|The following is based on Fallout Shelter and some details might contradict canon.|
|Rushing will give you the room's regular rewards plus a special bonus!||Assign Dwellers to production rooms to obtain resources.|
|Dwellers run on Food and Water.||Dwellers with high Strength perform better in Power rooms.|
|Dwellers with high Perception perform better in Water rooms.||Dwellers with high Agility perform better in Food rooms.|
|Build a Medbay to produce Stimpaks.||Build a Science Lab to produce RadAways.|
|Upgrading a room will make it more efficient and give you more storage.||The Weight Room will allow you to train a Dweller's Strength.|
|The Armory room will allow you to train a Dweller's Perception.||The Fitness Room will allow you to train a Dweller's Endurance.|
|The Lounge will allow you to train a Dweller's Charisma.||The Classroom will allow you to train a Dweller's Intelligence.|
|The Athletics Room will allow you to train a Dweller's Agility.||The Game Room will allow you to train a Dweller's Luck.|
|Build Storage Rooms to increase your Vault's Weapon and Outfit holding capacity.||There are higher tier versions of the production rooms that are more efficient, but more expensive.|
|If you are out of building space on a floor, build an elevator to access lower parts of your Vault.||Build Medbays and Science Labs to increase your limit of Stimpaks and RadAways.|
|Rooms farthest from a power source will shut down first.||The longer a Dweller survives in the Wasteland, the better gear they will find.|
|When a room finishes production, you have a chance to get bonus CAPS based on the Dwellers' Luck.||, Tap a Dweller's SPECIAL chart for more details.|
Click a Dweller's SPECIAL chart for more details.
Click the Right Stick while a Dweller is selected for more details on their SPECIAL stats.
|During a Raider attack, flashing resource bars means they are stealing your resources!||When a Dweller is assigned to the Radio room it will increase all Vault Dwellers happiness.|
|, You can rename a Dweller by tapping their name on the Dweller information pop-up.|
You can rename a Dweller by clicking their name on the Dweller information pop-up.
You can rename a selected Dweller by clicking the Left Stick.
|, You can skip 1 Objective each day by tapping the X on the Objective screen.|
You can skip 1 Objective each day by clicking the X on the Objective screen.
You can skip 1 Objective each day by pressing [Y] on the Objective screen.
|If a room is full of Dwellers, the Dweller with the lowest stat for that room will swap places with the new Dweller.||You can get free Lunchboxes for completing some Objectives.|
|Confused how something works? Check the VDSG in the Pip-Boy for help.||You can assign Dwellers to the Vault entrance to act as guards.|
|Upgrading your Vault entrance will make it harder for Raiders to break in.||Need extra CAPS? You can sell weapons and outfits from your Vault storage.|
|Higher level Dwellers with high SPECIAL have a better chance of surviving in the Wasteland.||, You can sort the Dweller list by tapping on the column names.|
You can sort the Dweller list by clicking on the column names.
You can sort the Dweller list by selecting column names with [LB] and [RB].
|, Tap on the resource bars at the top of the screen for more details on your resource storage.|
Click on the resource bars at the top of the screen for more details on your resource storage.
Click the Left Stick for more details on your resource storage.
|Your Dweller does not suffer damage or radiation when coming back from the Wasteland.|
|Each SPECIAL stat increases a Dweller's effectiveness in the Wasteland in its own way.||, To quickly check on your Dwellers exploring, just tap directly on the Wasteland.|
To quickly check on your Dwellers exploring, just click directly on the Wasteland.
To quickly check on your Dwellers exploring, just press [DL].
|Raiders can strike any time, be sure to have Dwellers ready and on guard!||Radio rooms attract new Dwellers and improve the happiness in your Vault.|
|A nuclear winter is cold, keep warm with Vault-Tec!||Vault-Tec. We'll be there!|
|Rooms must be the same level in order to be merged.||Vault-Tec rules limit Vault capacity to 200 Dwellers.|
|Send Mr. Handy to the Wasteland to collect CAPS and items.||You can only have one Mr. Handy assigned to a floor at a time.|
|Mole rats start in rooms that are touching dirt and can spread throughout your Vault.||Mr. Handy will stay on his assigned floor collecting resources until moved to a different floor.|
|Deathclaws are faster, stronger and deadlier than Raiders.||Dwellers with high Endurance suffer less radiation damage in the Wasteland.|
|, Drag a Dweller to the Wasteland and tap the red Vault Door button to evict them from the Vault.|
Drag a Dweller to the Wasteland and click on the red Vault Door button to evict them from the Vault.
Assign a Dweller to the Wasteland and select the red Vault Door button to evict them from the Vault.
|Want to fill your Vault with Ghouls? Check out the upgraded Barbershop!|
|Dwellers with high Endurance gain more health when they level up.||All SPECIAL stats help your Dwellers fight creatures in the Wasteland.|
|Crafting Rare and Legendary items always requires Rare and Legendary Junk, respectively.||Junk isn't as easy to find in the Wasteland as Weapons and Outfits. Make sure your Dwellers are up to the task.|
|Feeling lucky? When you scrap an item, you might get all the Junk from its Recipe.||Vault-Tec takes some of the Outfits worn by new arrivals and puts them in Lunchboxes.|
|You can use Nuka-Cola Quantum to instantly finish crafting an item.||You can use Nuka-Cola Quantum to speed up the Barbershop.|
|You can use Nuka-Cola Quantum to reach a Quest NOW!||, Tap the screen to skip dialogue during Quests.|
Click anywhere to skip dialogue during Quests.
Press [A] to skip dialogue during Quests.
|Dwellers exploring the Wasteland have a chance of finding surprise locations.||Don’t forget to pack Rad-Away on Quest, some of the enemies do Rad damage.|
|Some enemies on Quests are more powerful and have special attacks, try targeting them first!||Dweller health does not replenish over time in a Quest… Be sure to pack tons of Stimpaks before leaving.|
|Pets equipped to dead Dwellers that are not revived during Quests will return to the Vault.||Rescued dwellers will wait outside your Vault when a Quest is completed.|
|Save your Critical Hits for the opportune time to deal the most damage!||Deathclaws are tough, don’t be a hero, bring your friends.|
|Bring pets on quests to give Dwellers a damage boost!||Upgrade the Overseer’s Office to send more Teams on Quests.|
|Some Quests require Secret Clues to unlock. Loot every container you can!||Critical Hits can turn the tide of battle... Use them wisely.|
|Pet bonuses work on Quests too, don’t forget to bring some furry friends!||Find a shiny new gun while on a Quest? You can equip it right away!|
|Dwellers that die on a Quest can be revived only once the Quest is over.||Be sure to keep your Dwellers healthy during boss fights, some bosses have powerful attacks.|
|Failed quests can always be retried... for a few CAPS.||Dwellers with high Agility attack faster during quests.|
|Already skipped an objective today? You can use Nuka-Cola Quantum to skip more.||Get Theme Recipes by finding all of their Fragments on Quests.|
|You can craft Minutemen and Brotherhood of Steel Themes in the Theme Workshop.||You can craft Railroad and Institute Themes in the Theme Workshop.|
|Themes can only be applied to fully merged and upgraded Diners and Living Quarters.||You can use Nuka-Cola Quantum to skip certain Quests.|
|You can use Nuka-Cola Quantum to speed up a Dweller’s SPECIAL training.||You can use Nuka-Cola Quantum to get missing Theme Recipe Fragments.|
|Even if you stop a Radio Room from calling out, it continues to boost Dweller happiness.|
Community content is available under CC-BY-SA unless otherwise noted.