Backwoodsman: Get Off My LawnEdit
Associated with the note Brotherhood requisition order.
Satellite Crash with RobotsEdit
Protectrons guard a crashed satellite, which contains an assortment of robotic themed junk items.
A crashed vertibird, with a variety of junk, healables and weapons.
Crashed Vertibird with Feral Ghoul CrewEdit
Dead and DismemberedEdit
Deathclaw vs Merchant CaravanEdit
Destroyed Survivor CampEdit
Free States LonerEdit
Find Kora's corpse.
Fujiniya Intelligence Base scientist corpseEdit
The player character will come across a fresh grave with a headstone guarded by feral ghouls. The grave will contain random junk or apparel items.
- Pumpkin house - Location is revealed after finding the holotape Appalachia landmarks - Pumpkin house on a trick-or-treater.
- The Rusty Pick - Location is revealed after finding the note Honky tonk flyer on a Greaser corpse.
- Prickett's Fort - Location is revealed after finding the holotape Appalachia landmarks - Prickett's Fort on a Civil War reenactor.
- Philippi Battlefield Cemetery- Location is revealed after finding the holotape Appalachia landmarks - Philippi's Cemetery battlefield on a Civil War reenactor.
- Hawke's Refuge - Location is revealed after finding the Note from Brianna Hawke and Plan: Skiing outfit on a raider corpse.
A dead lone traveler with a random rifle and a duffle bag with food/water aid items, in addition to a weapon and binoculars.
Merchant Killed by GhoulsEdit
Merchant carries the note Volunteers needed!.
Merchant Killed by ScorchedEdit
Mistress of Mystery CorpseEdit
MTR - Seismic ActivityEdit
Personal Meltdown REEdit
Pitcher Plant PatchEdit
A couple of protectrons patrol the site of a crashed satellite, which contains robotic junk items such as copper tubes and military-grade circuit boards.
Survivor Camp vs SupermutantsEdit
One encounters a dead civilian near a tent, surrounded by a couple of super mutants.
The player character may come across an undetonated bomb sitting in a pile of debris. Interacting with the bomb will give them the option of cutting a red wire, blue wire, or green wire to defuse it. Cutting the wrong wire will cause the bomb to subsequently begin beeping and explode, similar to an exploding vehicle in size. Cutting the right wire will defuse the bomb and allow the player character to collect scrap from the device. If the bomb is successfully defused it will beep only once. The bomb can then be looted of crystal shards, fiber optics bundles, nuclear waste, copper, and steel scrap. The appropriate wire to cut changes for each encounter.
Wendigo Versus Dead CaravanEdit
Two wendigos patrol the perimeter of dead merchants and pack brahmin, in addition to minor loot.
Wrecked Tank with RobotsEdit
Wrecked Vertibird to LootEdit
Three Autominer protectrons dig into the ground with their drill hands, ignoring the player character and focusing on mineral extraction.
Berkeley Springs EyebotEdit
Encounter with Miss Nanny Rachel. She will ask the player character if they have a recon scope on a given firearm. Equipping the recon scoped weapon will enable the encounter to continue. Rachel will then ask the player character to "mark" one type of randomized critters (such as chickens or opossums) with the recon scope's aiming feature. Once all the critters have been marked, Rachel will thank the player character and reward them with a random weapon mod.
Dead Brahmin HerdEdit
Five dead brahmin within proximity, with the associated items on death.
The player character will come across the corpse of a dead Responder, possibly beside a duffle bag containing materials. The Volunteers needed! note will be either on their person or in the duffle bag.
Follow the TrailEdit
Free Samples - General's Steak HouseEdit
Free Samples - Wavy WillardsEdit
Glowing Deathclaw vs Glowing OneEdit
Lewisburg Ad EyebotEdit
Involves a baby mega sloth.
The player character will come across four mannequins with flower vases underneath them and a green chest containing various items. The paper note, Not sorry, will be in the chest.
Morse Code EyebotEdit
Note to DungeonEdit
Nuked: Frenzied RobotsEdit
Nuked: Protectron Ghoul DefenseEdit
Paranoid robot about to explodeEdit
A Mister Handy cries piteously for help. If it is interacted with, it will explain that it is on the verge of a malfunction that could cause it to explode. The Mister Handy pleads with the player character to repair it, and collapses into a heap on the ground. Fixing the robot requires two pieces of steel, one piece of copper and one circuitry board; the reward is a weapon mod.
Prizewinner - Mr. Handy delivers a player a prizeEdit
The player character will occasionally be approached by a Mister Handy called Mr Prize-bot, that claims the player character has won a prize from the Great Appalachian Sweeptakes, and will give them random items or the G.A.S. prize certificate.
Random Air DropEdit
A random encounter of a supply drop as if requested from a relay tower. Contains random aid items and a weapon.
Revenge For a SettlerEdit
Save the AnimalsEdit
A Mr. Handy called Mr Veterinarian will be leading three stray cats while calling for help because the world has gone mad and their lives are in danger. It requests that whoever is in earshot help it get the cats to the Wixon homestead.
Story Time with Miss NannyEdit
The player character may occasionally find a Miss Nanny in the wilderness of Appalachia that will randomly tell one of 6 children's stories about either: Cinderella, Goldilocks and the Three Bears, Jack and the Beanstalk, Little Red Riding Hood, The Three Little Pigs or Hansel and Gretel. Waiting and listening to her entire story will reward some random aid items.
The player character may occasionally find a single animal wandering the wastes. These base animals can be tamed with Animal Friend or Wasteland Whisperer. Once tamed said animals will head to the camp and act as a guard taking up 10% of the camp budget.
A dead treasure hunter with a random treasure map, two boiled water and a machete.
Tyler County Fair Traveling BarkerEdit
Involves meeting with a Mister Handy, Mr. Barker.
Uncanny Caverns Free Pass WinnerEdit
Valley Galleria EyebotEdit
Wendigo Returning to CaveEdit
A non-hostile mothman with purple eyes roams the area and is non-essential.
Wolves and Dead BrahminEdit
2 Mr. Handy's talking back and forth in endless loopEdit
Eyebot Pied PiperEdit
Free Roaming GutsyEdit
While traveling the roads, the player character will encounter a Mister Handy walking four mongrels. The mongrels will be hostile to the player character. The Mister Handy has no reaction to the mongrels being killed.
Morse Code EyebotEdit
A mothman may either stalk and/or attack the player character. A regular mothman may disappear if approached by the player character, leaving with a flash of light. A stalking mothman may attack and escape shortly after. A vengeful mothman will attack the player character without retreating afterwards, and chase after them if the player character attempts to escape.
A Responders eyebot patrols the area, on forest watch patrol. Interaction results in two outcomes upon being scanned by the eyebot. If the player character is not wearing a Responder outfit, the eyebot will decline access to the forest watch program and further comment. However, if the player character is wearing a Responder outfit, the eyebot will comment on the forest watch program and any possible threats within the area. Usually with the eyebot ending dialogue with no threats found and wishing the player character well.
Sentry Bot PatrolEdit
Super Mutant PatrolEdit
Five super mutants patrol the area, often in single file lines.
Wandering Responder Protectron MerchantEdit
The player character may occasionally find a wandering Vendor bot Responder traveling through a region of the Forest, partied up alongside a pair of eyebots and a pack brahmin. They can potentially sell a variety of outfits and plans that cannot be found anywhere else.
Wendigo By NightEdit
As dusk approaches in-game, the player character may suddenly be attacked by a wendigo.
Wild Appalachia encountersEdit
A seemingly innocent Mister Handy will ask the player for help, and then accost the player character, informing them to drop an item of value or the robot will attack. Dropping an item of meager value, such as junk, will pacify the robot. The robot will then inform the player character to leave. Refusing to either drop junk or leave will make the now named Mr. Bandit to turn hostile and attack. Destroying the mister handy will allow the player character to loot the junk given to the robot just beforehand.
Brahmin Quill AttackEdit
A dead brahmin with spoiled meat, three mysterious quills, and brahmin hide that can be looted.
Two dead brahmin corpses surround a sheepsquatch "nest" while a sheepsquatch howl can be heard in proximity to the encounter.
An insult bot protectron moves towards the player character, informing the player character to wait, then insulting the player character from a variety of insults tailored towards the resident in mind. Upon the verbal insult being delivered, a note appears in the player character's inventory and the protectron thanks the player character for participating.
Involves an encounter with Mr. Squeeze, a mister handy robot with yellow coloration. Can appear with or without a lemonade stand.
Raider's Last LaughEdit
Super Mutant MassacreEdit
Five dead super mutants carrying mysterious quills are accompanied by one alive, and injured, super mutant who is non-hostile, mourning his dead comrades from a sheepsquatch attack.
- Some encounters are restricted to certain areas. For example, the abandoned raider power armor object encounter is restricted to the Savage Divide region.