|The following is based on Fallout PnP d20 and has not been confirmed by canon sources.|
Fallout Pen and Paper d20 was a pen and paper role-playing game based on the Fallout computer games developed by Glutton Creeper Games. The project was later released as a generic post-apocalyptic RPG called Exodus.
Background[edit | edit source]
On June 10, 2006, GCG finished contract negotiations with Interplay for a license to create a d20 Modern Open Gaming License setting for Fallout. The products announced by Glutton Creeper were the Player's Guide, the Campaign Guide, and the Organization Companion Guide.
On May 8th, 2007, ZeniMax Media/Bethesda Softworks notified GCG of their intention to file an injunction against them for damages, should they not cease and desist production of Fallout PnP d20 products. They stated that Interplay never had the rights to license a pen and paper to GCG under their license of Fallout from 2004 before the purchase of the IP. They also claimed that it could potentially damage the Fallout brand and the Fallout 3 release by linking the two. As a result, the Fallout d20 page on the GCG website was removed.
On June 19th, 2007 GCG finished the conversion of its Fallout d20 project to the post-apocalyptic PnP Exodus, encompassing large parts of the Southwest United States including New Mexico, Arizona, California, Northern Mexico, Utah, and Nevada.
Developers[edit | edit source]
Publisher and editor
- John Wyatt - Publisher and editor
- Jason Mical
- Grzegorz Ocetek
- CJ Hurtt
- Cary Martin
Notes[edit | edit source]
Two samples of the Player's Guide were presented by Glutton Creeper. One of them consisted of background info, and the other was a description of traits. Due to criticism, the initial cover design presented by GCG was redone to make it more consistent with the Fallout setting.