A resident of Vault 33, Lucy actively contributes to the well-being of her community. She participates in the Young Pipefitter’s Association, gymnastics club, fencing team 3, intermediate Phys. Ed., and riflery. Her primary passion is teaching American history with a focus on ethics. In her personal time she watches movies with her dad, gardens (also with her dad), and enjoys family book club (again, with her dad — Norm chooses not to participate). She’s upbeat and uncannily direct with an all-American can-do spirit.
A kind and loving father to Lucy and Norm and benevolent Overseer to Vault 33, Hank is the glue that binds their small underground community together. He has a knack for science and exceptional people skills. He believes it is the shared duty of every Vault dweller to keep the candle of civilization lit.
The younger brother of Lucy, and a bit of a black sheep in the Vault 33 community. Despite not fitting in, and lacking enthusiasm in every job he’s ever been assigned, he is deeply loyal to his community. Vault 33 is his home.
Lucy’s cousin, who also finds himself unshakably smitten with her — even though everyone knows messing around with your cousin is not a sustainable long-term sexual practice. He’s Norm’s best friend, and is loyal to a fault.
A resident of Vault 33, Steph is Lucy’s best friend. She and her husband, Bert, were married in 2294. They are currently expecting their first child, but that doesn’t stop Steph from taking part in the Young Pipefitter’s Association or any of her other Vault duties.
A former Overseer, Betty is part of Vault 33’s governing council along with Woody and Reg. She cares deeply for the community and holds paramount its security and safety. Her no nonsense personality and natural leadership skills make her the real face of the council despite what Woody and Reg would like to believe.
Woody is a native resident of Vault 33, and a member of the Vault’s governing council. While Woody cares deeply for the Vault, his lack of experience and naïveté hold him back from being taken more seriously amongst his peers.
A native resident of Vault 33, Reg sits on the Vault’s governing council. He cares for the Vault and its future, but his personal ambitions may supersede the needs of the community and betray his authenticity.
The Ghoul has survived the Wasteland longer than most, and has made his living as a ruthless bounty hunter. As pragmatic and deadly as he may be, there’s more than meets the eye beneath his irradiated and violent exterior.
When Maximus’s family and community were taken from him in a traumatic incident as a child, he was raised by the Brotherhood of Steel. They became his family and community. His biggest fear is weakness and he seeks power as a means to shield himself from the violence and dangers of the Wasteland.
A scientist working on an unknown experiment. After fleeing with evidence of his experiment, he’s lived every moment in fear and hiding. As word of his escape made its way through the Wasteland, he’s found himself wanted by every faction.
An Initiate of the Brotherhood of Steel and a consummate bully, Thaddeus takes advantage of Maximus’s perceived weakness and uses him as a means to build up his own confidence and perceived toughness.
Dane is a confident and eager Initiate of the Brotherhood of Steel, and Maximus’s closest peer. They believe in the mission of the Brotherhood and dream of one day suiting up as a Knight.
A gruff, no nonsense Knight of the Brotherhood of Steel, Knight Titus has an itchy trigger finger and sees trips to the Wasteland as an opportunity to dish out heaping servings of violence from his suit of T-60 power armor.
A trader in the small junk town of Filly, Ma June will trade with anyone — so long as they have the caps. Just remember, she didn’t establish her position by being a pushover. Cross her, and you’ll find yourself on the business end of rifle.
Global thermonuclear war both began and ended in the span of about two hours on Saturday, October 23, 2077. It’s unclear who fired first, but it was the culmination of the decade-long Sino-American War between the United States and China. Billions died, world governments and economies collapsed into non-existence, and the climate was ravaged leading to permanent changes to the global ecosystem.
Vault-Tec was a nuclear defense corporation focused on revolutionizing safety for an uncertain future. The company successfully won the federal contracts to create a national network of large nuclear fallout bunkers, which they called Vaults.
The Nuka-Cola Corporation was the largest beverage company in the United States prior to the Great War. Their flagship product was Nuka-Cola, fortified with vitamins and 120% of the daily recommended amount of sugar! Nuka-Cola quickly became an American icon and one of the most recognizable drinks in the world. The company even opened their own themed amusement park called Nuka-World!
Founded after the Great War, the Brotherhood of Steel is a paramilitary organization with chapters operating across the Wasteland. Their focus is to seek out and preserve advanced technology, ensuring it does not fall into the wrong hands. The Brotherhood has a regimented hierarchy, with each caste serving a dedicated purpose in the organization.
While the Great War was truly devastating, humanity survived. Some live inside the Vaults. And some built new societies and governments across the Wasteland. But no matter how much has changed in the world, human nature stays the same. There are those out there whose only goal in life is to take what others have, and to cause as much harm as possible while taking. Most folks call these miscreants “raiders.”
Post-War America had no standard currency upon which to build its economy and society, until merchants in New California started using the bottle cap — mostly Nuka-Cola caps — as currency. They realized the technology to create and paint the caps had mostly been lost to the Great War, which meant they had a finite supply and were nearly impossible to counterfeit. These traits made them an ideal candidate, and they were rapidly adopted as the standard currency of the wasteland.
The Pip-Boy is a wearable personal computer developed by RobCo Industries prior to the Great War. The “Pip” in Pip-Boy stands for Personal Information Processor, and they were standard issue equipment for all residents of Vault-Tec Vaults. Pip-Boys can sometimes be found outside of Vaults, but due to their handy ability to store and transfer large amounts of information and their built-in geiger counter, those who have them rarely part with them willingly.
If you want to feel like you can take on the world all by yourself, climb into a suit of power armor! This nuclear-powered combat infantry armor was developed by West Tek, and the first T-45 models were deployed to the frontlines of the Sino-American War in 2067. As the Sino-American War escalated, West Tek developed more advanced models like the T-51 and T-60, which helped America gain a foothold in the War. Now, over 200 years after the Great War, power armor is rare. Most of the remaining suits are in the possession of powerful organizations like the Brotherhood of Steel and the Enclave.
A Vault-Tec Vault is a vast wonderful place, not made by God almighty but by the working man. A veritable Camelot of the nuclear age! Residents are safe underground behind three-foot thick lead casing — strong enough to keep out the rads and the reds! And best of all, each underground burg comes with all the modern amenities you come to expect from our rip-roaring Republic. No matter what comes our way, America will be ready.
Stimpaks are one of the great marvels of pre-War science. These stimulation delivery packages, commonly called Stimpaks or Stims for short, are pre-dosed syringes loaded with a cocktail of stimulants and healing agents. Injecting yourself with one of these miracles significantly boosts your body’s natural healing abilities, often leading to a near instantaneous mending of wounds.
If you find yourself out in the Wasteland, you’re probably going to get exposed to radiation. Purified water is hard to come by and most food sources are chock full of rads. That’s where RadAway comes in! This concoction bonds with radioactive particles in your body and purges them from your system. The process isn’t pleasant, or pretty, but it beats becoming a ghoul — or worse.
If you’re not keen to go through the process of purging rads from your system using RadAway, you should take preventative measures. If you can’t find a good radiation-resistant hazmat suit or set of power armor, Rad-X can do the trick. These pills amplify your body’s natural radiation resistance, so taking some prior to exposure can often keep your system relatively rad free!
Notes[]
On release, the picture for the "Vaults" tab showed the door of Vault 32, as seen below. This was soon changed to be that of Vault 33.
CX404's tab's background image shows the flooded ruins from "The Head," but the exit sign reads Lankershim Boulevard instead of Hollywood Boulevard as it does in the show. Both of these are real-life streets in Hollywood, Los Angeles, but Lankershim Boulevard is in North Hollywood and Hollywood Boulevard is in South Hollywood. Both exit signs label the exit as Exit 12A, which is a real world exit ramp in Hollywood that connects U.S. Route 101 to Lankershim Boulevard.
Transcript changes[]
On first release, the transcripts for Lucy and Steph listed them as belonging to Vault 33's "Young Piker's Association." This was later corrected to read "Young Pipefitter's Association," as seen in the show.
Sometime following Season 1's release, Steph's description was changed, removing the reference about Steph being native to Vault 33 as well as to Bert comng from Vault 32, and adding the year of their marriage. The original transcript is below.
A native resident of Vault 33, Steph is Lucy’s best friend. She is married to Bert, a breeder from Vault 32 who was traded for some of Vault 33’s agricultural and mechanical resources. They are currently expecting their first child, but that doesn’t stop Steph from taking part in the Young Pipefitter’s Association or any of her other Vault duties.