For an overview of the game mechanic across titles, see reputation. |
This page lists all reputations in Fallout 76. |
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Overview[]
Reputation is a system that measures approval with the two major Wastelanders factions: Settlers and Raiders. At its worst, the faction will be hostile, attacking on sight if encountered. At its best, the faction will be friendly and fully trusting, usually amicable when interacted with (though with some exceptions in NPC dialog).
Characteristics[]
Upon first encountering the faction, they will be hesitant to include a newcomer in their affairs. The more that is done to help a faction, be it by offering information, taking down their enemies, and completing quests, the more trust will be gained, and reputation with that faction will increase.
Whenever reputation is gained, there will be a notification that shows how much reputation was earned. The amount of reputation earned also depends on what was done to earn it. Completing a story quest, for example, will net a large amount of reputation, while finishing a faction daily quest or making certain choices during conversations offer additional ways to gain reputation, though at a smaller scale.
The ability to see current standing with both factions is available by opening the social menu. An icon for each faction indicating the current reputation rank will appear at the top of the social menu near the account name. This can be clicked to open a reputation pop-up that shows rank and progress towards the next rank.
As reputation ranks with the Raiders and Settlers increase, people at the Crater and Foundation will treat one with more warmth during interactions, and the faction's vendors will sell a wider range of goods.
Reputation tiers[]
There are seven reputation ranks. From least approval to most, the cumulative amount of reputation points is as follows. Main quest and random encounters not included.
Reputation tiers | |||||||
---|---|---|---|---|---|---|---|
Hostile | Cautious | Neutral | Cooperative | Friendly | Neighborly | Ally | |
Setters (Foundation) | |||||||
Raiders (The Crater) | |||||||
Tier requirement (total reputation points) | (-2000) | (-1000) | 0 | 1000 | 3000 | 6000 | 12000 |
Amount of rep required to reach from last tier | N/A | 1000 | 1000 | 1000 | 2000 | 3000 | 6000 |
Minimum number of days to reach from last tier | N/A | N/A | 3 | 3 | 6 | 9 | 18 |
Maximum number of days to reach from previous tier | N/A | N/A | 5 | 5 | 10 | 15 | 30 |
Quests[]
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In order to gain reputation with each faction, the player may perform a variety of tasks. While completing the main Wastelanders questlines may only be accomplished once per character, certain daily quests will refresh each day at 7:00 PM EST/8:00 PM EDT/12:00 AM UTC[verification needed]. In addition, random encounters involving each faction may offer opportunity to gain extra reputation.
Settlers[]
- Trade Secrets (+500)
- Invisible Ties (+500)
- Duty Calls (+500)
- Division of Wealth (+750)
- All That Glitters (+750)
- Secrets Revealed (siding with the Settlers) - Split gold with the Settlers (+1000), keep the gold for yourself (-500) or split the gold with both factions (+300)
- Secrets Revealed (siding with the Raiders) - Split the gold with both factions (+900)
- Daily: Vital Equipment - Complete the quest and either accept the reward (+200) or donate the reward to Foundation (+250)
- Daily: Retirement Plan - Tell the former Raider to move to Foundation with a Charisma 8 check (+25)
- Daily: Photo Opportunity - Take the photos to Ward and decline the reward (+75)
- Refuge Daily: Recipe for Success - Give the decently cooked meal to the Settler representative.
- Encounter: Settlers vs (Creature) - Keep at least one Settler alive and talk to any surviving member of the group (+10)
- Encounter: Settlers vs Raiders - Do not fire upon the Settlers, keep at least one alive and talk to any surviving member of the group (+25)
- Encounter: Send people to the Foundation - Convince wastelanders to join Foundation
- Event: Eviction Notice - Protect the RadScrubber (+240). See notes for details on calculation.
Raiders[]
Note that most quests given by the Raiders at the Crater are only available after increasing their reputation to cautious, at which point they are no longer hostile.
- Cheating Death (+500)
- Fun and Games (+500)
- The Ol' Weston Shuffle (+500)
- From Russia With Lev (+500)
- Buried Treasure (+750)
- Secrets Revealed (siding with the Raiders) - Split gold with the Raiders (+1000), keep the gold for yourself (-500) or split the gold with both factions (+300)
- Secrets Revealed (siding with the Settlers) - Split the gold with both factions (+900)
- Daily: Vital Equipment - Talk to the Raider and allow them keep the item. This will result in reputation loss for the Settlers (-10) and reputation gain for the raiders (+10)
- Daily: Retirement Plan - Complete the quest normally (+200), convince the Raider to return to Crater (+210), or kill the Raider and choose "Appalachia has a new corpse" (+225)
- Daily: The Importance of Communication - Complete the quest and either accept the reward (+200) or decline the reward (+225)
- Daily: Photo Opportunity - Take the photos to Kiyomi and decline the reward (+75)
- Defend the Raider Camp from attack - Talk to Fishbones at Ohio River Adventures and defend the Purifier (+10)
- Refuge Daily: Recipe for Success - Give the decently cooked meal to the Raider representative.
- Raider Fish Camp - Talk to Blackeye at Ohio River Adventures and donate Mirelurk meat (+10) or Queen mirelurk meat (+25)
- Encounter: Raiders vs (Creature) - Keep at least one Raider alive and talk to any surviving member of the group (+10)
- Encounter: Settlers vs Raiders - Do not fire upon the Raiders, keep at least one alive and talk to any surviving member of the group (+25)
- Event: Moonshine Jamboree - Protect all three stills and deliver 60 gulper venom to the tub (+240). See notes for details on calculation.
Rewards[]
At certain reputation ranks, new plans will become available for purchase with gold bullion from either Samuel (Settlers) or Mortimer (Raiders). Molly at the Crater will also sell various food recipes for caps. Each faction sells a separate set of plans.
Settlers[]
Cautious[]
- Carry weight booster (75 )
- Perfect bubblegum (75 ) (Note: holds 3 per instance. Re-initiating trade after purchasing them refills the stock)
- Plan: Beehive (750 )
- Plan: Cattle prod (250 )
- Plan: Chicken coop (750 )
- Plan: Fortune teller machine (1650 )
- Plan: Flare (50 )
- Plan: Nuka-Cola Collectron (1250 )
- Plan: Nuka-Cola Quantum Collectron (1250 )
- Plan: Red Rocket Collectron (4000 )
- Plan: Silver Collectron (4000 )
- Plan: West Virginia slot machine (1250 )
Friendly[]
- Plan: Farmable dirt tiles (500 )
- Plan: Gauntlet (250 )
- Plan: Gauntlet shock pads (50 )
- Plan: Grocer's backpack mod (350 )
Neighborly[]
- Plan: Chinese stealth armor (4000 )
- Plan: Chinese stealth helmet (1650 )
- Plan: Water well (750 )
Ally[]
- Plan: Daphne (4000 )
- Plan: F.E.T.C.H Collectron (4000 )
- Plan: Gauss shotgun (500 )
- Plan: Gauss shotgun aligned stock (200 )
- Plan: Gauss shotgun extended barrel (150 )
- Plan: Gauss shotgun extended magazine (100 )
- Plan: Gauss shotgun forceful stock (200 )
- Plan: Gauss shotgun hardened receiver (200 )
- Plan: Gauss shotgun perforating magazine (100 )
- Plan: Gauss shotgun precise stock (100 )
- Plan: Gauss shotgun refined receiver (200 )
- Plan: Gauss shotgun shielded barrel (150 )
- Plan: Gauss shotgun short scope (50 )
- Plan: Gauss shotgun vicious receiver (200 )
- Plan: Grandma Junko (4000 )
- Plan: Katherine Swan (4000 )
- Plan: Leo Petrov (4000 )
- Plan: Maul (4000 )
- Plan: Prime Gauss shotgun receiver (200 )
- Plan: Sam Nguyen (4000 )
- Plan: Solomon Hardy (4000 )
- Plan: Steven Scarberry (4000 )
- Plan: Turbo-Fert fertilizer (750 )
- Plan: Yasmin Chowdhury (4000 )
- Plan: Xerxo (4000 )
Raiders[]
Cautious[]
- Carry weight booster (75 ) (Note: holds 3 per instance. Re-initiating trade after purchasing them refills the stock)
- Plan: Ammo Converter (1250 )
- Plan: Arm wrestle machine (1250 )
- Plan: Chuckwagon cooking station (1250 )
- Plan: Company tea machine (1250 )
- Plan: Dynamite (100 )
- Plan: Dynamite bundle (200 )
- Plan: Exercise bike (1250 )
- Plan: Mechanical derby game (1250 )
- Plan: Nuka-Cola mystery machine (1250 )
- Plan: Popcorn machine (1250 )
- Plan: Radiation glove box (1250 )
- Plan: Speed bag (1250 )
- Plan: Weight bench (1250 )
Friendly[]
- Plan: Chemist's backpack mod (350 )
- Plan: Floater flamer grenade (150 )
- Plan: Floater freezer grenade (150 )
- Plan: Floater gnasher grenade (150 )
Neighborly[]
- Recipe: Pepperoni roll (Sold by Molly)
- Recipe: Smoked mirelurk fillets (Sold by Molly)
Ally[]
- Plan: ArmCo ammunition construction appliance (750 )
- Plan: Gauss minigun (750 )
- Plan: Gauss minigun gunner sights (50 )
- Plan: Gauss minigun penta barrel (150 )
- Plan: Prime Gauss minigun capacitor (200 )
- Plan: Gauss minigun Tesla dynamo (100 )
- Plan: Gauss minigun Tesla capacitor (100 )
- Plan: Gauss minigun triple barrel (150 )
Both factions[]
After achieving certain reputation ranks with either faction, new plans will become available for purchase with caps at Ae-Ri (Raiders) and Sunny (Settlers).
Cautious[]
- Plan: Bow
- Lunchbox (100 ) (Note: holds 3 per trade. Re-initiating trade after purchasing them refills the stock)
Friendly[]
- Plan: Bow cryo arrows
- Plan: Bow explosive arrows
- Plan: Bow flaming arrows
- Plan: Bow glow sights
- Plan: Bow plasma arrows
- Plan: Bow poison arrows
- Plan: Bow ultracite arrows
- Plan: Cryo crossbow frame
- Plan: Explosive crossbow frame
- Plan: Heated crossbow frame
- Plan: Plasma crossbow frame
- Plan: Poisoned crossbow frame
Ally[]
- Plan: Compound bow
- Plan: Compound bow cryo arrows
- Plan: Compound bow explosive arrows
- Plan: Compound bow flaming arrows
- Plan: Compound bow glow sights
- Plan: Compound bow plasma arrows
- Plan: Compound bow poisoned arrows
- Plan: Compound bow ultracite arrows
- Plan: Hellcat blood cleanser (1200 )
- Plan: Hellcat calibrated shocks (3000 )
- Plan: Hellcat cooling vent (200 )
- Plan: Hellcat core assembly (1200 )
- Plan: Hellcat emergency protocols (2000 )
- Plan: Hellcat hydraulic bracers (600 )
- Plan: Hellcat internal database (200 )
- Plan: Hellcat jet pack (3000 )
- Plan: Hellcat kinetic dynamo (1200 )
- Plan: Hellcat kinetic servos (1200 )
- Plan: Hellcat medic pump (600 )
- Plan: Hellcat motion-assist servos (200 )
- Plan: Hellcat optimized bracers (200 )
- Plan: Hellcat optimized servos (2000 )
- Plan: Hellcat overdrive servos (2000 )
- Plan: Hellcat reactive plates (3000 )
- Plan: Hellcat recon sensors (600 )
- Plan: Hellcat rusty knuckles (600 )
- Plan: Hellcat sensor array (200 )
- Plan: Hellcat Stealth Boy (3000 )
- Plan: Hellcat targeting HUD (3000 )
- Plan: Hellcat Tesla bracers (1200 )
- Plan: Hellcat Tesla coils (3000 )
- Plan: Hellcat VATS matrix overlay (200 )
- Plan: Pepper Shaker dual barrel (200 )
- Plan: Pepper Shaker gunner sight (200 )
- Plan: Pepper Shaker hex barrel (200 )
- Plan: Pepper Shaker laser magazine (200 )
- Plan: Pepper Shaker plasma magazine (200 )
- Plan: Pepper Shaker single barrel (200 )
Notes[]
The player character starts the game with a hostile reputation with the Raiders. This can be bumped up to a cautious reputation after meeting with Meg and using the right SPECIAL skill conversation choices with her in the "Strange Bedfellows" quest. After that, it will be safe to approach The Crater and Crater watchstation and raiders found around Appalachia without them turning hostile at first contact with the player character since they are now on somewhat amicable terms with their leader Meg.
Reputation points for Moonshine Jamboree and Eviction Notice aren't well documented. However, by comparing screenshots before/after, we can get a rough estimate:
- Reputation bar: 426 pixels (on a 1080P display)
- Assuming a reputation of "neighborly" (6000 points), each pixel =~ 14.08 points
- Completing all objectives in Moonshine Jamboree consistently awards 17 "pixels"
- 17 x 14.08 = ~239.4
- It's assumed that Eviction Notice awards a similar amount.