![]() |
Missing data (Several cut and unused weapons)
This article is missing some required data. You can help Nukapedia by filling it in.
|
---|
|
This page lists all weapons in Fallout 76. |
|
Overview
Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects. These mods cannot be crafted onto or removed from a weapon, but grant significant bonuses.
All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different almount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.
Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.
See also | |||
---|---|---|---|
Comparison view | Ammunition | Legendary effects | Weapon mods |
Ranged
Pistol/Rifle: Weapons that can be configured as either pistols or rifles, depending on the attached grip/stock modification.
Pistols/Rifles | ||
---|---|---|
Pipe gun |
Pipe bolt-action |
Pipe revolver |
Laser gun |
Acceptable Overkill |
Ultracite laser gun |
Plasma gun |
Mind Over Matter |
Slug Buster |
Enclave plasma gun |
Pistols: Damage dealt is increased by the Gunslinger or Guerrilla perks.
Rifles: Damage dealt is increased by the Rifleman or Commando perks.
Shotguns: Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.
Shotguns | ||
---|---|---|
Combat shotgun |
Double-barrel shotgun |
Salt of the Earth |
Gauss shotgun |
Pump action shotgun |
Civil Unrest |
Fancy pump action shotgun |
Pepper Shaker |
Bows: Damage dealt is increased by the Archer perks.
Bows | ||
---|---|---|
Bow |
Compound bow |
Crossbow |
Heavy guns: Damage dealt is increased by the Heavy Gunner perks.
Explosive heavy guns: Damage dealt is increased by the Demolition Expert perk.
Explosive heavy guns | ||
---|---|---|
Auto grenade launcher |
M79 grenade launcher |
Crushing Blow |
Fat Man |
Daisycutter |
The Guarantee |
Hellstorm missile launcher |
Missile launcher |
Bunker Buster |
Broadsider |
Melee
One-handed: Damage dealt is increased by +5% Strength and by the Gladiator perks.
perTwo-handed: Damage dealt is increased by +5% Strength and by the Slugger perks.
perUnarmed: Damage dealt is increased by +10% Strength and by the Iron Fist perk. Cannot be equipped while in power armor.
perUnarmed | ||
---|---|---|
Bear Arm |
Boxing glove |
Death tambo |
Deathclaw gauntlet |
Unstoppable Monster |
Gauntlet |
Knuckles |
Meat hook |
Mole miner gauntlet |
Power fist |
Face Breaker |
Thrown
- Crackle fireworks
Grenades: Direct hits deal Demolition Expert perk and diminishes over 2 area-of-effect radii.
1 damage, separate from their main explosion damage. Explosion damage is increased by theMines: Direct hits deal Demolition Expert perk and diminishes over 2 area-of-effect radii.
1 damage, separate from their main explosion damage. Explosion damage is increased by theMines | ||
---|---|---|
Blast mine |
Cryo mine |
Fragmentation mine |
Nuke mine |
Plasma mine |
Pulse mine |
Red fireworks mine |
Throwing knives: Damage dealt is modified by legendary effects provided by the equipped weapon.
Throwing knives | ||
---|---|---|
Meat cleaver |
Sheepsquatch shard |
Throwing knife |
Tomahawk |
Other
- Binoculars: Utility weapons used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
- Cameras: Utility weapons used to take pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
- Chainsaw: It is bugged and will not scale with any weapon class-specific perks, only benefitting from Bloody Mess.
Other | ||
---|---|---|
Binoculars |
Pearly Peepers |
ProSnap Deluxe camera |
Chainsaw |
Cut weapons
Cut weapons | ||
---|---|---|
Ranged weapons | ||
Acid soaker |
Animatronic alien blaster |
Anti-Scorched 10mm submachine gun |
Chinese assault rifle |
Junk Jet |
Laser musket |
Paintball gun | Pilgrim musket |
R91 |
The Black Knight |
The Deliverer |
Thirst Zapper |
Melee weapons | ||
Ancient blade |
Auto axe |
Croquet mallet |
Garden trowel |
Turkey Ripper |
Grognak's hockey stick |
Thrown weapons | ||
Barnes' handmade mine |
Bottlecap mine |
Flashbang |
Incendiary grenade |
Lightweight mini nuke |
Lucky rabbit's foot |
Nuka Cherry grenade |
Plasma grenade bundle |
Remote grenade |
Smart fragmentation grenade |
Smoke grenade |
Sound grenade |
Soundmaker |
Blue fireworks mine |
Green fireworks mine |
Traps: Direct hits deal | 1 damage, separate from their main snare damage. Snares will apply a stagger and limb damage. Traps only exist as hazards in the game world. Although they can be disarmed, they cannot be loot or obtained.||
Bear trap |
Bleeding bear trap |
Caltrops |
Multi Caltrops |
Poisoned Caltrops |
|
Recycled | ||
Presidential Gauss rifle |