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For [[human]]s, primary statistics cannot go below 1 or above 10 during creation. For other races primary stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. Bonuses from items can increase the statistics beyond their natural racial maximum. Each statistic directly modifies certain [[Fallout Tactics derived statistics|derived statistics]]. In addition, every [[Fallout Tactics skills|skill]] is tied to a primary statistic. Some [[Fallout Tactics perks|perks]] require certain minimum attribute values as well. |
For [[human]]s, primary statistics cannot go below 1 or above 10 during creation. For other races primary stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. Bonuses from items can increase the statistics beyond their natural racial maximum. Each statistic directly modifies certain [[Fallout Tactics derived statistics|derived statistics]]. In addition, every [[Fallout Tactics skills|skill]] is tied to a primary statistic. Some [[Fallout Tactics perks|perks]] require certain minimum attribute values as well. |
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− | Each race has some points distributed already at character creation. It does not, however, really matter, as they can be subtracted and added to anyway. Generally, humans have 40 '''Character Points''' to distribute among their characteristics. The numbers for other races are 42 for [[ |
+ | Each race has some points distributed already at character creation. It does not, however, really matter, as they can be subtracted and added to anyway. Generally, humans have 40 '''Character Points''' to distribute among their characteristics. The numbers for other races are 42 for [[Ghoul (Fallout Tactics)|ghouls]], 40 for [[Super mutant (Fallout Tactics)|super mutants]], 41 for [[Experimental deathclaw|deathclaws]], 45 for [[humanoid robot]]s, and only 35 for [[Dog (Fallout Tactics)|dogs]]. Races with more than 40 character points generally have slower [[Perk Rate]]. |
==List== |
==List== |
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| [[Perception]] |
| [[Perception]] |
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| The ability to see, hear and taste and notice unusual things. |
| The ability to see, hear and taste and notice unusual things. |
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− | | [[Speech|Dialogue options]]<br>[[Random encounter|Distance from enemies in random encounters]]<br />[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br />[[Sequence]] |
+ | | [[Speech|Dialogue options]]<br />[[Random encounter|Distance from enemies in random encounters]]<br />[[Fallout weapons#Small Guns|Ranged combat distance modifiers]]<br />[[Sequence]] |
− | | [[Doctor]], [[First Aid]], [[Lockpick]], [[Pilot]], [[Traps]] |
+ | | [[Doctor (skill)|Doctor]], [[First Aid]], [[Lockpick]], [[Pilot]], [[Traps]] |
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| [[Endurance]] |
| [[Endurance]] |
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| [[Intelligence]] |
| [[Intelligence]] |
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| Mental strength and abilities. |
| Mental strength and abilities. |
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− | | Dialogue options<br>[[skill points]] per level |
+ | | Dialogue options<br />[[skill points]] per level |
− | | [[Doctor]], [[First Aid]], [[Outdoorsman]], [[Repair]], [[Science]] |
+ | | [[Doctor (skill)|Doctor]], [[First Aid]], [[Outdoorsman]], [[Repair]], [[Science]] |
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| [[Agility]] |
| [[Agility]] |
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| Speed, dexterity and the ability to manipulate small objects. |
| Speed, dexterity and the ability to manipulate small objects. |
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− | | [[Action Points]]<br>[[Armor Class]] |
+ | | [[Action Points]]<br />[[Armor Class]] |
| [[Big Guns]], [[Energy Weapons]], [[Lockpick]], [[Melee Weapons]], [[Pilot]], [[Small Guns]], [[Sneak (skill)|Sneak]], [[Steal]], [[Throwing]], [[Traps]], [[Unarmed]] |
| [[Big Guns]], [[Energy Weapons]], [[Lockpick]], [[Melee Weapons]], [[Pilot]], [[Small Guns]], [[Sneak (skill)|Sneak]], [[Steal]], [[Throwing]], [[Traps]], [[Unarmed]] |
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[[Category:Fallout Tactics primary statistics| ]] |
[[Category:Fallout Tactics primary statistics| ]] |
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− | [[Category:Primary statistics| Fallout Tactics primary statistics]] |
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+ | [[ru:Fallout Tactics SPECIAL#Основные характеристики]] |
Revision as of 19:19, 24 December 2019
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This page lists all primary statistics in Fallout Tactics. |
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General information
For humans, primary statistics cannot go below 1 or above 10 during creation. For other races primary stats can go as high as 16. Each race or species has different minimum and maximum stat requirements. Bonuses from items can increase the statistics beyond their natural racial maximum. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.
Each race has some points distributed already at character creation. It does not, however, really matter, as they can be subtracted and added to anyway. Generally, humans have 40 Character Points to distribute among their characteristics. The numbers for other races are 42 for ghouls, 40 for super mutants, 41 for deathclaws, 45 for humanoid robots, and only 35 for dogs. Races with more than 40 character points generally have slower Perk Rate.
List
Primary statistic | Description | Derived statistics and effects | Associated skills |
---|---|---|---|
Strength | Raw physical strength. | Carry Weight Hit Points Melee Damage |
Melee Weapons, Unarmed |
Perception | The ability to see, hear and taste and notice unusual things. | Dialogue options Distance from enemies in random encounters Ranged combat distance modifiers Sequence |
Doctor, First Aid, Lockpick, Pilot, Traps |
Endurance | The ability to withstand punishment and physical exertion. | Healing Rate Hit Points Poison Resistance Radiation Resistance |
Outdoorsman |
Charisma | A combination of looks, charm and leadership skills. | NPC reactions Prices |
Barter |
Intelligence | Mental strength and abilities. | Dialogue options skill points per level |
Doctor, First Aid, Outdoorsman, Repair, Science |
Agility | Speed, dexterity and the ability to manipulate small objects. | Action Points Armor Class |
Big Guns, Energy Weapons, Lockpick, Melee Weapons, Pilot, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed |
Luck | A combination of fate, Karma and, in general, how the universe views this character. | Chances with the virtual dice of the game Critical Chance |
Gambling |