Fallout Wiki
Fallout Wiki
m (→‎Charisma: added cost for hard bargain)
(→‎List: edited to add new "cost" values where available from various perk card image searches. Some values are inferred from images of perk cards where the progression of increase is linear (+10% Rank 1, +20% Rank 2, etc).)
Line 32: Line 32:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Ballistic weapon ammo weighs 30% less.
 
| Ballistic weapon ammo weighs 30% less.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Ballistic weapon ammo weighs 60% less.
 
| Ballistic weapon ammo weighs 60% less.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Ballistic weapon ammo weighs 90% less.
 
| Ballistic weapon ammo weighs 90% less.
 
| {{ID|}}
 
| {{ID|}}
Line 49: Line 49:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Energy weapon ammo weighs 30% less.
 
| Energy weapon ammo weighs 30% less.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Energy weapon ammo weighs 60% less.
 
| Energy weapon ammo weighs 60% less.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Energy weapon ammo weighs 90% less.
 
| Energy weapon ammo weighs 90% less.
 
| {{ID|}}
 
| {{ID|}}
Line 66: Line 66:
 
| rowspan="4" |
 
| rowspan="4" |
 
| 1
 
| 1
|
+
| 1
 
| Heavy Guns weigh 20% less.
 
| Heavy Guns weigh 20% less.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Heavy Guns weigh 40% less.
 
| Heavy Guns weigh 40% less.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Heavy Guns weigh 60% less.
 
| Heavy Guns weigh 60% less.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 4
 
| 4
|
+
| 4
 
| Heavy Guns weigh 80% less.
 
| Heavy Guns weigh 80% less.
 
| {{ID|}}
 
| {{ID|}}
Line 110: Line 110:
 
| rowspan="3" |?
 
| rowspan="3" |?
 
| 1
 
| 1
|
+
| 1
 
| Your non-explosive heavy guns now do +10% damage.
 
| Your non-explosive heavy guns now do +10% damage.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Your non-explosive heavy guns now do +20% damage.
 
| Your non-explosive heavy guns now do +20% damage.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Your non-explosive heavy guns now do +30% damage.
 
| Your non-explosive heavy guns now do +30% damage.
 
| {{ID|}}
 
| {{ID|}}
Line 127: Line 127:
 
| rowspan="3" |2
 
| rowspan="3" |2
 
| 1
 
| 1
|1
+
| 1
 
| Your one-handed melee weapons now do +10% damage.
 
| Your one-handed melee weapons now do +10% damage.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Your one-handed melee weapons now do +15% damage.
 
| Your one-handed melee weapons now do +15% damage.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Your one-handed melee weapons now do +20% damage.
 
| Your one-handed melee weapons now do +20% damage.
 
| {{ID|}}
 
| {{ID|}}
Line 144: Line 144:
 
| rowspan="5" |
 
| rowspan="5" |
 
| 1
 
| 1
|1
+
| 1
 
| Punching attacks do +20% damage with a 5% chance to stagger your opponent.
 
| Punching attacks do +20% damage with a 5% chance to stagger your opponent.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Punching attacks do +40% damage with a 10% chance to stagger your opponent.
 
| Punching attacks do +40% damage with a 10% chance to stagger your opponent.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Punching attacks do +60% damage with a 15% chance to stagger your opponent.
 
| Punching attacks do +60% damage with a 15% chance to stagger your opponent.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 4
 
| 4
|
+
| 4
 
| Punching attacks do +80% damage with a 20% chance to stagger your opponent.
 
| Punching attacks do +80% damage with a 20% chance to stagger your opponent.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 5
 
| 5
|
+
| 5
 
| Punching attacks do +100% damage with a 25% chance to stagger your opponent.
 
| Punching attacks do +100% damage with a 25% chance to stagger your opponent.
 
| {{ID|}}
 
| {{ID|}}
Line 176: Line 176:
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| The weight of all junk items is reduced by 50%.
 
| The weight of all junk items is reduced by 50%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| The weight of all junk items is reduced by 75%.
 
| The weight of all junk items is reduced by 75%.
 
| {{ID|}}
 
| {{ID|}}
Line 188: Line 188:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|1
+
| 1
 
| Your two-handed melee weapons now do +10% damage.
 
| Your two-handed melee weapons now do +10% damage.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Your two-handed melee weapons now do +20% damage.
 
| Your two-handed melee weapons now do +20% damage.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Your two-handed melee weapons now do +30% damage.
 
| Your two-handed melee weapons now do +30% damage.
 
| {{ID|}}
 
| {{ID|}}
Line 205: Line 205:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 1
 
| Armor weighs 25% less than normal.
 
| Armor weighs 25% less than normal.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Armor weighs 50% less than normal.
 
| Armor weighs 50% less than normal.
 
| {{ID|}}
 
| {{ID|}}
Line 217: Line 217:
 
| rowspan="3" |7
 
| rowspan="3" |7
 
| 1
 
| 1
|
+
| 1
 
| Food and drink weights are reduced by 30%.
 
| Food and drink weights are reduced by 30%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Food and drink weights are reduced by 60%.
 
| Food and drink weights are reduced by 60%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Food and drink weights are reduced by 90%.
 
| Food and drink weights are reduced by 90%.
 
| {{ID|}}
 
| {{ID|}}
Line 234: Line 234:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|1
+
| 1
 
| Weights of all Chems (including Stimpaks) are reduced by 30%.
 
| Weights of all Chems (including Stimpaks) are reduced by 30%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Weights of all Chems (including Stimpaks) are reduced by 60%.
 
| Weights of all Chems (including Stimpaks) are reduced by 60%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Weights of all Chems (including Stimpaks) are reduced by 90%.
 
| Weights of all Chems (including Stimpaks) are reduced by 90%.
 
| {{ID|}}
 
| {{ID|}}
Line 265: Line 265:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|1
+
| 1
 
| 40% chance to find an extra meat when you "Search" an animal corpse.
 
| 40% chance to find an extra meat when you "Search" an animal corpse.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| 60% chance to find an extra meat when you "Search" an animal corpse.
 
| 60% chance to find an extra meat when you "Search" an animal corpse.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| 80% chance to find an extra meat when you "Search" an animal corpse.
 
| 80% chance to find an extra meat when you "Search" an animal corpse.
 
| {{ID|}}
 
| {{ID|}}
Line 282: Line 282:
 
| rowspan="3" |2
 
| rowspan="3" |2
 
| 1
 
| 1
|1
+
| 1
 
| V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
 
| V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| V.A.T.S. -targets limbs. Focus fire to gain more accuracy and damage per shot.
 
| V.A.T.S. -targets limbs. Focus fire to gain more accuracy and damage per shot.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| V.A.T.S. -targets limbs. Focus fire to gain high accuracy and damage per shot.
 
| V.A.T.S. -targets limbs. Focus fire to gain high accuracy and damage per shot.
 
| {{ID|}}
 
| {{ID|}}
Line 299: Line 299:
 
|
 
|
 
| 1
 
| 1
|
+
|
 
| Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is X% larger.
 
| Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is X% larger.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
| rowspan="1" |[[Green Thumb]]
+
| rowspan="3" |[[Green Thumb]]
 
|
 
|
 
| 1
 
| 1
|1
+
| 1
| Reap twice as much when harvesting flora.
+
| You have a 20% chance to reap twice as much when harvesting flora.
  +
| {{ID|}}
  +
|-
 
| 2
  +
| 2
  +
| You have a 40% chance to reap twice as much when harvesting flora.
  +
| {{ID|}}
  +
|-
  +
| 3
  +
| 3
  +
| You have a 60% chance to reap twice as much when harvesting flora.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
Line 337: Line 347:
 
|
 
|
 
| 1
 
| 1
|
+
| 1
 
| You hear directional audio when in range of a Magazine
 
| You hear directional audio when in range of a Magazine
 
| {{ID|}}
 
| {{ID|}}
Line 344: Line 354:
 
|
 
|
 
| 1
 
| 1
|
+
| 1
 
| You hear directional audio when in range of a Bobblehead
 
| You hear directional audio when in range of a Bobblehead
 
| {{ID|}}
 
| {{ID|}}
Line 351: Line 361:
 
|5
 
|5
 
| 1
 
| 1
|1
+
| 1
 
| Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
 
| Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
 
| {{ID|}}
 
| {{ID|}}
Line 417: Line 427:
 
|
 
|
 
| 1
 
| 1
|
+
| 1
 
| You no longer take Rad damage from swimming and can breathe underwater.
 
| You no longer take Rad damage from swimming and can breathe underwater.
 
| {{ID|}}
 
| {{ID|}}
Line 424: Line 434:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|1
+
| 1
 
| All drinks quench thirst by an additional 25%.
 
| All drinks quench thirst by an additional 25%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| All drinks quench thirst by an additional 50%.
 
| All drinks quench thirst by an additional 50%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| All drinks quench thirst by an additional 75%.
 
| All drinks quench thirst by an additional 75%.
 
| {{ID|}}
 
| {{ID|}}
Line 482: Line 492:
 
|
 
|
 
| 1
 
| 1
|
+
| 3
 
| There's no chance you'll get addicted to alcohol
 
| There's no chance you'll get addicted to alcohol
 
| {{ID|}}
 
| {{ID|}}
Line 501: Line 511:
 
| rowspan="3" |5
 
| rowspan="3" |5
 
| 1
 
| 1
|1
+
| 1
| All food satisfies hunger by an additional 25%.
+
| All food satisfies hunger by an additional 15%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
| All food satisfies hunger by an additional 50%.
+
| All food satisfies hunger by an additional 30%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
| All food satisfies hunger by an additional 75%.
+
| All food satisfies hunger by an additional 45%.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
Line 535: Line 545:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Chance of catching a disease from creatures is reduced by 30%
 
| Chance of catching a disease from creatures is reduced by 30%
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Chance of catching a disease from creatures is reduced by 60%
 
| Chance of catching a disease from creatures is reduced by 60%
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Chance of catching a disease from creatures is reduced by 90%
 
| Chance of catching a disease from creatures is reduced by 90%
 
| {{ID|}}
 
| {{ID|}}
Line 578: Line 588:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Bloodpacks now satify thirst, no longer irradiate, and heal 50% more.
 
| Bloodpacks now satify thirst, no longer irradiate, and heal 50% more.
 
| {{ID|}}
 
| {{ID|}}
Line 595: Line 605:
 
| rowspan="4" |
 
| rowspan="4" |
 
| 1
 
| 1
|1
+
| 1
 
| Gain 6 Damage Resistance & Energy Resistance (max 18) for each teammate, excluding you.
 
| Gain 6 Damage Resistance & Energy Resistance (max 18) for each teammate, excluding you.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Gain 12 Damage Resistance & Energy Resistance (max 24) for each teammate, excluding you.
 
| Gain 12 Damage Resistance & Energy Resistance (max 24) for each teammate, excluding you.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Gain 18 Damage Resistance & Energy Resistance (max 30) for each teammate, excluding you.
 
| Gain 18 Damage Resistance & Energy Resistance (max 30) for each teammate, excluding you.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 4
 
| 4
|
+
| 4
 
| Gain 24 Damage Resistance & Energy Resistance (max 36) for each teammate, excluding you.
 
| Gain 24 Damage Resistance & Energy Resistance (max 36) for each teammate, excluding you.
 
| {{ID|}}
 
| {{ID|}}
Line 624: Line 634:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|1
+
| 1
 
| Hunger and thirst grow 40% more slowly when in camp or in a team workshop
 
| Hunger and thirst grow 40% more slowly when in camp or in a team workshop
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Hunger and thirst grow 80% more slowly when in camp or in a team workshop
 
| Hunger and thirst grow 80% more slowly when in camp or in a team workshop
 
| {{ID|}}
 
| {{ID|}}
Line 636: Line 646:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 1
 
| Your Luck is increased by 2 while under the influence of alcohol.
 
| Your Luck is increased by 2 while under the influence of alcohol.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
| Your Luck is increased by 2 while under the influence of alcohol.
+
| Your Luck is increased by ? while under the influence of alcohol.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
Line 653: Line 663:
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
|
 
|
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
|
 
|
 
| {{ID|}}
 
| {{ID|}}
Line 665: Line 675:
 
| rowspan="3" |2
 
| rowspan="3" |2
 
| 1
 
| 1
|1
+
| 1
 
| When you are on a team, gain 5% more XP.
 
| When you are on a team, gain 5% more XP.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| When you are on a team, gain 10% more XP.
 
| When you are on a team, gain 10% more XP.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| When you are on a team, gain 15% more XP.
 
| When you are on a team, gain 15% more XP.
 
| {{ID|}}
 
| {{ID|}}
Line 682: Line 692:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|2
+
| 2
 
| When adventuring alone, take 10% less damage and gain 10% AP regen.
 
| When adventuring alone, take 10% less damage and gain 10% AP regen.
 
| {{ID|}}
 
| {{ID|}}
Line 716: Line 726:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 2
 
| The effects of alcohol are doubled
 
| The effects of alcohol are doubled
 
| {{ID|}}
 
| {{ID|}}
Line 728: Line 738:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 1
 
| Restore some of your teammates hunger and thirst when you eat or drink.
 
| Restore some of your teammates hunger and thirst when you eat or drink.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
|
 
|
 
|
 
| {{ID|}}
 
| {{ID|}}
Line 740: Line 750:
 
|
 
|
 
| 1
 
| 1
|
+
| 1
 
| Revive other players with liquor!
 
| Revive other players with liquor!
 
| {{ID|}}
 
| {{ID|}}
Line 747: Line 757:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| You regenerate health for 5 seconds after reviving another player.
 
| You regenerate health for 5 seconds after reviving another player.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| You regenerate health for 10 seconds after reviving another player.
 
| You regenerate health for 10 seconds after reviving another player.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| You regenerate health for 15 seconds after reviving another player.
 
| You regenerate health for 15 seconds after reviving another player.
 
| {{ID|}}
 
| {{ID|}}
Line 764: Line 774:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Run 10% faster when part of a team.
 
| Run 10% faster when part of a team.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Run 20% faster when part of a team.
 
| Run 20% faster when part of a team.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
|
 
|
 
| {{ID|}}
 
| {{ID|}}
Line 781: Line 791:
 
|
 
|
 
| 1
 
| 1
|
+
| 1
 
| Positive mutation effects are 25% stronger if teammates are mutated too.
 
| Positive mutation effects are 25% stronger if teammates are mutated too.
 
|
 
|
Line 789: Line 799:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Your stimpaks now also heal your teammates for half the normal strength.
 
| Your stimpaks now also heal your teammates for half the normal strength.
 
| {{ID|}}
 
| {{ID|}}
Line 837: Line 847:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 1
 
| Crafting workshop items now costs 25% fewer materials.
 
| Crafting workshop items now costs 25% fewer materials.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Crafting workshop items now costs 50% fewer materials.
 
| Crafting workshop items now costs 50% fewer materials.
 
| {{ID|}}
 
| {{ID|}}
Line 849: Line 859:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 1
 
| You can now craft Rank 1 exotic weapon mods. (Plans required)
 
| You can now craft Rank 1 exotic weapon mods. (Plans required)
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| You can now craft Rank 2 exotic weapon mods. (Plans required)
 
| You can now craft Rank 2 exotic weapon mods. (Plans required)
 
| {{ID|}}
 
| {{ID|}}
Line 868: Line 878:
 
| rowspan="4" |2
 
| rowspan="4" |2
 
| 1
 
| 1
|1
+
| 1
 
| Stimpaks restore 10% more lost Health.
 
| Stimpaks restore 10% more lost Health.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|2
+
|2
 
| Stimpaks restore 20% more lost Health.
 
| Stimpaks restore 20% more lost Health.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Stimpaks restore 30% more lost Health.
 
| Stimpaks restore 30% more lost Health.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 4
 
| 4
|
+
| 4
 
| Stimpaks restore 40% more lost Health.
 
| Stimpaks restore 40% more lost Health.
 
| {{ID|}}
 
| {{ID|}}
Line 890: Line 900:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 1
 
| Workshop items are 30% cheaper to repair.
 
| Workshop items are 30% cheaper to repair.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Workshop items are 60% cheaper to repair.
 
| Workshop items are 60% cheaper to repair.
 
| {{ID|}}
 
| {{ID|}}
Line 943: Line 953:
 
|
 
|
 
| 1
 
| 1
|
+
| 1
 
| Gain +1 hacking skill, and terminal lock-out time is reduced.
 
| Gain +1 hacking skill, and terminal lock-out time is reduced.
 
| {{ID|}}
 
| {{ID|}}
Line 1,052: Line 1,062:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Spend 30 Action Points to avoid 10% of each enemy attack.
 
| Spend 30 Action Points to avoid 10% of each enemy attack.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Spend 30 Action Points to avoid 20% of each enemy attack
 
| Spend 30 Action Points to avoid 20% of each enemy attack
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Spend 30 Action Points to avoid 30% of each enemy attack
 
| Spend 30 Action Points to avoid 30% of each enemy attack
 
| {{ID|}}
 
| {{ID|}}
Line 1,069: Line 1,079:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 1
 
| Take 40% less damage from falling.
 
| Take 40% less damage from falling.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Take 80% less damage from falling.
 
| Take 80% less damage from falling.
 
| {{ID|}}
 
| {{ID|}}
Line 1,093: Line 1,103:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|1
+
| 1
 
| Your running speed is increased by 10% when you have a pistol equipped
 
| Your running speed is increased by 10% when you have a pistol equipped
 
| {{ID|}}
 
| {{ID|}}
Line 1,122: Line 1,132:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Sprinting consumes 20% fewer Action Points.
 
| Sprinting consumes 20% fewer Action Points.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Sprinting consumes 40% fewer Action Points.
 
| Sprinting consumes 40% fewer Action Points.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Sprinting consumes 60% fewer Action Points.
 
| Sprinting consumes 60% fewer Action Points.
 
| {{ID|}}
 
| {{ID|}}
Line 1,151: Line 1,161:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|1
+
| 1
 
| Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
 
| Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
 
| Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
 
| Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
 
| {{ID|}}
 
| {{ID|}}
Line 1,182: Line 1,192:
 
| rowspan="3" |7
 
| rowspan="3" |7
 
| 1
 
| 1
|
+
| 1
 
| 10% chance to find an extra canned food when you "Search" a food container.
 
| 10% chance to find an extra canned food when you "Search" a food container.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| 20% chance to find an extra canned food when you "Search" a food container
 
| 20% chance to find an extra canned food when you "Search" a food container
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| 30% chance to find an extra canned food when you "Search" a food container
 
| 30% chance to find an extra canned food when you "Search" a food container
 
| {{ID|}}
 
| {{ID|}}
Line 1,211: Line 1,221:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Your weapon has a 10% chance to regain condition when hitting an enemy.
 
| Your weapon has a 10% chance to regain condition when hitting an enemy.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| Your weapon has a 20% chance to regain condition when hitting an enemy.
 
| Your weapon has a 20% chance to regain condition when hitting an enemy.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| Your weapon has a 30% chance to regain condition when hitting an enemy.
 
| Your weapon has a 30% chance to regain condition when hitting an enemy.
 
| {{ID|}}
 
| {{ID|}}
Line 1,240: Line 1,250:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 2
 
|
 
|
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| The Mysterious Stranger appears more often when using V.A.T.S.
 
| The Mysterious Stranger appears more often when using V.A.T.S.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
|
 
|
 
| {{ID|}}
 
| {{ID|}}
Line 1,257: Line 1,267:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|
+
| 1
 
| Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
 
| Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
  +
| Stimpaks generate edible meat. Higher Rads improve the chance.
| ?
 
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
| Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
+
| Stimpaks generate excessive edible meat. Higher Rads improve the chance.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
Line 1,291: Line 1,301:
 
| rowspan="3" |
 
| rowspan="3" |
 
| 1
 
| 1
|1
+
| 1
 
| 40% chance to find extra ammo when you "Search" an ammo container.
 
| 40% chance to find extra ammo when you "Search" an ammo container.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| 60% chance to find extra ammo when you "Search" an ammo container.
 
| 60% chance to find extra ammo when you "Search" an ammo container.
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 3
 
| 3
|
+
| 3
 
| 80% chance to find extra ammo when you "Search" an ammo container.
 
| 80% chance to find extra ammo when you "Search" an ammo container.
 
| {{ID|}}
 
| {{ID|}}
Line 1,325: Line 1,335:
 
| rowspan="2" |
 
| rowspan="2" |
 
| 1
 
| 1
|
+
| 1
 
|
 
|
 
| {{ID|}}
 
| {{ID|}}
 
|-
 
|-
 
| 2
 
| 2
|
+
| 2
 
| You will never mutate from Rads and Radaway will never cure mutations.
 
| You will never mutate from Rads and Radaway will never cure mutations.
 
| {{ID|}}
 
| {{ID|}}

Revision as of 14:18, 17 October 2018

 
Gametitle-FO76
Gametitle-FO76

General information

Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Each perk card costs points in its SPECIAL attribute to equip. Cards that are higher rank cost additional points after they are created by combining 2 identical cards of lower rank. Higher rank cards have greater effects. Players can equip multiple cards within a SPECIAL attribute so long as the total point cost of the cards does not exceed the attribute level, the maximum being 15 for each and 50 for all. Players can swap cards at anytime which can be especially useful when switching between solo and group play.

After each level up, players can choose 1 SPECIAL attribute to increase along with a perk card from any attribute, including cards already acquired through leveling up. Players will also receive perk card packs at level 4, 6, 8, and 10, and then every 5th level. After level 50, players will continue to level up and receive card packs but cannot increase any SPECIAL attribute. Each pack contains 4 cards, some of which maybe level locked. These perk cards require a minimum player character level to be equipped and will display a padlock and the level needed to equip it.

Beside perks that have group effects, perks can be selected to be shared amongst party members.

New perk cards maybe added after launch, especially during seasonal events.

List

Strength

Strength is a measure of your raw physical power. It affects how much you carry, and the damage of all melee attacks.
Name Level Rank Cost Description Base ID
Bandolier 1 1 Ballistic weapon ammo weighs 30% less. ????????
2 2 Ballistic weapon ammo weighs 60% less. ????????
3 3 Ballistic weapon ammo weighs 90% less. ????????
Batteries Included 1 1 Energy weapon ammo weighs 30% less. ????????
2 2 Energy weapon ammo weighs 60% less. ????????
3 3 Energy weapon ammo weighs 90% less. ????????
Bear Arms 1 1 Heavy Guns weigh 20% less. ????????
2 2 Heavy Guns weigh 40% less. ????????
3 3 Heavy Guns weigh 60% less. ????????
4 4 Heavy Guns weigh 80% less. ????????
Bullet Shield 1 Gain 10 damage resistance while firing a heavy gun. ????????
2 Gain 20 damage resistance while firing a heavy gun. ????????
3 Gain 30 damage resistance while firing a heavy gun. ????????
4 Gain 40 damage resistance while firing a heavy gun. ????????
Expert Heavy Gunner ? 1 1 Your non-explosive heavy guns now do +10% damage. ????????
2 2 Your non-explosive heavy guns now do +20% damage. ????????
3 3 Your non-explosive heavy guns now do +30% damage. ????????
Gladiator 2 1 1 Your one-handed melee weapons now do +10% damage. ????????
2 2 Your one-handed melee weapons now do +15% damage. ????????
3 3 Your one-handed melee weapons now do +20% damage. ????????
Iron Fist 1 1 Punching attacks do +20% damage with a 5% chance to stagger your opponent. ????????
2 2 Punching attacks do +40% damage with a 10% chance to stagger your opponent. ????????
3 3 Punching attacks do +60% damage with a 15% chance to stagger your opponent. ????????
4 4 Punching attacks do +80% damage with a 20% chance to stagger your opponent. ????????
5 5 Punching attacks do +100% damage with a 25% chance to stagger your opponent. ????????
Pack Rat 1 1 The weight of all junk items is reduced by 25%. ????????
2 2 The weight of all junk items is reduced by 50%. ????????
3 3 The weight of all junk items is reduced by 75%. ????????
Slugger 1 1 Your two-handed melee weapons now do +10% damage. ????????
2 2 Your two-handed melee weapons now do +20% damage. ????????
3 3 Your two-handed melee weapons now do +30% damage. ????????
Sturdy Frame 1 1 Armor weighs 25% less than normal. ????????
2 2 Armor weighs 50% less than normal. ????????
Thru-Hiker 7 1 1 Food and drink weights are reduced by 30%. ????????
2 2 Food and drink weights are reduced by 60%. ????????
3 3 Food and drink weights are reduced by 90%. ????????
Traveling Pharmacy 1 1 Weights of all Chems (including Stimpaks) are reduced by 30%. ????????
2 2 Weights of all Chems (including Stimpaks) are reduced by 60%. ????????
3 3 Weights of all Chems (including Stimpaks) are reduced by 90%. ????????

Perception

Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S.
Name Level Rank Cost Description Base ID
Butcher's Bounty 1 1 40% chance to find an extra meat when you "Search" an animal corpse. ????????
2 2 60% chance to find an extra meat when you "Search" an animal corpse. ????????
3 3 80% chance to find an extra meat when you "Search" an animal corpse. ????????
Concentrated Fire 2 1 1 V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot. ????????
2 2 V.A.T.S. -targets limbs. Focus fire to gain more accuracy and damage per shot. ????????
3 3 V.A.T.S. -targets limbs. Focus fire to gain high accuracy and damage per shot. ????????
Expert Picklock 1 Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is X% larger. ????????
Green Thumb 1 1 You have a 20% chance to reap twice as much when harvesting flora. ????????
2 2 You have a 40% chance to reap twice as much when harvesting flora. ????????
3 3 You have a 60% chance to reap twice as much when harvesting flora. ????????
Master Picklock 1 Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is X% larger. ????????
Night Person 1 Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m. ????????
2 Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m. ????????
3 Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m. ????????
Pannapictagraphist 1 1 You hear directional audio when in range of a Magazine ????????
Percepti-bobble 1 1 You hear directional audio when in range of a Bobblehead ????????
Picklock 5 1 1 Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. ????????
Refractor 1 Gain +5 Energy Resistance ????????
2 Gain +10 Energy Resistance ????????
3 Gain +15 Energy Resistance ????????
4 Gain +20 Energy Resistance ????????
Sniper 1 You have improved control and can hold your breath longer when aiming with scopes. ????????
2 ? ????????
3 ? ????????

Endurance

Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease.
Name Level Rank Cost Description Base ID
All Night Long 1 ??? ????????
Aquaboy/Aquagirl 1 1 You no longer take Rad damage from swimming and can breathe underwater. ????????
Dromedary 1 1 All drinks quench thirst by an additional 25%. ????????
2 2 All drinks quench thirst by an additional 50%. ????????
3 3 All drinks quench thirst by an additional 75%. ????????
Good Doggy 1 Eating dog food is now three times as beneficial. ????????
Iron Stomach 1 1 Your chance to catch a disease from food is reduced by 30%. ????????
2 Your chance to catch a disease from food is reduced by 60%. ????????
3 Your chance to catch a disease from food is reduced by 90%. ????????
Lead Belly 2 1 1 You take 30% less radiation from eating or drinking. ????????
2 You take 60% less radiation from eating or drinking. ????????
3 You take no radiation from eating or drinking. ????????
Professional Drinker 1 3 There's no chance you'll get addicted to alcohol ????????
Revenant 1 Gain +25% damage bonus for 2 minutes when a player revives you. ????????
2 Gain +50% damage bonus for 2 minutes when a player revives you. ????????
Slow Metabolizer 5 1 1 All food satisfies hunger by an additional 15%. ????????
2 2 All food satisfies hunger by an additional 30%. ????????
3 3 All food satisfies hunger by an additional 45%. ????????
Thirst Quencher 1 1 Drinking any liquid has a 30% reduced chance to cause disease. ????????
2 Drinking any liquid has a 60% reduced chance to cause disease. ????????
3 Drinking any liquid has a 90% reduced chance to cause disease. ????????
Vaccinated 1 1 Chance of catching a disease from creatures is reduced by 30% ????????
2 2 Chance of catching a disease from creatures is reduced by 60% ????????
3 3 Chance of catching a disease from creatures is reduced by 90% ????????

Charisma

Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.
Name Level Rank Cost Description Base ID
Animal Friend 1 ????????
2 ????????
Bloodsucker 1 1 Bloodpacks now satify thirst, no longer irradiate, and heal 50% more. ????????
2 ????????
3 ????????
Bodyguards 1 1 Gain 6 Damage Resistance & Energy Resistance (max 18) for each teammate, excluding you. ????????
2 2 Gain 12 Damage Resistance & Energy Resistance (max 24) for each teammate, excluding you. ????????
3 3 Gain 18 Damage Resistance & Energy Resistance (max 30) for each teammate, excluding you. ????????
4 4 Gain 24 Damage Resistance & Energy Resistance (max 36) for each teammate, excluding you. ????????
Friendly Fire 1 ????????
Happy Camper 1 1 Hunger and thirst grow 40% more slowly when in camp or in a team workshop ????????
2 2 Hunger and thirst grow 80% more slowly when in camp or in a team workshop ????????
Happy-Go-Lucky 1 1 Your Luck is increased by 2 while under the influence of alcohol. ????????
2 2 Your Luck is increased by ? while under the influence of alcohol. ????????
Hard Bargain 7 1 1 Buying and selling prices at vendors are better. ????????
2 2 ????????
3 3 ????????
Inspirational 2 1 1 When you are on a team, gain 5% more XP. ????????
2 2 When you are on a team, gain 10% more XP. ????????
3 3 When you are on a team, gain 15% more XP. ????????
Lone Wanderer 1 2 When adventuring alone, take 10% less damage and gain 10% AP regen. ????????
2 When adventuring alone, take 20% less damage and gain 20% AP regen. ????????
3 When adventuring alone, take 30% less damage and gain 30% AP regen. ????????
Outlaw 1 ????????
2 ????????
3 ????????
Party Boy/Party Girl 1 2 The effects of alcohol are doubled ????????
2 ????????
Philanthropist 1 1 Restore some of your teammates hunger and thirst when you eat or drink. ????????
2 ????????
Quack Surgeon 1 1 Revive other players with liquor! ????????
Spiritual Healer 1 1 You regenerate health for 5 seconds after reviving another player. ????????
2 2 You regenerate health for 10 seconds after reviving another player. ????????
3 3 You regenerate health for 15 seconds after reviving another player. ????????
Squad Maneuvers 1 1 Run 10% faster when part of a team. ????????
2 2 Run 20% faster when part of a team. ????????
3 3 ????????
Strange in Numbers 1 1 Positive mutation effects are 25% stronger if teammates are mutated too.

????????

Team Medic 1 1 Your stimpaks now also heal your teammates for half the normal strength. ????????
2 ????????
3 ????????
Vampire 1 Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. ????????
2 ????????
3 ????????

Intelligence

Intelligence is a measure of overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.
Name Level Rank Cost Description Base ID
Contractor 1 1 Crafting workshop items now costs 25% fewer materials. ????????
2 2 Crafting workshop items now costs 50% fewer materials. ????????
Exotic Weapons 1 1 You can now craft Rank 1 exotic weapon mods. (Plans required) ????????
2 2 You can now craft Rank 2 exotic weapon mods. (Plans required) ????????
Expert Hacker 1 Gain +1 hacking skill, and terminal lock-out time is reduced. ????????
First Aid 2 1 1 Stimpaks restore 10% more lost Health. ????????
2 2 Stimpaks restore 20% more lost Health. ????????
3 3 Stimpaks restore 30% more lost Health. ????????
4 4 Stimpaks restore 40% more lost Health. ????????
Grease Monkey 1 1 Workshop items are 30% cheaper to repair. ????????
2 2 Workshop items are 60% cheaper to repair. ????????
Hacker 1 1 Gain +1 hacking skill, and terminal lock-out time is reduced. ????????
Licensed Plumber 5 1 Your pipe weapons break 30% more slowly and are cheaper to repair. ????????
2 Your pipe weapons break 40% more slowly and are cheaper to repair. ????????
3 Your pipe weapons break 50% more slowly and are cheaper to repair. ????????
Makeshift Warrior 1 1 Your melee weapons are 30% less likely to break and cheaper to repair. ????????
2 Your melee weapons are 60% less likely to break and cheaper to repair. ????????
3 Your melee weapons are 90% less likely to break and cheaper to repair. ????????
Master Hacker 1 1 Gain +1 hacking skill, and terminal lock-out time is reduced. ????????
Pharmacist 6 1 RadAway removes 30% more radiation. ????????
2 RadAway removes 60% more radiation. ????????
3 RadAway removes 90% more radiation. ????????
Science 1 You can now craft energy guns. (Plans required) ????????

Agility

Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
Name Level Rank Cost Description Base ID
Action Boy/Action Girl 2 1 1 Action points generate 15% faster. ????????
2 Action points generate 30% faster. ????????
3 Action points generate 45% faster. ????????
Adrenaline 1 ????????
2 ????????
Born Survivor 1 1 Falling below 20% health will automatically use a Stimpak. ????????
2 Falling below 30% health will automatically use a Stimpak. ????????
3 Falling below 40% health will automatically use a Stimpak. ????????
Dead Man Sprinting 8 1 Sprint 10% faster at increased AP cost when your health is below 40%. ????????
2 Sprint 20% faster at increased AP cost when your health is below 40%. ????????
3 Sprint 30% faster at increased AP cost when your health is below 40%. ????????
Dodgy 1 1 Spend 30 Action Points to avoid 10% of each enemy attack. ????????
2 2 Spend 30 Action Points to avoid 20% of each enemy attack ????????
3 3 Spend 30 Action Points to avoid 30% of each enemy attack ????????
Goat Legs 1 1 Take 40% less damage from falling. ????????
2 2 Take 80% less damage from falling. ????????
Gun Fu 1 ????????
2 ????????
Gun Runner 1 1 Your running speed is increased by 10% when you have a pistol equipped ????????
2 Your running spead is increased by 20% when you have a pistol equipped ????????
Gun Slinger [verification needed] 1 Your non-automatic pistols now do +10% damage. ????????
2 Your non-automatic pistols now do +20% damage. ????????
3 Your non-automatic pistols now do +30% damage. ????????
Marathoner 1 1 Sprinting consumes 20% fewer Action Points. ????????
2 2 Sprinting consumes 40% fewer Action Points. ????????
3 3 Sprinting consumes 60% fewer Action Points. ????????
Mister Sandman 1 ????????
2 ????????
Moving Target 1 1 Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor) ????????
2 2 Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor) ????????
3 3 Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor) ????????

Luck

Luck is a measure of your overall good fortune, and affects the recharge rate of critical hits as well as the condition and durability of items you loot.
Name Level Rank Cost Description Base ID
Can Do! 7 1 1 10% chance to find an extra canned food when you "Search" a food container. ????????
2 2 20% chance to find an extra canned food when you "Search" a food container ????????
3 3 30% chance to find an extra canned food when you "Search" a food container ????????
Grim Reaper's Sprint 1 ????????
2 ????????
Luck of the Draw 1 1 Your weapon has a 10% chance to regain condition when hitting an enemy. ????????
2 2 Your weapon has a 20% chance to regain condition when hitting an enemy. ????????
3 3 Your weapon has a 30% chance to regain condition when hitting an enemy. ????????
Mysterious Savior 1 ????????
2 ????????
Mysterious Stranger 1 2 ????????
2 2 The Mysterious Stranger appears more often when using V.A.T.S. ????????
3 3 ????????
Mystery Meat 1 1 Stimpaks may generate edible meat tissue. Higher Rads improve the chance. ????????
2 2 Stimpaks generate edible meat. Higher Rads improve the chance. ????????
3 3 Stimpaks generate excessive edible meat. Higher Rads improve the chance. ????????
Pharma Farma 2 1 1 40% chance to find extra first aid Chems when you "Search" a chem container. ????????
2 60% chance to find extra first aid Chems when you "Search" a chem container. ????????
3 80% chance to find extra first aid Chems when you "Search" a chem container. ????????
Scrounger 1 1 40% chance to find extra ammo when you "Search" an ammo container. ????????
2 2 60% chance to find extra ammo when you "Search" an ammo container. ????????
3 3 80% chance to find extra ammo when you "Search" an ammo container. ????????
Serendipity 5 1 1 While below 30% health, gain a 15% chance to avoid damage. ????????
2 ? ????????
3 ? ????????
Starched Genes 1 1 ????????
2 2 You will never mutate from Rads and Radaway will never cure mutations. ????????

Gallery

Video

Perks in Fallout 76