This page lists all reputations in Fallout 76.
  • For reputations in other Fallout games, please see "Reputation".
  • For an overview of Fallout 76 content, please refer to "Portal:Fallout 76."
 
Gametitle-FO76 WL.png
Gametitle-FO76 WL.png

Overview

Reputation is a system that measures approval with the two major Wastelanders factions: Settlers and Raiders. At its worst, the faction will be hostile, attacking on sight if encountered. At its best, the faction will be friendly and fully trusting, usually amicable when interacted with (though with some exceptions in NPC dialog).

Characteristics

Upon first encountering the faction, they will be hesitant to include a newcomer in their affairs. The more that is done to help a faction, be it by offering information, taking down their enemies, and completing quests, the more trust will be gained, and reputation with that faction will increase.

Whenever reputation is gained, there will be a notification that shows how much reputation was earned. The amount of reputation earned also depends on what was done to earn it. Completing a story quest, for example, will net a large amount of reputation, while finishing a faction daily quest or making certain choices during conversations offer additional ways to gain reputation, though at a smaller scale.

The ability to see current standing with both factions is available by opening the social menu. An icon for each faction indicating the current reputation rank will appear at the top of the social menu near the account name. This can be clicked to open a reputation pop-up that shows rank and progress towards the next rank.

As reputation ranks with the Raiders and Settlers increase, people at the Crater and Foundation will treat one with more warmth during interactions, and the faction’s vendors will sell a wider range of goods.

Reputation tier requirements

There are seven reputation ranks. From least approval to most, the cumulative amount of reputation points is as follows. Main quest and random encounters not included.

Tiers
Hostile Cautious Neutral Cooperative Friendly Neighborly Ally
Settler Image FO76 Settler Hostile.png FO76 Settler Cautious.png FO76 Settler Neutral.png FO76 Settler Cooperative.png FO76 Settler Friendly.png FO76 Settler Neighborly.png FO76 Settler Ally.png
Raider Image FO76 Raider Hostile.png FO76 Raider Cautious.png FO76 Raider Neutral.png FO76 Raider Cooperative.png FO76 Raider Friendly.png FO76 Raider Neighborly.png FO76 Raider Ally.png
Tier requirement (total reputation points) (-2000) (-1000) 0 1000 3000 6000 12000
Amount of rep required to reach from last tier N/A 1000 1000 1000 2000 3000 6000
Minimum number of days to reach from last tier N/A N/A 3 3 6 9 18
Maximum number of days to reach from previous tier N/A N/A 5 5 10 15 30

Quests

The player character may complete certain quests and events in order to increase reputation with each faction. The quests are either locked to once per day or are part of the main story. The events require a random encounter to trigger with the faction in question.

Settlers

  • Main story before siding with a faction (Trade Secrets, Invisible Ties, Duty Calls) - Complete each quest (+500)
  • Main story after siding with the Settlers (Division of Wealth, All That Glitters) - Complete each quest (+750)
  • Final main story quest Secrets Revealed after siding with the Settlers - Split gold with the Settlers (+1000) or keep the gold for yourself (-500) or split the gold with both factions (+300)
  • Final main story quest Secrets Revealed after siding with the Raiders - Split the gold with both factions (+900)
  • Daily: Vital Equipment - Complete the quest and either accept the reward (+200) or donate the reward to Foundation (+250)
  • Daily: Retirement Plan - During the Raider quest, tell the former Raider to move to Foundation with a Charisma 8 check (+25)
  • Daily: Photo Opportunity - Take the photos to Ward and decline the reward (+75)
  • Encounter: Faction Vs Creature - Keep the Settlers alive (+10)
  • Encounter: Faction Vs Faction - Do not fire upon the Settlers and keep them alive (+25)
  • Encounter: Send people to the Foundation - Use charisma checks to send people to the Foundation

Raiders

The Raider quests can only be done after they are no longer hostile, which requires the player character to progress to a certain point in the main quest.

  • Main story before siding with a faction (Cheating Death, Fun and Games, The Ol' Weston Shuffle) - Complete each quest (+500)
  • Main story after siding with the Raiders - Complete From Russia With Lev (+500). Complete Buried Treasure (+750)
  • Final main story quest Secrets Revealed after siding with the Raiders - Split gold with the Raiders (+1000) or keep the gold for yourself (-500) or split the gold with both factions (+300)
  • Final main story quest Secrets Revealed after siding with the Settlers - Split the gold with both factions (+900)
  • Daily: Vital Equipment - During the Settler quest, find the Raider still alive and let them keep the item. This will result in reputation loss for the settlers (-10) and reputation gain for the raiders (+10)
  • Daily: Retirement Plan - Complete the quest normally (+200) or tell the Raider to return to Crater (+210) or kill the Raider and choose "Appalachia has a new corpse" (+225)
  • Daily: The Importance of Communication - Complete the quest and either accept the reward (+200) or decline the reward (+225)
  • Daily: Photo Opportunity - Take the photos to Kiyomi and decline the reward (+75)
  • Unmarked: Ohio River Adventures - Talk to Fishbones and defend the Purifier (+10)
  • Unmarked: Ohio River Adventures - Talk to Blackeye. Give Mirelurk meat (+10) or Queen mirelurk meat (+25)
  • Encounter: Faction vs Creature - Keep the Raiders alive (+10)
  • Encounter: Faction vs Faction - Do not fire upon the Raiders and keep them alive (+25)

Rewards

At certain reputation ranks, new plans will become available for purchase with gold bullion from either Samuel (Settlers) or Mortimer (Raiders). Molly at the Crater will also sell various food recipes for caps. Each faction sells a separate set of plans.

Settlers

Cautious

Friendly

Neighborly

Ally

Raiders

Cautious

Friendly

Neighborly

Ally

Both factions

After achieving certain reputation ranks with either faction, new plans will become available for purchase with caps at Ae-Ri (Raiders) and Sunny (Settlers).

Cautious

Friendly

Ally

Notes

The player character starts the game with a hostile reputation with the Raiders. This can be bumped up to a cautious reputation after meeting with Meg and using the right SPECIAL skill conversation choices with her in the "Strange Bedfellows" quest. After that, it will be safe to approach The Crater and Crater watchstation and raiders found around Appalachia without them turning hostile at first contact with the player character since they are now on somewhat amicable terms with their leader Meg.

Gallery

References

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