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While traveling throughout Appalachia, the player character can experience some random encounters.
Contents
- 1 Object encounters
- 1.1 Backwoodsman: Get Off My Lawn
- 1.2 Brotherhood Caravan
- 1.3 Crashed Vertibird
- 1.4 Crashed Vertibird with Feral Ghoul Crew
- 1.5 Dead and Dismembered
- 1.6 Dead Miner
- 1.7 Deathclaw vs Merchant Caravan
- 1.8 Destroyed Survivor Camp
- 1.9 Free States Loner
- 1.10 Fujiniya Intelligence Base scientist corpse
- 1.11 Fresh Grave
- 1.12 Glowing Radroaches
- 1.13 Location Revealed
- 1.14 Lone Traveler
- 1.15 Merchant Killed by Ghouls
- 1.16 Merchant Killed by Scorched
- 1.17 Mistress of Mystery Corpse
- 1.18 MTR - Seismic Activity
- 1.19 Personal Meltdown RE
- 1.20 Pitcher Plant Patch
- 1.21 Raider Power Armor Trap
- 1.22 Satellite Crash
- 1.23 Scorchbeast Leavings
- 1.24 Sniper Game
- 1.25 Suitcase Mystery
- 1.26 Survivor Camp vs. Scorched
- 1.27 Survivor Camp vs Supermutants
- 1.28 Undetonated Ordnance
- 1.29 Unusual Pipe
- 1.30 Wendigo Versus Dead Caravan
- 1.31 Wrecked Tank with Robots
- 1.32 Wrecked Vertibird to Loot
- 2 Scene encounters
- 2.1 Autominers Digging
- 2.2 Berkeley Springs Eyebot
- 2.3 Brahmin Wrangler
- 2.4 Conflicted Robot
- 2.5 Crashed Plane
- 2.6 Critter Tracking
- 2.7 Dead Cultists
- 2.8 Dead Brahmin Herd
- 2.9 Dead Responder
- 2.10 Disabled Protectron
- 2.11 Escaped Inmate
- 2.12 Follow the Trail
- 2.13 Free Samples - General's Steak House
- 2.14 Free Samples - Wavy Willards
- 2.15 Glowing Deathclaw vs Glowing One
- 2.16 Lewisburg Ad Eyebot
- 2.17 Liberator Attack
- 2.18 Mama's Rage
- 2.19 Mannequin Friends
- 2.20 Military Recruitment
- 2.21 Morse Code Eyebot
- 2.22 Note to Dungeon
- 2.23 Nuked: Frenzied Robots
- 2.24 Nuked: Protectron Ghoul Defense
- 2.25 Paranoid robot about to explode
- 2.26 Prizewinner - Mr. Handy delivers a player a prize
- 2.27 Random Air Drop
- 2.28 Revenge For a Settler
- 2.29 Sad Moleminer
- 2.30 Save the Animals
- 2.31 Scorchbeast Attack
- 2.32 Scorchbeast Droppings
- 2.33 Scorchbeast Flyover
- 2.34 Scorched Statues
- 2.35 Story Time with Miss Nanny
- 2.36 Super mutant Defectors
- 2.37 Tameable animal
- 2.38 Treasure Hunter
- 2.39 Tyler County Fair Traveling Barker
- 2.40 Uncanny Caverns Free Pass Winner
- 2.41 Valley Galleria Eyebot
- 2.42 Vertibird Sweep
- 2.43 Watoga Patrols
- 2.44 Wendigo Returning to Cave
- 2.45 Wise Mothman!
- 2.46 Wolves and Dead Brahmin
- 2.47 Two Mr. Handies Talking Back and Forth in Endless Loop
- 3 Travel encounters
- 3.1 Bug Swarm!
- 3.2 Damaged Autominer
- 3.3 Dog Fight!
- 3.4 Eyebot Evangelist
- 3.5 Eyebot Pied Piper
- 3.6 Free Roaming Gutsy
- 3.7 Handy Walker
- 3.8 Morse Code Eyebot
- 3.9 Mothman!
- 3.10 Responders Eyebot
- 3.11 Scorched Patrol
- 3.12 Sentry Bot Patrol
- 3.13 Super Mutant Patrol
- 3.14 Wandering Responder Protectron Merchant
- 3.15 Wendigo By Night
- 4 Wild Appalachia encounters
- 5 Wastelanders encounters
- 5.1 Raider punk
- 5.2 Settler forager
- 5.3 Settler wanderer
- 5.4 Blood Eagle Execution
- 5.5 Blood Eagle Hostile Camp
- 5.6 Behemoth and Floaters
- 5.7 Car Fail
- 5.8 Cultist Hostile Camp
- 5.9 Cultists with Mothman
- 5.10 Dino and Carla's Wedding Anniversary
- 5.11 Distrustful Raider
- 5.12 Fake Gold Bars
- 5.13 Former Bullies
- 5.14 Friendly Raider
- 5.15 Injured Raider
- 5.16 Lucy the Cat's Grave
- 5.17 Memento - Take My Picture
- 5.18 The Naturalist
- 5.19 Object - Sniper Game
- 5.20 Protectron Repair
- 5.21 Radstag Hunter
- 5.22 Raider Chef
- 5.23 Raider Lockpick Request
- 5.24 Returning Camper
- 5.25 Settler Vs. Possums
- 5.26 Settler Vs. Raiders/Raiders Vs. Settlers
- 5.27 Settlers/Raiders Vs. Creatures
- 5.28 Settler with Pack Brahmin
- 5.29 Scientists
- 5.30 Scientist and Soldier
- 5.31 Soldiers
- 5.32 Super Mutants Admire Floater
- 5.33 Scavenger Admires Weather
- 5.34 Scavenger Chef
- 5.35 Scavenger Cutting Wood
- 5.36 Scavenger Drunkard
- 5.37 Scavenger Gold Panner
- 5.38 Scavenger Trader
- 5.39 Scavenger Treasure Hunter
- 5.40 Settler Offers Aid
- 5.41 Settler Surveyor
- 5.42 Travel - Chased by Chickens
- 5.43 Wandering Storyteller
- 5.44 Water Beggar
- 6 Steel Dawn encounters
- 7 Notes
- 8 Gallery
- 9 References
Object encounters[edit | edit source]
Backwoodsman: Get Off My Lawn[edit | edit source]
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Brotherhood Caravan[edit | edit source]

Associated with the note Brotherhood requisition order.
Crashed Vertibird[edit | edit source]

A crashed vertibird, with a variety of junk, healables and weapons.
Crashed Vertibird with Feral Ghoul Crew[edit | edit source]

A crashed vertibird, with a variety weapons, junk and aid items, surrounded by feral ghouls.
Dead and Dismembered[edit | edit source]

Find Ford, holding a holotape, with a duffel bag nearby.
Dead Miner[edit | edit source]

Find a dead Hornwright miner. He has a safe key on him.
Deathclaw vs Merchant Caravan[edit | edit source]

A Deathclaw that is walking around a Deathclaw nest with a dead pack brahmin and dead merchants.
Destroyed Survivor Camp[edit | edit source]

The player character will come across a tent with two turrets and a dead survivor. After a while, a yao guai will start to attack the camp. There is no notable loot.
Free States Loner[edit | edit source]

Kora's deceased body, with the note The government's plan on it. Close by, a duffle bag with Kora's journal entry, a weapon and ammo.
Fujiniya Intelligence Base scientist corpse[edit | edit source]

Find a PRC scientist, holding the We have failed holotape.
The player character will come across a skeleton in a lab coat with a 10mm pistol and a doctor's bag lying near it. Searching the bag produces a security ID card for the Fujiniya Intelligence Base, and a holotape, revealing the skeleton to be the remains of a scientist from that facility and working for the People's Republic of China. The holotape reveals the scientist's final moments regarding being sent out to integrate with the survivors of the Great War after losing contact with their superiors in the People's Liberation Army and Communist Party of China. Satisfied that the United States of America met the same fate with being nuked, and apologizing to his comrades, the scientist declares his undying loyalty to the PRC and Communism before committing suicide.
Fresh Grave[edit | edit source]
The player character will come across a fresh grave with a headstone guarded by feral ghouls. The grave will contain random junk or apparel items.
Glowing Radroaches[edit | edit source]
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Location Revealed[edit | edit source]
- Pumpkin House - Location is revealed after finding the holotape Appalachia landmarks - Pumpkin House on a trick-or-treater.
- The Rusty Pick - Location is revealed after finding the note Honky tonk flyer on a Greaser corpse.
- Prickett's Fort - Location is revealed after finding the holotape Appalachia landmarks - Prickett's Fort on a Civil War reenactor.
- Philippi Battlefield Cemetery - Location is revealed after finding the holotape Appalachia landmarks - Philippi's Cemetery Battlefield on a Civil War reenactor.
- Hawke's Refuge - Location is revealed after finding the Note from Brianna Hawke and Plan: Skiing outfit on a raider corpse.
Lone Traveler[edit | edit source]

A dead lone traveler with a random rifle and a duffle bag with food/water aid items, in addition to a weapon and binoculars.
Merchant Killed by Ghouls[edit | edit source]

A deceased female civilian can possibly be found next to a dead brahmin, tent and/or duffle bag. The note Volunteers needed! may be on her body or in the duffle bag. A group of nearby feral ghouls are responsible for the carnage.
Merchant Killed by Scorched[edit | edit source]

The corpse of a Responder volunteer can be found near a group of Scorched, responsible for the volunteer's death. The note Volunteers needed! will be on the volunteer's body. A dead brahmin and/or first aid box will be nearby, as well.
Mistress of Mystery Corpse[edit | edit source]

Finding the remains of a young woman begins the quest Into the Mystery if not already started.
MTR - Seismic Activity[edit | edit source]
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Personal Meltdown RE[edit | edit source]
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Pitcher Plant Patch[edit | edit source]
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Raider Power Armor Trap[edit | edit source]

A full set of raider Power armor. When entering it, a raider voice messes with one, saying that the armor is rigged to explode. But instead the raider dies, allows for the power armor to be taken.
Satellite Crash[edit | edit source]

A couple of Protectrons patrol the site of a crashed satellite, which contains robotic junk items such as copper tubes and military-grade circuit boards.
Scorchbeast Leavings[edit | edit source]

This object encounter involves finding several scorchbeast guano piles surrounded by bloatflies. Two skeletons are buried in the ground nearby.
Sniper Game[edit | edit source]

Involves finding the note READ CAREFULLY. The note itself will be laying on a small table. Behind it there will be a blackboard with the words "read note!" written on it. The note will ask one to put an item worth at least 20 caps into the box. If one ignores the instructions on the note, a Blood Eagle will spawn with a dog and attack the player character. Even if one places the required item, they may still be attacked.
Suitcase Mystery[edit | edit source]

A suitcase is alone with only a skeleton near by. The suitcase has one of six unnamed notes inside that can lead the player character to loot at a random location.
Survivor Camp vs. Scorched[edit | edit source]


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Survivor Camp vs Supermutants[edit | edit source]

One encounters a dead civilian near a tent, surrounded by a couple of super mutants.
Undetonated Ordnance[edit | edit source]

The player character may come across an undetonated bomb sitting in a pile of debris. Interacting with the bomb will give them the option of cutting a red wire, blue wire, or green wire to defuse it. Cutting the wrong wire will cause the bomb to subsequently begin beeping and explode, similar to an exploding vehicle in size. Cutting the right wire will defuse the bomb and allow the player character to collect scrap from the device. If the bomb is successfully defused it will beep only once. The bomb can then be looted of crystal shards, fiber optics bundles, nuclear waste, copper, and steel scrap. The appropriate wire to cut changes for each encounter.
Unusual Pipe[edit | edit source]

A pipe labeled "unusual pipe" spewing gas with a corpse carrying the Pipe... note nearby. Inhaling the gas grants the "Unusual Pipe" effect, causing mild hallucinogenic visuals for 25 seconds and regenerating Hit Points for 30 seconds at a rate of four per second.
Wendigo Versus Dead Caravan[edit | edit source]

1-3 wendigos patrol the perimeter of dead merchants and pack brahmin, in addition to minor loot.
Wrecked Tank with Robots[edit | edit source]

The abandoned wreck of a tank. There are the skeletons of two soldiers by it and three ammo boxes. It is guarded by two Mister Gutsies and an assaultron. They are hostile at first glance due to their red health bars, but they won't attack player characters immediately. They will warn the player characters to move on and not linger around the tank. If the player characters obey and move away, the robots will hold their fire, but if the player characters attack or linger too long, they will open fire, forcing player characters to kill them if they want to collect the loot in the ammo boxes.
Wrecked Vertibird to Loot[edit | edit source]
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Scene encounters[edit | edit source]
Autominers Digging[edit | edit source]

Three auto-miner Protectrons dig into the ground with their drill hands, ignoring the player character and focusing on mineral extraction.
Berkeley Springs Eyebot[edit | edit source]
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Brahmin Wrangler[edit | edit source]

Involves meeting with a Mister Handy, Mr Herder, and three brahmin: Mindy, Mertle and Matilda. Grants 50 XP
Conflicted Robot[edit | edit source]

This encounter is exclusive to the Ash Heap. It involves meeting the roaming Beckley Protectron, a modified construction Protectron. It shouts slogans relating to anti-automation causes, ironic given its nature as a robot.
Crashed Plane[edit | edit source]
Location found by listening to holotape Scope out the crash, held by a Scorched believer.
Critter Tracking[edit | edit source]

Encounter with Miss Nanny Rachel. She will ask the player character if they have a recon scope on a given firearm. Equipping the recon scoped weapon will enable the encounter to continue. Rachel will then ask the player character to "mark" one type of randomized critters (such as chickens or opossums) with the recon scope's aiming feature. Once all the critters have been marked, Rachel will thank the player character and reward them with a random weapon mod.
Dead Cultists[edit | edit source]

Associated with the notes Cultist's invitation and Cultist's reply.
Dead Brahmin Herd[edit | edit source]

Five dead brahmin within proximity, with the associated items on death.
Dead Responder[edit | edit source]

The player character will come across the corpse of a dead Responder, possibly beside a duffle bag containing materials. The Responder's assignment note will be either on their person or in the duffle bag.
Disabled Protectron[edit | edit source]
Associated with the Responder Protectron config tape. Grants 250 XP.
Escaped Inmate[edit | edit source]

The corpse of a man wearing a straight jacket. His corpse contains crazed ramblings, a radbear, and a table spoon.
Follow the Trail[edit | edit source]

A non-hostile observant radstag will appear. Following them leads one to buried treasure inside a hollow stump.
Free Samples - General's Steak House[edit | edit source]

One meets the General's Steak House Protectron, advertising for The General's Steakhouse.
Free Samples - Wavy Willards[edit | edit source]
One meets the Wavy Willard bot randomly in Appalachia, advertising for the Wavy Willard's Water Park.
Glowing Deathclaw vs Glowing One[edit | edit source]
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Lewisburg Ad Eyebot[edit | edit source]
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Liberator Attack[edit | edit source]
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Mama's Rage[edit | edit source]

Involves a baby mega sloth.
Mannequin Friends[edit | edit source]

The player character will come across four mannequins with flower vases underneath them and a green chest containing various items. One of five paper notes (randomly selected between All gone, Memorials, Not sorry, Remember them and Survive) will be in the chest.
Military Recruitment[edit | edit source]

A Recruiter Gutsy offers to join the United States Armed Forces and go to Camp McClintock.
Morse Code Eyebot[edit | edit source]

A Responder eyebot is seen hovering along transmitting a message in Morse code. The message reads "Reconnaissance of designated location recommended. Stand by to receive coordinates. Tactical assessment. Possible situation developing." If followed, it will simply repeat the same message as it continues onward, sometimes doubling back on its path and repeat its patrol until the area is left. Sometimes, a non-hostile scorchbeast will be flying overhead, thus reason for the eyebot to maintain its quiet Morse code transmission to avoid alerting the scorchbeast to its presence as the scorchbeast might be reason for the Morse code message.
Note to Dungeon[edit | edit source]

Find five corpses with the scavenger's note on them.
Nuked: Frenzied Robots[edit | edit source]
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Nuked: Protectron Ghoul Defense[edit | edit source]
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Paranoid robot about to explode[edit | edit source]

A Mister Handy cries piteously for help. If it is interacted with, it will explain that it is on the verge of a malfunction that could cause it to explode. The Mister Handy pleads with the player character to repair it, and collapses into a heap on the ground. Fixing the robot requires two pieces of steel, one piece of copper and one military-grade circuit board; the reward is a weapon mod.
Prizewinner - Mr. Handy delivers a player a prize[edit | edit source]

The player character will occasionally be approached by a Mister Handy called Mr Prize-bot, that claims the player character has won a prize from the Great Appalachian Sweepstakes, and will give them random items or the G.A.S. prize certificate.
Random Air Drop[edit | edit source]

A random encounter of a supply drop as if requested from a relay tower. Contains random aid items and a weapon.
Revenge For a Settler[edit | edit source]

Associated with the note last words. Grants 250 XP
Sad Moleminer[edit | edit source]
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Save the Animals[edit | edit source]

A Mr. Handy called Mr Veterinarian will be leading two to three stray cats while calling for help. He requests that whoever is in earshot help him get the cats to the Wixon homestead. The Scorched at Wixon homestead are hostile to Mr. Veterinarian and will attempt to kill him on arrival.
Scorchbeast Attack[edit | edit source]
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Scorchbeast Droppings[edit | edit source]
The player character may find several bloatflies hovering about Scorchbeast guano piles that contain various items.
Scorchbeast Flyover[edit | edit source]
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Scorched Statues[edit | edit source]

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Story Time with Miss Nanny[edit | edit source]

The player character may occasionally find a Miss Nanny in the wilderness that will randomly tell one of six children's stories about Cinderella, Goldilocks and the Three Bears, Jack and the Beanstalk, Little Red Riding Hood, The Three Little Pigs or Hansel and Gretel. Waiting and listening to her entire story will reward random aid items.
Super mutant Defectors[edit | edit source]
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Tameable animal[edit | edit source]
The player character may occasionally find a lone creature wandering the wastes. These non-aggressive animals can be tamed with Animal Friend. Once tamed, they will head to the C.A.M.P. and act as a guard. They take up 10% of the camp budget.
Treasure Hunter[edit | edit source]

A dead treasure hunter is found carrying a random treasure map, two boiled water and a machete.
Tyler County Fair Traveling Barker[edit | edit source]

This encounter involves meeting the Mister Handy known as Mr. Barker. He advertises the Tyler County fairgrounds, which is marked on the player character's map if it has not yet been discovered. Mr. Barker is accompanied by an eyebot that endlessly broadcasts carnival music.
Uncanny Caverns Free Pass Winner[edit | edit source]
Find Willie with a box of Blamco Brand Mac and Cheese and The Golden Holotape. Reference towards Willie Wonka's Chocolate Factory.
Valley Galleria Eyebot[edit | edit source]
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Vertibird Sweep[edit | edit source]
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Watoga Patrols[edit | edit source]
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Wendigo Returning to Cave[edit | edit source]
This is encountered by the wendigo cave.
Wise Mothman![edit | edit source]
A non-hostile mothman with purple eyes roams the area and is non-essential.
Wolves and Dead Brahmin[edit | edit source]
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Two Mr. Handies Talking Back and Forth in Endless Loop[edit | edit source]

Ms. Nanny Mia and Mr. Handy Vlad are encountered by the player character, asking each other random questions and answering with random responses.[1]
Travel encounters[edit | edit source]
Bug Swarm![edit | edit source]
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Damaged Autominer[edit | edit source]
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Dog Fight![edit | edit source]
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Eyebot Evangelist[edit | edit source]
Involves a wandering eyebot, Preacher Levenson, inviting one to go to Haven Church to repent.
Eyebot Pied Piper[edit | edit source]

A non-hostile eyebot followed by five non-hostile radrats, playing "The British Grenadiers" on a flute recording.
Free Roaming Gutsy[edit | edit source]
The Free States Gutsy will give the player character the note The Free States.
Handy Walker[edit | edit source]
While traveling the roads, the player character will encounter a Mister Handy walking four mongrels. The mongrels will be hostile to the player character. The Mister Handy has no reaction to the mongrels being killed.
Morse Code Eyebot[edit | edit source]
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A Responder eyebot is seen hovering along transmitting a message in Morse code. The message reads "Reconnaissance of designated location recommended. Stand by to receive coordinates. Tactical assessment. Possible situation developing." If followed, it will simply repeat the same message as it continues onward, sometimes doubling back on its path and repeat its patrol until the area is left.
Mothman![edit | edit source]
A mothman may either stalk and/or attack the player character. A regular mothman may disappear if approached by the player character, leaving with a flash of light. A stalking mothman may attack and escape shortly after. A vengeful mothman will attack the player character without retreating afterwards, and chase after them if the player character attempts to escape.
Responders Eyebot[edit | edit source]

A Responders eyebot patrols the area, on forest watch patrol. Interaction results in two outcomes upon being scanned by the eyebot. If the player character is not wearing a Responder outfit, the eyebot will decline access to the forest watch program and further comment. However, if the player character is wearing a Responder outfit, the eyebot will comment on the forest watch program and any possible threats within the area. Usually with the eyebot ending dialogue with no threats found and wishing the player character well.
Scorched Patrol[edit | edit source]
The player character can come across a group of Scorched roaming the Forest. One of them will be carrying a Responder's note in their inventory.
Sentry Bot Patrol[edit | edit source]
One encounters a sentry bot patrol.
Super Mutant Patrol[edit | edit source]
Five super mutants patrol the area, often in single file lines.
Wandering Responder Protectron Merchant[edit | edit source]

The player character may occasionally find a wandering Vendor bot Responder traveling through a region of the Forest, partied up alongside a pair of eyebots and a pack brahmin. They can potentially sell a variety of outfits and plans that cannot be found anywhere else.
Wendigo By Night[edit | edit source]
As dusk approaches in-game, the player character may suddenly be attacked by a wendigo.
Wild Appalachia encounters[edit | edit source]
Bandit Bot[edit | edit source]

A seemingly innocent Mister Handy will ask the player for help, and then accost the player character, informing them to drop an item of value or the robot will attack. Dropping an item of meager value, such as junk, will pacify the robot. The robot will then inform the player character to leave. Refusing to either drop junk or leave will make the now named Mr. Bandit to turn hostile and attack. Destroying the mister handy will allow the player character to loot the junk given to the robot just beforehand.
Brahmin Quill Attack[edit | edit source]

A dead brahmin with spoiled meat, three mysterious quills, and brahmin hide that can be looted.
Dead Brahmin[edit | edit source]
Two dead brahmin corpses surround a sheepsquatch "nest" while a sheepsquatch howl can be heard in proximity to the encounter.
The Insult Bot[edit | edit source]

The Insult Bot Protectron moves towards the player character, informing the player character to wait, then insulting them in a variety of ways. Upon the verbal insult being delivered, a note appears in the player character's inventory and the Protectron thanks the player character for participating.
Lemonade Stand[edit | edit source]

A small wooden lemonade stand, marked with blue and yellow balloons. The sign reads "LƎMONADE $50," with a flower drawn around the "o." Mr. Squeeze, a yellow Mister Handy, sits behind the counter selling lemonade. One may also purchase the lemonade recipe, and hard lemonade recipe, among other items.
Raider's Last Laugh[edit | edit source]

Power armor surrounded by traps and mines. A raider corpse has the Dead raider's note on him.
Sleeping Sheepsquatch[edit | edit source]

A sheepsquatch sleeping in its nest. When approached, it will leap up and attack the player.
Super Mutant Massacre[edit | edit source]

Five dead super mutants carrying mysterious quills are accompanied by one alive, and injured, super mutant who is non-hostile, mourning his dead comrades from a sheepsquatch attack.
Wastelanders encounters[edit | edit source]
Raider punk[edit | edit source]
Spawns the Raider punk.
Settler forager[edit | edit source]
Spawns the Settler forager.
Settler wanderer[edit | edit source]
Spawns the Settler wanderer.
Blood Eagle Execution[edit | edit source]

Two Settlers will be found tied to a refrigerator, surrounded by a group of Blood Eagles. One of the Blood Eagles has a missile launcher, which they will use to blow up the captured Settlers.
Blood Eagle Hostile Camp[edit | edit source]

Dead cultists in the random encounter
This random encounter has several variants, all of which feature hostile Blood Eagles. One variant features the Blood Eagles by themselves, or near deceased settlers or super mutants. There are also two variants featuring deceased Mothman cultists in the Blood Eagle camp, during which the Cultist's final pleas notes and/or the unique fancy glass junk items may be acquired.
Behemoth and Floaters[edit | edit source]
A scene encounter in which the player encounters a super mutant behemoth being followed by 3 floaters.
Car Fail[edit | edit source]
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This scene encounter would have involved finding a mechanic attempting to repair a car. Claiming that he has been working on the car for over five years, he would declare that it is finally fixed before the car explodes, killing him. This encounter is not enabled in-game.
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Cultist Hostile Camp[edit | edit source]
Involves finding three Cultist's scrawlings.
Cultists with Mothman[edit | edit source]

Cultists are gathered around an effigy with the Mothman.
Dino and Carla's Wedding Anniversary[edit | edit source]

Two former Vault dwellers, Dino and Carla, are met at a campsite in the Forest at night celebrating their 50th anniversary. They reminisce on meeting in high school, getting together a few months before the Great War, and their time in their Vault before asking the player character to leave.
Distrustful Raider[edit | edit source]
A Raider attempts to intimidate the player character, calling them "just another thug lookin' for an easy way out." One can threaten him in return with Charisma 8+ or a Crater reputation check, then a further Strength 12+ or another Crater reputation check. In response, he will back down and offer some random loot as appeasement.
Fake Gold Bars[edit | edit source]

A shopping cart holding three fake gold bars, found between the corpse of Private Miller and Tom's now-destroyed robot. The robot holds the note meetup, and Miller holds the note requisition form.
Former Bullies[edit | edit source]

Involves finding Bully's note.
Friendly Raider[edit | edit source]
A Raider offers a casual greeting. Replying rudely negatively affects Raider reputation, while telling him the player character mistook him for a settler from Foundation positively affects Raider reputation.
Injured Raider[edit | edit source]
An injured Raider can be found laying on the ground clutching his side. When approached, he'll say he was caught by surprise and attacked by some Settlers. Talking with the Raider will cause him to ask the player for some spare ammo. If the player chooses to do so, they will be awarded with positive reputation for the Raiders.
Lucy the Cat's Grave[edit | edit source]

Child, Lucy's owner

Lucy's grave
A child can be found a few feet away from a grave with a toy alien that can be picked up. A picture of a cat can also be seen at the tombstone that cannot be picked up. The child will mourn the loss of her cat Lucy, who was killed by a mole rat. Should the player character pick up the toy alien, she will engage them about the theft. One has an option to give it back or keep it. Deciding to keep it will cause her to cry and call the player character a monster. Deciding to give it back, the child will be pleased and give the player character a toy rocketship.
Memento - Take My Picture[edit | edit source]
The player character meets a scavenger who asks them to take his photograph, so that he has a memento for his daughter. Using a ProSnap Deluxe camera to take the picture, one can then comment on the quality of the photo in conversation with him. The scavenger's request can also be denied, at which he will express disappointment.
The Naturalist[edit | edit source]
![]() | The following is based on Fallout 76 cut content. |
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This scene-type random encounter would have involved meeting the Naturalist, a unique character offering insight into some of Appalachia's wildlife. This encounter is not enabled in-game.
![]() | End of information based on Fallout 76 cut content. |
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Object - Sniper Game[edit | edit source]

Involves finding the note READ CAREFULLY. The note itself will be laying on a small table. Behind it there will be a blackboard with the words "read note!" written on it. The note will ask one to put an item worth at least 20 caps into the box. If one ignores the instructions on the note, a Blood Eagle will spawn with a dog and attack the player character. Even if one places the required item, they may still be attacked.
Protectron Repair[edit | edit source]

A scavenger is working on a Protectron. If the Protectron is interacted with a prompt states, "The Protectron seems to be partially running. It is unable to move". If the scavenger is talked to, the Vault Dweller can pass an INT 8+ check letting them work on the robot. The Dweller can either leave, fix the Protectron, or sabotage the Protectron.
Radstag Hunter[edit | edit source]

The player character will encounter a hunter looking for radstag in the wilderness. After talking to him, a radstag will appear and attack. If the radstag is killed, the hunter will celebrate, and declare his intention to cook it into stew.
Raider Chef[edit | edit source]
A Raider met at a campsite offers a random recipe to the player character.
Raider Lockpick Request[edit | edit source]
A Raider scavver trying to pick a lock requests bobby pins from the player character. He can be given one bobby pin or twenty bobby pins, and will hand over a variable amount of random minor loot in return.
Returning Camper[edit | edit source]
Involves finding four Camper's notes.
Settler Vs. Possums[edit | edit source]
Involves finding a Settler attacking a pack of possums. If one kills the possums, the Settler will remark that the possums had been bugging them for weeks, and the player character will receive a small amount of Settler reputation.
Settler Vs. Raiders/Raiders Vs. Settlers[edit | edit source]

Involves finding one of the factions camping out at a location being attacked by the opposing faction. If one of the factions is defeated, survivors from the faction that was aided will award the player character with a small amount of reputation for that faction.
Settlers/Raiders Vs. Creatures[edit | edit source]
Involves finding members of one of the factions at a random location (such as Slocum's Joe, Braxson's Quality Medical Supplies, or various unmarked locations,) being attacked by various enemies. Enemies may range from ants or feral ghouls to even an assaultron. If successfully aided, any faction members still alive will award the player character with a small amount of reputation for that faction.
Settler with Pack Brahmin[edit | edit source]
A Settler will be trying to run away from something with his two pack brahmin. Interacting with him causes him to reveal that what he's fleeing from has caught up to him and a battle ensues. After all the enemies are killed, if both pack brahmin were killed upon interacting with the Settler again, he's upset at having lost his livestock and his means of living. Through the right conversation choices, a player character can help him out by offering some caps in return for some of the brahmin meat and milk that can be salvaged from the carcasses. This earns a little bit of reputation with the Settlers as thanks for helping him.
Scientists[edit | edit source]
Two scientists, one male and one female, found at a campsite in the Forest at night. The female scientist is studying mutations in the local wildlife. The male scientist is studying the soil and measuring environmental damage.
Scientist and Soldier[edit | edit source]

One male scientist and one female Army soldier, found at a campsite at night. They remark about their partnership, such as how the scientist makes explosives for the soldier to use.
Soldiers[edit | edit source]
Two Army soldiers, a male private and a female lieutenant, found at a campsite. The lieutenant wears a helmet and remarks about it, as well as her partnership with the private. The private may ask her for advice, as well as remark about his childhood in the Scouts and the pair's time in a Vault.
Super Mutants Admire Floater[edit | edit source]
A short dialogue between two super mutants discussing the nature of their newfound floater ally. The super mutants and floater are hostile, requiring the player character to eavesdrop to hear the entire conversion. Appears at small campsite encounter locations.
Scavenger Admires Weather[edit | edit source]
A scavenger comments on their enjoyment of the clear weather, to which one can reply positively, neutrally, or negatively. Interestingly, this can occur even when it is raining or storming.
Scavenger Chef[edit | edit source]
Similarly to the raider chef, a scavenger met at a campsite praises the merits of good cooking and offers the player character a random "gourmet" recipe.
Scavenger Cutting Wood[edit | edit source]

A scavenger is met chopping wood. He will mention that he has cut too much wood and offer some to the player character.
Scavenger Drunkard[edit | edit source]
A drunken scavenger asks for more alcohol. He will take beer, whiskey, and rum. He may mention the Wayward in dialogue. If given more than three beverages, he will expire, allowing one to loot whatever little he has on him.
Scavenger Gold Panner[edit | edit source]

Gold panner near Ohio River Adventures
A scavenger is found at a riverbank panning for gold and may tell one to get away from their "claim." They may also have dialogue where they offer to give the player character some ammo. If one accepts, they will receive some random ammunition.
Scavenger Trader[edit | edit source]
A scavenger trader, found at various locations throughout Appalachia, offers to do business with the player character.
Scavenger Treasure Hunter[edit | edit source]
A scavenger offers the player character a random treasure map, saying that they cannot understand it.
Settler Offers Aid[edit | edit source]
A Settler comments that the player character is "looking a bit rough" and offers an aid item; one can request a single stimpak, RadAway, or Rad-X.
Settler Surveyor[edit | edit source]
A Settler is met at a vantage point, including lookouts such as the Dolly Sods lookout, and talks about their exploration efforts.
Travel - Chased by Chickens[edit | edit source]

A terrified scavenger is seen making hysterical comments as they run from a chicken close in pursuit. If one kills the chicken, the wastelander will be thankful and offer the beast's meat.
Wandering Storyteller[edit | edit source]
A wandering storyteller with two dogs is met at various small campsite encounter locations and offers stories about his encounters with various cryptids.
Water Beggar[edit | edit source]
A thirsty Settler begs for water. One can give them either dirty or purified water in exchange for variable amounts of Settler reputation, or one can refuse to help them.
Steel Dawn encounters[edit | edit source]
Encounter | Name | Region |
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Assault | BoS vs Blood Eagles | Mire Savage Divide |
Assault | BoS vs Cultists | Mire |
Assault | BoS vs Scorched | Ash Heap Cranberry Bog |
Assault | BoS vs Super Mutants | Mire Savage Divide |
Camp | Aspiring Scribe | Ash Heap |
Camp | BoS Mother and Son | |
Scene | Brave Knight | |
Travel | BoS vs Cultists | Mire |
Travel | BoS vs SuperMutants | Ash Heap Savage Divide |
Travel | BoS vs Scorched | Cranberry Bog |
Travel | BoS vs MoleMiners | Ash Heap |
Travel | BoS vs Ghouls | Mire Savage Divide |
Travel | BoS vs Protectrons | Ash Heap Savage Divide |
Travel | Brotherhood Bandits (Barnaby, Barry, Buck) |
Mire Savage Divide |
Travel | Knight Aspirant |
BoS Mother and Son[edit | edit source]
Vault Dweller encounters a mother and son, Amelia and Michael, arguing near a malfunctioning Brotherhood recruiter Protectron. Michael's father was killed by raiders, and he attempts to convince his mother that joining the Brotherhood of Steel means they can learn how to protect themselves. The Vault Dweller can attempt to convince Amelia to join the Brotherhood, the Raiders at The Crater, the Settlers at Foundation, or the Dweller can attempt to convince Michael to enjoy being a kid while he still can.
TheNotes[edit | edit source]
Some encounters are restricted to certain areas. For example, the abandoned raider power armor object encounter is restricted to the Savage Divide region.
Gallery[edit | edit source]
References[edit | edit source]
- ↑ Dialogue files RE_SceneSM02_HandyVlad.txt and RE_SceneSM02_NannyMia.txt