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Fallout Wiki

Fallout 76 seasons, simply known as seasons and formerly known as the Scoreboard, are terms referring to the battle pass mechanic which provides themed rewards for completing Daily and Weekly challenges in Fallout 76.


Icon tickets

Seasons is a mechanic intended to provide players with repeatable activities that allow them to unlock varied rewards. Through daily and weekly challenges, completion of in-game activities accumulates S.C.O.R.E. ranks, which reward tickets to be redeemed on the season pass page.

These activities are listed as Daily and Weekly challenges and range from gaining a level and killing specific types of creatures to purchasing and selling items to other players and completing events.

The rewards offered by seasons include items like a unique outfit, an item for the player character's C.A.M.P., a weapon skin or power armor paint, consumables, perk card packs, Atoms, and in-game currencies, like legendary scrip, caps, or gold bullion. Most rewards are account-wide: Every character will receive outfits, weapon skins, C.A.M.P. items, etc.; currencies and consumables are the exception and are added to the currently selected character's inventory (last played character by default unless changed before logging in to a server).

Season pass system[]

FO76 Season 16 page ticket interface

The current functionality, the season pass system, was introduced with the America's Playground update, and the introduction of season 16, Duel with the Devil. Rather than individual rewards being unlocked at each rank along a scoreboard, SCORE from challenges reward a new currency: tickets. Tickets can be used to purchase individual rewards at the player's choosing. The rewards are spread across several pages, and the pages are unlocked at different SCORE ranks.

The season is split up into 13 reward pages, all of which have 10 rewards each, with some variation as to which are Fallout 1st exclusive. Following this, there are two bonus reward pages, one of which includes high-value items with increased ticket prices, and the other includes repeatable consumable items. Each page is unlocked at a different SCORE rank, with rank 100 being the "cap" before one advances to the bonus rewards. The player can choose which rewards they wish to purchase with tickets on each page.

According to developer Jesse McLean, this system was implemented to provide visual clarity, allowing the player to better preview rewards before they are acquired.[1]


FO76 seasonsprite rewardclaimed

Rank up and claim rewards

See also: S.C.O.R.E.

The Scoreboards, or S.C.O.R.E. Boards, were the previous functionality of seasons, in place from the first season to the fifteenth. Scoreboards took the form of a uniquely-themed seasonal progression screen. The player's piece was placed at the first space on the board, at rank one out of a total of 100 ranks. Completion of in-game activities accumulated S.C.O.R.E. points, which helped advance through the positions to "rank up." Each reward was redeemed by clicking on the board spaces. Certain milestones, such as ranks 25, 50, and 76, had special rewards. At rank 100, there was always an "End of Season" bundle, featuring a large collection of season-related rewards. Many rewards were also Fallout 1st exclusives, tied to a regular non-Fallout 1st reward on a given rank.

Players also had the option to spend 150 Atoms to immediately unlock the next rank and claim its reward (with the exception of The Legendary Run, where the option was locked during the first two weeks). Later, around season 8, A Better Life Underground, the ability to rank up multiple times all at once became possible, where a player could select the rank they want to go straight up to, and if they had enough Atoms to get there, they would unlock every single rank up to that point in one swoop.

The scoreboard system was discontinued with season 16, Duel with the Devil, at which point it was replaced with the season pass system.


For helpful tips on how to do seasonal scoreboards, click here.


Season Update Alongside Availability No. of Days
1 The Legendary Run The Legendary Run June 30, 2020 - September 8, 2020 70
2 Armor Ace and the Power Patrol One Wasteland For All September 15, 2020 - December 15, 2020 91
3 The Scribe of Avalon Steel Dawn December 15, 2020 - April 27, 2021 133
4 Armor Ace and the Power Patrol in Cold Steel Locked & Loaded April 27, 2021 - July 7, 2021 71
5 Escape from the 42nd Century Steel Reign July 7, 2021 - September 8, 2021 63
6 The Unstoppables! vs the Diabolicals Fallout Worlds September 8, 2021 - December 7, 2021 90
7 Zorbo's Revenge Night of the Moth December 8, 2021 - February 28, 2022 83
8 A Better Life Underground Invaders from Beyond March 1, 2022 - June 13, 2022 104
9 Heart of Steel: A Dread Island Tale Test Your Metal June 14, 2022 - September 13, 2022 91
10 Red Rocket 'Across America' Presents: The City of Steel Expeditions: The Pitt September 13, 2022 - December 6, 2022 84
11 Nuka-World Nuka-World on Tour December 6, 2022 - February 28, 2023 84
12 Rip Daring and the Cryptid Hunt Mutation Invasion February 28, 2023 - June 20, 2023 112
13 Shoot for the Stars Once in a Blue Moon June 20, 2023 - August 22, 2023 63
14 Fight for Freedom August 22, 2023 - December 5, 2023 105
15 The Big Score Atlantic City: Boardwalk Paradise December 5, 2023 - March 26, 2024 112
16 Duel with the Devil Atlantic City: America's Playground March 26, 2024 - June 12, 2024 78
17 Pioneer Scouts: Skyline Valley Skyline Valley June 12, 2024 - September 2024 ?

Behind the scenes[]

  • The Scribe of Avalon was the longest season at 133 days (19 weeks), while Escape from the 42nd Century and Shoot for the Stars tie for the shortest season, both at 63 days (9 weeks).
  • The main menu scoreboard entry for Season 2: Armor Ace was formerly referred to with the placeholder designation "The March of Freedom" until the August 21, 2020 Public Test Server update, where it was changed to "Armor Ace." In a later update, the main menu entry was changed to "Scoreboard."
  • As of 2021, Bethesda's UI team was largely responsible for the seasons' board game themes, including the design of the game board and naming the characters.[2] The monetization team has also been in charge of the development of season content and rewards; their purview additionally includes standard Atomic Shop and Fallout 1st content.[3]
    • Since the addition of more studios to Fallout 76's ongoing development, including Double Eleven, Sperasoft and SkyBox Labs, these other developers have also been involved in the creation and development of in-game seasons.[4][5][6][7]


Promotional images


  1. Fallout 76 –America's Playground Developer Deep Dive
  2. Steve Massey (BGS_Steve) on Bethesda Game Studios' official discord
  3. Fallout 76 – Season 9 and Fallout 1st Scoreboard Enhancements (Developer Gameplay)
  4. Ryan White on LinkedIn: ""It is time yet again for another exciting journey with Rip Daring, Cryptid Hunter extraordinaire!"
    Fallout 76 recently saw the release of Rip Daring and the Cryptid Hunt and this was a monumental occasion for me. I was able to help take the theme and characters from being an idea I pitched, to something that is now a brand within the larger Fallout universe.
    This was also an exciting update, because along with releasing fun rewards, beautiful artwork, and an incredible board game, I got to write and release a series of 1950s styled Radio Plays. Working with the voice actors to bring these characters to life was a highlight of my career, and the fanbase has been loving the extra care we put in, calling the plays some of the funniest ones in game.
    So tune in dear listeners for action, adventure and most importantly, wordplay!"
  5. Michael Ventura on LinkedIn: "- NPC Companion Development: I developed a prominent NPC companion, crafting dialogue trees with multiple choices and implementing a lite affinity system. I also directed VO sessions and utilized Papyrus scripting to create dynamic conditions. (A fan made a lore video about him: https://www.youtube.com/watch?v=QYPBYF5K3lo)
    - Season 12 Challenge Owner: I led the brainstorming and implementation of new challenges, working closely with engineering to develop unique challenge types and scheduling events for the calendar year.
    - Asset Integration: I have experience integrating a wide range of assets, including apparel, armor, base-building items, base decorations, weapon paints, and more, effectively elevating the overall player experience.
    - General Design Work: Includes but is not limited to ideation, documentation, developing new features, and more."
  6. Sperasoft announces development support for Fallout 76
  7. Fallout 76 album on Sperasoft's ArtStation