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Fallout Wiki

Overview[]

Whether you want to be a dexterous charmer, a hardy bruiser or anything in-between, Fallout 76's Perk system is designed to help you build a better you. Create a character that's perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. With this new card-based system, you’re never locked into your choices.

Perk cards in Fallout 76 replace skills from previous titles. Each perk card costs points in its SPECIAL attribute to equip. Cards of higher rank are created by combining two identical cards of lower rank. Higher rank cards have greater effects. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs (which averages to 8 per SPECIAL, or, at the other extreme, 3 sets of 15 and 1 of 11). Players can swap cards at any time; this can be especially useful when switching between solo and group play.

At each level-up, players can choose one SPECIAL attribute to increase as well as a new perk card (use navigation buttons to filter, by SPECIAL type, through unused perk cards). Players will also receive perk card packs at levels 4, 6, 8, and 10, and on every fifth level up afterwards. After level 50, players will continue to level up and receive card packs but cannot increase or reallocate points to any SPECIAL attribute (at least before the Locked & Loaded update that introduced the ability to modify SPECIAL points and perk card setups). Each pack contains four cards, some of which may be level-locked (These perk cards require a minimum level to be equipped and will display a padlock and the level needed to equip them). The last one will be a unique, animated foil card for the perk that is revealed.

Besides perks that have group effects, perks can be selected to be shared among team members. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. However, the player must have a Charisma point level that is at least three times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Shared perk cards will not stack effects if duplicates are equipped or shared.

Notes[]

  • Some crafting plans require specific perks to be used.
  • There are 205 unique perk cards in the launch version of the game.
  • To unlock every perk and maximize them, one must reach at least level 543, excluding if the perks are attained and ranked up by perk card packs.

Perk list[]

Strength[]

Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.
Strength perks
ImageNameLevelRace(s)RankDescriptionForm ID
Arms Keeper28Human, Ghoul1Your weapons weigh 50% less.006D51E7
2Your weapons weigh 75% less.
Arms of Steel70Ghoul1Your sturdy arms allow you to handle ranged weapons better, increasing accuracy by 15%00797E02
2Your sturdy arms allow you to handle ranged weapons better, increasing accuracy by 30%
Bandolier22Human, Ghoul1Ballistic weapon ammo weighs 45% less.003896E6
2Ballistic weapon ammo weighs 90% less.
Barbarian14Human, Ghoul1Gain Damage Resistance based on your STR. Doubled when not wearing armor.00242E66
Basher11Human, Ghoul1Gun bashing does +25% damage and +35% limb damage.00188F1F
2Gun bashing does +50% damage and +75% limb damage.
Bear Arms35Human, Ghoul1Heavy guns weigh 30% less.0016AFE9
2Heavy guns weigh 60% less.
3Heavy guns weigh 90% less.
Blocker21Human, Ghoul1Take 15% less damage from your opponents' melee attacks.003D2954
2Take 30% less damage from your opponents' melee attacks.
3Take 45% less damage from your opponents' melee attacks.
Bone shatterer90Ghoul1Your melee weapon attacks have +25% limb damage.00797E1A
2Your melee weapon attacks have +50% limb damage.
3Your melee weapon attacks have +75% limb damage.
Brick Wall100Ghoul2When your Glow is high, makes you immune to staggering attacks.00797E1C
Expert Gladiator15Human, Ghoul1Your one-handed melee weapons now do +10% damage.00123A5F
2Your one-handed melee weapons now do +15% damage.
3Your one-handed melee weapons now do +20% damage.
Expert Heavy Gunner40Human, Ghoul1Your non-explosive heavy guns now do +10% damage.0031AF18
2Your non-explosive heavy guns now do +15% damage.
3Your non-explosive heavy guns now do +20% damage.
Expert Shotgunner20Human, Ghoul1Your shotguns now do +10% damage.00223BAB
2Your shotguns now do +15% damage.
3Your shotguns now do +20% damage.
Expert Slugger15Human, Ghoul1Your two-handed melee weapons now do +10% damage.00520BD8
2Your two-handed melee weapons now do +15% damage.
3Your two-handed melee weapons now do +20% damage.
Full Charge33Human, Ghoul1Sprinting in Power Armor consumes half as much Fusion Core energy.003BD596
2Sprinting in Power Armor consumes no extra Fusion Core energy.
Gladiator2Human, Ghoul1Your one-handed melee weapons now do +10% damage.003440AD
2Your one-handed melee weapons now do +15% damage.
3Your one-handed melee weapons now do +20% damage.
Heavy Gunner30Human, Ghoul1Your non-explosive heavy guns now do +10% damage.0031AF17
2Your non-explosive heavy guns now do +15% damage.
3Your non-explosive heavy guns now do +20% damage.
Incisor34Human, Ghoul1Your melee and unarmed weapons ignore 25% of your target's armor.003DE58E
2Your melee and unarmed weapons ignore 50% of your target's armor.
3Your melee and unarmed weapons ignore 75% of your target's armor.
Iron Fist2Human, Ghoul1Your punching attacks now do +10% damage.0035206D
2Your punching attacks now do +15% damage.
3Your punching attacks now do +20% damage.
Lock and Load37Human, Ghoul1Heavy guns reload 20% faster.0032016B
2Heavy guns reload 40% faster.
3Heavy guns reload 60% faster.
Martial Artist16Human, Ghoul1Your melee weapons weigh 20% less, and you can swing them 10% faster.003E996D
2Your melee weapons weigh 40% less, and you can swing them 20% faster.
3Your melee weapons weigh 60% less, and you can swing them 30% faster.
Master Gladiator35Human, Ghoul1Your one-handed melee weapons now do +10% damage.00123A60
2Your one-handed melee weapons now do +15% damage.
3Your one-handed melee weapons now do +20% damage.
Master Heavy Gunner50Human, Ghoul1Your non-explosive heavy guns now do +10% damage.001C9D2E
2Your non-explosive heavy guns now do +15% damage.
3Your non-explosive heavy guns now do +20% damage.
Master Shotgunner40Human, Ghoul1Your shotguns now do +10% damage.00202047
2Your shotguns now do +15% damage.
3Your shotguns now do +20% damage.
Master Slugger35Human, Ghoul1Your two-handed melee weapons now do +10% damage.00520BD9
2Your two-handed melee weapons now do +15% damage.
3Your two-handed melee weapons now do +20% damage.
Ordnance Express31Human, Ghoul1Explosives weigh 45% less.00391F0D
2Explosives weigh 90% less.
Pack Rat7Human, Ghoul1The weight of all junk items is reduced by 50%.0038AB9B
2The weight of all junk items is reduced by 75%.
Pain Train41Human, Ghoul1Damage and stagger enemies by sprinting into them with Power Armor.00391F26
2Smash and stagger enemies by sprinting into them with Power Armor.
3Devastate and stagger enemies by sprinting into them with Power Armor.
Portable Power24Human, Ghoul1All Power Armor parts and chassis weights are reduced by 50%.00310D59
2All Power Armor parts and chassis weights are reduced by 75%.
Radioactive Strength80Ghoul1Expend a Moderate amount of Glow to deal 50% more damage with Power Attacks & Bashing.00797E01
2Expend a Moderate amount of Glow to deal 100% more damage with Power Attacks & Bashing.
3Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Scattershot18Human, Ghoul1Shotguns now weigh 30% less and you reload them 10% faster.0032235E
2Shotguns now weigh 60% less and you reload them 20% faster.
3Shotguns now weigh 90% less and you reload them 30% faster.
Shotgunner5Human, Ghoul1Your shotguns now do +10% damage.00202049
2Your shotguns now do +15% damage.
3Your shotguns now do +20% damage.
Slugger2Human, Ghoul1Your two-handed melee weapons now do +10% damage.0025A233
2Your two-handed melee weapons now do +15% damage.
3Your two-handed melee weapons now do +20% damage.
Strong Back26Human, Ghoul2Gain more carry weight based on your STR.000907CF
Sturdy Frame13Human, Ghoul1Armor weighs 25% less than normal.0025A7A4
2Armor weighs 50% less than normal.
Traveling Pharmacy3Human, Ghoul1Weights of all Chems (including Stimpaks) are reduced by 45%.0010BCCE
2Weights of all Chems (including Stimpaks) are reduced by 90%.
Wrecking Ball29Human, Ghoul1You deal +100% damage to objects and now damage your own objects.00185A2C

Perception[]

Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. Additionally, having 5 PER allows you to target enemy limbs in V.A.T.S. and 10 PER informs you of enemy resistances while they are targeted in V.A.T.S.
Perception perks
ImageNameLevelRace(s)RankDescriptionForm ID
Archer2Human, Ghoul1Your bows and crossbows now do +10% damage.00563B8F
2Your bows and crossbows now do +15% damage.
3Your bows and crossbows now do +20% damage.
Awareness20Human, Ghoul2Gain more VATS accuracy based on your PER.003777F9
Bow Before Me6Human, Ghoul1Your bows and crossbows ignore 12% armor and have a 3% chance to stagger.00563B9B
2Your bows and crossbows ignore 24% armor and have a 6% chance to stagger.
3Your bows and crossbows ignore 36% armor and have a 9% chance to stagger.
Breathe It In60Ghoul1Rad Resistance is reduced by 50.00797E18
2Rad Resistance is reduced by 100.
3Rad Resistance is reduced by 150.
Butcher's Bounty3Human, Ghoul140% chance to find extra meat from animal corpses.001873CE
260% chance to find extra meat from animal corpses.
380% chance to find extra meat from animal corpses.
Commando5Human, Ghoul1Basic combat training means automatic rifles do +10% damage.0031AEF6
2Basic combat training means automatic rifles do +15% damage.
3Basic combat training means automatic rifles do +20% damage.
Concentrated Fire2Human, Ghoul1Focus fire to gain accuracy and +1% damage per shot.0035206C
2Focus fire to gain more accuracy and +2% damage per shot.
3Focus fire to gain high accuracy and +3% damage per shot.
Crack Shot7Human, Ghoul1Small guns have 10% more range and more accuracy when aiming down sights.0031D4B3
2Small guns have 20% more range and more accuracy when aiming down sights.
3Small guns have 30% more range and more accuracy when aiming down sights.
Expert Archer15Human, Ghoul1Your bows and crossbows now do +10% damage.00563B93
2Your bows and crossbows now do +15% damage.
3Your bows and crossbows now do +20% damage.
Expert Commando20Human, Ghoul1Rigorous combat training means automatic rifles do +10% damage.0031AEF7
2Rigorous combat training means automatic rifles do +15% damage.
3Rigorous combat training means automatic rifles do +20% damage.
Expert Picklock19Human, Ghoul1Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.0032CB33
Expert Rifleman15Human, Ghoul1Your non-automatic rifles now do +10% damage.002EBD2B
2Your non-automatic rifles now do +15% damage.
3Your non-automatic rifles now do +20% damage.
Exterminator14Human, Ghoul1Your attacks ignore 25% armor of any insect.0032DA6E
2Your attacks ignore 50% armor of any insect.
3Your attacks ignore 75% armor of any insect.
Eye of the Hunter85Ghoul1Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.00797E06
2Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
3Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Fire in the Hole5Human, Ghoul1See a throwing arc when tossing thrown weapons, and they fly 15% further.003701BD
2See a throwing arc when tossing thrown weapons, and they fly 30% further.
3See a throwing arc when tossing thrown weapons, and they fly 50% further.
Fortune Finder22Human, Ghoul1You hear directional audio when in range of a Caps Stash.0051ABC9
Glow Sight33Human, Ghoul1Deal +20% damage to Glowing Enemies.00393F65
2Deal +40% damage to Glowing Enemies.
3Deal +60% damage to Glowing Enemies.
Glowing Hunter75Ghoul1Traces of glowing blood now have a 50% chance to appear on animal corpses.007B283D
Green Thumb4Human, Ghoul1Reap twice as much when harvesting flora.00350FD8
Grenadier35Human, Ghoul1Your explosives detonate with a 50% larger radius.00393F6A
2Your explosives detonate with twice the radius.
Ground Pounder18Human, Ghoul1Your rifles now reload 10% faster and have better hip fire accuracy.000907E5
2Your rifles reload 20% faster and have even better hip fire accuracy.
3Your rifles reload 30% faster and have excellent hip fire accuracy.
Long Shot37Human, Ghoul1Your rifles have 10% more range and more accuracy when aiming down sights.0031D4B9
2Your rifles have 20% more range and more accuracy when aiming down sights.
3Your rifles have 30% more range and more accuracy when aiming down sights.
Master Archer35Human, Ghoul1Your bows and crossbows now do +10% damage.00563B97
2Your bows and crossbows now do +15% damage.
3Your bows and crossbows now do +20% damage.
Master Commando40Human, Ghoul1Lifelong combat training means automatic rifles do +10% damage.00005272
2Lifelong combat training means automatic rifles do +15% damage.
3Lifelong combat training means automatic rifles do +20% damage.
Master Picklock40Human, Ghoul1Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.0032CB34
Master Rifleman35Human, Ghoul1Your non-automatic rifles now do +10% damage.002EBD31
2Your non-automatic rifles now do +15% damage.
3Your non-automatic rifles now do +20% damage.
Night Eyes50Human, Ghoul2Gain Night Vision while sneaking.0025A7A1
Night Person24Human, Ghoul1Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.00188F07
2Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
3Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
Pannapictagraphist12Human, Ghoul1You hear directional audio when in range of a Magazine.0051ABCA
Percepti-Bobble16Human, Ghoul1You hear directional audio when in range of a Bobblehead.0051ABCB
Picklock5Human, Ghoul1Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.0003C969
Rad-Reaver100Ghoul2Dealing non-automatic melee damage provides a small amount of Glow.007AD43B
Refractor32Human, Ghoul2Gain Energy Resistance based on your PER.003701C5
Rifleman2Human, Ghoul1Your non-automatic rifles now do +10% damage.000907C9
2Your non-automatic rifles now do +15% damage.
3Your non-automatic rifles now do +20% damage.
Skeet Shooter10Human, Ghoul1Your shotguns have improved accuracy and spread.00322353
2Your shotguns have even better accuracy and spread.
3Your shotguns have excellent accuracy and spread.
Sniper28Human, Ghoul1Gain improved control and hold your breath 25% longer while aiming scopes.0025A7A2
2Gain improved control and hold your breath 50% longer while aiming scopes.
3Gain improved control and hold your breath 75% longer while aiming scopes.
Tank Killer30Human, Ghoul1Your small guns ignore 12% armor and have a 3% chance to stagger.001D6251
2Your small guns ignore 24% armor and have a 6% chance to stagger.
3Your small guns ignore 36% armor and have a 9% chance to stagger.

Endurance[]

Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease.
Endurance perks
ImageNameLevelRace(s)RankDescriptionForm ID
Adamantium Skeleton21Human, Ghoul1Gain Limb Damage Reduction based on your END.0035B80E
All Night Long41Human, Ghoul2The positive effects of pre-war alcohol last twice as long.00393F54
Aquaboy/Aquagirl26Human, Ghoul1You no longer take Rad damage from swimming and can breathe underwater.003701A9
Bloodsucker11Human, Ghoul1Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.003879A6
Bullet Shield39Human, Ghoul1Gain 5% Deflect chance for 6 sec when firing a heavy gun.00320162
2Gain 10% Deflect chance for 6 sec when firing a heavy gun.
3Gain 15% Deflect chance for 6 sec when firing a heavy gun.
4Gain 20% Deflect chance for 6 sec when firing a heavy gun.
Cannibal15Human, Ghoul1Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.003701B7
Chem Diet55Ghoul1Chems are 25% more effective at reducing how feral you are.00799AFF
2Chems are 50% more effective at reducing how feral you are.
3Chems are 75% more effective at reducing how feral you are.
Chem Fiend23Human, Ghoul1Any chems you take last 30% longer.0025A6B0
2Any chems you take last 60% longer.
3Any chems you take last 100% longer.
Chem Resistant43Human1You're half as likely to get addicted when consuming Chems.003777F8
2You gain complete immunity to chem addiction.
Cola Nut14Human, Ghoul1Nuka-Cola drinks are now twice as beneficial.00393F4D
2Nuka-Cola drinks are now three times as beneficial.
Dromedary3Human1All drinks quench thirst by an additional 25%.0013130F
2All drinks quench thirst by an additional 50%.
3All drinks quench thirst by an additional 75%.
Fireproof27Human, Ghoul1Take 15% less damage from explosions and flame attacks.00393F58
2Take 30% less damage from explosions and flame attacks.
3Take 45% less damage from explosions and flame attacks.
Ghoulish36Human1Radiation now regenerates your lost Health.0025A808
2Radiation now regenerates more of your lost Health.
3Radiation now regenerates even more of your lost Health!
Glowing Gut80Ghoul1Irradiated food and drink grant 100% more rads.00797E13
2Irradiated food and drink grant 200% more rads.
3Irradiated food and drink grant 300% more rads.
Good Doggy8Human, Ghoul1Eating dog food is now three times as beneficial.00393F5C
Homebody19Human, Ghoul1Gain gradual health regeneration while in your camp or workshop.00393F71
2Gain improved health and limb regeneration while in your camp or workshop.
Hydro Fix11Human1Chems generate 50% less thirst.002AADA4
2Chems no longer generate thirst.
Iron Stomach4Human1Increased Damage and Energy Resistance based on END while not diseased.001870F2
Ironclad30Human, Ghoul1Armor provides 15% more protection. Double if wearing a matching set.000907D6
2Armor provides 20% more protection. Double if wearing a matching set.
3Armor provides 25% more protection. Double if wearing a matching set.
Lead Belly2Human1You take less radiation from eating or drinking based on your END.0025A7A0
LifeGiver50Human, Ghoul2Gain more max HP per point in END.0000BB40
Munchy Resistance17Human1Using chems induces 50% less hunger.00393F79
2Chems now never induce hunger.
Natural Resistance10Human1Increased Elemental Resistances based on END while not diseased.002BA546
Nocturnal Fortitude29Human, Ghoul1Gain +20 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.0025A29B
2Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Photosynthetic47Human, Ghoul1Gain Health regen between the hours of 6:00 a.m. and 6:00 p.m.002DB86E
2Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.
Professional Drinker39Human, Ghoul2There's no chance you'll get addicted to alcohol.000907E6
Rad Resistant34Human1Gain Radiation Resistance based on your END.003701C6
Radiation Power50Ghoul1Expend a small amount of Glow per hit to deal 10% bonus damage to targets.00797E12
2Expend a small amount of Glow per hit to deal 15% bonus damage to targets.
3Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Radicool38Human1The greater your Rads, the greater your Strength (max +5 STR)!00393F7D
Rejuvenated12Human1You gain increased benefits from being Well Fed or Hydrated.003DE593
2Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Revenant32Human, Ghoul1Gain a +25% damage bonus for 2 minutes when a player revives you.00397CB8
2Gain a +50% damage bonus for 2 minutes when a player revives you.
Slow Metabolizer5Human1All food satisfies hunger by an additional 25%.0003D963
2All food satisfies hunger by an additional 50%.
3All food satisfies hunger by an additional 75%.
Solar Powered22Human, Ghoul1Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.002DB86B
2Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
3Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Starched Genes30Human, Ghoul1You will never mutate from rads and RadAway will never cure mutations.00397CB2
Sun Kissed45Human1Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.00393F75
2Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
Thick Skin60Ghoul1You take 4% less damage from Ballistic attacks. (No Power Armor)00797E07
2You take 6% less damage from Ballistic attacks. (No Power Armor)
3You take 10% less damage from Ballistic attacks. (No Power Armor)
Thirst Quencher6Human1Increased Max AP based on END while not diseased.002BA564
Thru-hiker7Human, Ghoul1Food and drink weights are reduced by 45%.0025A7E0
2Food and drink weights are reduced by 90%.
Vaccinated16Human1Increased Disease Resistance based on END.0032DA6B

Charisma[]

Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.
Charisma perks
ImageNameLevelRace(s)RankDescriptionForm ID
Animal Friend30Human, Ghoul1Aim your gun at an Animal for a 25% chance to pacify it.003A4A4D
2Aim your gun at an Animal for a 50% chance to pacify it.
3Aim your gun at an Animal for a 75% chance to pacify it.
Anti-Epidemic34Human, Ghoul1Your disease cures have a 50% chance to cure a disease on nearby teammates.00505BD1
2Your disease cures always cure a disease from nearby teammates too.
Bodyguards5Human, Ghoul1Gain Damage & Energy Resistance based on your CHA and number of teammates.00310BF8
E.M.T.9Human, Ghoul1Players you revive come back with health regen for 15 seconds.0018731C
2Players you revive come back with improved health regen for 30 seconds.
3Players you revive come back with high health regen for 60 seconds.
Feral Presence80Ghoul1While Feral, Reduce your target's damage output by 15% after you attack for 5 seconds.00797E08
2While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Friendly Fire48Human, Ghoul1Teammates hit by your flame weapons regen health briefly (no grenades).003E996E
2Teammates hit by your flame weapons regen more health briefly (no grenades).
3Teammates hit by your flame weapons regen even more health (no grenades).
Glowing One50Ghoul1Holding Large amounts of Glow provides Glow to nearby ghouls on your team.007AEE34
2Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Happy Camper3Human1Hunger and thirst grow 40% slower when in camp or in a team workshop.003808C5
2Hunger and thirst grow 80% slower when in camp or in a team workshop.
Happy-Go-Lucky17Human, Ghoul1Your Luck is increased by 2 while under the influence of alcohol.000907EB
2Your Luck is increased by 3 while under the influence of alcohol.
Hard Bargain7Human, Ghoul1Gain 7 CHA when bartering at non-player vendors.0039CF9B
Healing Hands28Human, Ghoul1Players you revive are cured of all Rads.0038AB8C
Injector19Human, Ghoul1Players you revive have +6 Action Point regen for 10 minutes.0038AB8D
2Players you revive have +12 Action Point regen for 10 minutes.
3Players you revive have +18 Action Point regen for 10 minutes.
Inspirational2Human, Ghoul1Gain more XP while on a team based on your CHA.0008D247
Lone Wanderer4Human, Ghoul2Gain Resistances and AP Regen based on your CHA while not on a team.0008AD53
Magnetic Personality13Human, Ghoul1Gain 1 Charisma for each teammate, excluding yourself.00323F96
2Gain 2 Charisma for each teammate, excluding yourself.
Moral Support70Ghoul1When on a team, you become feral 50% slower.007ABF07
Overly Generous32Human1Rads increase your chance to inflict 25 Rads with melee attacks!00006DC3
2Rads increase your chance to inflict 50 Rads with melee attacks!
Party Boy/Party Girl24Human, Ghoul2The positive effects of pre-war alcohol are doubled. 000525DF
3The positive effects of pre-war alcohol are tripled.
Philanthropist39Human, Ghoul1Restore some of your team's hunger and thirst when you eat or drink.003808C0
2Restore more of your team's hunger and thirst when you eat or drink.
3Restore much more of your team's hunger and thirst when you eat or drink.
Quack Surgeon22Human, Ghoul1Revive other players with liquor!001287A0
Rad Sponge44Human, Ghoul1When affected by rads, you periodically heal 80 rads on nearby teammates.003808AF
2When affected by rads, you periodically heal 140 rads on nearby teammates.
3When affected by rads, you periodically heal 200 rads on nearby teammates.
Spiritual Healer36Human, Ghoul1Regenerate HP while on a team based on your CHA.003896EC
Squad Maneuvers37Human, Ghoul1Run 10% faster when part of a team.0038AB97
2Run 20% faster when part of a team.
Strange In Numbers42Human, Ghoul1Positive mutation effects are +25% stronger if teammates are mutated too.003860B7
Suppressor40Human, Ghoul1Reduce your target's damage output by 10% for 2 seconds after you attack.003E2201
2Reduce your target's damage output by 20% for 2 seconds after you attack.
3Reduce your target's damage output by 30% for 2 seconds after you attack.
Team Medic20Human, Ghoul1Your stimpaks now also heal nearby teammates for half the normal strength.003872E1
2Your stimpaks now also heal nearby teammates for 75% of normal strength.
3Your stimpaks now also heal nearby teammates for their full strength.
Tenderizer46Human, Ghoul2Each attack makes your target take increased damage.003E2202
Travel Agent26Human, Ghoul1You pay 30% fewer Caps when Fast Traveling.003BE30F
United Ordeal60Ghoul1While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats00797E0A
2While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats
3While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats
Wasteland Whisperer50Human, Ghoul1Aim your gun at some creatures for a 25% chance to pacify it.003A4A59
2Aim your gun at some creatures for a 50% chance to pacify it.
3Aim your gun at some creatures for a 75% chance to pacify it.

Intelligence[]

Intelligence is a measure of overall mental acuity, affects ability to hack terminals, condition and durability of crafted items, experience gained, and returns from scrapping.
Intelligence perks
ImageNameLevelRace(s)RankDescriptionForm ID
Armorer15Human, Ghoul1You can now craft advanced armor mods. (Plans required)003440D9
2Crafting armor now costs fewer materials.
3Your crafted armor has improved durability.
Batteries Included28Human, Ghoul1Energy weapon ammo weighs 45% less.003896E2
2Energy weapon ammo weighs 90% less.
Bomb Scientist80Ghoul1Expending Glow makes your thrown grenades' deal +20% damage.007A1430
2Expending Glow makes your thrown grenades' deal +35% damage.
3Expending Glow makes your thrown grenades' deal +50% damage.
Chemist34Human, Ghoul1You get double the quantity when you craft chems!003BD59C
Contractor18Human, Ghoul1Crafting workshop items now costs 25% fewer materials.003E21E4
2Crafting workshop items now costs 50% fewer materials.
Demolition Expert10Human, Ghoul1Your explosives do +20% damage.003440B9
2Your explosives do +40% damage.
3Your explosives do +60% damage.
Expert Hacker22Human, Ghoul1Gain +1 hacking skill, and terminal lock-out time is reduced.00356A1C
Field Surgeon15Human, Ghoul2Stimpaks and RadAway heal 60% faster.000907EF
First Aid2Human, Ghoul1Stimpaks restore more HP based on your INT.0003EB3B
Fix It Good27Human, Ghoul1You can repair armor and Power Armor to 130% of normal maximum condition.003E35C1
2You can repair armor and Power Armor to 160% of normal maximum condition.
3You can repair armor and Power Armor to 200% of normal maximum condition.
Gunsmith11Human, Ghoul1Guns break 10% slower and you can craft Tier 1 guns. (Plans required)0039D06B
2Guns break 20% slower and you can craft Tier 2 guns. (Plans required)
3Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
4Guns break 40% slower and you can craft Tier 4 guns. (Plans required)
5Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
Hacker4Human, Ghoul1Gain +1 hacking skill, and terminal lock-out time is reduced.00287C5C
Licensed Plumber5Human, Ghoul1Your pipe weapons break 20% slower and are cheaper to repair.0033843C
2Your pipe weapons break 40% slower and are cheaper to repair.
3Your pipe weapons break 60% slower and are cheaper to repair.
Mad Scientist60Ghoul1Energy Weapons expend a small amount of Glow per attack for +10% Damage .00797E04
2Energy Weapons expend a small amount of Glow per attack for +15% Damage .
3Energy Weapons expend a small amount of Glow per attack for +20% Damage .
Makeshift Warrior9Human, Ghoul1Melee weapons break 20% slower and you can craft Tier 1 melee weapons. (Plans required)0032DA72
2Melee weapons break 35% slower and you can craft Tier 2 melee weapons. (Plans required)
3Melee weapons break 50% slower and you can craft Tier 3 melee weapons. (Plans required)
4Melee weapons break 65% slower and you can craft Tier 4 melee weapons. (Plans required)
5Melee weapons break 80% slower and you can craft Tier 5 melee weapons. (Plans required)
Master Hacker38Human, Ghoul1Gain +1 hacking skill, and terminal lock-out time is reduced.00356A1D
Nerd Rage!46Human, Ghoul1While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.0025A22F
2While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
3While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
Pharmacist6Human1RadAway removes more radiation based on your INT.000907E9
Power Patcher44Human, Ghoul1Your Power Armor breaks 20% slower and is cheaper to repair.00391F25
2Your Power Armor breaks 40% slower and is cheaper to repair.
3Your Power Armor breaks 60% slower and is cheaper to repair.
Power Smith41Human, Ghoul1You can now craft advanced Power Armor mods. (Plans required)003440DB
2Crafting Power Armor now costs fewer materials.
3Your crafted Power Armor now has improved durability.
Power User50Human, Ghoul1Fusion Cores now last 30% longer.0027A876
2Fusion Cores now last 60% longer.
3Fusion Core duration is now doubled.
Rad Specialist70Ghoul1Increase Glow intake by 5% on Armor & Power Armor, Double if wearing a matching set.00797E00
2Increase Glow intake by 10% on Armor & Power Armor, Double if wearing a matching set.
3Increase Glow intake by 15% on Armor & Power Armor, Double if wearing a matching set.
Robotics Expert48Human, Ghoul1Hack an enemy robot for a 25% chance to pacify it.004E84E8
2Hack an enemy robot for a 50% chance to pacify it.
3Hack an enemy robot for a 75% chance to pacify it.
Science20Human, Ghoul1You can craft energy weapons, energy damage gains +5% Bonus. (Plans required)003440C4
2Craft Rank 1 energy weapons mods, energy damage gains+10% Bonus. (Plans required)
Science Expert30Human, Ghoul1Craft Rank 2 energy weapons mods, energy damage gains +5% bonus. (Plans required)003440C5
2Crafting energy guns cost fewer materials and energy damage gains +10% bonus.
Science Master40Human, Ghoul1Craft Rank 3 energy weapons mods, energy damage gains +5% bonus. (Plans required)003440C6
2Crafted energy guns have improved durability and energy damage gains +10% bonus.
Science Monster100Ghoul1While you have Glow, gain 5% bonus damage for 10 seconds upon getting hit.007A142F
2While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.
3While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Scrapper13Human, Ghoul1Obtain more components when you scrap weapons and armor.0039CFA2
Stabilized36Human, Ghoul1In Power Armor, heavy guns gain more accuracy and ignore 15% armor.00320167
2In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
3In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
Stable Tools39Human, Ghoul1Automatic melee weapons break 10% slower.006D5080
2Automatic melee weapons break 25% slower.
3Automatic melee weapons break 40% slower.
Weapon Artisan40Human, Ghoul1You can repair any weapon to 130% of normal maximum condition.003D2962
2You can repair any weapon to 160% of normal maximum condition.
3You can repair any weapon to 200% of normal maximum condition.

Agility[]

Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
Agility perks
ImageNameLevelRace(s)RankDescriptionForm ID
Action Boy/Action Girl2Human, Ghoul1Action Points regenerate 15% faster.00093E84
2Action Points regenerate 30% faster.
3Action Points regenerate 45% faster.
Action Ghoul50Ghoul1The power of Glow makes your AP regenerate 15% faster.00797E10
2The power of Glow makes your AP regenerate 30% faster.
3The power of Glow makes your AP regenerate 45% faster.
Adrenaline49Human, Ghoul1Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.00397CC5
2Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.
3Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
4Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.
5Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
Ammosmith34Human, Ghoul1Produce 40% more rounds when crafting ammunition.003BB50F
2Produce 80% more rounds when crafting ammunition.
Born Survivor3Human, Ghoul1Falling below 20% health will automatically use a Stimpak, once every 20s.00330BA5
2Falling below 30% health will automatically use a Stimpak, once every 20s.
3Falling below 40% health will automatically use a Stimpak, once every 20s.
Covert Operative27Human, Ghoul1Your ranged attacks do an additional 15% sneak attack damage.002EBD26
2Your ranged attacks do an additional 30% sneak attack damage.
3Your ranged attacks do an additional 50% sneak attack damage.
Dead Man Sprinting8Human, Ghoul1Sprint 10% faster at increased AP cost when your health is below 40%.003896FA
2Sprint 20% faster at increased AP cost when your health is below 50%.
Dodgy45Human, Ghoul1Avoid 10% of incoming damage at the cost of 30 Action Points per hit.003D2951
2Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
3Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
Enforcer30Human, Ghoul1Your shotguns gain a 5% stagger chance and +25% limb damage.00322358
2Your shotguns gain a 10% stagger chance and +50% limb damage.
3Your shotguns gain a 15% stagger chance and +75% limb damage.
Escape Artist35Human, Ghoul1Sneak to lose enemies, and running no longer affects stealth.003701B3
Evasive17Human, Ghoul1Chance to Evade attacks based on AGI. (No Power Armor)00323F89
Goat Legs32Human, Ghoul1Take 40% less damage from falling.003D2957
2Take 80% less damage from falling.
Guerrilla5Human, Ghoul1You do +10% ranged damage to close enemies.0031AF0D
2You do +15% ranged damage to close enemies.
3You do +20% ranged damage to close enemies.
Guerrilla Expert20Human, Ghoul2+1% reload speed per Onslaught stack, +3 max stacks.0031AF0E
Guerrilla Master40Human, Ghoul3+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.0031AF0F
Gun Fu50Human, Ghoul1V.A.T.S. swaps targets on kill with +30% damage to your next target.003701BF
2V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.
3V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Gun Runner4Human, Ghoul1Your running speed is increased by 10% when you have a ranged weapon equipped.0027A877
2Your running speed is increased by 20% when you have a ranged weapon equipped.
Gun Tricks80Ghoul1Your enhanced reflexes allow you to reload weapons 10% faster.007ADC78
2Your enhanced reflexes allow you to reload weapons 20% faster.
3Your enhanced reflexes allow you to reload weapons 30% faster.
Gunslinger2Human, Ghoul1Your ranged weapons do +6% weak spot damage.0031AEF8
2Your ranged weapons do +9% weak spot damage.
3Your ranged weapons do +12% weak spot damage.
Gunslinger Expert15Human, Ghoul2+1% ranged weak spot damage per Onslaught stack, +3 max stacks.0031AEF9
Gunslinger Master35Human, Ghoul3Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.0025A792
Home Defense22Human, Ghoul1You can craft and disarm better traps and craft better turrets. (Plans required)003896F9
2You can craft and disarm advanced traps and craft advanced turrets. (Plans required)
3You can craft and disarm expert traps and craft expert turrets. (Plans required)
Hyper Reflexes100Ghoul1When your Glow is high, gain a 10% evasion chance. (No Power Armor)007AE865
2When your Glow is high, gain a 15% evasion chance. (No Power Armor)
3When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Jaguar Speed60Ghoul1You now sprint 10% faster when your Glow is high.00797E0F
2You now sprint 20% faster when your Glow is high.
Light Footed29Human, Ghoul1While sneaking, you never trigger mines or floor-based traps.003896FB
Marathoner13Human, Ghoul1Sprinting consumes 20% fewer Action Points. (No Power Armor)0025A7A3
2Sprinting consumes 30% fewer Action Points. (No Power Armor)
3Sprinting consumes 40% fewer Action Points. (No Power Armor)
Mister Sandman37Human, Ghoul1Your silenced weapons do an additional 50% sneak attack damage.0032992F
2Your silenced weapons do an additional 100% sneak attack damage.
Modern Renegade18Human, Ghoul1Small guns gain +15% hip fire accuracy and +25% limb damage.000907EE
2Small guns gain +30% hip fire accuracy and+50% limb damage.
3Small guns gain +45% hip fire accuracy and +75% limb damage.
Moving Target5Human, Ghoul1Gain +15 Resistance to Damage & Energy while sprinting. (No Power Armor)00323F90
2Gain +30 Resistance to Damage & Energy while sprinting. (No Power Armor)
3Gain +45 Resistance to Damage & Energy while sprinting. (No Power Armor)
Ninja15Human, Ghoul1Sneak attacks with melee weapons do an additional 30% sneak attack damage.0025A7F9
2Sneak attacks with melee weapons do an additional 60% sneak attack damage.
3Sneak attacks with melee weapons do an additional 90% sneak attack damage.
Packin' Light9Human, Ghoul1Your Action Points regenerate faster when not over encumbered.0031E527
Secret Agent47Human, Ghoul1Stealth Boys last twice as long!0038AB93
2Stealth Boys last three times as long!
3Stealth Boys last four times as long!
Sneak20Human, Ghoul1You are 25% harder to detect while sneaking.0034409F
2You are 50% harder to detect while sneaking.
3You are 75% harder to detect while sneaking.
White Knight39Human, Ghoul1Your armor breaks 20% slower and is cheaper to repair.0038AB87
2Your armor breaks 40% slower and is cheaper to repair.
3Your armor breaks 60% slower and is cheaper to repair.

Luck[]

Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot.
Luck perks
ImageNameLevelRace(s)RankDescriptionForm ID
Battle-Genes80Ghoul1Gain 2 HP per second while in combat.00797E09
2Gain 4 HP per second while in combat.
Better Criticals47Human, Ghoul1V.A.T.S. criticals now do +50% damage.00287CD5
2V.A.T.S. criticals now do +75% damage.
3V.A.T.S. criticals now do +100% damage.
Bloody Mess42Human, Ghoul15% bonus damage means enemies may explode into a gory red paste.00073680
210% bonus damage means enemies may explode into a gory red paste.
315% bonus damage means enemies may explode into a gory red paste.
Can Do!7Human, Ghoul1Find more canned goods based on your LCK.00346E0D
Cap Collector16Human, Ghoul1You find more bottle caps based on your LCK.0034527C
Class Freak46Human, Ghoul1The negative effects of your mutations are reduced by 25%.00391F13
2The negative effects of your mutations are reduced by 50%.
3The negative effects of your mutations are reduced by 75%.
Critical Savvy44Human, Ghoul1Critical Hits now only consume 85% of your critical meter.003E21E5
2Critical Hits now only consume 70% of your critical meter.
3Critical Hits now only consume 55% of your critical meter.
Curator19Human, Ghoul1The benefits of bobbleheads and magazines last twice as long.00391F19
Dry Nurse23Human, Ghoul1You have a 50% chance to keep your Stimpak when you revive another player.003BD592
Faulty Spots75Ghoul2Weak point damage is increased by 15%.00797E0B
Four Leaf Clover29Human, Ghoul1Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK003701BE
Glowing Criticals100Ghoul1When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.00797E0E
2When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.
3When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Good With Salt9Human, Ghoul1Food in your inventory will spoil 45% slower.0052415D
2Food in your inventory will spoil 90% slower.
Grim Reaper's Sprint33Human, Ghoul1Any kill in V.A.T.S. has a 15% chance to restore all Action Points.0027A870
2Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
3Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
Junk Shield10Human, Ghoul1Gain Resistances based on your LCK and amount of junk held.003E21EC
Last Laugh27Human, Ghoul1You drop a live grenade from your inventory when you die.0051ABC6
Luck of the Draw14Human, Ghoul1Slight chance your weapon will repair itself when hitting an enemy.00356A05
2Chance your weapon will repair itself even more when hitting an enemy.
3Chance your weapon will greatly repair itself when hitting an enemy.
Lucky Break24Human, Ghoul1Slight chance your equipped armor will repair itself when struck.00356A0A
2Chance your equipped armor will repair itself even more when struck.
3Chance your equipped armor will greatly repair itself when struck.
Mysterious Savior49Human, Ghoul1A Mysterious Savior will occasionally appear to revive you when downed.0039CFA1
2A Mysterious Savior will more frequently appear to revive you when downed.
3The Mysterious Savior will regularly appear to revive you when downed.
Mysterious Stranger26Human, Ghoul1The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.003408AD
2The Mysterious Stranger appears more often when using V.A.T.S.
3The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Mystery Meat12Human1Stimpaks may generate edible meat tissue. Higher Rads improve the chance.003472CE
2Stimpaks generate more edible meat tissue. Higher Rads improve the chance.
3Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
One Gun Army31Human, Ghoul1Heavy guns gain a 4% stagger chance and +25% limb damage.0032015B
2Heavy guns gain a 8% stagger chance and +50% limb damage.
3Heavy guns gain a 12% stagger chance and +75% limb damage.
Pharma Farma2Human, Ghoul1Find more first aid Chems based on your LCK.0034EBCE
Psychopath20Human, Ghoul1Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.0027A871
2Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
3Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
Quick Hands40Human1Gain a 6% chance to instantly reload when your clip is empty.003E8630
2Gain a 12% chance to instantly reload when your clip is empty.
3Gain a 18% chance to instantly reload when your clip is empty.
Ricochet38Human, Ghoul1Gain a chance to Deflect ranged attacks based on LCK.00330BA9
Scrounger3Human, Ghoul1Find more non-explosive ammo based on your LCK.00310D5A
Serendipity5Human, Ghoul1While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)00330B9E
Storm Chaser35Human, Ghoul1Gain health regeneration while outside during rain or Rad Storms.00391F1D
2Gain high health regeneration while outside during rain or Rad Storms.
Super Duper50Human, Ghoul1When you craft anything, there is a 10% chance you'll get double results!003BD59B
2When you craft anything, there is a 20% chance you'll get double results!
3When you craft anything, there is a 30% chance you'll get double results!
Tormentor37Human, Ghoul1Your rifle attacks have +25% limb damage.000907DE
2Your rifle attacks have +50 limb damage.
3Your rifle attacks have +75% limb damage.
Wild West Hands65Ghoul112% chance to instantly reload your entire magazine when empty.00797E14
224% chance to instantly reload your entire magazine when empty.
336% chance to instantly reload your entire magazine when empty.
WoodChucker17Human, Ghoul1Collect twice as much when harvesting wood.004F9FD3

Legendary perks[]

Legendary perks are a term for 16 powerful, passive abilities the player character can equip, with the first legendary slot unlocking at level 50, and new ones at levels 75, 100, 150, 200, and 300. Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately.

Each legendary perk has four ranks and can be leveled up with "perk coins," which can be earned by scrapping normal perk cards. Legendary perk slots are account-wide, so those slots will be instantly available on any new character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank.

Nuclear Winter[]

Main article: Nuclear Winter perks

There was a separate collection of perk cards available in the now-defunct Nuclear Winter game mode. Some cards were upgraded versions of the ones found in Adventure/Survival mode, while some were brand new and exclusive to the Nuclear Winter game mode. All perk cards still had a SPECIAL point requirement, so the player character required points allocated in certain SPECIAL attributes in order to equip their desired perk cards. There was no way to change SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the SPECIAL allocation had to be edited in Adventure or Survival mode.

If the player entered Nuclear Winter with their Adventure/Survival mode character, they would retain all of their SPECIAL point allocations but lose all of the passive stats that go along with them.

The player character had the ability to pick only seven perk cards for a round of Nuclear Winter. However, they also had the opportunity to change their card selections prior to the round starting, while the player character was able to explore Vault 51 while waiting in a queue for a match to start. The player character was not able to change their perk card selections during the match itself.

Gallery[]

Video[]

Perks in Fallout 76