This page lists all unique weapons in Fallout 76 and their locations.
For apparel, see Fallout 76 unique apparel.
List of unique weapons[]
Name | Type | Bonus | Location |
---|---|---|---|
All Rise | Super sledge | 90% less weight, +10 health | Quest reward: Mayor for a Day. |
Ancient blade | One-handed melee | Event reward: Breach and Clear | |
Anti-Scorched training pistol | 10mm automatic pistol | +25% to Scorched, –20% to everything else | Received during Main Quest: Into the Fire. |
Black Diamond | One-handed melee | +1 Strength | Obtained as a reward for completing Main Quest: Flavors of Mayhem. |
Blade of Bastet | One-handed melee | Increased armor penetration, increased with Eye of Ra | Quest reward: Forging a Legend |
Bunker Buster | Heavy gun, Explosive | +20% more damage | Quest reward: One of Us |
Camden Whacker | One-handed melee | Purchased at the Camden Park prize shop for fuzzy tokens | |
Civil Unrest | Pump-action shotgun | Quest reward: Falsely Accused | |
Daisycutter | Explosive, Heavy gun | Quest reward: An Organic Solution | |
The Dragon | Quadruple-barreled black powder rifle | Chance to cripple. Extra limb damage. | |
Dross | Thrown weapon | None | Used during Mistaken Identity |
The Fixer | Rifle | Improved stealth, increased speed while sneaking | Quest reward: Wolf in Sheep's Clothing |
Grant's saber | One-handed melee | Part of Forging a Legend | |
Meteoritic sword | One-handed melee | +10% damage vs. Humans, 90% reduced weight, 50% more durability | Potential reward for Event: Lode Baring |
Nailer | One-handed melee | Does more damage the lower your health is. | Event reward: One Violent Night |
Old guard's 10mm SMG | 10mm SMG | Ignore 50% of targets armor, +10% faster fire rate | Quest reward: Duty Calls |
Paddle ball | Exotic weapon | None | Purchased at the Camden Park prize shop for fuzzy tokens |
Pearly Peepers | Binoculars | Tracks target | Quest reward: Baa Baa Black Sheep |
Perfect Storm | 10mm SMG | Quest reward: Cold Case | |
Pumpkin grenade | Grenade | Target takes additional damage and radiation for 5s. | Daily quest reward: Trick or Treat? |
Pyrolyzer | Heavy gun, Energy gun | Reduce your target’s damage output by 20% for 3s | Side quest reward: Tracking Unknowns |
Rose's syringer | Pipe gun, Exotic weapon | None (quest weapon) | Part of Flavors of Mayhem |
Somerset Special | Non-automatic pistol | Ignore 50% of targets armor | Quest reward: Final Departure |
The Gutter | Assaultron blade | Improved damage, gain brief health regeneration when hitting enemies | Quest reward: Waste Management |
The Tenderizer | Two-Handed Melee | Quest reward: Event: Grahm's Meat Cook | |
Voice of Set | Non-automatic pistol | Additional electric damage vs. robots, stuns them with eye of Ra | Side quest reward: Prototypical Problems |
Vox syringer | Pipe gun, Exotic weapon | Can make the target “speak” | Part of daily quest Someone to Talk To |
Survival mode rewards[]
Main article: Survival (Fallout 76)
Week | Dates | Weapon | Description |
---|---|---|---|
1 | Mar 26 – Apr 1 | Crushing Blow (M79 grenade launcher) | Double damage if target is full health. +50% limb damage. |
2 | Apr 2 – 8 | Medical Malpractice (.44 pistol) | V.A.T.S. crits will heal you and your group. +33% V.A.T.S. hit chance. 25% less V.A.T.S. Action Points cost. |
3 | Apr 9 – 15 | Sole Survivor (Lever action rifle) | +10% damage to players. +10% damage while aiming. +50 Damage Resistance while aiming. |
4 | Apr 16 – 22 | The Guarantee (Fat Man) | Double damage if target is full health. +50% limb damage. 15% faster reload speed. |
5 | Apr 23 – 29 | The Action Hero (.50 cal machine gun) | Shoots an additional projectile. 25% faster fire rate. 15% faster reload speed. |
6 | Apr 30 – May 6 | The Quick Fix (Switchblade) | Deals more damage the more chem withdrawal effects you currently have. 40% faster swing speed. +1 Endurance. |
7 | May 7 – 13 | Resolute Veteran (Gatling gun) | Reduce your target's damage output by 20% for 3 seconds. +10% damage while aiming. +50 Damage Resistance while aiming. |
8 | May 14 – 20 | Commander's Charge (Revolutionary sword) | 40% faster swing speed. Damage increased after each consecutive hit on the same target. +1 Agility. |
9 | May 21 – 27 | Night Light (Tesla rifle) | Damage increases at night and decreases during the day. 25% faster fire rate. +1 Perception |
10 | May 28 – June 3 | Kingfisher (Harpoon gun) | +30% damage to Mirelurks and bugs, V.A.T.S. critical shots do +50% damage, Your V.A.T.S. critical meter fills 15% faster. |
11 | June 4 – 10 | Unstoppable Monster (Deathclaw gauntlet) | Does more damage the lower your health is. 40% more power attack damage. Take 40% less damage while power attacking. |
12 | June 11 – 17 | Salt of the Earth (Double-barrel shotgun) | Shoots an additional projectile. +10% damage while aiming. 15% faster reload. |
13 | June 18 – 24 | Disorderly Conduct (Baton) | Reduce your target's damage output by 20% for 3s. +50% limb damage. +1 Endurance. |
14 | June 25 – July 1 | Whistle in the Dark (Assault rifle) | Does increasing amounts of damage as the night grows longer, but less damage during the day. +33% VATS hit chance. +1 Perception. |
15 | July 2 – 8 | Mechanic's Best Friend (Pipe wrench) | +30% damage to robots. 40% more power attack damage. +1 Strength. |
16 | July 9 – 15 | Acceptable Overkill (Laser gun) | Does 30% more damage to animals. V.A.T.S. critical shots do +50% damage. +1 Perception. |
17 | July 16 – 22 | Sole Survivor (Lever-action rifle) | +10% damage to players, +10% damage while aiming, +50 Damage Resistance while aiming. |
18 | July 23 – 29 | Unstoppable Monster (Deathclaw gauntlet) | Does more damage the lower the character's health is, 40% more power attack damage, take 40% less damage while power attacking. |
19 | July 30 – August 5 | Medical Malpractice (.44 pistol) | V.A.T.S. crits heal you and your group, +33% V.A.T.S. hit chance, 25% less V.A.T.S. Action Point cost |
20 | August 6 – 12 | Commander's Charge (Revolutionary sword) | 40% faster swing speed. Damage increased after each consecutive hit on the same target. +1 Agility. |
21 | August 13 – 19 | Night Light (Tesla rifle) | Damage increases at night and decreases during the day. 25% faster fire rate. +1 Perception |
22 | August 20 – 26 | Whistle in the Dark (Assault rifle) | Does increasing amounts of damage as the night grows longer, but less damage during the day. +33% VATS hit chance. +1 Perception. |
23 | August 27 – September 2 | The Action Hero (.50 cal machine gun) | Shoots an additional projectile. 25% faster fire rate. 15% faster reload speed. |
24 | September 3 – 9 | The Quick Fix (Switchblade) | Deals more damage the more chem withdrawal effects you currently have. 40% faster swing speed. +1 Endurance. |
25 | September 10 – 16 | Kingfisher (Harpoon gun) | +30% damage to Mirelurks and bugs, V.A.T.S. critical shots do +50% damage, Your V.A.T.S. critical meter fills 15% faster. |
26 | September 17 – 23 | Acceptable Overkill (Laser gun) | Does 30% more damage to animals. V.A.T.S. critical shots do +50% damage. +1 Perception. |
Cursed weapons[]
Cursed weapons confer a 15% damage bonus, as well as increasing weapon speed by 20%, and they break faster than normal. Each type of cursed weapon also has three other specific legendary attributes.
Name | Type | Bonus | Notes |
---|---|---|---|
Cursed pickaxe | Pickaxe | ? | Event reward: A Colossal Problem. |
Cursed harpoon gun | Harpoon gun | ? | Event reward: A Colossal Problem. |
Cursed shovel | Shovel | ? | Event reward: A Colossal Problem. |
Cursed rolling pin | Rolling pin | ? | Added in the Locked & Loaded update. Unique appearance. |
Elder's Mark | Submachine gun (Fallout 76) | ? | Added in the Once in a Blue Moon update. Unique appearance. |
Holy Fire | Flamer (Fallout 76) | ? | Added in the Once in a Blue Moon update. Unique appearance. |
Bugs[]
The "Cursed" prefix was mistakenly removed from Cursed weapons for a brief time in 2021 before being restored in the next content patch.