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Introduction
Fallout is a franchise of post-apocalyptic role-playing games created by Interplay Entertainment, subsequently purchased by Bethesda Softworks, which has owned the franchise since 2007. The first cohort of titles were released under the Interplay banner, including Fallout, Fallout 2, Fallout Tactics, and Fallout: Brotherhood of Steel. After acquiring the franchise, Bethesda shifted the series to a 3D graphics and real-time combat style entirely, replacing the 2D isometric graphics and turn-based combat of some previous installments. Over the next 15 years to the current day, Bethesda has published four main titles including Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.

Originally envisioned as a sequel to Wasteland using Steve Jackson's GURPS, Fallout eventually matured into something entirely its own, a mature post-nuclear setting with a retro-futuristic aesthetic, powered by the originally home-brewed SPECIAL system. Its unique visual identity draws on countless sources, from 1930s Art Deco, through 1950s Americana, to 80s and 90s classics like Mad Max or The City of Lost Children.

The series also encompasses several spin-offs from the main role playing titles, including award-winning simulation game Fallout Shelter and several tabletop games including Fallout: The Board Game, Fallout: Wasteland Warfare, Fallout: Wasteland Warfare Roleplaying Game. In July 2020, it was confirmed that Amazon Studios had licensed the rights to a television series adaptation of the games. Kilter Films, in association with Bethesda Game Studios and Bethesda Softworks, will lead development.


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[edit]Contents

RPGs

Spin-offs

Fallout setting

SPECIAL

Source texts

People


Featured article
PowderGangers.png
In Van Buren, the canceled Fallout 3 by Black Isle Studios, Powder gangs are packs of criminals from the eastern parts of the New California Republic. When NCR attempted to expand east, they needed railways to carry supplies to distant locations, especially places ripe for colonization. For this task, NCR used criminals from their Black Canyon prison who were approaching the end of their sentences. Unfortunately, when NCR started to have financial problems, payments to the workers started coming up late or short. Eventually, the workers decided to take matters into the own hands, seizing the work stations and all the blasting powder they could find. They became powder gangs, blowing up any and all caravans and railways they came across.

[edit]Did you know...

... that Reilly founded Reilly's Rangers when she was 26?

... that Daren Hightower was the head of the Water Merchants in 2161?

... that the Church of Jesus Christ of Latter-Day Saints is one of the few old world religions to survive the Great War?

... that there were 17 vaults which actually worked as advertised?

... that Jennie Brown, the leader of the Retreat, is originally from Georgia?

... that Obsidian Entertainment was formed by some former Black Isle Studios employees?

... that the flooded sinkhole in Point Lookout has two Nuka-Cola Quantums that will only float up when you dive towards them?


Helping out
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Community features
NomadicNom NomadicNom 4 days ago
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Fallout Friday Polls, 240th Edition

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Legendary Saturday Polls, 308th Edition

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