This page catalogues the information provided in the Fallout Bible series, created by Chris Avellone during the development of Van Buren.
Status - This includes statements including all of Bibles 1-4, 7, and 8 and parts of 5.
Index
Development
Statement | Bible | Status | Notes |
---|---|---|---|
Mark O'Green was responsible for the spoken dialogue in Fallout and Fallout 2 | Fallout Bible 1 | As out of game, Chris Avellone is an authority on this. | |
The Vault experiment idea was created by Tim Cain | Fallout Bible 1 | As out of game, Chris is an authority on this | |
Talking heads were designed by Scott Rodenheizer | Fallout Bible 1 | As out of game, Chris is an authority on this | |
The Abbey was inspired by "A Canticle for Leibowitz" by Walter M. Miller | Fallout Bible 4 | Tim Cain is cited and is an absolute authority on this. | |
Chris Jones is responsible of the Exploding Tim Cain Head animation | Fallout Bible 7 | Chris is an absolute authority on development | |
Chris Jones is a programmer on F1, F2, Arcanum, and Jefferson | Fallout Bible 7 | Chris is an absolute authority on development and developers | |
Scott Bennie designed some of the Hub (inc Iguana Bobs, Jakes, thieves guild) and the Upper Cathedral | Fallout Bible 7 Fallout Bible 8 | Scott Bennie (quoted) is an absolute authority on his own history | |
Scott Bennie wrote some of the pain messages | Fallout Bible 8 | Scott Bennie (quoted) is an absolute authority on his own history | |
Scott Bennie designed the mysterious stranger perk | Fallout Bible 8 | Scott Bennie (quoted) is an absolute authority on his own history | |
Scot Bennie got into the RPG industry through Dragon Magazine, is Canadian, worked on Lord of the Rings, Castles, Stopekeep II, and many of Interplay’s star Trek games (including Starfleet Academy) | Fallout Bible 8 | Scott Bennie (quoted) is an absolute authority on his own history | |
Dave Hendee designed the Hub Police | Fallout Bible 8 | Scott Bennie and Chris Avellone are absolute authorities on development | |
Scott Bennie designed Dr Wu in the Cathedral | Fallout Bible 8 | Scott Bennie (quoted) is an absolute authority on how own history | |
Scott Bennie designed a different introduction involving a person ranting about his ancestors, After War never changes was decided upon instead it was supposed to appear in game said by a barfly, but got lost | Fallout Bible 8 | Scott Bennie (quoted) is an absolute authority on his own history | |
Fallout was inspired by movies like Duck and cover, survival under atomic attack, atomic alert, and about Fallout | Fallout Bible 8 | whilst it may be obvious that it was, Chris says “As I understand it” | |
Chris Holland scripted the Craps and Roulette tables iN Fallout 2 | Fallout Bible 8 | Chris is an absolute authority on development | |
Fallout is NOT in wastelands Timeline | Fallout Bible 8 | Chris is an absolute authority on development |
Engine
Statement | Bible | Status | Notes |
---|---|---|---|
There was to be a tracking skill | Fallout Bible 7 | Included in inclusive Burrows design document. Probably a hold over from GURPS stage and likely evolved into Survival. | |
There was to be a Detect Traps ability | Fallout Bible 7 | Included in inclusive Burrows design document. Probably a hold over from GURPS stage and likely evolved into Traps. | |
Armor class is subtracted from too hit percentage before rounding down to 95% if required | Fallout Bible 8 | Chris is an absolute authority on development, and demonstrable in games. | |
Craps and Roulette are not included in Fallout, later coded into Fallout 2 | Fallout Bible 8 | Chris is an absolute authority on development, and demonstrable in games. |
Perks
Statement | Bible | Status | Notes |
---|---|---|---|
Scott Bennie designed the mysterious stranger perk | Fallout Bible 8 | Scott Bennie (quoted) is an absolute authority on his own history |
Pre War
Statement | Bible | Status | Notes |
---|---|---|---|
The UN broke up | Fallout Bible 4 | Fallout 1 Intro |
Enclave and US Government
Enclave Backstory
Statement | Bible | Status | Notes |
---|---|---|---|
The Enclave retreated to locations across the US | Fallout Bible 1 | ||
The Enclave retreated to locations outside of the US | Fallout Bible 1 |
Mariposa
Development
Statement | Bible | Status | Notes |
---|---|---|---|
Military base was originally noted as Base Omega | Fallout Bible 7 | As a developer Decision, Chris is an absolute authority |
Pre war
Statement | Bible | Status | Notes |
---|---|---|---|
Mariposa was under Enclave control pre-war | Fallout Bible 3 | Chris states not known, but possible | |
Military prisoners used to test FEV | Fallout Bible 3 |
Fallout 2 Era
Statement | Bible | Status | Notes |
---|---|---|---|
Melchior's pet deathclaw is dark due to exposure to pure FEV | Fallout Bible 5 | Jason G. Suinn is cited as saying so. In game references? | |
Melchior caught rather than created some of his pets | Fallout Bible 5 | Jason G. Suinn is cited as saying so. In game references? | |
Melchior's pets were not in the Military Base during Enclave occupation | Fallout Bible 5 | Jason G. Suinn is cited as saying so. In game references? |
President Richardson
Statement | Bible | Status | Notes |
---|---|---|---|
Ending Dialogue as per FO2 (President is a term used only like a boogeyman). | Fallout Bible 3 | Somewhat contradicted by NCRs use of president in Fallout: New Vegas |
Frank Horrigan
Statement | Bible | Status | Notes |
---|---|---|---|
Frank Horrigan is a mutant in power armour | Fallout Bible 1 | Obvious from Fallout 2 death sequence | |
Frank Horrigan's mutation is the result of many DNA and physiological changes | Fallout Bible 1 | Confirmed in Fallout 2 by Granite[1] | |
Frank Horrigan is considered a freak amongst the Enclave forces | Fallout Bible 1 | Granite casually refers to him as "that freak"[2] He is in the Enclave Forces, and thus proves the proposition. | |
Horrigan was a monster before his exposure to FEV | Fallout Bible 1 | ||
Horrigan has low intelligence | Fallout Bible 1 | ||
Horrigan was psychologically conditioned for loyalty. | Fallout Bible 1 | ||
Horrigan was the President's Bodyguard at one stage | Fallout Bible 3 | ||
The farmer in the first Horrigan "Foreshadowing encounter" had Enclave/Brotherhood/FEV knowledge, was complicit in the Redding miner enslavement or knew the Location of Vault 13 | Fallout Bible 4 |
Brotherhood of Steel
Statement | Bible | Status | Notes |
---|---|---|---|
Appoitnment of Elders (election or not) | Fallout Bible 8 | ||
Paladins are appointed from Knights | Fallout Bible 8 | ||
Knights see combat and go on patrols | Fallout Bible 8 | ||
Brotherhood dislike Super Mutants | Fallout Bible 8 | ||
The BOS have limited contact with ghouls but see them Ghouls as “Filthy Scavangers” | Fallout Bible 8 |
Technology
Statement | Bible | Status | Notes |
---|---|---|---|
Holodisks/Tapes are high-density, laser-readable, manufactured-crystal storage devices. Each one holds over 4,000 gigabytes of information | Fallout Bible 8 |
Mutations and FEV
FEV
Statement | Bible | Status | Notes |
---|---|---|---|
FEV causes sterility in some creatures | Fallout Bible 1 | Shown to cause sterility Humans in Fallout 1[3] although may not be permanent if Marcus's claims are true[4]. | |
Marcus’ comments about no longer being sterile[5] are intended as a joke. | Fallout Bible 1 | Nothing in canon to prove, or disprove this. There have been no other signs of Super Mutants becoming fertile, but no continued corroboration post Fallout 1 that the original strain mutants cannot become fertile. | |
FEV enhances fertility in some creatures - specifically Mantii and Giant Rats | Fallout Bible 1 | Nothing to confirm or deny this possibility. It does fit with the number of creatures in all games, but not specifically confirmed | |
Ghouls were exposed to both Radiation and FEV. | Fallout Bible 3 | Fallout 3 and Fallout Tactics would suggest that FEV is not required for Ghoulification due to distance from West Tek. It is possible that Necropolis Ghouls have been exposed to some degree. | |
Any stat gain in the Glow is a bug, not FEV | Fallout Bible 4 | Although stats gain is possible in the Glow, this is due to a bug, not intended FEV exposure. |
Super mutants
Statement | Bible | Status | Notes |
---|---|---|---|
The purpose of the strap under the Super Mutants lip is... | Fallout Bible 4 | Numerous theories are suggested, but none stated as fact. |
The Master / Richard Grey / Richard Moreau
Statement | Bible | Status | Notes |
---|---|---|---|
The "Other voices" of the Master are those he has consumed | Fallout Bible 4 | ||
Richard Grey / Moreau is from Vault 8 | Fallout Bible 3 | Richard Moreau confirmed as a vault exile in Fallout 2[6]. Richard Grey confirmed as being with Harold in a military base with FEV believed to be Mariposa in Fallout 1. Proof linking names is missing. | |
The Master is a Telepath | Fallout Bible 4 | Chris Taylor cited "The Master was an extremely powerful telepath" confirmed in Fallout[7] | |
The Master was the first and last Telepath | Fallout Bible 4 | First: Last: | "last" contradicted by Hakunin, and the Forecaster. First unprovable. |
The Master was neurolinked to the Vault's computer | Fallout Bible 4 | Computer in shot during talking head, and talks with digitised voice. Neurolink possibility confirmed in Richard Grey's audio diary at 0154 - 0172</ref> |
Harold
Statement | Bible | Status | Notes |
---|---|---|---|
Harold is not a ghoul | Fallout Bible 1 | Fallout 1, Fallout 3. | |
Harolds transformation is FEV related | Fallout Bible 1 | Fallout 1 confirms occurred after being exposed to FEV in a military base that is implied to be Mariposa[8]. | |
Cut Ending Dialogue - Tree has grown larger with fruit, the seeds can take rough even in the most barren stretches of the wasteland | Fallout Bible 3 | only shown to be true in the Oasis. |
Ghouls
Statement | Bible | Status | Notes |
---|---|---|---|
Ghouls spread from Necropolis in “All Directions” | Fallout Bible 1 | Confirmed North to Broken Hills and Gecko in Fallout 2, and the Mojave Wasteland in Fallout: New Vegas. The presence of Ghouls in Fallout 3 and Fallout Tactics is a concurrent development to New California Ghouls. | |
Ghouls still reside in necropolis | Fallout Bible 1 | Limited mention post Fallout 1. The ending slide of Fallout 1 usually results in the death of all Ghouls, however this is thought to be a bug and is contradicted by Fallout 2. | |
Ghouls were exposed to both Radiation and FEV. | Fallout Bible 3 | Fallout 3 and Fallout Tactics would suggest that FEV is not required for Ghoulification due to distance from West Tek. It is possible that Necropolis Ghouls have been exposed to some degree. | |
There were Ghouls in the Hub | Fallout Bible 4 | "there may have been a handful wandering around in Old Town" "The ending (suggesting this) is more appropriate if you just mentally change the word "ghouls" to "skags." Basically, peace and harmony reign supreme. It's possible several ghouls traveled to the Hub during the Migration after they formed their engineering development house in Necropolis. |
Deathclaw
Statement | Bible | Status | Notes |
---|---|---|---|
The Vault 13 Deathclaw were not designed to breed | Fallout Bible 1 | They can and do breed, whether this was the intention is another question. | |
Intelligence in Deathclaw is linked to the Male Genes | Fallout Bible 5 | This is stated by John Deiley, however if it is purely linked to the Male genes then how is Kerith able to talk? | |
Any Female mating with either Xarn or Goris (should they survive Fallout 2) would result in Intelligent Deathclaw | Fallout Bible 5 | With caveats as to the Genetics question above | |
Deathclaw pay homage to the Shadowclaws in Wasteland - | Fallout Bible 7 | As a developer Decision, Chris is an authority | |
Deathclaws originally were designed with hair | Fallout Bible 7 | As a developer Decision, Chris is an authority | |
The model used for Deathclaw in the end was a leftover asset from a Forgotten Realms fighting game. | Fallout Bible 7 | As a developer Decision, Chris is an authority | |
The Deathclaw Model design is based off the Tarrasque, found in the in the white covered Dungeons and Dragons 2nd edition Monstorous Manual | Fallout Bible 7, Fallout Bible 8 | As a developer decision, Chris is an authority on this. |
Wanamingo
Statement | Bible | Status | Notes |
---|---|---|---|
Wanamingo are created with FEV | Fallout Bible 1 | ||
Wanamingo are not aliens | Fallout Bible 1 | ||
The generation in the Wanamingo eggs are the last generation due to a genetic clock | Fallout Bible 1 Fallout Bible 2 | ||
The Wanamingos are not found outside of the Fallout 2 area | Fallout Bible 1 | Indeed, to date they have not been shown elsewhere, but were cut from Fallout 3 | |
Wanamingo are designed as weapons | Fallout Bible 1 | ||
The Enclave created the Wanamingos as a weapon | Fallout Bible 1 |
Critters
Radscorpions
Statement | Bible | Status | Notes |
---|---|---|---|
Radscorpions are a combination of Radiation and FEV related mutations | Fallout Bible 1 | Somewhat confirmed by Razlo in Fallout 1 who is unable to determine the origin on their mutations, except to say they are "large versions of the American Emperor Scorpion"[9]. |
Brahmin
Statement | Bible | Status | Notes |
---|---|---|---|
Brahmin include FEV related mutations | Fallout Bible 1 | unsupported elsewhere, presence away from FEV centres suggests this may not always be the case. |
Rats
Statement | Bible | Status | Notes |
---|---|---|---|
Various rat species include FEV mutations | Fallout Bible 1 | unsupported elsewhere, presence away from FEV centres suggests this may not always be the case. |
Mantis
Statement | Bible | Status | Notes |
---|---|---|---|
Mantises include FEV mutations | Fallout Bible 1 | unsupported elsewhere, presence away from FEV centres suggests this may not always be the case. |
Ants
Statement | Bible | Status | Notes |
---|---|---|---|
Some Ants include FEV mutations | Fallout Bible 1 | Lesko performed FEV experiments to create some great ants. Fallout Bible 1 speculates other ants may not be mutated. |
Spore plants
Statement | Bible | Status | Notes |
---|---|---|---|
Spore plants are FEV mutated Venus fly traps | Fallout Bible 1 | unsupported elsewhere, presence away from FEV centres suggests this may not be the case. |
Centaur
Statement | Bible | Status | Notes |
---|---|---|---|
Centaurs originate from the Master | Fallout Bible 1 | Chris mentions it as a possibility, but says nobody knows. | |
Centaurs are too vicious to tame | Fallout Bible 8 | Chris says “I think” so non authoritative. Likely right though. |
Geckos
Statement | Bible | Status | Notes |
---|---|---|---|
Geckos are flesh and blood | Fallout Bible 4 | Definately NOT robots. |
Horses
Statement | Bible | Status | Notes |
---|---|---|---|
Horses did not survive the great war | Fallout Bible 8 | / | Although seen in the All Roads comic, this was an error. References to Horses were deliberately removed from FNV to ensure they are seen as extinct |
Some Mules survived as seen in Fallout 1 | Fallout Bible 8 | Its actually a donkey in Fallout 1 (belonging to Irwin). Mules would require horses as a mule is a combination of Horse and Donkey. |
Psykers
Statement | Bible | Status | Notes |
---|---|---|---|
Psykers have been removed from the genre following Fallout 1 | Fallout Bible 1 | Contradicted by the existence of The Forecaster in Fallout: New Vegas | |
Wiggum is an electro-kinetic dominant psyker | Fallout Bible 1 | ||
Lucy was a telekinetic-Dominant and minor photo kinetic | Fallout Bible 1 | ||
Moore is a pyrokinetic-dominant | Fallout Bible 1 | ||
Gideon is a receiving-telephath-dominant but unable to control this. He also has photo kinetic abilities. | Fallout Bible 1 |
Vaults
Vault-Tec
Statement | Bible | Status | Notes |
---|---|---|---|
The Correct spelling is Vault-Tec | Fallout Bible 1 | Corrects typos/errors in Fallout 1/2. |
Vault Experiment
Statement | Bible | Status | Notes |
---|---|---|---|
The Vault experiment idea was created by Tim Cain | Fallout Bible 1 | As out of game, Chris is an authority on this | |
The Enclave was responsible for the Vault Experiments | Fallout Bible 2 | Chris says specifically they may not have been.... However, partially contradicted by Fallout Bible 4 | |
The Enclave were able to monitor, and send the All Clear signal to the vaults | Fallout Bible 4 | ||
There were 122 different vault experiments | Fallout Bible 1 | Full quotes:"and Vault-Tec was commissioned to build only 122 such Vaults" ... "Rumour is there were 122 different vault experiments" Depending on whether you count control vaults as an experiment, this may be a contradiction (with Vault 8) and further contradicted in later games. | |
There was no Inter-Vault Communication | Fallout Bible 4 | ||
(Early) overseers were aware of the experiments | Fallout Bible 4 |
On Screen vaults
Vault 8/Vault City
Statement | Bible | Status | Notes |
---|---|---|---|
A control Vault, intended to open and re-colonize the surface after 10 years. Vault City is the result. Unfortunately. | Fallout Bible 1 | Fallout 2 | |
Vault 8 was designed to hold 1000 people | Fallout Bible 1 | Design in game mirrors Vault 13 suggesting similar makeup. Vault Dweller's Survival Guide cites Vault 13 as having a maximum capacity of 1000. | |
Richard Grey / Moreau is from Vault 8 | Fallout Bible 3 | Richard Moreau confirmed as a vault exile in Fallout 2[10]. Richard Grey confirmed as being with Harold in a military base with FEV believed to be Mariposa in Fallout 1. Proof linking names is missing. |
(First Citizen) Joanne Lynette
Statement | Bible | Status | Notes |
---|---|---|---|
Lynette was made black because of her support for slavery | Fallout Bible 3 | Chris says he suspects, but original designers would have to be consulted. | |
Lynette wasn't abused, tortured, or twisted in any way when she was young | Fallout Bible 3 | ||
Lynette "got a certain privileged and superiority complex hardwired into her head around five or six years old” | Fallout Bible 3 | ||
Rather than taking sympathy on the poor souls that have come to Vault City for protection, she has instead taken the view that these "outlanders" were simply not strong or smart enough to achieve what Vault City has, and thus, are inferior | Fallout Bible 3 | / | Displays some evidence of this in Fallout 2 but but can hug low intel characters |
Lynette has had no positive romantic relationships up until her potential relationship with Westin from NCR in the endgame of Fallout 2 | Fallout Bible 3 | / | Potential Westin relationship confirmed in Fallout 2 ending slides. Previous relationships unknown and not likely knowable. |
Lynette cut endgame Dialogue - McClure became president, Lynette became an honorary council member, and was responsible for legislation between NCR and Vault City. | Fallout Bible 3 |
Vault 12 / Necropolis
Statement | Bible | Status | Notes |
---|---|---|---|
In order the study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result. | Fallout Bible 1 |
Vault 13
Statement | Bible | Status | Notes |
---|---|---|---|
Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war. | Fallout Bible 1 | Enclave information confirmed by Richardson[11], however he only calls it a control vault. 200 year information cut from Fallout 2 | |
The Vault 13 Deathclaw were not designed to breed | Fallout Bible 1 | ||
The Overseer was aware of the Vault experiment | Fallout Bible 1 | Cut Fallout 2 content. | |
Vault 13 is under Mt Whitney | Fallout Bible 8 | Chris says he doesn’t know |
Goris
Statement | Bible | Status | Notes |
---|---|---|---|
Goris is Gruthar's Son | Fallout Bible 5 | John Deiley, the characters is cited. In Game confirmation of no other intelligent deathclaw packs? | |
Goris took regular scholarly Trips | Fallout Bible 5 | John Deiley, the characters is cited. In Game confirmation? | |
Goris explained away his appearance amongst humans as being disfigured | Fallout Bible 5 | John Deiley, the characters is cited. In Game confirmation? | |
Goris was on one of his trips when Frankie visted the vault | Fallout Bible 5 | John Deiley, the characters is cited. In Game confirmation (beyond option to recruit)? | |
Goris's color is due to | Fallout Bible 5 | John Deiley, is cited. In Game confirmation? |
Vault 15
Statement | Bible | Status | Notes |
---|---|---|---|
Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout 1, he has quite a bit of multi-cultural flavoring to his speech. | Fallout Bible 1 | Implied by Fallout although not specifically stated as the purpose in game. |
Vault 34
Statement | Bible | Status | Notes |
---|---|---|---|
The armory was overstocked with weapons and ammo and not provided with a lock. | Fallout Bible 1 | . | Present in Fallout: New Vegas |
Vault 106
Statement | Bible | Status | Notes |
---|---|---|---|
Psychoactive drugs were released into the air filtration system 10 days after the Door was sealed. | Fallout Bible 1 | . | Shown in Fallout 3 |
LA/Boneyard/Cathederal Vault
Statement | Bible | Status | Notes |
---|---|---|---|
The Los Angeles / Cathedral vault is unnumbered and a demonstration or test vault | Fallout Bible 1 | Bible cites Chris Taylor on Vault13.net (defunct). No number present on this vault in Fallout. |
Off Screen vaults
Statement | Bible | Status | Notes |
---|---|---|---|
Vault 27 would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount. The location of this Vault is unknown. | Fallout Bible 1 | ||
No one in Vault 29 was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault. | Fallout Bible 1 | statements elsewhere suggest grandparents permitted | |
The food extruders of Vault 36 were designed to produce only a thin, watery gruel. | Fallout Bible 1 | ||
No light bulbs of more than 40 watts were provided to Vault 42. | Fallout Bible 1 | ||
Most of the equipment in Vault 53 was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly. | Fallout Bible 1 | ||
All entertainment tapes were removed from Vault 55. | Fallout Bible 1 | ||
All entertainment tapes were removed from Vault 56 except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55. | Fallout Bible 1 | ||
Of the one thousand people who entered Vault 68, there was only one woman. | Fallout Bible 1 | ||
Of the one thousand people who entered Vault 69, there was only one man. | Fallout Bible 1 | ||
Vault 69’s Location is... | Fallout Bible 8 | Chris says not fixed until future game | |
All jumpsuit extruders are designed to fail in Vault 70 after 6 months. | Fallout Bible 1 |
Companions
Dogmeat
Statement | Bible | Status | Notes |
---|---|---|---|
Dogmeat was originally going to be called Dogshit | Fallout Bible 7 | As a developer decision, Chris Avellone is an absolute authority | |
Dogmeat was intended to be Jake’s (from the Hub) dog | Fallout Bible 7 | As a developer decision, Chris Avellone is an absolute authority |
Marcus
Statement | Bible | Status | Notes |
---|---|---|---|
Marcus cut endgame dialogue - He travelled east searching for refugees from the Masters’ Army | Fallout Bible 3 | Clarified by Fallout: New Vegas[12] |
Myron
Statement | Bible | Status | Notes |
---|---|---|---|
Chris felt myron was developed too much | Fallout Bible 8 | Chris is an absolute authority on development |
Locations
New Reno
Statement | Bible | Status | Notes |
---|---|---|---|
There is an Easter Egg in New Reno | Fallout Bible 5 | Easter egg | |
The Easter Egg in New Reno is intended to do nothing | Fallout Bible 5 | As lead developer, Chris is an absolute authority on this. | |
Prices increase in New Reno arms, and being attacked when asking for mods post came is a bug | Fallout Bible 8 | Chris says probably, seems likely. |
Arroyo
Elder
Statement | Bible | Status | Notes |
---|---|---|---|
Cut ending dialogue - Pleased that V13 and Arroyo reconciled. Passed away in her sleep | Fallout Bible 3 | Not confirmed elsewhere, but seems extremely likely |
Boneyard/Los Angeles
Statement | Bible | Status | Notes |
---|---|---|---|
P.T.Barnum will not give the S'lanter children in his possession back unless he gets something better - Red Scorpion venom from LA | Fallout Bible 7 | S'lanter, Burrows and P.T. Barnum cut. |
Followers of the Apocalypse
Statement | Bible | Status | Notes |
---|---|---|---|
The Abbey was supposed to be a Followers of the Apocolypse location | Fallout Bible 4 | Chris cites Tim Cain as saying no. |
Cathedral
Statement | Bible | Status | Notes |
---|---|---|---|
Tim Cain hated Dr Wu and insisted his speech be toned down away from obscenities. Although this was done, the revised version of the dialogue did not make it in game. | Fallout Bible 8 | Scott Bennie cited who is an absolute authority on development |
Abbey
Statement | Bible | Status | Notes |
---|---|---|---|
The Abbey was supposed to be a Followers of the Apocolypse location | Fallout Bible 4 | Chris cites Tim Cain as saying no. | |
The Abbey was supposed to be a Jesuit location | Fallout Bible 4 | Tim Cain cited "probably of Jesuits or something like them (I'd probably go with the latter to avoid right-wing complaints)" | |
The Abbey was inspired by "A Canticle for Leibowitz" by Walter M. Miller | Fallout Bible 4 | Tim Cain is cited and is an absolute authority on this. |
Hub
Statement | Bible | Status | Notes |
---|---|---|---|
Scott Bennie designed some of the Hub (inc Iguana Bobs and the blackmail quest) | Fallout Bible 7 | As development information, Chris Avellone is an absolute authority | |
There were Ghouls in the Hub | Fallout Bible 4 | ||
Dogmeat was intended to be Jake’s (from the Hub) dog | Fallout Bible 7 | As a developer decision, Chris Avellone is an absolute authority | |
P.T. Barnum came from the vault that populated the hub, and is defended from a line of circus owners and wants to return to the hub | Fallout Bible 7 | Burrows Design Document included in Bible 7; as this area and character were cut, this is non canon. | |
The Hub is willing to trade with the S’lanter | Fallout Bible 7 | S'lanter and burrows are cut content and thus non canon |
Broken Hills
Statement | Bible | Status | Notes |
---|---|---|---|
Typhon is Set's son, and was so before the war | Fallout Bible 7 | ||
The Talking plants, Old Ghoul's home and Treasure Hunter should be disregarded and are excised from the canon | Fallout Bible 7 |
Sierra Military Depot
Statement | Bible | Status | Notes |
---|---|---|---|
The news Holodisk and Skynets name should be disregarded | Fallout Bible 8 | As Chris Avellone is no longer in charge of the franchise or its development, any information would have to come from future games or subsequent developer information. |
The Burrows
- - As the burrows is a cut location, the content here is to be treated as RED for all in game canon purposes. Green And Amber ratings refer only to development decisions, or to the Canon as it would have applied had this location not been cut.
Statement | Bible | Status | Notes |
---|---|---|---|
The Burrows were designed by Scott Campbell and Brian Freyermuth | Fallout Bible 7 | As a developer Decision, Chris is an absolute authority | |
The Burrows was cut as it was felt to be not appropriate in style and feel to the rest of the Fallout game | Fallout Bible 7 | As a developer Decision, Chris is an absolute authority | |
The Burrows was to be a Farming and Hunting community of small animals | Fallout Bible 7 | Design Document included in Bible 7 | |
The Burrows community was set up 60 years prior to Fallout 1 (2101) | Fallout Bible 7 | Design Document included in Bible 7 | |
The Burrows community contains adobe buildings around a giant dead oak tree, and dens build underground | Fallout Bible 7 | Design Document included in Bible 7 | |
The Town hall is in a giant dead oak, it also serves as a tavern and meeting area, library, and shine to the gods of the glow | Fallout Bible 7 | Design Document included in Bible 7 | |
The dens were in an outer circle, surrounding the adobe inner circle, with the oak tree in the middle | Fallout Bible 7 | Design Document included in Bible 7 | |
The town was lush, and had a river running through it. | Fallout Bible 7 | Design Document included in Bible 7 | |
Jungle type plants grow in the burrows | Fallout Bible 7 | Design Document included in Bible 7 | |
Neres-Ka lead the mutant animals (S’Lanter) from the Glow | Fallout Bible 7 | Design Document included in Bible 7 | |
The S’Lanter in the Burrows came from the glow | Fallout Bible 7 | Design Document included in Bible 7 | |
The S’Lanter brought texts from the glow | Fallout Bible 7 | Design Document included in Bible 7 | |
S’Lanter means kindred | Fallout Bible 7 | Design Document included in Bible 7 | |
The Adobe buildings in the Burrows were human looking on the outside, but not on the inside | Fallout Bible 7 | Design Document included in Bible 7 | |
The S’lanter met the Jackals in 2106 (before the jackals became the jackals) | Fallout Bible 7 | Design Document included in Bible 7 | |
The encounter with the Jackals divided the community between those who became den-dwellers and prioritised security, with the more technological inclined staying in adobe buildings | Fallout Bible 7 | Design Document included in Bible 7 | |
S’Lanter have communal property for all but homes. Homes however were treated differently, with trespassers facing ostracisation for a month. | Fallout Bible 7 | Design Document included in Bible 7 | |
A few humans located the village prior to 2120 but were either turned away or killed | Fallout Bible 7 | Design Document included in Bible 7 | |
The Mourning song dates from Neres-Ka’s death | Fallout Bible 7 | Design Document included in Bible 7 | |
Neres-Ka’s son (Minshen) lead the tribe until 2140, and was succeeded by his daughter Rinar | Fallout Bible 7 | Design Document included in Bible 7 | |
The Glow” gets its name from an original survivor of the Glow heading back to the location and turning back after all he could see was a great big glow | Fallout Bible 7 | Design Document included in Bible 7 | |
2130 was known as the great winter in many part of the wastes | Fallout Bible 7 | Design Document included in Bible 7 | |
Minshen created the “religion of the glow” to give his tribe hope in the great winter of 2130 | Fallout Bible 7 | Design Document included in Bible 7 | |
The religion of the glow teaches there are gods in the glow, and used the original founders journals talking about “masters” as proof | Fallout Bible 7 | Design Document included in Bible 7 | |
Minshen died in 2050 | Fallout Bible 7 | Design Document included in Bible 7 (Probable typo as prior to burrows setup date and great war, should be 2150?) | |
A number of “Top Dwelling” Slanter left the village to the glow and al but 1 died there in 2061 , the survivor reported “there are no gods, only death” | Fallout Bible 7 | Design Document included in Bible 7 (Probable typo as prior to burrows setup date and great war, should be 2161) | |
The report of death from The Glow expedition caused the village division to split further | Fallout Bible 7 | Design Document included in Bible 7 | |
Rinar has a house behind the great tree | Fallout Bible 7 | Design Document included in Bible 7 | |
Rinar has 9 children, including Kally-Ya, and is very protective of them. | Fallout Bible 7 | Design Document included in Bible 7 | |
Despite the split, both sides of the S'lanters feud would die for their leader | Fallout Bible 7 | Design Document included in Bible 7 | |
Both sides mistrust humans, the Den Dwellers more so, but the top dwellers would be curious. | Fallout Bible 7 | Design Document included in Bible 7 | |
There are no guards in the burrows, but all would attack if needed | Fallout Bible 7 | Design Document included in Bible 7 | |
There is a garden behind the great tree | Fallout Bible 7 | Design Document included in Bible 7 | |
Mek can guide the player to the glow | Fallout Bible 7 | Design Document included in Bible 7 | |
The Jungle contains traps. This will results in the player being ambushed by den dwellers and then assisted by tip dwellers, and eventually stopped by Rinar | Fallout Bible 7 | Design Document included in Bible 7 | |
The Burrows starts the quest to find the glow | Fallout Bible 7 | Design Document included in Bible 7 | |
The player can bring back Chi-Pa’s journal for proof they visited the glow. | Fallout Bible 7 | Design Document included in Bible 7 | |
There is a quest to find Kally-Ya (Rinar's child) | Fallout Bible 7 | Design Document included in Bible 7 | |
A mutated human named Bill lives nearby the burrows. He has a mental illness, and was bitten by a mutant beetle | Fallout Bible 7 | Design Document included in Bible 7 | |
Bill kidnapped a short mutant woman from junktown who died. He thinks Kelly-Ya is his wife. | Fallout Bible 7 | Design Document included in Bible 7 | |
There are traps around Bill’s home to “ward of liberals” | Fallout Bible 7 | Design Document included in Bible 7 | |
Children are going missing from the S’lanter village without an apparent trace, but is actually just covered up. The Jackals are taking them | Fallout Bible 7 | Design Document included in Bible 7 | |
T-Bone, a Jackal has been contracted to capture and sell the S'lanter children to a caravan owned by P.T.Barnum | Fallout Bible 7 | Design Document included in Bible 7 | |
P.T.Barnum came from the vault that populated the hub, and is defended from a line of circus owners and wants to return to the hub | Fallout Bible 7 | Design Document included in Bible 7 | |
P.T.Barnum found and created several of his exhibits | Fallout Bible 7 | Design Document included in Bible 7 | |
P.T.Barnum will not give the children back unless he gets something better - Red Scorpion venom from LA | Fallout Bible 7 | Design Document included in Bible 7 | |
The S’lanter children made poor exhibits for P.T. Barnum anyway as people tended not to be interested | Fallout Bible 7 | Design Document included in Bible 7 | |
The Hub is willing to trade with the S’lanter | Fallout Bible 7 | Design Document included in Bible 7 | |
The Khans will slaughter the S’Lanter if they are told of the creatures | Fallout Bible 7 | Design Document included in Bible 7 | |
Junktown has no interest in trading with the S’lanter | Fallout Bible 7 | Design Document included in Bible 7 |
Necropolis
Statement | Bible | Status | Notes |
---|---|---|---|
Barstow/Bakersfield Controversy - Bakersfield doesnt correspond to the location in game, but Bakersfield is mentioned in Vault locations v34.129. | ? | NA | Chris says he believes that it is meant to be Bakersfield, but isn’t sure. However the information included from emails by readers seems conclusive that it is in Barstow's position. |
The Glow
Statement | Bible | Status | Notes |
---|---|---|---|
The Glow” gets its name from an original survivor of the Glow heading back to the location and turning back after all he could see was a great big glow | Fallout Bible 7 | Comes from Burrows Design Document included in Bible 7, but location cut from end game as it wasn't felt to fit the setting. Hence red rating | |
West Tek was originally going to be called FSEF | Fallout Bible 7 | Development decision, so Chris Avellone is an absolute authority |
EPA
- - As the EPA is a cut location, the content here is to be treated as RED for all in game canon purposes. Green And Amber ratings refer only to development decisions, or to the Canon as it would have applied had this location not been cut.
Statement | Bible | Status | Notes |
---|---|---|---|
The EPA site was to be a pre war industrial waste management site. | Fallout Bible 8 | (Design doc inc) | |
The chemical s stored have now leaked into a lake with special mutagenic qualities | Fallout Bible 8 | (Design doc inc) | |
“The Doctor” has started to experiment with the lake’s substance | Fallout Bible 8 | (Design doc inc) | |
“The Doctor” spends most of his time in the workshop with his experiments | Fallout Bible 8 | (Design doc inc) | |
“The Doctor's" experiments include centaurs, floaters, deathclaw and people | Fallout Bible 8 | (Design doc inc) |
Fallout Tactics
Statement | Bible | Status | Notes |
---|---|---|---|
The Elders going missing at the end was left as a deliberate open thread | Fallout Bible 4 | As out of game, Chris is an authority on this |
Raider Groups
Khans
Statement | Bible | Status | Notes |
---|---|---|---|
The Khans will slaughter the S’Lanter if they are told of the creatures | Fallout Bible 7 | Design Document included in Bible 7; S'lanter and Burrows cut from game so non canon | |
The Khans were supposed to have a tire armor set. | Fallout Bible 8 | File:FB8 Khan Tire Armor concept art.png |
Jackals
Statement | Bible | Status | Notes |
---|---|---|---|
The S’lanter met the Jackals in 2106 (before the jackals became the jackals) | Fallout Bible 7 | Design Document included in Bible 7; Both Jackals and Burrows cut from game although Jackals still referenced in some dialogue. | |
Children are going missing from the S’lanter village without an apparent trace, but is actually just covered up. The Jackals are taking them | Fallout Bible 7 | Design Document included in Bible 7; Both Jackals and Burrows cut from game although Jackals still referenced in some dialogue. |
Vipers
Using this index/citing the bible
Chris Avellone has stated that his bibles shouldn’t be taken as the official word on canon as Bethesda is now in charge on the canon. The only true guide that we have as to what can be accepted is what is in game, and any public developer comment from the Bethesda team that seems to be binding. This guide shows how reliable the statements in the bible are, and help determine if, and how, they should be used as a source.
Green - Reliable facts.
- Where a statement has been shown to be true in game
- Where a statement relates to the real world where Chris Avellone (or his source) is an authority (e.g.- Fallout 1/2 development)
Examples:
- Vaults 8, 13, 15, 34 and 106 appear in games as described in Fallout Bible 1, as such they receive Green Status. Other vaults do not.
- The Vault Experiment being Tim Cain’s idea is confirmed in Fallout Bible 1 and Fallout Bible 2. Chris is a reliable witness on this, and as such gets green status
Using Green information:
- For game facts, always cite the game where it appears (and link to dialogue files, etc)
- Cite to the bible if the information goes beyond the facts shown in game
- For real world facts, cite the Bible freely
Amber - Uncorroborated facts
Required: The statement is provided by Chris as a "Fact", but one of the following exists:
- No corroborating information is known from games
- There is conflicting information from games - some confirms, some denies
- Frank Horrigan being subjected to conditioning programs before his mutation is stated in Fallout Bible 1. This is not verifiable elsewhere, and is unlikely to be verified by a future game. It thus has Amber status.
- The term “President” becoming a boogeyman figure is mentioned in Fallout Bible 3 and confirmed by an unavoidable ending slide in Fallout 2. However, in Fallout: New Vegas, the term is used by the NCR to refer to their president without this context being present.
Using Amber Informatoion: The Bible can be cited, but only with appropriate warnings about unclear canonicity.
Red - Unreliable or Incorrect statements
- The statement is contradicted in games
- The statement is floated by Chris as a possibility
- Chris suggests that the Enclave may or may not be responsible for the Wanamingos. It gets a mention, but only red status.
- That Psykers were supposedly removed from the genre is disproven by the Forcaster in New Vegas (and thus red).
Using Red Information:
- DO NOT cite as fact
- Mentioned only where the conflict is interesting enough to warrant a mention in an article.
References
- ↑ Granite Dialogue File, line 137
- ↑ Granite Dialogue File line 127
- ↑ Vree's autopsy report at "hypothesis"
- ↑ Marcus Dialogue File, line 356
- ↑ Marcus Dialogue File, line 356
- ↑ Lynette Dialogue file, line 345
- ↑ Richard Grey's audio diary at 0058-0096
- ↑ Harold's dialogue file various points
- ↑ Razlo Dialogue file Lines 153 and 154
- ↑ Lynette Dialogue file, line 345
- ↑ President Richardson dialogue file, line 228
- ↑ "We went seperate ways after that. I went east into the Rockies, looking for other mutants like myself."