Name
|
Level req
|
Other requirements
|
Ranks
|
Race
|
Benefit
|
Action Boy
|
12
|
AG 5
|
2
|
All
|
+1 Action Point
|
Adrenaline Rush
|
6
|
ST < 10
|
1
|
All
|
+1 ST when HP < 50%
|
Awareness
|
3
|
PE 5
|
1
|
All
|
See target's HP, weapon, and ammunition count
|
Better Criticals
|
9
|
PE 6, LK 6, AG 4
|
1
|
All
|
20% bonus on critical table
|
Bluff Master
|
8
|
CH 3
|
1
|
All
|
Can talk your way out of getting caught stealing
|
Bone Head
|
7
|
ST 7
|
1
|
All
|
50% less likely to get knocked out
|
Bonsai
|
12
|
Outdoorsman 50%, Science 40%
|
1
|
Ghoul
|
Fruit can appear in inventory
|
Bonus HtH Attacks
|
15
|
AG 6
|
1
|
All
|
1 less AP for Unarmed and Melee attacks
|
Bonus HtH Damage
|
3
|
AG 6, ST 6
|
3
|
All
|
+2 damage with Unarmed, Melee and Throwing attacks
|
Bonus Move
|
6
|
AG 5
|
2
|
All
|
Can move 20% further per AP
|
Bonus Ranged Damage
|
6
|
AG 6, LK 6
|
2
|
All
|
+15% damage with ranged attacks, excluding throwing
|
Bonus Rate of Fire
|
15
|
PE 6, IN 6, AG 7
|
1
|
All
|
1 less AP for ranged attacks
|
Bracing
|
4
|
EN 5, Big Guns 60%
|
1
|
All
|
+2 ST for firing large guns while standing
|
Brown Noser
|
2
|
CH 5, IN 6
|
1
|
All
|
Promoted one rank
|
Brutish Hulk
|
8
|
ST 7, EN 5
|
1
|
Deathclaw
|
Twice as much HP at level up
|
Cancerous Growth
|
6
|
ST < 7
|
1
|
Ghoul
|
+2 Healing Rate, crippled limbs regenerate
|
Comprehension
|
3
|
IN 6
|
1
|
All
|
50% more points from skill books
|
Crazy Bomber
|
9
|
IN 6, Traps 60%
|
1
|
Not dog or deathclaw
|
Failures with explosives are nullified
|
Death Sense
|
4
|
IN 5
|
1
|
Deathclaw
|
+20% Perception in the dark, +25% to detecting sneaking enemies
|
Demolition Expert
|
9
|
AG 4, Traps 75%
|
1
|
All
|
Explosives do more damage and detonate on time
|
Die Hard
|
2
|
EN 6, First Aid 40%
|
1
|
All
|
+10% DR when HP < 20%
|
Divine Favor
|
14
|
CH 8
|
1
|
All
|
+1 to highest primary statistic, -1 Perk Rate
|
Dodger
|
9
|
AG 6
|
1
|
All
|
+5% Armor Class
|
Drunken Master
|
3
|
Unarmed 60%
|
1
|
All
|
+20% unarmed while under the influence of alcohol (doesn't work due to bug)
|
Educated
|
6
|
IN 6
|
3
|
All
|
+2 skill points at level up
|
Explorer
|
9
|
|
1
|
All
|
Better chance of finding good special encounters
|
Faster Healing
|
3
|
EN 6
|
3
|
All
|
+2 Healing Rate
|
Flexible
|
4
|
AG 6
|
1
|
All
|
50% less AP to change stance
|
Flower Child
|
3
|
EN 5
|
1
|
All
|
Half the chance to get addicted and half the withdrawal time
|
Gambler
|
6
|
Gambling 50%
|
1
|
All
|
+20% Gambling
|
Gain
|
12
|
(stat) < 10
|
7 (one for each stat)
|
All
|
+1 to specific stat
|
Ghost
|
6
|
Sneak 60%
|
1
|
All
|
+20% Sneak in the dark (doesn't work due to bug)
|
Gunner
|
3
|
AG 6, Small Guns 40%
|
1
|
All
|
+10% chance to hit from a vehicle
|
Harmless
|
6
|
Steal 50%
|
1
|
Not deathclaw
|
+20% Steal
|
Healer
|
3
|
PE 7, AG 6, IN 5 First Aid 40%
|
2
|
All
|
4-10 more HP restored with First Aid or Doctor
|
Heave Ho!
|
6
|
ST < 9
|
3
|
All
|
+2 ST when determining Throwing range
|
Here and Now
|
3
|
|
1
|
All
|
Level up once
|
Hide of Scars
|
10
|
EN 6
|
1
|
Deathclaw
|
+15% to all resistances except fire
|
Hit the Deck
|
4
|
AG 6
|
1
|
All
|
50% less splash damage taken
|
HtH Evade
|
12
|
Unarmed 75%
|
1
|
All
|
+2 AC for each unused AP at the end of the turn, plus 1/8 of unarmed - 75, but only with unarmed weapons equipped and in ITB or STB mode.
|
Lead Foot
|
3
|
PE 6, AG 6, Pilot 60%
|
1
|
Not dog or deathclaw
|
+25% vehicle speed
|
Leader
|
4
|
CH 6
|
1
|
Not dog or deathclaw
|
+1 AG and +10 AC to all squad members (tooltip is incorrect)
|
Lifegiver
|
12
|
EN 4
|
2
|
All
|
+4 HP per level
|
Light Step
|
9
|
AG 5, LK 5
|
1
|
All
|
-50% chance to set off traps
|
Living Anatomy
|
12
|
Doctor 60%
|
1
|
All
|
+10% Doctor and +5 damage to live creatures
|
Loner
|
4
|
Outdoorsman 40%, CH < 5
|
1
|
All
|
+10% to all rolls
|
Master Thief
|
12
|
Steal 50%, Lockpick 50%
|
1
|
All
|
+15% to Steal and Lockpick
|
Master Trader
|
12
|
CH 7, Barter 75%
|
1
|
Not dog or deathclaw
|
25% discount at merchants
|
Medic
|
12
|
Doctor OR First Aid 40%
|
1
|
All
|
+20% to First Aid and Doctor
|
More Criticals
|
6
|
LK 6
|
3
|
Not super mutant
|
+5% Critical Chance
|
Mr. Fixit
|
12
|
Repair OR Science 40%
|
1
|
Not dog or deathclaw
|
+10% to Science and Repair
|
Mutate!
|
9
|
|
1
|
All
|
Can change a trait
|
Negotiator
|
6
|
Barter 70%
|
1
|
All
|
+20% to Barter
|
Night Vision
|
3
|
PE 6
|
1
|
All
|
-20% to overall darkness level
|
Pack Rat
|
6
|
|
1
|
All
|
+50 to Carry Weight
|
Pathfinder
|
6
|
EN 6, Outdoorsman 40%
|
2
|
All
|
-25% world map travel time
|
Pickpocket
|
15
|
AG 8, Steal 80%
|
1
|
All
|
Ignore size and facing modifiers while stealing
|
Psychotic
|
8
|
EN 5
|
1
|
Super mutant
|
Double Psycho effect, halved withdrawal effect
|
Pyromaniac
|
9
|
Big Guns 75%
|
1
|
All
|
+5 damage with fire-based weapons
|
Quick Pockets
|
3
|
AG 5
|
1
|
All
|
Inventory AP costs are halved
|
Quick Recovery
|
6
|
AG 5
|
1
|
All
|
It takes only 1 AP to stand up
|
Rad Child
|
3
|
EN 6
|
1
|
Ghoul
|
Healing Rate increased when absorbing radiation
|
Rad Resistance
|
6
|
EN 6, IN 4
|
2
|
Not ghoul
|
+15% Radiation Resistance
|
Ranger
|
6
|
PE 6
|
1
|
All
|
+15% Outdoorsman
|
Road Warrior
|
12
|
IN 6, Pilot 60%
|
1
|
Not dog or deathclaw
|
No penalties for shooting while driving
|
Salesman
|
6
|
Barter 50%
|
1
|
Not dog or deathclaw
|
+20% to Barter
|
Scout
|
3
|
PE 7
|
1
|
All
|
Can see more of the world map, and special encounters are easier to find
|
Sharpshooter
|
9
|
PE 7, IN 6
|
1
|
All
|
+2 PE when determining range
|
Silent Death
|
18
|
AG 10, Sneak 80%, Unarmed 80%
|
1
|
All
|
Hit a critter in the back while sneaking for a double damage HtH attack
|
Silent Running
|
6
|
AG 6, Sneak 50%
|
1
|
All
|
Can Sneak and run at the same time
|
Slayer
|
24
|
AG 8, ST 8, Unarmed 80%
|
1
|
All
|
All HtH attacks are critical hits
|
Snakeater
|
6
|
EN 3
|
2
|
All
|
+25% Poison Resistance
|
Sniper
|
24
|
PE 8, AG 8, Small Guns 80%
|
1
|
All
|
Adds a roll of LK x 10 to the critical table (doesn't work due to a bug)
|
Stat!
|
3
|
First Aid 75%, Doctor 50%, AG 6
|
2
|
All
|
-2 AP used for First Aid and Doctor
|
Steady Arm
|
4
|
ST 6
|
1
|
Super mutant
|
-1 AP for Burst Shots
|
Stonewall
|
3
|
ST 6
|
1
|
All
|
Less likely to be knocked down
|
Strong Back
|
3
|
EN 6, ST 6
|
3
|
All
|
+50 Carry Weight
|
Stunt Man
|
6
|
ST 6, EN 6, AG 6
|
1
|
Not dog or deathclaw
|
+10% to Pilot, -25% damage from explosive splash damage and falling
|
Survivalist
|
3
|
EN 6, IN 6, Outdoorsman 40%
|
1
|
All
|
+25% to Outdoorsman
|
Swift Learner
|
3
|
IN 4
|
3
|
All
|
+5% XP whenever XP is earned
|
Tag!
|
12
|
|
1
|
All
|
Pick another Tag skill
|
Talon of Fear
|
12
|
ST 6, Unarmed 60%
|
1
|
Deathclaw
|
Unarmed attacks poison foes
|
Team Player
|
3
|
CH 4
|
1
|
All
|
+10% to all rolls while near a squad member - perk is potentially bugged
|
Thief
|
3
|
|
1
|
All
|
+10% to Sneak, Lockpick, Steal, and Traps
|
Tough Hide
|
12
|
EN < 8
|
1
|
Super mutant
|
+15 Armor Class, +10% to all resistances
|
Toughness
|
3
|
EN 6, LK 6
|
3
|
All
|
+10% to DR
|
Tunnel Rat
|
8
|
AG 6
|
1
|
All
|
Move at walking speed while prone
|
Way of the Fruit
|
6
|
CH 6
|
1
|
Not dog or deathclaw
|
Temporary +1 ST after eating fruit
|
Weapon Handling
|
12
|
AG 5, ST < 7
|
1
|
All
|
+3 ST for weapon ST checks.
|