki>{{unused}}</nowiki> {{unused}}.
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|}
   
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{| class="va-table va-table-full mw-collapsible mw-collapsed"
Unless referenced in canon, works in this category should be considered as existing within their own continuities. For distinguishing these works, the term ''dependent'' is used, as they depend on their inclusion in the canon (i.e. games). When used as a reference in articles, information sourced from these titles is to be marked <sup>[Non-canon]</sup> as a rule of thumb.
 
   
  +
! '''Canceled projects'''
;Released video games and additional content
 
  +
|-
* ''[[Fallout Shelter]]'', designed, directed, and currently updated by Bethesda<ref>[[File:Bethesda_Softworks_LLC_v._Behaviour_Interactive,_Inc._et_al.pdf|Bethesda Softworks v Behaviour Interactive]]
 
  +
|
Page 1: ''“'''Bethesda conceived of and designed the environment and gameplay features for FALLOUT SHELTER''' to fit within the aesthetic and storyline of the FALLOUT universe. To realize its design, Bethesda contracted with Behaviour under a work-for-hire agreement to develop FALLOUT SHELTER to '''Bethesda’s specifications'''”''<br />
 
Page 6: ''“On January 22, 2014, Bethesda engaged Behaviour to assist developing the FALLOUT SHELTER game under the code name ‘Underground’… '''Bethesda provided the conception, design, and overall direction of the game’s mechanics and resulting look and feel''', and '''Behaviour provided the implementation'''”''<br />
 
Page 8: ''“'''Bethesda retained and exercised complete ‘creative, technical and promotion control''' over all phases of development and distribution’ including '''‘all text, graphics, artwork, voices, designs, gameplay, music, screens and characters.'''’”''
 
</ref> with developmental assistance from [[Behaviour Interactive]], is considered a dependent source by the wiki. Its environment and gameplay features were designed "to fit within the aesthetic and storyline of the ''Fallout'' universe," though Bethesda have not explicitly commented on its canonicity status.
 
* ''[[Fallout Shelter Online]]'', while published by Bethesda, was developed and distributed by outside companies ([[Shengqu Games]] and Gaea Mobile, respectively), and is also considered a dependent source. It has only officially been released for Asian markets, though its [[wikipedia:Android application package|APK]] is available for download worldwide.
 
* The [[Atomic Shop]] for ''Fallout 76'' generally emphasizes fun over absolute conformity with canon, leading to looser standards for inclusion.<ref>[https://www.youtube.com/watch?v=1Wk3N4sO3RY&feature=youtu.be Fallout 76: Is the Atomic Shop or Creation Club considered canon?]:<br />[[Emil Pagliarulo]]: ''"Atomic Shop is a lot...we found that Atomic Shop tends to not be canon so much, it's a lot looser. Just because it's, y'know, stuff that you purchase or use Atoms get into your game that is, like... there's a big fun factor there. There's a lot of stuff in Atomic Shop that we could take out because it's not strictly Fallout canon, and then players would be bummed. Because it's in a live multiplayer game, you... it's always a judgement call, it's tough. There's a lot of stuff that's... the canon rules are a lot lighter with the Atomic Shop stuff. Because we want people to have what they want and just have fun."''<br />{{Small|'''Note''': This video is an excerpt from a longer interview at Gamescom 2020.}}</ref><ref>[[Ferret Baudoin]] - 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream: ''"I think if you're buying it in the store, you're choosing to go outside of the game in order to customize your experience. The same way that you would getting a mod that you particularly enjoy. So I tend not to sweat that stuff. If people can rationalize it, fantastic."''</ref>
 
* [[Creation Club]] for ''Fallout 4'' is distinct from the Atomic Shop and blurs the lines between canon and non-canon. Although Bethesda reviews all Creation Club content to ensure content works within the game and is consistent with the general setting of the game, they tend to prioritize the attractiveness of content and gameplay over absolute compliance with canon games. The situation has been described as "parallel to canon."<ref name="AtomicEmil">[https://www.youtube.com/watch?v=1Wk3N4sO3RY Fallout 76: Is the Atomic Shop or Creation Club considered canon?]:<br />[[Emil Pagliarulo]]: ''"Okay, lemme answer this. So... um, Creation Club and Atomic Shop are two very different things, first of all. Creation Club is, let's start there, Creation Club is sort of as close to canon as we can get but also sort of the lines get blurred. So, for example, the team that does the Creation Club stuff always runs fiction by me and says 'would this work? Is this canon? How close is this?' And any time there's any writing or anything that goes into Creation Club, we wanna make sure that it's, y'know, everything fits. So for example, y'know, there was a cyberpunk apartment that went in that you access in Fallout 4 that you access via Goodneighbor. And there was some notes in it, it was like a synth's apartment. So all the fiction there had to be right. It could be canon, it could be... So it's sort of like parallel to canon, almost. It's... we don't wanna limit ourselves. We don't wanna not do something completely. It's tough. Because you don't wanna not do something that would be awesome, because it might get a little close to not being canon. So, it's always a judgement call. We weigh everything."''<br />{{Small|'''Note''': This video is an excerpt from a longer interview at Gamescom 2020.}}</ref>
 
 
;Other games
 
This category encompasses board and tabletop games that are created by third parties and may freely interpret the setting for the sake of gameplay. These include:
 
* ''[[Fallout: The Board Game]]'' (2017) - Although they received assistance from Bethesda during development, the game's setting can take place across the country in the [[Capital Wasteland]], [[the Commonwealth]], [[The Pitt (city)|the Pitt]], [[Far Harbor (location)|Far Harbor]] and [[New California]] at the player's discretion.
 
* ''[[Fallout: New California]]'' (2018) - Expansion of ''[[Fallout: The Board Game]]''.
 
* ''[[Fallout: Wasteland Warfare]]'' (2018) - A ''Fallout''-themed miniatures wargame from [[Modiphius|Modiphius Entertainment]].
 
* ''[[Fallout: Wasteland Warfare Roleplaying Game]]'' (2019) - Expansion of ''[[Fallout: Wasteland Warfare]]''.
 
* ''[[Fallout Shelter: The Board Game]]'' (2020) - A tabletop version of ''Fallout Shelter''.
 
* ''[[Fallout 2d20]]'' (2021) - A tabletop role-playing game developed by Modiphius using a modified [[SPECIAL]] system and their 2d20 system.
 
 
;Official merchandise
 
Currently, it is not known how merchandise offered through licensed third parties is vetted, if any such process exists. All content based on merchandise should be marked as dependent canon and grouped separately.
 
 
===Non-canon===
 
This category includes content that is explicitly not part of the main narrative continuity. Released games may freely [[#Recycled elements|reference individual elements]] of said content as part of an homage or continuity nod, but only the exact content that appears in the released game is considered a part of the main narrative continuity.
 
 
;Released games
 
* ''[[Fallout Tactics]]'' (2001), its manual, strategy guide, and tabletop component, ''[[Fallout: Warfare]]''<ref name="ToddCanon">[http://pc.gamespy.com/pc/fallout-3/800771p1.html Todd Howard]: "''For our purposes, neither Fallout Tactics nor Fallout: Brotherhood of Steel happened.''"</ref>
 
* ''[[Fallout: Brotherhood of Steel]]'' (2004), its manual, strategy guide<ref name="ToddCanon" />
 
 
;Cancelled games
 
 
* ''[[Van Buren]]''
 
* ''[[Van Buren]]''
* ''[[Fallout 4 (Black Isle Studios)]]''
 
 
* ''[[Fallout: Brotherhood of Steel 2]]''
 
* ''[[Fallout: Brotherhood of Steel 2]]''
 
* ''[[Fallout Extreme]]''
 
* ''[[Fallout Extreme]]''
 
* ''[[Fallout Tactics 2]]''
 
* ''[[Fallout Tactics 2]]''
 
* ''[[Project V13]]''
 
* ''[[Project V13]]''
  +
|}
* ''[[Fallout (PlayStation)]]''
 
  +
{| class="va-table va-table-full mw-collapsible mw-collapsed"
   
  +
! '''Developer comments'''
;Original lore contributions unrelated to games
 
In certain instances, a developer might issue corrections and rulings on lore, rather than simply provide commentary and supplementary information on the game they worked on. For the purposes of the wiki, these original contributions are considered separate from supplementary sources, and strictly non-canon.
 
 
* ''[[Fallout Bible]]'' (2002): While a majority of the publication is devoted to providing background "hijinks" and other development material, Chris Avellone made several definitive statements on lore and corrections that he wished to be reflected in future ''Fallout'' games. Examples include the fate of the [[wanamingo]]s, as well as the meaning of the Vault door on the [[PMV Valdez|PMV ''Valdez'']]. As such, while the Bible serves as one of several sources of inspiration<ref>[[Welcome Back to Fallout]]</ref><ref>[https://web.archive.org/web/20200520191138/http://www.duckandcover.cx/forums/viewtopic.php?t=15867&start=40 Emil Pagliarulo on DAC]: "''Don't worry, guys. I sleep with a copy of the Fallout Bible under my pillow.''"</ref> for Bethesda developers, they do not assume that everything in the ''Bible'' is canon and make judgement calls on what to include.<ref name="Emil" /><ref name="CHAD12162020" /> Numerous setting elements introduced in the ''Bible'' have been reintroduced in ''Fallout 3'', ''Fallout: New Vegas'', ''Fallout 4'', and ''Fallout 76''.<ref>For example, [[Vault 106]] in ''Fallout 3'', [[Vault 34]] in ''Fallout: New Vegas'', the [[T-51 power armor]] development timeline in ''Fallout 4'', and [[Vault 29]] was mentioned in ''Fallout 76''.</ref>
 
* ''CHAD: A Fallout 76 Story Podcast'' (2020): A behind-the-scenes live stream interview and Q&A session with [[Ferret Baudoin]], the lead writer for ''[[Fallout 76]]'': ''[[Wastelanders]]''. When asked about the [[Brotherhood of Steel (Appalachia)|Brotherhood of Steel]]'s lesser known [[Swafford (Brotherhood)|Paladin Swafford]], Ferret, who wrote the Brotherhood story, explained that he could not recall more than one Paladin ([[Elizabeth Taggerdy]]).<ref>[[Ferret Baudoin]] - [https://www.twitch.tv/videos/845036545?collection=GinY5MqDExaILA&t=00h45m00s 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream 00:45:00]: ''"Swafford...? Swafford? Wow... uhhh... that one's not leaping to mind, which is unusual. I'm usually really on top of that. I think uh... I don't recollect that. Cause Paladin Taggerdy, if it was a knight or something like that, I could see that being somebody, but you know... I think there's only one Paladin."''</ref> However, because Paladin Swafford is still mentioned in-game, Ferret's conflicting recollection is considered non-canonical.
 
 
====Recycled elements====
 
Released games may sometimes reference elements featured in ''Fallout Tactics'', ''Van Buren'', and other non-canon content either to pay homage or to re-use accepted concepts. These specific elements become part of ''Fallout'' canon, although their extent is limited specifically to elements as they exist in the canon release:
 
 
{|class="va-table" style="width: 300px; float:right;"
 
! ''Fallout Tactics'' canonic elements
 
 
|-
 
|-
 
|
 
|
 
* ''[[Fallout Bible]]'': Commonly mistaken for a definitive guide to ''Fallout'' canon, the ''Bible'' is a collection of "background material and hijinks" released on Black Isle Studios' front page, compiled by [[Chris Avellone]] with commentary from various developers.<ref>[https://web.archive.org/web/20031011054527/http://fallout.blackisle.com/bible.html ''The Fallout Bible'' on blackisle.com (archived)]</ref><ref name="Emil">[https://www.youtube.com/watch?v=biqqobPm-h8 Fallout 76: Would the Fallout bible be considered canon or not?]:<br />[[Emil Pagliarulo]]: ''"So, there's actually different versions of the Bible, too. A lot of the stuff from the Bible is on- public on the Fallout Wiki, online, and you can look at that stuff. For us, it's always... for us, canon always starts with what is in the games. And so... it's what is in Fallout 1, Fallout 2... even some of like, Fallout Tactics is- there's some stuff from canon from Fallout Tactics as well. And our Fallout games. So, we always look at what's in the games first, and then we go to the Fallout Bible and look at the stuff. So, some of the stuff that is in Fallout 3 that is now canon came from the Fallout Bible, some of that fiction. And so... it ''depends''. We look at the Fallout Bible and some of the lore that really... was written, y'know, back in the day. It makes sense and we use that and put it in our games. We don't just assume that everything in the Bible is canon. We have to take it step-by-step inside. It's a judgement call."''</ref>
 
* [[Joshua Sawyer]]'s Formspring responses (archived [https://rpgcodex.net/forums/threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ here]), Tumblr posts, and SomethingAwful.com forum replies.
 
* [https://archive.md/02ipM Origins of Fallout blog]: A web article penned by [[Scott Campbell]] and released on No Mutants Allowed, the article goes into detail about the inspirations, the reasons, and the design decisions during the making of ''Fallout''.
 
* [[Ferret Baudoin]] interview on ''CHAD: A Fallout 76 Story Podcast'': A behind-the-scenes live stream interview and Q&A session with the lead writer for ''[[Fallout 76]]'': ''[[Wastelanders]]''.<ref name="CHAD12162020>[[Ferret Baudoin]] - [https://www.youtube.com/watch?v=l8DQVP1om8w&feature=youtu.be 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream]: ''"The primal source of lore is what you see in the games. Everything after that is varying degrees--I would say, if it's not in the games, we may use it, we may not. There's things we may fully like, 'no, this is what happened!' No, that's just headcanon for a writer. That doesn't actually exist until you see it... the funny thing is, there are things I intend that have already been re-written, but that's OK. That was never in the game. Sure, alright. You wanna change that? That's a great story; go for it! We will get inspiration from all sorts of sources, right? Who's to say what we'll take and what we won't?"''</ref>
  +
|}
   
 
==Formatting guide==
* The presence of a small, rogue detachment of the Brotherhood in [[Chicago]]...<ref>The [[Lone Wanderer]]: ''"Then where's the rest of the Brotherhood?"''<br />[[Reginald Rothchild]]: ''"The West Coast, unless something has changed. There's been no contact with them for the last several years. There's also a small detachment in Chicago, but they're off the radar. Gone rogue. Long story."''<br />([[ScribeRothchild.txt|Reginald Rothchild's dialogue]])</ref>
 
  +
{| class="va-table va-table-full mw-collapsible mw-collapsed"
* ...battling super mutants in the city (a retcon of ''Tactics'', where super mutants were fought in Missouri, starting with St. Louis)...<ref>The [[Lone Wanderer]]: ''"Care to share anything about the Super Mutants?"''<br />[[Elizabeth Jameson]]: ''"The Brotherhood has been battling Super Mutants for decades. First out West, then in Chicago. Now here. But this group of Super Mutants is different, somehow. Physically, yes, but mentally as well. If we knew where they came from, we'd know why."''<br />([[ScribeJameson.txt|Elizabeth Jameson's dialogue]])</ref>
 
  +
! '''Reference guideline'''
* ...which arrived there by airship.<ref>The [[Sole Survivor]]: ''"Did the Brotherhood ever build other airships?"''<br />[[Kells]]: ''"{{Tooltip|There were less advanced versions of this ship built on the West Coast a long time ago. Historical records about their current status are in dispute, but we're fairly certain that they were destroyed. In any event, I hope your tour of the Prydwen helped acclimate you to our way of life up here. I think you'll find that the more familiar you become with both her capabilities and her crew, the longer you'll survive as a member of the Brotherhood. You're dismissed, {{Tooltip|Knight|If holding the rank at the time.}}/{{Tooltip|Paladin|If holding the rank at the time.}}/{{Tooltip|Sentinel|If holding the rank at the time.}}.|Confident}}"''<br />([[BoSLancerCaptainKells.txt|Kells' dialogue]])</ref><ref>[[Brotherhood soldier (Fallout 4)|Brotherhood soldier]] (1):"''I still can't believe I was posted to the Prydwen. I mean, look at her... she's one of a kind.''"<br />Brotherhood soldier (2): "''Actually, the Brotherhood of Steel had a whole fleet of these things at one time. They weren't as advanced as the Prydwen, mind you... but seeing them fill the sky must have been an impressive sight.''"<br />Brotherhood soldier (1): "''Are you kidding me? What happened to them?''"<br />Brotherhood soldier (2): "''Not sure, really. Most of them were destroyed fighting Super Mutants or scuttled for parts. I think one of them crash landed somewhere in the Midwest. I heard that the wreckage is still there.''"<br />Brotherhood soldier (1): "''Wow... I had no idea.''"<br />(ConvBoSAirportPrydwen07Scene){{Verify|type=cite}}<!-- Which "Brotherhood soldier(s)?" Needs dialogue file --></ref>
 
  +
|-
  +
|Non-canon sources are referenced utilizing the following format guidelines.<br /><br /><br />
  +
{{transcludesection|Fallout Wiki:Reference formatting guideline/Non canon|Noncanonrefguide|options=nointro}}
 
|}
 
|}
 
* ''Fallout Tactics'' was originally stated by [[Emil Pagliarulo]] to be "broad strokes" canon in correspondence with our founder.<ref>Information acquired from [[Emil Pagliarulo]] by [[User:Ausir-fduser|Paweł "Ausir" Dembowski]]. The wiki currently does not have a transcript of this information, and all content from ''Fallout Tactics'' should follow the referencing guidelines below.</ref> The game has been referenced at three points in canon games (twice in ''Fallout 3'' and once in ''Fallout 4''), simultaneously rewriting all events in the game.
 
 
* Minor elements from ''Van Buren'' have been referenced or recycled, including the Chinese infiltration of Hoover Dam in ''Fallout: New Vegas'',<ref>[[Chinese stealth armor (Fallout: New Vegas)|Chinese stealth suits]] in [[Hoover Dam]] in ''Fallout: Vegas''</ref> [[New Canaan]] in ''[[Honest Hearts]]'',<ref>[[New Canaan]] from ''[[Van Buren]]'' served as basis for the Canaanites in ''[[Honest Hearts]]'' and several characters from it are mentioned by name.</ref> [[Big Empty]] in ''[[Old World Blues (add-on)|Old World Blues]]''<ref>The [[Tibbets Prison]] [[Big MT#Behind the scenes|was altered into]] [[Big MT]].</ref> the [[Ciphers]] in ''[[Dead Money]]'',<ref>The [[Courier]]: ''"What happened next?"''<br />[[Elijah]]: ''"After that... I wandered, alone. Saw the storms of the Divide, walked among the Ciphers of the West. {{Tooltip|Traveled|{Beat} }} to the Big Empty. {{Tooltip|I heard the signal. The woman's voice, the Sierra Madre, promising a chance to begin again, reverse my fortunes.|{Eyes stare off in the distance, remembering a powerful moment} }} {{Tooltip|All... nonsense.|{Tries to blow off the slogan, fails because he believes} }} {{Tooltip|I tracked the signal. Came here, scouted the city... using other hands. Kept dying on me, killing each other. You - you got the farthest of all.|{Quiet, since the fact he followed it means he didn't believe it was nonsense at all} }}"''<br />([[NVDLC01Elijah.txt|Elijah's dialogue]])</ref> and [[Vault 29]] in ''Fallout 76''.<ref>[[Last day of school]]</ref>
 
 
* Commonly mistaken for a definitive guide to ''Fallout'' canon, the Fallout Bible serves as one of several sources of inspiration for Bethesda developers, after accounting for its age.<ref>[[Welcome Back to Fallout]]</ref><ref>[https://web.archive.org/web/20200520191138/http://www.duckandcover.cx/forums/viewtopic.php?t=15867&start=40 Emil Pagliarulo on DAC]: "''Don't worry, guys. I sleep with a copy of the Fallout Bible under my pillow.''"</ref> However, they do not assume that everything in the ''Bible'' is canon and make judgement calls on what to include.<ref name="Emil" /><ref name="CHAD12162020" /> Numerous setting elements introduced in the ''Bible'' have been reintroduced in ''Fallout 3'', ''Fallout: New Vegas'', ''Fallout 4'', and ''Fallout 76''.<ref>For example, [[Vault 106]] in ''Fallout 3'', [[Vault 34]] in ''Fallout: New Vegas'', the [[T-51 power armor]] development timeline in ''Fallout 4'', and [[Vault 29]] was mentioned in ''Fallout 76''.</ref>
 
 
In these cases, the content referenced should be placed in a separate article to help distinguish between core canon and non-canon incarnations, eg. the [[Brotherhood of Steel (Chicago detachment)|Chicago detachment]] and the [[Brotherhood of Steel (Midwest)|Eastern Brotherhood]]. The non-canon incarnation is to be retired as a citable reference in favor of the canonical source.
 
 
==Bugged, cut, and removed elements==
 
Content that is not present in the game, but still located in its files, such as due to a bug, deliberately cut, or removal via patching should generally be considered non-canon. Exceptions may be decided on a case-by-case basis, with input from other editors. In all instances, if such a piece of content is referenced, it should be clearly marked. For example:
 
 
* Many [[Securitron]] lines are not played in ''Fallout: New Vegas'' due to improper implementation, while the [[Followers of the Apocalypse]]'s good ending in ''Fallout'' is not implemented. Both of these should be marked as bugged.
 
* The [[Enclave Hellfire armor]] in ''Fallout 76'' was originally identified as an X-02 power armor in a [[Vault 51]] terminal, before the name was replaced with ''Hellfire''. The page should reflect the change, noting the original name in the "Behind the scenes" section.
 
* The NCR drill sergeant with his trainees at [[Camp McCarran]] and the wounded NCR soldiers at the no-man's-land between [[Camp Forlorn Hope]] and [[Nelson]] were present in ''Fallout: New Vegas'', but were later patched out due to memory management constraints on consoles. They can be referenced, but should be noted as removed content.
 
 
==Conflicts==
 
For the purpose of resolving conflicts, references from a more recent release will override information from an earlier release.<ref name="Emil"/>
 
 
For example, super mutants are stated to have a limited lifespan in ''Fallout''. ''Fallout 2'' and ''Fallout: New Vegas'' establishes that their lifespan is functionally indefinite. ''Fallout 2'' and ''Fallout: New Vegas'' take precedence, as they are later releases.
 
 
A similar example is the [[Sierra Depot GNN transcript]] from ''Fallout 2''. It claims that the [[Sino-American War]] began just 13 days before the [[Great War]], an unrealistic timeframe for the events of the war as established by newer games. ''Fallout 3'' explicitly contradicts this starting date, in addition to information about the [[United States annexation of Canada]]. Because of this, the transcript is a generally unreliable source of information. Furthermore, [[Chris Avellone]] disregarded the transcript in the ''Fallout Bible'', which, although it is not a source from a game, it does gives a useful developer's perspective.
 
 
It is also important to note that not every narrator in a given source is reliable. Characters such as [[Myron]] and [[Ezra Parker]] are established as frequent liars, while others may have poor information, like [[Abraham Washington]] and his comedically inaccurate version of American history. Factions may have differing views on certain subjects - for example, the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] and [[the Railroad]] would disagree on the humanity of [[synth]]s. It is generally good practice to attribute a source and present a character or faction's account as-is, and allow the reader to draw their own conclusions. Unusual situations may be looked at on a case-by-case basis.
 
   
 
==Upcoming==
 
==Upcoming==
The upcoming [[Fallout television series|''Fallout'' television series]] by [[Kilter Films]] was made in conjunction with Bethesda Softworks (Bethesda executives [[Todd Howard]] and [[James Altman]] serve as executive producers on the series). However, its relation with the rest of the franchise and especially the games is yet to be established and has not been placed in any canon section as of yet.
+
Categorization of the upcoming [[Fallout television series|''Fallout'' television series]] by [[Kilter Films]] is yet to be established.
   
  +
----
==Formatting guide==
 
  +
----
Anything source that is non-canon should be referenced with the following format:
 
{{transcludesection|Fallout Wiki:Reference formatting guideline|Noncanonrefguide|options=nointro}}
+
{{transcludesection|Fallout Wiki:Policies and guidelines/Forum archive|fallout canon|options=nointro}}
   
 
==References==
 
==References==
:''Policy voted in: [[Forum:Vote: Fallout canon policy overhaul]] (2020)''
 
 
{{Ref box}}
 
{{Ref box}}
   

Revision as of 11:43, 7 June 2022

Wiki policy canon

Background

Nukapedia strives to provide a comprehensive overview of all subject matter drawing on all available sources across the Fallout series, while clearly identifying the information's origins to be easily identifiable at a glance.

Canon

The canon distinction is applied to the video games in the series from the franchise's owner Bethesda Softworks. Canon information includes content from the following six games.

Games

Non-canon

Content that is derived from any other work or source is categorized as non-canon. The following formatting section outlines the guidelines for referencing information from all non-canon sources.

Manuals and strategy guides
Manuals Strategy guides
Games and expansions
Content and promotional items
  • The Atomic Shop for Fallout 76.[4][5]
  • Creation Club content for Fallout 4.[6]
  • Official merchandise on Bethesda Gear Store or developed by third parties.
  • Promotional publications such as All Roads, One Man, and a Crate of Puppets and The Vault Dweller's Official Cookbook.
  • Design documents, concept art, and art books such as The Art of Fallout 3 and The Art of Fallout 4.
  • Promotional material, advertisements, and cross promotional releases in other video games.
  • Content that is not present in the game, but still located in its files, such as due to being unused, bugged, cut, or removed via patching is considered non-canon. Exceptions may be discussed and decided on a case-by-case basis. In all instances, if such a piece of content is referenced, it should be added to the bugs section of an article or marked with {{removed}} Fallout 76 removed content, {{cut}} Cut content, or {{unused}} Fallout 76 unused content.
Canceled projects
Developer comments
  • Fallout Bible: Commonly mistaken for a definitive guide to Fallout canon, the Bible is a collection of "background material and hijinks" released on Black Isle Studios' front page, compiled by Chris Avellone with commentary from various developers.[7][8]
  • Joshua Sawyer's Formspring responses (archived here), Tumblr posts, and SomethingAwful.com forum replies.
  • Origins of Fallout blog: A web article penned by Scott Campbell and released on No Mutants Allowed, the article goes into detail about the inspirations, the reasons, and the design decisions during the making of Fallout.
  • Ferret Baudoin interview on CHAD: A Fallout 76 Story Podcast: A behind-the-scenes live stream interview and Q&A session with the lead writer for Fallout 76: Wastelanders.[9]

Formatting guide

Reference guideline
Non-canon sources are referenced utilizing the following format guidelines.


Single citation
Instructions Code
In front of a single citation, or a citation that will only appear once in an article, replace <ref> with:
<ref group="Non-game" >
The code will look like this in the article:
A man named Angus founded the Hub.<ref group="Non-game" >''[[Fallout Bible 0]]'': "2093 ''The Hub is founded by a man named Angus''".</ref>
The citation will look like this in the article:

A man named Angus founded the Hub.[Non-game 1]

In the reference section, a single referenced article will appear like:

Fallout Bible 0: "2093 The Hub is founded by a man named Angus.

Duplicate citation
Instructions Code
In front of duplicate citation, or a citation that will be used more than once in an article, give a descriptive name and replace <ref> with:
<ref name="name" group="Non-game">
The code will look like this in the article:
The Mariposa Military Base was newly completed in January 2077.<ref name="BibleMariposa2077" group="Non-game">''[[Fallout Bible 0]]'': "2077 January 7  ''Major Barnett orders transfer of all FEV research to the newly-constructed Mariposa Military Base."''</ref>
The citation will look like this in the article:

The Mariposa Military Base was newly completed in January 2077.[Non-game 1]

For subsequent, identical references, instead of the full reference, replace it with:
<ref name="name" group="Non-game" />
The code will look like this in the article:
Barnett decided to move all FEV research to Mariposa.<ref name="BibleMariposa2077" group="Non-game" /> The scientists objected to the orders.<ref name="BibleMariposa2077" group="Non-game" />
The citation will look like this in the article, the same after each reference:

Barnett decided to move all FEV research to Mariposa.[Non-game 1] The scientists objected to the orders.[Non-game 2]

In the reference section, a duplicate article will appear like:

2.0 2.1 Fallout Bible 0: "2077 January 7 Major Barnett orders transfer of all FEV research to the newly-constructed Mariposa Military Base."

End of the article
Instructions Code
If there are only canon references in an article, the following is placed at the very bottom:

==References==
{{References}}
If there are non canon references also, the following must be added:
==References==
{{References}}
'''Non-game'''
{{References|group="Non-game"}}
The citations will look like this in the article:

References
1. ↑ Alice McLafferty: "The Crimson Caravan Company has been in business for over 130 years. We're partially responsible for the progress in the NCR."
(Alice McLafferty's dialogue)

Non-game
1. ↑ Fallout Bible 0: "2093 The Hub is founded by a man named Angus.
2. ↑ 2.0 2.1 Fallout Bible 0: "2077 January 7 Major Barnett orders transfer of all FEV research to the newly-constructed Mariposa Military Base."

Reference box format
Instructions Code Instructions Code
Another option is to place all references in a scrolling reference box.
{{ref box}}
To use the reference box with Non-game sources.
{{ref box|Non-game}}

Upcoming

Categorization of the upcoming Fallout television series by Kilter Films is yet to be established.





Policy vote forum overview
PolicyFallout canon
Proposal discussionCalls for ideas
Proposal voteVote: Fallout canon policy overhaul
Date and result20 October 2020 · 11-5-3

References

  1. David S.J. Hodgson (via Twitter): "If memory serves, [the "Wasteland Census" section in the Fallout 3 Game Guide] is supposedly canon as I worked with “certain documents” and the guide was fully approved by Bethesda. You’d have to confirm with @DCDeacon of course. However, if you come across a discrepancy between game and guide canon, game trumps guide."
  2. Mashable.com interview with David S.J. Hodgson, author of the strategy guides for Fallout 3, New Vegas, Fallout 4, and Fallout 76
  3. 3.0 3.1 Todd Howard: "For our purposes, neither Fallout Tactics nor Fallout: Brotherhood of Steel happened."
  4. Fallout 76: Is the Atomic Shop or Creation Club considered canon?:
    Emil Pagliarulo: "Atomic Shop is a lot...we found that Atomic Shop tends to not be canon so much, it's a lot looser. Just because it's, y'know, stuff that you purchase or use Atoms get into your game that is, like... there's a big fun factor there. There's a lot of stuff in Atomic Shop that we could take out because it's not strictly Fallout canon, and then players would be bummed. Because it's in a live multiplayer game, you... it's always a judgement call, it's tough. There's a lot of stuff that's... the canon rules are a lot lighter with the Atomic Shop stuff. Because we want people to have what they want and just have fun."
  5. Ferret Baudoin - 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream: "I think if you're buying it in the store, you're choosing to go outside of the game in order to customize your experience. The same way that you would getting a mod that you particularly enjoy. So I tend not to sweat that stuff. If people can rationalize it, fantastic."
  6. Fallout 76: Is the Atomic Shop or Creation Club considered canon?:
    Emil Pagliarulo: "Okay, lemme answer this. So... um, Creation Club and Atomic Shop are two very different things, first of all. Creation Club is, let's start there, Creation Club is sort of as close to canon as we can get but also sort of the lines get blurred. So, for example, the team that does the Creation Club stuff always runs fiction by me and says 'would this work? Is this canon? How close is this?' And any time there's any writing or anything that goes into Creation Club, we wanna make sure that it's, y'know, everything fits. So for example, y'know, there was a cyberpunk apartment that went in that you access in Fallout 4 that you access via Goodneighbor. And there was some notes in it, it was like a synth's apartment. So all the fiction there had to be right. It could be canon, it could be... So it's sort of like parallel to canon, almost. It's... we don't wanna limit ourselves. We don't wanna not do something completely. It's tough. Because you don't wanna not do something that would be awesome, because it might get a little close to not being canon. So, it's always a judgement call. We weigh everything."
  7. The Fallout Bible on blackisle.com (archived)
  8. Fallout 76: Would the Fallout bible be considered canon or not?:
    Emil Pagliarulo: "So, there's actually different versions of the Bible, too. A lot of the stuff from the Bible is on- public on the Fallout Wiki, online, and you can look at that stuff. For us, it's always... for us, canon always starts with what is in the games. And so... it's what is in Fallout 1, Fallout 2... even some of like, Fallout Tactics is- there's some stuff from canon from Fallout Tactics as well. And our Fallout games. So, we always look at what's in the games first, and then we go to the Fallout Bible and look at the stuff. So, some of the stuff that is in Fallout 3 that is now canon came from the Fallout Bible, some of that fiction. And so... it depends. We look at the Fallout Bible and some of the lore that really... was written, y'know, back in the day. It makes sense and we use that and put it in our games. We don't just assume that everything in the Bible is canon. We have to take it step-by-step inside. It's a judgement call."
  9. Ferret Baudoin - 12/16/2020 Fallout for Hope - CHAD: A Fallout 76 Story Podcast Twitch stream: "The primal source of lore is what you see in the games. Everything after that is varying degrees--I would say, if it's not in the games, we may use it, we may not. There's things we may fully like, 'no, this is what happened!' No, that's just headcanon for a writer. That doesn't actually exist until you see it... the funny thing is, there are things I intend that have already been re-written, but that's OK. That was never in the game. Sure, alright. You wanna change that? That's a great story; go for it! We will get inspiration from all sorts of sources, right? Who's to say what we'll take and what we won't?"