This page lists all perks in Fallout 76 .
The content is not described in full detail on this page. For details, please see the respective articles.
For perks in other Fallout games, please see "Perk ."
For an overview of Fallout 76 content, please refer to "Portal:Fallout 76 ."
Overview [ ]
“ Whether you want to be a dexterous charmer, a hardy bruiser or anything in-between, Fallout 76's Perk system is designed to help you build a better you. Create a character that's perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. With this new card-based system, you’re never locked into your choices. ”
Perk cards in Fallout 76 replace skills from previous titles. Each perk card costs points in its SPECIAL attribute to equip. Cards of higher rank are created by combining two identical cards of lower rank. Higher rank cards have greater effects. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs (which averages to 8 per SPECIAL, or, at the other extreme, 3 sets of 15 and 1 of 11). Players can swap cards at any time; this can be especially useful when switching between solo and group play.
At each level-up, players can choose one SPECIAL attribute to increase as well as a new perk card (use navigation buttons to filter, by SPECIAL type, through unused perk cards). Players will also receive perk card packs at levels 4, 6, 8, and 10, and on every fifth level up afterwards. After level 50, players will continue to level up and receive card packs but cannot increase or reallocate points to any SPECIAL attribute (at least before the Locked & Loaded update that introduced the ability to modify SPECIAL points and perk card setups). Each pack contains four cards, some of which may be level-locked (These perk cards require a minimum level to be equipped and will display a padlock and the level needed to equip them). The last one will be a unique, animated foil card for the perk that is revealed.
Besides perks that have group effects, perks can be selected to be shared among team members. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. However, the player must have a Charisma point level that is at least three times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Shared perk cards will not stack effects if duplicates are equipped or shared.
Notes [ ]
Some crafting plans require specific perks to be used.
There are 205 unique perk cards in the launch version of the game.
To unlock every perk and maximize them, one must reach at least level 543, excluding if the perks are attained and ranked up by perk card packs.
Perk list [ ]
“ Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. ”
Strength perks Image Name Level Race(s) Rank Description Form ID Arms Keeper 28 Human, Ghoul 1 Your weapons weigh 50% less. 006D51E7 2 Your weapons weigh 75% less. Arms of Steel 70 Ghoul 1 Your sturdy arms allow you to handle ranged weapons better, increasing accuracy by 15% 00797E02 2 Your sturdy arms allow you to handle ranged weapons better, increasing accuracy by 30% Bandolier 22 Human, Ghoul 1 Ballistic weapon ammo weighs 45% less. 003896E6 2 Ballistic weapon ammo weighs 90% less. Barbarian 14 Human, Ghoul 1 Gain Damage Resistance based on your STR. Doubled when not wearing armor. 00242E66 Basher 11 Human, Ghoul 1 Gun bashing does +25% damage and +35% limb damage. 00188F1F 2 Gun bashing does +50% damage and +75% limb damage. Bear Arms 35 Human, Ghoul 1 Heavy guns weigh 30% less. 0016AFE9 2 Heavy guns weigh 60% less. 3 Heavy guns weigh 90% less. Blocker 21 Human, Ghoul 1 Take 15% less damage from your opponents' melee attacks. 003D2954 2 Take 30% less damage from your opponents' melee attacks. 3 Take 45% less damage from your opponents' melee attacks. Bone shatterer 90 Ghoul 1 Your melee weapon attacks have +25% limb damage. 00797E1A 2 Your melee weapon attacks have +50% limb damage. 3 Your melee weapon attacks have +75% limb damage. Brick Wall 100 Ghoul 2 When your Glow is high, makes you immune to staggering attacks. 00797E1C Expert Gladiator 15 Human, Ghoul 1 Your one-handed melee weapons now do +10% damage. 00123A5F 2 Your one-handed melee weapons now do +15% damage. 3 Your one-handed melee weapons now do +20% damage. Expert Heavy Gunner 40 Human, Ghoul 1 Your non-explosive heavy guns now do +10% damage. 0031AF18 2 Your non-explosive heavy guns now do +15% damage. 3 Your non-explosive heavy guns now do +20% damage. Expert Shotgunner 20 Human, Ghoul 1 Your shotguns now do +10% damage. 00223BAB 2 Your shotguns now do +15% damage. 3 Your shotguns now do +20% damage. Expert Slugger 15 Human, Ghoul 1 Your two-handed melee weapons now do +10% damage. 00520BD8 2 Your two-handed melee weapons now do +15% damage. 3 Your two-handed melee weapons now do +20% damage. Full Charge 33 Human, Ghoul 1 Sprinting in Power Armor consumes half as much Fusion Core energy. 003BD596 2 Sprinting in Power Armor consumes no extra Fusion Core energy. Gladiator 2 Human, Ghoul 1 Your one-handed melee weapons now do +10% damage. 003440AD 2 Your one-handed melee weapons now do +15% damage. 3 Your one-handed melee weapons now do +20% damage. Heavy Gunner 30 Human, Ghoul 1 Your non-explosive heavy guns now do +10% damage. 0031AF17 2 Your non-explosive heavy guns now do +15% damage. 3 Your non-explosive heavy guns now do +20% damage. Incisor 34 Human, Ghoul 1 Your melee and unarmed weapons ignore 25% of your target's armor. 003DE58E 2 Your melee and unarmed weapons ignore 50% of your target's armor. 3 Your melee and unarmed weapons ignore 75% of your target's armor. Iron Fist 2 Human, Ghoul 1 Your punching attacks now do +10% damage. 0035206D 2 Your punching attacks now do +15% damage. 3 Your punching attacks now do +20% damage. Lock and Load 37 Human, Ghoul 1 Heavy guns reload 20% faster. 0032016B 2 Heavy guns reload 40% faster. 3 Heavy guns reload 60% faster. Martial Artist 16 Human, Ghoul 1 Your melee weapons weigh 20% less, and you can swing them 10% faster. 003E996D 2 Your melee weapons weigh 40% less, and you can swing them 20% faster. 3 Your melee weapons weigh 60% less, and you can swing them 30% faster. Master Gladiator 35 Human, Ghoul 1 Your one-handed melee weapons now do +10% damage. 00123A60 2 Your one-handed melee weapons now do +15% damage. 3 Your one-handed melee weapons now do +20% damage. Master Heavy Gunner 50 Human, Ghoul 1 Your non-explosive heavy guns now do +10% damage. 001C9D2E 2 Your non-explosive heavy guns now do +15% damage. 3 Your non-explosive heavy guns now do +20% damage. Master Shotgunner 40 Human, Ghoul 1 Your shotguns now do +10% damage. 00202047 2 Your shotguns now do +15% damage. 3 Your shotguns now do +20% damage. Master Slugger 35 Human, Ghoul 1 Your two-handed melee weapons now do +10% damage. 00520BD9 2 Your two-handed melee weapons now do +15% damage. 3 Your two-handed melee weapons now do +20% damage. Ordnance Express 31 Human, Ghoul 1 Explosives weigh 45% less. 00391F0D 2 Explosives weigh 90% less. Pack Rat 7 Human, Ghoul 1 The weight of all junk items is reduced by 50%. 0038AB9B 2 The weight of all junk items is reduced by 75%. Pain Train 41 Human, Ghoul 1 Damage and stagger enemies by sprinting into them with Power Armor. 00391F26 2 Smash and stagger enemies by sprinting into them with Power Armor. 3 Devastate and stagger enemies by sprinting into them with Power Armor. Portable Power 24 Human, Ghoul 1 All Power Armor parts and chassis weights are reduced by 50%. 00310D59 2 All Power Armor parts and chassis weights are reduced by 75%. Radioactive Strength 80 Ghoul 1 Expend a Moderate amount of Glow to deal 50% more damage with Power Attacks & Bashing. 00797E01 2 Expend a Moderate amount of Glow to deal 100% more damage with Power Attacks & Bashing. 3 Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing. Scattershot 18 Human, Ghoul 1 Shotguns now weigh 30% less and you reload them 10% faster. 0032235E 2 Shotguns now weigh 60% less and you reload them 20% faster. 3 Shotguns now weigh 90% less and you reload them 30% faster. Shotgunner 5 Human, Ghoul 1 Your shotguns now do +10% damage. 00202049 2 Your shotguns now do +15% damage. 3 Your shotguns now do +20% damage. Slugger 2 Human, Ghoul 1 Your two-handed melee weapons now do +10% damage. 0025A233 2 Your two-handed melee weapons now do +15% damage. 3 Your two-handed melee weapons now do +20% damage. Strong Back 26 Human, Ghoul 2 Gain more carry weight based on your STR. 000907CF Sturdy Frame 13 Human, Ghoul 1 Armor weighs 25% less than normal. 0025A7A4 2 Armor weighs 50% less than normal. Traveling Pharmacy 3 Human, Ghoul 1 Weights of all Chems (including Stimpaks) are reduced by 45%. 0010BCCE 2 Weights of all Chems (including Stimpaks) are reduced by 90%. Wrecking Ball 29 Human, Ghoul 1 You deal +100% damage to objects and now damage your own objects. 00185A2C
“ Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. Additionally, having 5 PER allows you to target enemy limbs in V.A.T.S. and 10 PER informs you of enemy resistances while they are targeted in V.A.T.S. ”
Perception perks Image Name Level Race(s) Rank Description Form ID Archer 2 Human, Ghoul 1 Your bows and crossbows now do +10% damage. 00563B8F 2 Your bows and crossbows now do +15% damage. 3 Your bows and crossbows now do +20% damage. Awareness 20 Human, Ghoul 2 Gain more VATS accuracy based on your PER. 003777F9 Bow Before Me 6 Human, Ghoul 1 Your bows and crossbows ignore 12% armor and have a 3% chance to stagger. 00563B9B 2 Your bows and crossbows ignore 24% armor and have a 6% chance to stagger. 3 Your bows and crossbows ignore 36% armor and have a 9% chance to stagger. Breathe It In 60 Ghoul 1 Rad Resistance is reduced by 50. 00797E18 2 Rad Resistance is reduced by 100. 3 Rad Resistance is reduced by 150. Butcher's Bounty 3 Human, Ghoul 1 40% chance to find extra meat from animal corpses. 001873CE 2 60% chance to find extra meat from animal corpses. 3 80% chance to find extra meat from animal corpses. Commando 5 Human, Ghoul 1 Basic combat training means automatic rifles do +10% damage. 0031AEF6 2 Basic combat training means automatic rifles do +15% damage. 3 Basic combat training means automatic rifles do +20% damage. Concentrated Fire 2 Human, Ghoul 1 Focus fire to gain accuracy and +1% damage per shot. 0035206C 2 Focus fire to gain more accuracy and +2% damage per shot. 3 Focus fire to gain high accuracy and +3% damage per shot. Crack Shot 7 Human, Ghoul 1 Small guns have 10% more range and more accuracy when aiming down sights. 0031D4B3 2 Small guns have 20% more range and more accuracy when aiming down sights. 3 Small guns have 30% more range and more accuracy when aiming down sights. Expert Archer 15 Human, Ghoul 1 Your bows and crossbows now do +10% damage. 00563B93 2 Your bows and crossbows now do +15% damage. 3 Your bows and crossbows now do +20% damage. Expert Commando 20 Human, Ghoul 1 Rigorous combat training means automatic rifles do +10% damage. 0031AEF7 2 Rigorous combat training means automatic rifles do +15% damage. 3 Rigorous combat training means automatic rifles do +20% damage. Expert Picklock 19 Human, Ghoul 1 Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. 0032CB33 Expert Rifleman 15 Human, Ghoul 1 Your non-automatic rifles now do +10% damage. 002EBD2B 2 Your non-automatic rifles now do +15% damage. 3 Your non-automatic rifles now do +20% damage. Exterminator 14 Human, Ghoul 1 Your attacks ignore 25% armor of any insect. 0032DA6E 2 Your attacks ignore 50% armor of any insect. 3 Your attacks ignore 75% armor of any insect. Eye of the Hunter 85 Ghoul 1 Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance. 00797E06 2 Your vision grants you +25% accuracy in V.A.T.S. from a longer distance. 3 Your vision grants you +30% accuracy in V.A.T.S. from a very long distance. Fire in the Hole 5 Human, Ghoul 1 See a throwing arc when tossing thrown weapons, and they fly 15% further. 003701BD 2 See a throwing arc when tossing thrown weapons, and they fly 30% further. 3 See a throwing arc when tossing thrown weapons, and they fly 50% further. Fortune Finder 22 Human, Ghoul 1 You hear directional audio when in range of a Caps Stash. 0051ABC9 Glow Sight 33 Human, Ghoul 1 Deal +20% damage to Glowing Enemies. 00393F65 2 Deal +40% damage to Glowing Enemies. 3 Deal +60% damage to Glowing Enemies. Glowing Hunter 75 Ghoul 1 Traces of glowing blood now have a 50% chance to appear on animal corpses. 007B283D Green Thumb 4 Human, Ghoul 1 Reap twice as much when harvesting flora. 00350FD8 Grenadier 35 Human, Ghoul 1 Your explosives detonate with a 50% larger radius. 00393F6A 2 Your explosives detonate with twice the radius. Ground Pounder 18 Human, Ghoul 1 Your rifles now reload 10% faster and have better hip fire accuracy. 000907E5 2 Your rifles reload 20% faster and have even better hip fire accuracy. 3 Your rifles reload 30% faster and have excellent hip fire accuracy. Long Shot 37 Human, Ghoul 1 Your rifles have 10% more range and more accuracy when aiming down sights. 0031D4B9 2 Your rifles have 20% more range and more accuracy when aiming down sights. 3 Your rifles have 30% more range and more accuracy when aiming down sights. Master Archer 35 Human, Ghoul 1 Your bows and crossbows now do +10% damage. 00563B97 2 Your bows and crossbows now do +15% damage. 3 Your bows and crossbows now do +20% damage. Master Commando 40 Human, Ghoul 1 Lifelong combat training means automatic rifles do +10% damage. 00005272 2 Lifelong combat training means automatic rifles do +15% damage. 3 Lifelong combat training means automatic rifles do +20% damage. Master Picklock 40 Human, Ghoul 1 Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. 0032CB34 Master Rifleman 35 Human, Ghoul 1 Your non-automatic rifles now do +10% damage. 002EBD31 2 Your non-automatic rifles now do +15% damage. 3 Your non-automatic rifles now do +20% damage. Night Eyes 50 Human, Ghoul 2 Gain Night Vision while sneaking. 0025A7A1 Night Person 24 Human, Ghoul 1 Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m. 00188F07 2 Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m. 3 Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m. Pannapictagraphist 12 Human, Ghoul 1 You hear directional audio when in range of a Magazine. 0051ABCA Percepti-Bobble 16 Human, Ghoul 1 You hear directional audio when in range of a Bobblehead. 0051ABCB Picklock 5 Human, Ghoul 1 Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. 0003C969 Rad-Reaver 100 Ghoul 2 Dealing non-automatic melee damage provides a small amount of Glow. 007AD43B Refractor 32 Human, Ghoul 2 Gain Energy Resistance based on your PER. 003701C5 Rifleman 2 Human, Ghoul 1 Your non-automatic rifles now do +10% damage. 000907C9 2 Your non-automatic rifles now do +15% damage. 3 Your non-automatic rifles now do +20% damage. Skeet Shooter 10 Human, Ghoul 1 Your shotguns have improved accuracy and spread. 00322353 2 Your shotguns have even better accuracy and spread. 3 Your shotguns have excellent accuracy and spread. Sniper 28 Human, Ghoul 1 Gain improved control and hold your breath 25% longer while aiming scopes. 0025A7A2 2 Gain improved control and hold your breath 50% longer while aiming scopes. 3 Gain improved control and hold your breath 75% longer while aiming scopes. Tank Killer 30 Human, Ghoul 1 Your small guns ignore 12% armor and have a 3% chance to stagger. 001D6251 2 Your small guns ignore 24% armor and have a 6% chance to stagger. 3 Your small guns ignore 36% armor and have a 9% chance to stagger.
“ Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. ”
Endurance perks Image Name Level Race(s) Rank Description Form ID Adamantium Skeleton 21 Human, Ghoul 1 Gain Limb Damage Reduction based on your END. 0035B80E All Night Long 41 Human, Ghoul 2 The positive effects of pre-war alcohol last twice as long. 00393F54 Aquaboy/Aquagirl 26 Human, Ghoul 1 You no longer take Rad damage from swimming and can breathe underwater. 003701A9 Bloodsucker 11 Human, Ghoul 1 Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much. 003879A6 Bullet Shield 39 Human, Ghoul 1 Gain 5% Deflect chance for 6 sec when firing a heavy gun. 00320162 2 Gain 10% Deflect chance for 6 sec when firing a heavy gun. 3 Gain 15% Deflect chance for 6 sec when firing a heavy gun. 4 Gain 20% Deflect chance for 6 sec when firing a heavy gun. Cannibal 15 Human, Ghoul 1 Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger. 003701B7 Chem Diet 55 Ghoul 1 Chems are 25% more effective at reducing how feral you are. 00799AFF 2 Chems are 50% more effective at reducing how feral you are. 3 Chems are 75% more effective at reducing how feral you are. Chem Fiend 23 Human, Ghoul 1 Any chems you take last 30% longer. 0025A6B0 2 Any chems you take last 60% longer. 3 Any chems you take last 100% longer. Chem Resistant 43 Human 1 You're half as likely to get addicted when consuming Chems. 003777F8 2 You gain complete immunity to chem addiction. Cola Nut 14 Human, Ghoul 1 Nuka-Cola drinks are now twice as beneficial. 00393F4D 2 Nuka-Cola drinks are now three times as beneficial. Dromedary 3 Human 1 All drinks quench thirst by an additional 25%. 0013130F 2 All drinks quench thirst by an additional 50%. 3 All drinks quench thirst by an additional 75%. Fireproof 27 Human, Ghoul 1 Take 15% less damage from explosions and flame attacks. 00393F58 2 Take 30% less damage from explosions and flame attacks. 3 Take 45% less damage from explosions and flame attacks. Ghoulish 36 Human 1 Radiation now regenerates your lost Health. 0025A808 2 Radiation now regenerates more of your lost Health. 3 Radiation now regenerates even more of your lost Health! Glowing Gut 80 Ghoul 1 Irradiated food and drink grant 100% more rads. 00797E13 2 Irradiated food and drink grant 200% more rads. 3 Irradiated food and drink grant 300% more rads. Good Doggy 8 Human, Ghoul 1 Eating dog food is now three times as beneficial. 00393F5C Homebody 19 Human, Ghoul 1 Gain gradual health regeneration while in your camp or workshop. 00393F71 2 Gain improved health and limb regeneration while in your camp or workshop. Hydro Fix 11 Human 1 Chems generate 50% less thirst. 002AADA4 2 Chems no longer generate thirst. Iron Stomach 4 Human 1 Increased Damage and Energy Resistance based on END while not diseased. 001870F2 Ironclad 30 Human, Ghoul 1 Armor provides 15% more protection. Double if wearing a matching set. 000907D6 2 Armor provides 20% more protection. Double if wearing a matching set. 3 Armor provides 25% more protection. Double if wearing a matching set. Lead Belly 2 Human 1 You take less radiation from eating or drinking based on your END. 0025A7A0 LifeGiver 50 Human, Ghoul 2 Gain more max HP per point in END. 0000BB40 Munchy Resistance 17 Human 1 Using chems induces 50% less hunger. 00393F79 2 Chems now never induce hunger. Natural Resistance 10 Human 1 Increased Elemental Resistances based on END while not diseased. 002BA546 Nocturnal Fortitude 29 Human, Ghoul 1 Gain +20 to Max Health between the hours of 6:00 p.m. and 6:00 a.m. 0025A29B 2 Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m. Photosynthetic 47 Human, Ghoul 1 Gain Health regen between the hours of 6:00 a.m. and 6:00 p.m. 002DB86E 2 Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m. Professional Drinker 39 Human, Ghoul 2 There's no chance you'll get addicted to alcohol. 000907E6 Rad Resistant 34 Human 1 Gain Radiation Resistance based on your END. 003701C6 Radiation Power 50 Ghoul 1 Expend a small amount of Glow per hit to deal 10% bonus damage to targets. 00797E12 2 Expend a small amount of Glow per hit to deal 15% bonus damage to targets. 3 Expend a small amount of Glow per hit to deal 20% bonus damage to targets. Radicool 38 Human 1 The greater your Rads, the greater your Strength (max +5 STR)! 00393F7D Rejuvenated 12 Human 1 You gain increased benefits from being Well Fed or Hydrated. 003DE593 2 Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS. Revenant 32 Human, Ghoul 1 Gain a +25% damage bonus for 2 minutes when a player revives you. 00397CB8 2 Gain a +50% damage bonus for 2 minutes when a player revives you. Slow Metabolizer 5 Human 1 All food satisfies hunger by an additional 25%. 0003D963 2 All food satisfies hunger by an additional 50%. 3 All food satisfies hunger by an additional 75%. Solar Powered 22 Human, Ghoul 1 Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. 002DB86B 2 Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. 3 Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Starched Genes 30 Human, Ghoul 1 You will never mutate from rads and RadAway will never cure mutations. 00397CB2 Sun Kissed 45 Human 1 Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m. 00393F75 2 Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m. Thick Skin 60 Ghoul 1 You take 4% less damage from Ballistic attacks. (No Power Armor) 00797E07 2 You take 6% less damage from Ballistic attacks. (No Power Armor) 3 You take 10% less damage from Ballistic attacks. (No Power Armor) Thirst Quencher 6 Human 1 Increased Max AP based on END while not diseased. 002BA564 Thru-hiker 7 Human, Ghoul 1 Food and drink weights are reduced by 45%. 0025A7E0 2 Food and drink weights are reduced by 90%. Vaccinated 16 Human 1 Increased Disease Resistance based on END. 0032DA6B
“ Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter. ”
Charisma perks Image Name Level Race(s) Rank Description Form ID Animal Friend 30 Human, Ghoul 1 Aim your gun at an Animal for a 25% chance to pacify it. 003A4A4D 2 Aim your gun at an Animal for a 50% chance to pacify it. 3 Aim your gun at an Animal for a 75% chance to pacify it. Anti-Epidemic 34 Human, Ghoul 1 Your disease cures have a 50% chance to cure a disease on nearby teammates. 00505BD1 2 Your disease cures always cure a disease from nearby teammates too. Bodyguards 5 Human, Ghoul 1 Gain Damage & Energy Resistance based on your CHA and number of teammates. 00310BF8 E.M.T. 9 Human, Ghoul 1 Players you revive come back with health regen for 15 seconds. 0018731C 2 Players you revive come back with improved health regen for 30 seconds. 3 Players you revive come back with high health regen for 60 seconds. Feral Presence 80 Ghoul 1 While Feral, Reduce your target's damage output by 15% after you attack for 5 seconds. 00797E08 2 While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds. Friendly Fire 48 Human, Ghoul 1 Teammates hit by your flame weapons regen health briefly (no grenades). 003E996E 2 Teammates hit by your flame weapons regen more health briefly (no grenades). 3 Teammates hit by your flame weapons regen even more health (no grenades). Glowing One 50 Ghoul 1 Holding Large amounts of Glow provides Glow to nearby ghouls on your team. 007AEE34 2 Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team. Happy Camper 3 Human 1 Hunger and thirst grow 40% slower when in camp or in a team workshop. 003808C5 2 Hunger and thirst grow 80% slower when in camp or in a team workshop. Happy-Go-Lucky 17 Human, Ghoul 1 Your Luck is increased by 2 while under the influence of alcohol. 000907EB 2 Your Luck is increased by 3 while under the influence of alcohol. Hard Bargain 7 Human, Ghoul 1 Gain 7 CHA when bartering at non-player vendors. 0039CF9B Healing Hands 28 Human, Ghoul 1 Players you revive are cured of all Rads. 0038AB8C Injector 19 Human, Ghoul 1 Players you revive have +6 Action Point regen for 10 minutes. 0038AB8D 2 Players you revive have +12 Action Point regen for 10 minutes. 3 Players you revive have +18 Action Point regen for 10 minutes. Inspirational 2 Human, Ghoul 1 Gain more XP while on a team based on your CHA. 0008D247 Lone Wanderer 4 Human, Ghoul 2 Gain Resistances and AP Regen based on your CHA while not on a team. 0008AD53 Magnetic Personality 13 Human, Ghoul 1 Gain 1 Charisma for each teammate, excluding yourself. 00323F96 2 Gain 2 Charisma for each teammate, excluding yourself. Moral Support 70 Ghoul 1 When on a team, you become feral 50% slower. 007ABF07 Overly Generous 32 Human 1 Rads increase your chance to inflict 25 Rads with melee attacks! 00006DC3 2 Rads increase your chance to inflict 50 Rads with melee attacks! Party Boy/Party Girl 24 Human, Ghoul 2 The positive effects of pre-war alcohol are doubled. 000525DF 3 The positive effects of pre-war alcohol are tripled. Philanthropist 39 Human, Ghoul 1 Restore some of your team's hunger and thirst when you eat or drink. 003808C0 2 Restore more of your team's hunger and thirst when you eat or drink. 3 Restore much more of your team's hunger and thirst when you eat or drink. Quack Surgeon 22 Human, Ghoul 1 Revive other players with liquor! 001287A0 Rad Sponge 44 Human, Ghoul 1 When affected by rads, you periodically heal 80 rads on nearby teammates. 003808AF 2 When affected by rads, you periodically heal 140 rads on nearby teammates. 3 When affected by rads, you periodically heal 200 rads on nearby teammates. Spiritual Healer 36 Human, Ghoul 1 Regenerate HP while on a team based on your CHA. 003896EC Squad Maneuvers 37 Human, Ghoul 1 Run 10% faster when part of a team. 0038AB97 2 Run 20% faster when part of a team. Strange In Numbers 42 Human, Ghoul 1 Positive mutation effects are +25% stronger if teammates are mutated too. 003860B7 Suppressor 40 Human, Ghoul 1 Reduce your target's damage output by 10% for 2 seconds after you attack. 003E2201 2 Reduce your target's damage output by 20% for 2 seconds after you attack. 3 Reduce your target's damage output by 30% for 2 seconds after you attack. Team Medic 20 Human, Ghoul 1 Your stimpaks now also heal nearby teammates for half the normal strength. 003872E1 2 Your stimpaks now also heal nearby teammates for 75% of normal strength. 3 Your stimpaks now also heal nearby teammates for their full strength. Tenderizer 46 Human, Ghoul 2 Each attack makes your target take increased damage. 003E2202 Travel Agent 26 Human, Ghoul 1 You pay 30% fewer Caps when Fast Traveling. 003BE30F United Ordeal 60 Ghoul 1 While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats 00797E0A 2 While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats 3 While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats Wasteland Whisperer 50 Human, Ghoul 1 Aim your gun at some creatures for a 25% chance to pacify it. 003A4A59 2 Aim your gun at some creatures for a 50% chance to pacify it. 3 Aim your gun at some creatures for a 75% chance to pacify it.
“ Intelligence is a measure of overall mental acuity, affects ability to hack terminals, condition and durability of crafted items, experience gained, and returns from scrapping. ”
Intelligence perks Image Name Level Race(s) Rank Description Form ID Armorer 15 Human, Ghoul 1 You can now craft advanced armor mods. (Plans required) 003440D9 2 Crafting armor now costs fewer materials. 3 Your crafted armor has improved durability. Batteries Included 28 Human, Ghoul 1 Energy weapon ammo weighs 45% less. 003896E2 2 Energy weapon ammo weighs 90% less. Bomb Scientist 80 Ghoul 1 Expending Glow makes your thrown grenades' deal +20% damage. 007A1430 2 Expending Glow makes your thrown grenades' deal +35% damage. 3 Expending Glow makes your thrown grenades' deal +50% damage. Chemist 34 Human, Ghoul 1 You get double the quantity when you craft chems! 003BD59C Contractor 18 Human, Ghoul 1 Crafting workshop items now costs 25% fewer materials. 003E21E4 2 Crafting workshop items now costs 50% fewer materials. Demolition Expert 10 Human, Ghoul 1 Your explosives do +20% damage. 003440B9 2 Your explosives do +40% damage. 3 Your explosives do +60% damage. Expert Hacker 22 Human, Ghoul 1 Gain +1 hacking skill, and terminal lock-out time is reduced. 00356A1C Field Surgeon 15 Human, Ghoul 2 Stimpaks and RadAway heal 60% faster. 000907EF First Aid 2 Human, Ghoul 1 Stimpaks restore more HP based on your INT. 0003EB3B Fix It Good 27 Human, Ghoul 1 You can repair armor and Power Armor to 130% of normal maximum condition. 003E35C1 2 You can repair armor and Power Armor to 160% of normal maximum condition. 3 You can repair armor and Power Armor to 200% of normal maximum condition. Gunsmith 11 Human, Ghoul 1 Guns break 10% slower and you can craft Tier 1 guns. (Plans required) 0039D06B 2 Guns break 20% slower and you can craft Tier 2 guns. (Plans required) 3 Guns break 30% slower and you can craft Tier 3 guns. (Plans required) 4 Guns break 40% slower and you can craft Tier 4 guns. (Plans required) 5 Guns break 50% slower and you can craft Tier 5 guns. (Plans required) Hacker 4 Human, Ghoul 1 Gain +1 hacking skill, and terminal lock-out time is reduced. 00287C5C Licensed Plumber 5 Human, Ghoul 1 Your pipe weapons break 20% slower and are cheaper to repair. 0033843C 2 Your pipe weapons break 40% slower and are cheaper to repair. 3 Your pipe weapons break 60% slower and are cheaper to repair. Mad Scientist 60 Ghoul 1 Energy Weapons expend a small amount of Glow per attack for +10% Damage . 00797E04 2 Energy Weapons expend a small amount of Glow per attack for +15% Damage . 3 Energy Weapons expend a small amount of Glow per attack for +20% Damage . Makeshift Warrior 9 Human, Ghoul 1 Melee weapons break 20% slower and you can craft Tier 1 melee weapons. (Plans required) 0032DA72 2 Melee weapons break 35% slower and you can craft Tier 2 melee weapons. (Plans required) 3 Melee weapons break 50% slower and you can craft Tier 3 melee weapons. (Plans required) 4 Melee weapons break 65% slower and you can craft Tier 4 melee weapons. (Plans required) 5 Melee weapons break 80% slower and you can craft Tier 5 melee weapons. (Plans required) Master Hacker 38 Human, Ghoul 1 Gain +1 hacking skill, and terminal lock-out time is reduced. 00356A1D Nerd Rage! 46 Human, Ghoul 1 While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. 0025A22F 2 While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. 3 While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. Pharmacist 6 Human 1 RadAway removes more radiation based on your INT. 000907E9 Power Patcher 44 Human, Ghoul 1 Your Power Armor breaks 20% slower and is cheaper to repair. 00391F25 2 Your Power Armor breaks 40% slower and is cheaper to repair. 3 Your Power Armor breaks 60% slower and is cheaper to repair. Power Smith 41 Human, Ghoul 1 You can now craft advanced Power Armor mods. (Plans required) 003440DB 2 Crafting Power Armor now costs fewer materials. 3 Your crafted Power Armor now has improved durability. Power User 50 Human, Ghoul 1 Fusion Cores now last 30% longer. 0027A876 2 Fusion Cores now last 60% longer. 3 Fusion Core duration is now doubled. Rad Specialist 70 Ghoul 1 Increase Glow intake by 5% on Armor & Power Armor, Double if wearing a matching set. 00797E00 2 Increase Glow intake by 10% on Armor & Power Armor, Double if wearing a matching set. 3 Increase Glow intake by 15% on Armor & Power Armor, Double if wearing a matching set. Robotics Expert 48 Human, Ghoul 1 Hack an enemy robot for a 25% chance to pacify it. 004E84E8 2 Hack an enemy robot for a 50% chance to pacify it. 3 Hack an enemy robot for a 75% chance to pacify it. Science 20 Human, Ghoul 1 You can craft energy weapons, energy damage gains +5% Bonus. (Plans required) 003440C4 2 Craft Rank 1 energy weapons mods, energy damage gains+10% Bonus. (Plans required) Science Expert 30 Human, Ghoul 1 Craft Rank 2 energy weapons mods, energy damage gains +5% bonus. (Plans required) 003440C5 2 Crafting energy guns cost fewer materials and energy damage gains +10% bonus. Science Master 40 Human, Ghoul 1 Craft Rank 3 energy weapons mods, energy damage gains +5% bonus. (Plans required) 003440C6 2 Crafted energy guns have improved durability and energy damage gains +10% bonus. Science Monster 100 Ghoul 1 While you have Glow, gain 5% bonus damage for 10 seconds upon getting hit. 007A142F 2 While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit. 3 While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit. Scrapper 13 Human, Ghoul 1 Obtain more components when you scrap weapons and armor. 0039CFA2 Stabilized 36 Human, Ghoul 1 In Power Armor, heavy guns gain more accuracy and ignore 15% armor. 00320167 2 In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. 3 In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. Stable Tools 39 Human, Ghoul 1 Automatic melee weapons break 10% slower. 006D5080 2 Automatic melee weapons break 25% slower. 3 Automatic melee weapons break 40% slower. Weapon Artisan 40 Human, Ghoul 1 You can repair any weapon to 130% of normal maximum condition. 003D2962 2 You can repair any weapon to 160% of normal maximum condition. 3 You can repair any weapon to 200% of normal maximum condition.
“ Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. ”
Agility perks Image Name Level Race(s) Rank Description Form ID Action Boy/Action Girl 2 Human, Ghoul 1 Action Points regenerate 15% faster. 00093E84 2 Action Points regenerate 30% faster. 3 Action Points regenerate 45% faster. Action Ghoul 50 Ghoul 1 The power of Glow makes your AP regenerate 15% faster. 00797E10 2 The power of Glow makes your AP regenerate 30% faster. 3 The power of Glow makes your AP regenerate 45% faster. Adrenaline 49 Human, Ghoul 1 Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills. 00397CC5 2 Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills. 3 Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills. 4 Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills. 5 Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills. Ammosmith 34 Human, Ghoul 1 Produce 40% more rounds when crafting ammunition. 003BB50F 2 Produce 80% more rounds when crafting ammunition. Born Survivor 3 Human, Ghoul 1 Falling below 20% health will automatically use a Stimpak, once every 20s. 00330BA5 2 Falling below 30% health will automatically use a Stimpak, once every 20s. 3 Falling below 40% health will automatically use a Stimpak, once every 20s. Covert Operative 27 Human, Ghoul 1 Your ranged attacks do an additional 15% sneak attack damage. 002EBD26 2 Your ranged attacks do an additional 30% sneak attack damage. 3 Your ranged attacks do an additional 50% sneak attack damage. Dead Man Sprinting 8 Human, Ghoul 1 Sprint 10% faster at increased AP cost when your health is below 40%. 003896FA 2 Sprint 20% faster at increased AP cost when your health is below 50%. Dodgy 45 Human, Ghoul 1 Avoid 10% of incoming damage at the cost of 30 Action Points per hit. 003D2951 2 Avoid 20% of incoming damage at the cost of 30 Action Points per hit. 3 Avoid 30% of incoming damage at the cost of 30 Action Points per hit. Enforcer 30 Human, Ghoul 1 Your shotguns gain a 5% stagger chance and +25% limb damage. 00322358 2 Your shotguns gain a 10% stagger chance and +50% limb damage. 3 Your shotguns gain a 15% stagger chance and +75% limb damage. Escape Artist 35 Human, Ghoul 1 Sneak to lose enemies, and running no longer affects stealth. 003701B3 Evasive 17 Human, Ghoul 1 Chance to Evade attacks based on AGI. (No Power Armor) 00323F89 Goat Legs 32 Human, Ghoul 1 Take 40% less damage from falling. 003D2957 2 Take 80% less damage from falling. Guerrilla 5 Human, Ghoul 1 You do +10% ranged damage to close enemies. 0031AF0D 2 You do +15% ranged damage to close enemies. 3 You do +20% ranged damage to close enemies. Guerrilla Expert 20 Human, Ghoul 2 +1% reload speed per Onslaught stack, +3 max stacks. 0031AF0E Guerrilla Master 40 Human, Ghoul 3 +5% ranged damage to close enemies per Onslaught stack, +5 max stacks. 0031AF0F Gun Fu 50 Human, Ghoul 1 V.A.T.S. swaps targets on kill with +30% damage to your next target. 003701BF 2 V.A.T.S. swaps targets on kill with +60% damage up to 2 targets. 3 V.A.T.S. swaps targets on kill with +90% damage up to 3 targets. Gun Runner 4 Human, Ghoul 1 Your running speed is increased by 10% when you have a ranged weapon equipped. 0027A877 2 Your running speed is increased by 20% when you have a ranged weapon equipped. Gun Tricks 80 Ghoul 1 Your enhanced reflexes allow you to reload weapons 10% faster. 007ADC78 2 Your enhanced reflexes allow you to reload weapons 20% faster. 3 Your enhanced reflexes allow you to reload weapons 30% faster. Gunslinger 2 Human, Ghoul 1 Your ranged weapons do +6% weak spot damage. 0031AEF8 2 Your ranged weapons do +9% weak spot damage. 3 Your ranged weapons do +12% weak spot damage. Gunslinger Expert 15 Human, Ghoul 2 +1% ranged weak spot damage per Onslaught stack, +3 max stacks. 0031AEF9 Gunslinger Master 35 Human, Ghoul 3 Gain Onslaught stacks over time and spend them on attacks, +10 max stacks. 0025A792 Home Defense 22 Human, Ghoul 1 You can craft and disarm better traps and craft better turrets. (Plans required) 003896F9 2 You can craft and disarm advanced traps and craft advanced turrets. (Plans required) 3 You can craft and disarm expert traps and craft expert turrets. (Plans required) Hyper Reflexes 100 Ghoul 1 When your Glow is high, gain a 10% evasion chance. (No Power Armor) 007AE865 2 When your Glow is high, gain a 15% evasion chance. (No Power Armor) 3 When your Glow is high, gain a 20% evasion chance. (No Power Armor) Jaguar Speed 60 Ghoul 1 You now sprint 10% faster when your Glow is high. 00797E0F 2 You now sprint 20% faster when your Glow is high. Light Footed 29 Human, Ghoul 1 While sneaking, you never trigger mines or floor-based traps. 003896FB Marathoner 13 Human, Ghoul 1 Sprinting consumes 20% fewer Action Points. (No Power Armor) 0025A7A3 2 Sprinting consumes 30% fewer Action Points. (No Power Armor) 3 Sprinting consumes 40% fewer Action Points. (No Power Armor) Mister Sandman 37 Human, Ghoul 1 Your silenced weapons do an additional 50% sneak attack damage. 0032992F 2 Your silenced weapons do an additional 100% sneak attack damage. Modern Renegade 18 Human, Ghoul 1 Small guns gain +15% hip fire accuracy and +25% limb damage. 000907EE 2 Small guns gain +30% hip fire accuracy and+50% limb damage. 3 Small guns gain +45% hip fire accuracy and +75% limb damage. Moving Target 5 Human, Ghoul 1 Gain +15 Resistance to Damage & Energy while sprinting. (No Power Armor) 00323F90 2 Gain +30 Resistance to Damage & Energy while sprinting. (No Power Armor) 3 Gain +45 Resistance to Damage & Energy while sprinting. (No Power Armor) Ninja 15 Human, Ghoul 1 Sneak attacks with melee weapons do an additional 30% sneak attack damage. 0025A7F9 2 Sneak attacks with melee weapons do an additional 60% sneak attack damage. 3 Sneak attacks with melee weapons do an additional 90% sneak attack damage. Packin' Light 9 Human, Ghoul 1 Your Action Points regenerate faster when not over encumbered. 0031E527 Secret Agent 47 Human, Ghoul 1 Stealth Boys last twice as long! 0038AB93 2 Stealth Boys last three times as long! 3 Stealth Boys last four times as long! Sneak 20 Human, Ghoul 1 You are 25% harder to detect while sneaking. 0034409F 2 You are 50% harder to detect while sneaking. 3 You are 75% harder to detect while sneaking. White Knight 39 Human, Ghoul 1 Your armor breaks 20% slower and is cheaper to repair. 0038AB87 2 Your armor breaks 40% slower and is cheaper to repair. 3 Your armor breaks 60% slower and is cheaper to repair.
“ Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot. ”
Luck perks Image Name Level Race(s) Rank Description Form ID Battle-Genes 80 Ghoul 1 Gain 2 HP per second while in combat. 00797E09 2 Gain 4 HP per second while in combat. Better Criticals 47 Human, Ghoul 1 V.A.T.S. criticals now do +50% damage. 00287CD5 2 V.A.T.S. criticals now do +75% damage. 3 V.A.T.S. criticals now do +100% damage. Bloody Mess 42 Human, Ghoul 1 5% bonus damage means enemies may explode into a gory red paste. 00073680 2 10% bonus damage means enemies may explode into a gory red paste. 3 15% bonus damage means enemies may explode into a gory red paste. Can Do! 7 Human, Ghoul 1 Find more canned goods based on your LCK. 00346E0D Cap Collector 16 Human, Ghoul 1 You find more bottle caps based on your LCK. 0034527C Class Freak 46 Human, Ghoul 1 The negative effects of your mutations are reduced by 25%. 00391F13 2 The negative effects of your mutations are reduced by 50%. 3 The negative effects of your mutations are reduced by 75%. Critical Savvy 44 Human, Ghoul 1 Critical Hits now only consume 85% of your critical meter. 003E21E5 2 Critical Hits now only consume 70% of your critical meter. 3 Critical Hits now only consume 55% of your critical meter. Curator 19 Human, Ghoul 1 The benefits of bobbleheads and magazines last twice as long. 00391F19 Dry Nurse 23 Human, Ghoul 1 You have a 50% chance to keep your Stimpak when you revive another player. 003BD592 Faulty Spots 75 Ghoul 2 Weak point damage is increased by 15%. 00797E0B Four Leaf Clover 29 Human, Ghoul 1 Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK 003701BE Glowing Criticals 100 Ghoul 1 When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S. 00797E0E 2 When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S. 3 When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S. Good With Salt 9 Human, Ghoul 1 Food in your inventory will spoil 45% slower. 0052415D 2 Food in your inventory will spoil 90% slower. Grim Reaper's Sprint 33 Human, Ghoul 1 Any kill in V.A.T.S. has a 15% chance to restore all Action Points. 0027A870 2 Any kill in V.A.T.S. has a 25% chance to restore all Action Points. 3 Any kill in V.A.T.S. has a 35% chance to restore all Action Points. Junk Shield 10 Human, Ghoul 1 Gain Resistances based on your LCK and amount of junk held. 003E21EC Last Laugh 27 Human, Ghoul 1 You drop a live grenade from your inventory when you die. 0051ABC6 Luck of the Draw 14 Human, Ghoul 1 Slight chance your weapon will repair itself when hitting an enemy. 00356A05 2 Chance your weapon will repair itself even more when hitting an enemy. 3 Chance your weapon will greatly repair itself when hitting an enemy. Lucky Break 24 Human, Ghoul 1 Slight chance your equipped armor will repair itself when struck. 00356A0A 2 Chance your equipped armor will repair itself even more when struck. 3 Chance your equipped armor will greatly repair itself when struck. Mysterious Savior 49 Human, Ghoul 1 A Mysterious Savior will occasionally appear to revive you when downed. 0039CFA1 2 A Mysterious Savior will more frequently appear to revive you when downed. 3 The Mysterious Savior will regularly appear to revive you when downed. Mysterious Stranger 26 Human, Ghoul 1 The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand. 003408AD 2 The Mysterious Stranger appears more often when using V.A.T.S. 3 The Mysterious Stranger appears so much in V.A.T.S., he knows you by name. Mystery Meat 12 Human 1 Stimpaks may generate edible meat tissue. Higher Rads improve the chance. 003472CE 2 Stimpaks generate more edible meat tissue. Higher Rads improve the chance. 3 Stimpaks generate excessive, edible meat. Higher Rads improve the chance. One Gun Army 31 Human, Ghoul 1 Heavy guns gain a 4% stagger chance and +25% limb damage. 0032015B 2 Heavy guns gain a 8% stagger chance and +50% limb damage. 3 Heavy guns gain a 12% stagger chance and +75% limb damage. Pharma Farma 2 Human, Ghoul 1 Find more first aid Chems based on your LCK. 0034EBCE Psychopath 20 Human, Ghoul 1 Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter. 0027A871 2 Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter. 3 Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter. Quick Hands 40 Human 1 Gain a 6% chance to instantly reload when your clip is empty. 003E8630 2 Gain a 12% chance to instantly reload when your clip is empty. 3 Gain a 18% chance to instantly reload when your clip is empty. Ricochet 38 Human, Ghoul 1 Gain a chance to Deflect ranged attacks based on LCK. 00330BA9 Scrounger 3 Human, Ghoul 1 Find more non-explosive ammo based on your LCK. 00310D5A Serendipity 5 Human, Ghoul 1 While below 30% health, gain a chance to Evade based on LCK. (No Power Armor) 00330B9E Storm Chaser 35 Human, Ghoul 1 Gain health regeneration while outside during rain or Rad Storms. 00391F1D 2 Gain high health regeneration while outside during rain or Rad Storms. Super Duper 50 Human, Ghoul 1 When you craft anything, there is a 10% chance you'll get double results! 003BD59B 2 When you craft anything, there is a 20% chance you'll get double results! 3 When you craft anything, there is a 30% chance you'll get double results! Tormentor 37 Human, Ghoul 1 Your rifle attacks have +25% limb damage. 000907DE 2 Your rifle attacks have +50 limb damage. 3 Your rifle attacks have +75% limb damage. Wild West Hands 65 Ghoul 1 12% chance to instantly reload your entire magazine when empty. 00797E14 2 24% chance to instantly reload your entire magazine when empty. 3 36% chance to instantly reload your entire magazine when empty. WoodChucker 17 Human, Ghoul 1 Collect twice as much when harvesting wood. 004F9FD3
Legendary perks [ ]
Legendary perks are a term for 16 powerful, passive abilities the player character can equip, with the first legendary slot unlocking at level 50, and new ones at levels 75, 100, 150, 200, and 300. Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately.
Each legendary perk has four ranks and can be leveled up with "perk coins ," which can be earned by scrapping normal perk cards. Legendary perk slots are account-wide, so those slots will be instantly available on any new character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank.
There was a separate collection of perk cards available in the now-defunct Nuclear Winter game mode. Some cards were upgraded versions of the ones found in Adventure/Survival mode, while some were brand new and exclusive to the Nuclear Winter game mode. All perk cards still had a SPECIAL point requirement, so the player character required points allocated in certain SPECIAL attributes in order to equip their desired perk cards. There was no way to change SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the SPECIAL allocation had to be edited in Adventure or Survival mode.
If the player entered Nuclear Winter with their Adventure/Survival mode character, they would retain all of their SPECIAL point allocations but lose all of the passive stats that go along with them.
The player character had the ability to pick only seven perk cards for a round of Nuclear Winter. However, they also had the opportunity to change their card selections prior to the round starting, while the player character was able to explore Vault 51 while waiting in a queue for a match to start. The player character was not able to change their perk card selections during the match itself.
Gallery [ ]
Contents of the perk card pack
Back of common perk cards
Video [ ]
Fallout 76 – Vault-Tec Presents Being a Better You! Perks Trailer